Walkthrough - Space Quest 5

Walkthrough

===============================================================================

STAR CONFEDERACY SPACE ACADEMY
==============================

At the start of the game, walk north. Enter the classroom. Click outside of the
test screen to get a view of the classroom. Watch the Proctormatic 9000
scanning the class in the background. When it turns away, look at the screen of
the alien on the left. Look at the answer, and then look at Wilco's screen.
Click the correct answer. Repeat this process for all ten answers to get full
marks on the test.

After leaving the classroom, walk south. Open the bottom door to the janitorial
closet and various items will fall out. Click to stand up. Get the scrubomatic.
Get the safety cones. Walk south. Go along the hallway leading off to the east
at the top of the screen. Walk onto the lift to arrive near a huge crest.

Use the safety cones on the crest. Use the scrubomatic on the crest. Use the
scrubomatic to enlarge it. Click to ride the scrubomatic all over the crest.
When the crest has been completely cleaned, there will be a small cutscene.
After the cutscene, walk off the left side of the crest to ride the lift up to
the second floor. After another cutscene, walk south. Look at the panel near
the crowd. Right click the letter with the hand icon.

STARSHIP EUREKA
===============

Use the chair. Order Flo. Select 'Hail StarCon'. Order Droole. Select 'Lay in a
course'. Enter '92767' on the keypad to set the coordinates for Peeyu and click
'Ent'. Order Droole and select 'Lite speed'. After arriving at Peeyu, order
Droole and select 'Regular speed'. Order Droole and select 'Activate RRS'.

After retrieving the garbage from Peeyu, order Droole and select 'Lay in a
course'. Enter '71552' on the keypad to set the coordinates for Gangularis, and
click 'Ent'. Order Droole and select 'Lite speed'. After arriving at
Gangularis, order Droole and select 'Regular speed'. Order Droole and select
'Activate RRS'. Flo will inform you that a life form has been retrieved along
with the garbage. Exit the chair. Walk through the doors to the engineering
section of the Eureka.

Use the tool box at the bottom of the screen. Get the alien laser cutting
torch. Get the spare fuse. Get the hole punch. Get the anti-acid tablets.
Select 'Exit'. Press the blue button near the trash compartment door to release
Spike. Enter and re-enter the science lab door at the bottom-left of the
engineering section until Spike appears. Wilco will automatically pick up
Spike. Open the specimen container at the right side of the room. Use Spike
with the specimen container. Use the anti-acid tablets with the specimen
container. Exit the lab.

Go through the doors at the top of the engineering section to return to the
bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '20011'
on the keypad to set the coordinates for Kiz Urazgubi, and click 'Ent'. Order
Droole and select 'Lite speed'. After the cutscene, exit the chair and walk
through the doors to the engineering section. Enter the science lab at the
bottom-left corner of the engineering section. Stand on the transporter unit
and click the order icon on it to transport to Kiz Urazgubi.

KIZ URAZGUBI
============

After arriving on Kiz Urazgubi, walk west and go through the cave. Walk east to
arrive in an area with a tree and a log. Walk onto the tree to grab onto a
branch, which breaks, causing Wilco to drop down into the pool. Wait for the
branch to get near, then get the branch. Walk west and go through the cave, and
then walk east to return to the area with the tree and the log. Enter the log
and crawl through to the other side.

After exiting the log, use the branch on the banana bunch near the cave exit on
the right, which will start the banana bunch swinging. Get a banana from the
bunch. Crawl back through the log and go west on the other side. Enter the far
left cave, then go through the next cave on the left to arrive on a high ledge.
Click on the other side of the gap to jump to the other side. Walk up to the
high boulder above the cave exit. Use the branch on the boulder to hit the
android (WD40) out of the cave.

Walk down to the ledge outside the cave entrance and jump over the gap on the
left. Walk through the cave, and then go down the next cave on the right to
return to the pool. WD40 will appear. Walk west and go through the cave. Walk
east to return to the area with the tree and the log. Enter the log, and WD40
will appear on the log above. Use the banana on WD40 to defeat her.

Exit the left side of the log and get the head. Walk west and go down the first
cave to return to the pool. Cliffy will transport you up to the Eureka. Exit to
the engineering room. Go to the science lab. Cliffy gives you a device. Stand
on the transporter unit and use the order icon on it to return to Kiz Urazgubi.

After arriving on the plateau, use the device on Wilco to reveal the lift to
WD40's ship. Walk on the lift to enter the ship. Inside the ship, use the panel
on the right to get a view of the locking mechanism. Follow this method to open
the panel:

- Open the top latch
- Open the bottom latch
- Click on all four handles
- Open the top-left latch
- Open the bottom-right latch
- Click on the remaining two handles
- Open the top-right latch
- Open the bottom-left latch

With the panel open, get the cloaking device, and then quickly walk onto the
lift to exit the ship.

