____________________________________________ | Ween: The Prophecy FAQ/Walkthrough | | by TuxedoCyan | | tuxedocyan@hotmail.com | | Version 1.0 | | Updated: December 21, 2001 06:10PM CST | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Contents 1. Introduction 2. Version/Updates 3. Walkthrough - 3.1 The Cabin & Lab - 3.2 Precipice - 3.3 Stele - 3.4 The Bridge - 3.4.1 Crossing the Bridge - 3.4.2 Underwater - 3.5 Temple Entrance & Dragon - 3.6 Maze & The Guardian - 3.7 Sanctuary & Corridor Doors - 3.7.1 Statue & Pond - 3.7.2 Courtyard & The Queen - 3.8 Staircase - 3.9 The Beach & The Boat - 3.10 Volcano Island - 3.11 Plant Monster - 3.12 Entrance to Volcano - 3.13 Inside the Volcano - 3.14 The Prison & The Revuss 4. FAQ 5. Credits 6. Copyright Info ___________________ | 1. Introduction | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to my Ween: The Prophecy FAQ/Walkthrough. This game is a Adventure/ Puzzle, First Person, point and click style game. I say this game is roughly 10 hours if you can get through the puzzles quick. Well, I made this Walkthrough because there might be some puzzles that some people just cannot figure out. I personally think that cheating takes the fun out of solving the puzzles, but if you insist on help, then you are at the right place. Have Fun! ______________________ | 2. Version/Updates | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 1.0 ; Updated December 21, 2001 6:10PM CST - Guide Completed Version 0.9 ; Updated December 20, 2001 5:52PM CST - Finished sections 3.9 through 3.14 Version 0.6 ; Updated December 12, 2001 2:27PM CST - Finished sections 3.6 through 3.8 Version 0.4 ; Updated December 10, 2001 1:20PM CST - Finished sections 3.1 through 3.5 Version 0.2 ; Created December 7, 2001 4:36PM CST - Began Walkthrough __________________ | 3. Walkthrough | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I've divided the game into sections. I will show what Items you start out with in each section, and explain how to accomplish each section of the game. Also throughout the game, you have to put items together, or mix items to form or get a new item. To do this, you go to your items list (from the menu, or with right clicking), select the item, then go up to the menu and pull down the items list and click the item you wish to use it with. Does that make sense? Well, Good Luck! ----- 3.1 The Cabin & Lab ----- Starting Items: Strawberries Getting started, Click on the crystal ball. It will become a Copper Ball. You will also learn that you need a Flute now to call Urm. Click and take the Tongs next to the fireplace. Click and open the cupboard. Take the Lard and then click on the lower shelf of the cupboard and take the Knife. Now click and go to the back room. Here in the lab, move and click on the brown Tablet to the right and take it. You will see there's a gold pad lock that keeps the trap door locked. That is the exit of this level. If you tried, you will notice the key laying there does not work on the gold padlock. You need a Golden Key. Look to the right and pick up the digitalis (small bottle). Underneath the table is a bag of Seeds, Click and take it. You will notice that the skull seems to have something inside of it. Pick of the key and use it on the skull to break the skull open (You can also use the Copper Ball on the skull to get the same results). Inside the Skull is a Ring, take it. Click on the Picture and move it over to the hook on the wall. Click on the hole in the wall and discover a nasty rodent. This little guy is guarding something. To get him out of the way, go to your items, click on the digitalis, then go up to the menu, go to items again, and click the digitalis on the seeds. Now take the Drug and give them to the rodent. This will put him to sleep. Move your mouse around to the right of him to find a Mold. Now you have what you need for a key, now you just need some melted gold to pour in it to have a nice golden key. Exit the Lab back to the Main room. Now take the left door and go outside. Outside, take the straw that is sitting on the handrail. The handrail would make a good set of wood. Use the Tongs on the handrail to receive The wood. Pull out your Knife and use it on the Reed. Use the Knife again on the Reed in your inventory to make a Flute out of it. Go back inside the Cabin. Once Inside, your two new friends will show you that if you put the Ring and the Copper Ball together, you will get a Cauldron. You can use the Ring on the Cauldron again to get the Copper Ball back. Now select the Flute, take it up to the menu, go to the people icon, and Click on Ween. This is how you summon your friend Urm the Vampire Bat. Urm usually will only help you if you give him some fruit. After you summon him, Give him the Strawberries. Urm will trade you for some Gold. Now all you need to do is melt the gold right? Urm will knock over some stuff, so pick up the Jar that falls on the floor. Toss the Wood and the Straw into the fireplace. Now you need a fire. Call Urm with the Flute again and give him the Jam. He will ask you what you want him to use his powers on. Click him on the fireplace, and now you've got a fire! Put