Walkthrough - Stay Tooned!

Tip: This game feature hotspots but not all interaction is limited to those
hotspots. I didn't realize until midway through the adventure that the keys
could be hidden in non-hotspot areas.

Disclaimer: This walkthrough only lists puzzles and essential things you must
do to win the game. There are numerous other things to interact with and
arcade games to play that will enhance your enjoyment.

Disclaimer 2: In playing this game a second time, I found some of the puzzles
were different. My walkthrough is chronologically correct as I experienced it.
It may vary for you. Good luck!

Intro

Click the TV controller power button to switch on the TV. Following the
introduction where the five main cartoon characters escape into your
apartment building, you are in your TV room. Your quest is to find the TV
remote.

4A (TV Room)

Click on the lounge at left. Chisel slingshots a pie in your face. Click and
drag the tissue to clear away the pie. Click on the shoes to get the key to 2C.
Turn right and look through the peephole on the door. The door is locked--it
needs a four-letter password. Turn left twice to be presented with a choice of
doors. The left one goes into the bathroom, the right into the kitchen.

4A (Bathroom)

Examine the towel. It has the password for the door out of the TV room (my
password was "GLOP" the first time and "TOON" the second). Click on the shampoo
to get the key to 1B.

4A (Kitchen)

Click on the note on the fridge to get the key to 1C. Return to the TV room.

4A (TV Room)

Go to the locked door. Type in the password and press "Enter." You are in the
fourth floor corridor.

Fourth Floor (Corridor)

Check the map at the right of the elevator at the end of the hall. This tells you
which rooms you have been to, which you have visited, and rooms for which you
haven't found the key yet. You currently have access to 1B, 1C, 2B, 2C, 3D, 4A,
and 5A. Note also the note about Frank being on the first floor. Go in the
elevator to the second floor.

Second Floor (Corridor)

Immediately upon exiting the elevator, I was set upon by bees. Swat them with
your hand by clicking on them. When they are all dead, enter 2B.

2B (Stage)

Nothing important here. Go to the elevator and up to the third floor.

Third Floor (Corridor)

When I arrived here, I was fenced in. A woodpecker was sitting on the fence.
Click and drag the woodpecker along the division between the fence paneling.
Now you can enter 3D.

3D (Games Room)

When I first went in, I was made to play the shell game. The key is not under
any of the shells but under his hat. Click on his hat to get the key to 3A.
Play the 3D games. I especially liked D-Ding Dong ("putting 3D into ping pong").
Enter 3A.

3A (Desert)

When the witch is crushed, grab her ruby slippers. Click on the cow skull to get
the key to 2A. Go to the elevator and down to the first floor.

First Floor (Corridor)

Turn left at the end of the corridor. Frank is on the phone talking about trying
to find ruby slippers. Give him the slippers. He thanks you profusely. Use the
phone to call the Cable Guy. He won't come out to fix the cable box until he gets
his other sock. Pull the switch in the fuse box at the top of the stairs. Go down
to the cellar.

Cellar

The washing machine explodes, throwing laundry everywhere. You must collect
clothing pairs. Drag one of the pair to the other. They will be removed. There is
one left over: the Cable Guy's missing sock! Go next door to the boiler room.

Boiler Room

The mice are dreaming of cheese (and other dairy products). Switch on the light to
wake them. They are uncooperative. Return to the phone.

First Floor (Corridor)

Phone the Cable Guy. He agrees to come out to fix the cable box since you found
his sock. Go to room 5A on the fifth floor.

5A (Laboratory)

Get the key from the top drawer of the desk. Enter the time machine plane.

5A (Time Machine)

Follow Dr. Pickle's instructions. Select 966 AD. Click on the buttons, switches,
and levers as indicated. Then press the blue power button. This is randomly
decided every time.

966 AD

Click on the television to play Shlepardy. Make sure you win by answering
sensibly. This isn't hard for most people! When you win, select the cheese.
Return to Pixel and Chisel. Click on them to enter the dungeon.

Dungeon

Play Dr. Pickle's game. In three trials, you must find the two (out of the nine)
that are exact matches. When complete, you return to the fifth floor and now have
the key to 5B. Go to 5B.

5B (Kartoon Kombat)

Play Kartoon Kombat if you want. Return to the first floor and then to the boiler
room.

Boiler Room

Wake the rats and give them the cheese. They give you much advice. Go back to 5A.

5A (Time Machine)

Go to 1820. Fiddle is tied to the train tracks.

Train Tracks

Use the bricks at right to block off the tunnel. When you are run over (anyway),
you are transported to a Wild West town: Boot Hill.

Boot Hill

Go to jail (do not pass go, etc.!) You're locked up. Try to get the keys from the
jailer. Not so easy ... Bend the bars by clicking on them several times. Now, you
get the keys. Go to the gravestones.

Gravestones

Click on the gravestone at right. You get the key to 1D. Go in the barbershop.

Barbershop

Lather Fiddle up. Use the straightedge razor. When you shave him, you get a key.
(Keep lathering and shaving for some morbid fun.) Go to the second floor.

Second Floor (Corridor)

Pixel threw a bomb at me when I arrived on this floor. Quickly click it to throw
it back. Use the fire extinguisher to put out the fires. Enter 2A.

2A (Lounge Singer)

Click on the tip jar to get a couple of tips. Head to 2C.

2C (Deli)

Click on Fiddle in the corner. Drag the food to him until he eats it all and
explodes. You get the key to 5D that he swallowed. Go up the elevator to room 5D.

5D (Upside-Down TV Room)

Go through the door into the kitchen.

Kitchen

Open the oven. Aha! The remote. It's too hot to take out. Mrs. Findley tells you
you'll need to find an oven mitt. She tells you "one of those freaks" took it. Go
downstairs to 1B.

1B (Wedding Ceremony)

The bride asks you to film their wedding. After doing so, you are rewarded with a
key to 2D. Go to 1C.

1C (Amusement Park)

Go into the Tent of Freaks.

1C (Tent of Freaks)

When able, take the cheese from the cheese monster if you haven't got any before.
More importantly, take the oven mitt when the appropriate freak is displayed.
Having acquired the oven mitt, you can now win the game (go to 5D kitchen). If you
want a sense of closure by having accessed all the rooms, move to the right to the
test of strength.

1C (Test of Strength)

Click on Frank to draw back the hammer. Click again to get him to hit the strength
tester. When the gauge registers "smokin'," you get the key to 3B. Exit the room
and go to 3B.

3B (Train Depot)

Click on the box to get the blueprint. Click on the blueprint to examine it. Take
all the pieces out of the box one by one. Construct the machine. Pieces make a
metallic clang when they are in the correct place and can no longer be moved. The
building process is divided into three stages. When you get it all complete, you
are rewarded with a key to 4B. Head upstairs to room 4B.

4B (Stereo)

Click on the tweeter to get the key to 4C. Go to 4C.

4C (Vault)

Click on the vault drawers until you find the one that contains the combination.
Then find the three characters that make up the code. Drag them to the appropriate
boxes at the bottom of the vault door. My code was 26D (two six delta). The vault
opens and you can take some cheese. Go to 1D.

1D (Game?)

You need your 3D glasses for this moving scenery thing. I don't know what it was
for. Click on a door to leave. Return to 5D kitchen.

5D (Kitchen)

Open the oven and take the TV remote. Now you must send the cartoon characters
back. You are in the corridor.

Corridor

Zap the characters to send them back to cartoon land. When you have sent all five
main characters back, the end video plays. Be sure to watch the credits video. A
satisfying departure from other adventure games ...

The End