STARSHIP EUREKA
===============

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '69869' on the keypad to
set the coordinates for the Spacebar, and click 'Ent'. Order Droole and select
'Lite speed'. After arriving at the Spacebar, talk to Droole and select
'Regular speed'. Order Droole and select 'Standard orbit'. Exit the bridge.
Enter the science lab. Get Spike out of the specimen container. Stand on the
transporter unit and click the order icon on it to transport to the Spacebar.

SPACEBAR
========

After arriving in the Spacebar, walk left and sit at the table with Flo and
Droole. After a cutscene, Quirk will challenge you to a game of Battle Cruiser.
Select 'Directions' for help on the game, or select 'Play' to start playing
straight away. Try and destroy all four of Quirk's ships without having any of
your own destroyed to get maximum points. After the game, there will be a
cutscene where Cliffy gets taken away.

After the cutscene, sit at the table with Flo and Droole. Use the space monkeys
with Wilco's drink. Leave the table and walk east to the cells. Use the control
panel to remove the force field. Look in the second cell on the left to find
Cliffy. Use Spike on the cell bars to release Cliffy, and Wilco will
automatically escape the Spacebar before the space monkeys destroy it.

STARSHIP EUREKA
===============

Order Droole. Select 'Lay in a course'. Enter '90210' on the keypad to set the
coordinates for the Clorox II, and click 'Ent'. Order Droole and select 'Lite
speed'. After arriving at Clorox II, Order Droole and select 'Regular speed'.
Order Droole and select 'Standard orbit'. Order Flo and select 'Hail ship'.
Exit the chair. Walk through the doors to the engineering section of the
Eureka. Enter the science lab at the bottom-left corner of the engineering
section to find that WD40 has been rebuilt. Stand on the transporter unit and
click the order icon on it to transport to Clorox II.

CLOROX II
=========

After arriving on Clorox II, walk down the slope and enter the large building.
Use the computer console, and a creature will attack you. Click left or right
to dodge the five loogies spat by the creature. After the fifth Loogie, Droole
will rescue you. Get the piece of paper. Use the computer console and enter
'80869' on the keypad. Exit the building. Walk up the slope to the
transportation point. Walk west to find a can of primordial soup. Go west to
the transportation point and use the Personal Communication Device on Wilco to
beam to the science lab of the Eureka.

STARSHIP EUREKA
===============

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '53284' on the keypad to
set the coordinates for Thrakus, and click 'Ent'. Order Droole and select 'Lite
speed'. After arriving at Thrakus, talk to Droole and select 'Regular speed'.
Order Droole and select 'Standard orbit'. Exit the bridge. Press the red button
on the wall. Walk on the lift to enter the pod bay.

Open the panel at the top-right corner of the room to get an oxygen tank. Open
the panel at the left side of the pressure suits to get a rebreather mask. Use
the panel on the pedestal near the lift and select 'elevator door'. Enter the
elevator to return to the engineering section. Enter the science lab at the
bottom-left corner of the engineeing section. Stand on the transporter unit.
Use the rebreather mask on Wilco. Click the order icon on the transporter unit
to transport to Thrakus.

THRAKUS
=======

Walk west. Walk through the entrance in the tree on the right. Look in the
escape pod. Get the coat. Press the red button. Exit the escape pod. Walk west,
and Beatrice will attack, rolling Wilco off the edge of the cliff. Use the coat
on Beatrice. Use the Personal Communication Device on Wilco. Beatrice will soon
throw a vine over the cliff. Climb the vine. Just as the Pukoids appear, Cliffy
will transport you up to the Eureka.

STARSHIP EUREKA
===============

Press the red button next to the specimen tank to reveal the cryo chamber. Use
the cryo chamber to open it. Get Beatrice and put her in the cryo chamber. Look
at the cyro chamber. Look at the panel on the cyro chamber. Enter 10 on the
keypad and select 'Start'. Exit the science lab. Walk north through the doors
to enter the bridge. Use the chair. Wait for the Goliath to attack. Order
Droole. Select 'Evasive action'. Select 'OK! Let's risk almost certain death in
the asteroid field!'

After the cutscene, exit the chair. Exit the bridge. Press the red button on
the wall. Walk on the lift to enter the pod bay. Use the panel on the pedestal
near the lift and select 'pod rotation'. Use the pod. Inside the pod, move
toward the red dot on the radar to find Cliffy. Use the lever at the right side
of the pod to extend the claw. Move the claw over Cliffy until a message
appears on screen that the target is in range. Select Move the mouse near the
lever and select 'Claw'. Use the lever at the right side of the pod to rescue
Cliffy. Move toward the green dot on the radar to return to the Eureka.