the Cauldron in the fireplace, then put the Gold bar into the Cauldron. Now take the Cauldron use it on the Mold. Now you've got A Golden Key. Go back into the lab, Use the Gold Key on the Gold Padlock. Take the Half-Statue Fish that forms, and exit the level. ----- 3.2 Precipice ----- Starting Items: Lard Cauldron (Copper Ball) Flute Ring Tablet Half-Statue You will find yourself in an underground area now. Take the Torch and the red Planks underneath it. The exit is just right in front of you but you cannot get over there without a bridge of some sort. That is where the Planks come in. But the Planks you have right now are too short. You will discover a door where the Planks were, go in. Pick up the Rope and use it on the Planks to get 1 long Plank. If you tried to exit the level now, you still would not be able to because the Plank is not strong enough alone. Notice the skull statue in the top left. To operate it, you must use your Copper Ball on the right eye to give the skull 2 eyes. Once you do this, the mouth will open. Take the Moon Stone and then try to operate the lever. The lever is rusted, so you need some oil. Take your Copper Ball back, and go back to the main room. Use the Torch on the hearth to start a fire. Now put your Cauldron down on the fire. Take your Lard and put it into the Cauldron. Now that you have the Oil, take it back to the other room, and pour the Oil into the Bowl. Use the Bowl of Oil on the opening of the mouth near the lever. You will see that this did not work. Use the Tibia on the opening of the mouth, and then use the Oil on the Tibia. Now the lever will work. Go back and use the Plank on the Precipice and exit to the next level. ----- 3.3 Stele ----- Starting Items: Copper Ball Flute Ring Tablet Half-Statue Torch Moon Stone Ok, Take your Torch and put it in the Torch Holder in front of you. Click on the skull that is on the left and watch it fall down crashing. Take the Sun Stone where the skull was. The door to the right is locked. Pick up the Spear from the statue. Pick up the Tibia off the ground which is kind of hidden to the bottom left. Use the Tibia on the Spear. Now you can reach the curtain and click on the Blackberries. You have fruit now, so that means it's time to summon Urm. Use the Flute and give Urm the Blackberries. Then point Urm to the opening above the door to the right. Urm will fly in and get a key. Use the key on the door lock to enter. Click and try to take the sword. After Urm makes a fool out of you, use the Sword on the statue. Now open the trap door. The acid must be taken out, so use your cauldron on the acid until it is all gone. Click on the mechanism to get a close up. There are 2 different codes you can press to get 2 items. Click the Sun, the Moon, and the crown. Click the Sword, the moon, and the crown. Take the Elixir and the Effigy and exit the room. (NOTE: The Elixir is *optional*) Click on the little green Borgol for some info. Click on the Stele and place the Sun Stone and the Moon Stone in the left niche (in any order you want). Use the Acid from your Cauldron to melt the rust. Place the Effigy in it's niche and this level is complete. ----- 3.4 The Bridge ----- Starting Items: Cauldron (Copper Ball) Flute Ring Tablet Half-Statue Elixir *Optional* Grain of Sand First of all, try to cross the bridge. A monster will pop up and keep you from advancing. After talking to the beast, pick up the Feather that falls to the ground. Now, there are 2 different solutions to this level. You can take the bridge by defeating the monster *must have the Elixir*, or you can go for a swim. Which ever you choose will lead to the same goal in the end. If you want to take the Bridge, read on here... Open the chest to the right. It is empty. Use the Feather on the chest to discover a note, Pollen, and Venom. Get your Cauldron ready and use the Venom, Pollen, and Elixir (In no particular order) in the Cauldron. Now use the Potion 1 on the Monster, and watch him die. Exit across the Bridge. *** Go to 3.4.1 to continue *** If you want to go for a swim (or don't have the Elixir), read on here... Open the chest to the right. It is empty. Use the Feather on the chest to discover a note, Pollen, and Venom. Get your Cauldron ready and use the Venom, and the Pollen in the Cauldron. Now use the Potion on the leaves to the right of the chest. Take the newly formed Strawberries. Summon Urm with the Flute and give him the Strawberries. Urm will trade you with a bar of Gold. Use the bar of Gold on the Half-Statue in your items. The fish statue will be whole now. Use it on the water and exit the level. *** Go to 3.4.2 to continue *** ----- 3.4.1 Crossing the Bridge ----- Starting Items: Cauldron (Copper Ball) Flute Ring Tablet Grain of Sand Venom Pollen Urm will suddenly come on screen and eat the Giant Strawberries. Urm will then leave you a giant pile of Gold which now blocks your exit. Click on one of the holes in the ground to discover a Orivor. Now you must catch him. Use the Sword on the rock to cover one of the holes. Pull out your cauldron and cover the other hole. Now click on the hole that is on the side of the cliff to catch the Orivor. Use the Orivor on the pile of Gold and exit. ----- 3.4.2 Underwater ----- Starting Items: Cauldron (Copper Ball) Flute Ring Tablet Grain of Sand Venom Pollen Click on the staircase to try to exit. The bars will close on you. Try the staircase again for the same result. Notice the insect and click on it. Click the insect on the green electrical fish. Well that just feeds him right? On the far left, click on the seaweed and watch the little fish get eaten by the big fish you saw a while ago. Now, take the Insect again, and click it on the Seaweed. Watch the Electrical Fish get eaten by the Big fish and kill the big fish. Now use the little piece of Glass on the ground on the dead fish to open him up. Take the steel bar. There is a small crack on the rock near the staircase. Use the steel bar on the crack several times. Now use the Steel bar on the crack right next to the staircase to make a chunk of the wall fall off. Now try to use the stairs again to find that the bars get stuck in the closed position. Now, click on the Seaweed again to watch the fish swim over to near the staircase, and get eaten by another monster. Examine the fish bones he spits out to receive a Harpoon Point. Attach the Harpoon Point to the Steel Bar, to make a home made Harpoon. Click on the seaweed again, and then use the Harpoon to catch a fish. Now take the Harpoon with fish on it, click it on metal bars blocking the exit. The monster will attack the fish and bend the bars all at the same time... Now exit to the next level. ----- 3.5 Temple Entrance & Dragon ----- Starting Items: Cauldron (Copper Ball) Flute Ring Tablet Grain of Sand Venom Pollen First of all, you should notice that you have seen this screen before. Pick up the Tiara. This is the second special item that can be used on your Copper Ball. Take out your Venom and change the Snake into Quartz. Use the Torch on the bushes to burn them out of the way. Use the Tiara on your Copper Ball to get a Pipe. Use the Pipe to reach the Wasp Trap. Use the Wasp Trap on the Wasps. Exit. Now you must defeat this weird looking Dragon monster by using the 3 Parchments you have at the bottom left of the screen. The easiest way to do this, is to click the bottom parchment 5 times. The dragon will be a Wasp and you will be a Worm. Use the Wasp Trap on the Dragon/Wasp. Now click and pick up some Cherries on the ground next to the cherry tree. Summon Urm and give him the Cherries. Then click him on the Wasp Trap. The dragon has been defeated! Exit. ----- 3.6 Maze & The Guardian ----- Starting Items: Flute Ring Tablet Venom Pollen Tiara Pipe (Copper Ball) 2 Grains Ok, This maze is pretty tricky, and even I haven't had the time to run through it and try to figure it out. But I do know the quickest solution. First, click on the little green Borgol for some info. Use your Tablet next to the green tablet to the left. Now click on the far left mechanism of the left door. Click the BOW, GOAT, CAULDRON, and ROAST in that order. Click the skull to activate, and exit through the door. Now, at the second door, click on the mechanism. Click and take the Vial. Ok, this part I am told the code changes every time you start a new game. Try clicking the code in this order. 1, 3, 4. If that doesn't work, just keep messing with it until it opens, it shouldn't take too long. Exit through this door when finished. Now you will find yourself at the Guardian the Borgol just told you about. First click on the Guardian for some info. You need to make a potion to help the Guardian. First pick up the pile of wood and place it on the hearth. Pick up the little gold coin (Ecu) and keep it. Place the Vial right where the Ecu was. Click on the fountain head. Take the lichen and place it on the hearth. Click on the teeth in this order, 12- 4-6-3. Click and take the leaves from the right. Pick up the Hammer on the ground that is laying in between the hearth and the block where the Vial is. Use the Hammer on the statue arm to the left. Pick up the Amphora (The thing the statue was holding) and place it on the hearth. Pick up the Rag from the head of the statue. Use the Rag to clean the eyes of the statue. Pull out your Pollen and use it on one of the eyes to get a flower. Take your Venom and use it on the other eye to make a Snake. Click and take the flower and put it on the hearth. Pick up the Gargoyle off the ground next to the statue and put it on the ledge next to the other gargoyle. Use your Pipe on the Snake, then use the Coil on the gargoyles. Click on the stone wall behind the guardian to reveal sun light. Pick up the Magnifying glass from the ground, and use it on the sun beam. Pull out your leaves and use it on the hearth. Now take your Rag and wet it in the fountain. Put the Wet Rag on the Coil. Now take the finished Potion and give it to the Guardian. Take your Coil back and change your Pipe back to the Copper Ball. Put the Copper Ball on the little Statue and click the statue again. Take the Copper Ball and Exit. ----- 3.7 Sanctuary & Corridor Doors ----- Starting Items: Copper Ball Flute Ring 3 Grains Hammer Ecu Tiara First, click and take the Necklace. Click on the chest to the left. To get