After returning to the Eureka, use the panel on the pedestal near the lift and
select 'elevator door'. Enter the elevator to return to the engineering
section. Walk north through the doors to enter the bridge. Use the chair. Order
Droole. Select 'Lay in a course'. Enter '41666' on the keypad to set the
coordinates for the Genetix Research Station, and click 'Ent'. Order Droole and
select 'Lite speed'. After arriving at Genetix Research Station, talk to Droole
and select 'Regular speed'. Order Droole and select 'Standard orbit'. Exit the
bridge. Enter the science lab. Stand on the transporter unit and click the
order icon on it to transport to the Genetix Research Station.

GENETIX RESEARCH STATION
========================

After arriving at the Genetix Research Station, Wilco will have been turned
into a fly due to a transporter accident. Fly over the pond and a frog will
jump out, which will land on the Personal Communication Device. Fly onto the
PCD, and talk to Flo. Fly off the PCD and go west. Fly through the card key
slot on the rocks on the left. Fly west into the room behind the beams.

Fly onto the computer. Walk over to the Restart button. Select 'Projects'.
Select the 'Next' button thirteen times to read about project X. Select 'Main
menu'. Select 'Accounting'. Select 'Main menu'. Select 'Systems'. Select '3'.
Select 'Security'. Select 'Camera 3'. Fly away from the computer. Fly out of
the room. Fly east past the beams. Fly onto Cliffy. Fly east to the area with
the dumpster. Fly onto Wilco's body to return to normal. Walk west twice. Talk
to Cliffy and select 'Beam us aboard the Eureka, Cliffy.'

STARSHIP EUREKA
===============

After returning to the Eureka, Cliffy will talk to you about Spike. Select the
bottom speech option. Look at the cryo chamber. Look at the panel on the cryo
chamber. Enter 10 on the keypad. Select 'Defrost'. Select 'Start'. Use the cryo
chamber. Get Beatrice, and click on the transporter unit. Stand on the
transporter unit and click the order icon on it to return to the Genetix
Research Station.

GENETIX RESEARCH STATION
========================

After returning to the Genetix Research Station, open the inventory and use the
hole punch on the business card. Create an 'X' on the card using five holes,
and then select 'Exit'. Use the card on the card key slot to reveal an
entrance. Go through the entrance to arrive in the lab. Go down the steps and
use the black button. Get the liquid nitrogen canisters. Exit the lab. When
Cliffy talks to you, select 'Beam back to the Eureka.'

STARSHIP EUREKA
===============

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '81100' on the keypad to
set the coordinates for the Commodore LXIV, and click 'Ent'. Order Droole and
select 'Lite speed'.

After arriving at Commodore LXIV, talk to Droole and select 'Regular speed'.
WD40 will appear on the monitor, saying that the Goliath is near. Press the
green button to talk to Cliffy. Select 'Cloak ship'. When Cliffy asks you if
there's anything else, select 'Forget it'. Exit the chair. Exit the bridge.
Enter the science lab. Cliffy will show you some scans of the Goliath. Exit the
scans. Exit the lab. Press the red button on the wall. Walk on the lift to
enter the pod bay. Enter the pod.

GOLIATH
=======

Inside the pod, click on the panel at the back of the Goliath. Press the panel
on the right to open the door. Use the laser cutting torch to cut a hole in the
door. Inside the Goliath, a guard will walk along on the walkway above. Wait
for the guard to exit the room, and then quickly walk up to the panel. Use the
warp distributor cap in the receptacle. Click outside of the panel. Wait for
the guard to exit the room, and then go through the door at the end of the
walkway. Use the grating in the floor to enter the maze, and follow these
directions to the exit:

North. East. North. North. Go up the ladder and enter level 7. North. Go up
the ladder and enter level 6. South. West. North. North. East. North. North.
Go up the ladder and enter level 5. North. Go up the ladder and enter level
4. South. West. West. West. North. North. West. West. North. North. Go up the
ladder and enter level 2. South. South. West. South. East. South.

Use the switch. After a cutscene, the Pukoids will arrive in a room with the
transporter. When all Pukoids are standing on the transporter, order Cliffy and
he'll transform them back to normal. After another cutscene, Flo will talk to
you. Select 'Call Cliffy and have him beam me over to the Eureka!'

STARSHIP EUREKA
===============

After returning to the Eureka, exit the science lab. Walk north through the
doors to enter the bridge. Use the chair. Wait for the Goliath to attack. Order
Droole and select 'Fire'. Order Droole and select 'Activate RRS'. Order Flo and
select 'Abandon Ship'. Use the chair. Use the red button. Use the left button
on the egg timer. Exit the bridge.

Enter the science lab. Use the cryo chamber. Stand on the transporter unit and
click the order icon on it to find that it's not working. Exit the science lab.
Enter the service tunnel. Get the top-middle circuit fuse. Replace it with the
old high voltage fuse. Exit the service tunnel. Enter the lab. Get Spike out of
the specimen container. Stand on the transporter unit and click the order icon
on it to complete the game.