the Heart from under the spiders, take the Glove from the statue and use it to take the Heart. Put the Heart in the heart shape niche that is on the statue to the right. Pick up the Chalice and use it on the Scales the statue is holding. Click on the statue's (right) nose to open a path. Now click on the curtains (or tapestry) to the left of the altar and take the Mirrors. Check the vase to the right of the altar for a Key. Go into the passage. Use the Mirrors on the openings. And use the Key on the lock to exit. Now, you have a fork in the road. You can choose to go Left, or Right. Both paths lead to the same goal in the end. * If you choose the Left Door, go to 3.7.1 * If you choose the Right Door, skip to 3.7.2 ----- 3.7.1 Statue & Pond ----- Starting Items: Copper Ball Flute Ring 3 Grains Hammer Ecu Tiara Necklace Your friend Urm has been turned to stone and you must bring him back to life. Use your Copper Ball and turn it into the Sword with the Necklace. Put the Sword in the Statues hand to get a Lightning Bolt. Use the Lightning Bolt on the pulley of the well to pull up a treasure chest. Take the Net that is laying on the ground between the column and the middle statue. Click and take the hooping from the barrel. Exit to the right. Click on the Grill. Use the Net in the water to catch a fish. Put the Fish in the trap and take the Crab. Use the Grating (Grill) on the Hooping to make a Sieve. Use the Sieve in the water to get the Nuggets. Exit back to the left. Click on the chest on the well. Use the Crab on the chest to break the chain. Pull your Sword out and use it to open the chest. Take the Key and use it on the black chest under the sleeping statue. Now put the Nugget, Lightning, and Sun on the pedestal to the right. Continue at section 3.8 ----- 3.7.2 Courtyard & The Queen ----- Starting Items: Copper Ball Flute Ring 3 Grains Hammer Ecu Tiara Necklace The Queen monster must be killed in order to get to the exit. First take the Bag from the far back left hand corner. Use the Bag on the Snake. Before you pick up the bag with the snake inside, pull the string closed on the bag to seal the snake inside, or else you will not be able to pick up the snake. Give the snake to the mongoose. Use your Sword on the larch tree and take the root from the bottom left. Use the root on the Resin and the Resin on the small monsters. Change and take out your Pipe. Use the Pipe on the water flow. Put the Pearls and take and use the Digitalis on the basin. Take the Femur from the bottom of the tree to the right, and use it on the basin. Use the mixture on the Queen. Change and use your Sword on the rope, and Exit. ----- 3.8 Staircase ----- Starting Items: None Well now, your bag of stuff has been stolen. The exit is covered by boulders. First, grab the Horn from the skull head to the right. Place the Horn next to the wooden stick to the right. Click on one of the eyes of the skull for a worm. The worm will tell you if you put some water on the mushrooms, the mushrooms will grow, thus pushing the boulders out of the way, and then the worm can eat the mushrooms. There is a green stick that is in the background that can detect where water spots are in the ground if you want to try to find it yourself. If not, I'll tell you the water spot is at to bottom left. Take the creeper (vines) that hangs from the center rock, and use it on the Horn and Wood. Use the Pick Ax on the water spot. Take the Bowel or the Pot and fill it with water. Now toss the water on the mushrooms. Now during all of this, the Mosquito should have appeared and made his scene landing on the flower, then the Bird comes and tries to get him while he flies away, and this all repeats over and over again. Use the Bowel or the Pot and take some Resin from the tree on the far left. Put it on the flower so the mosquito will get stuck. When the bird comes back, the bird will continue to just hover there trying to get the mosquito. Take the Stone from the ground and use it on the Bird. Now click on the skull eye again to get the worm to come out and use him on the mushrooms. Exit. ----- 3.9 The Beach & The Boat ----- Starting Items: None First, Click on the Owl to find out that he has your backpack. All you need to do is give the owl some gold to get your stuff back. Locate and pick up your Flute off the ground and take the Strawberries. Summon Urm and give him the Strawberries. Give the gold to the Owl and take back your backpack. Pick up the Oar and put it on the back of the boat on the notch. Click on the spider to find out that he make you a sail for your boat if you give him some fish eggs. Pick up the net and use it on the water to get a fish. Now pull out your Sword and use it on the Fish. Give the fish eggs to the spider and take the sail. Take out your Sword again and use it on the Bamboo that is over the spider. Now put the Bamboo on the boat. Put the Sail on the Bamboo. Now take out your Hammer and use it on ribs to the upper left. Put the Ribs on the boat. Click on the coconut tree to bring down a bundle of coconuts. Put the Coconuts in the lobster pots, and put the lobster pots on the ribs of the boat. Ok, now a little warning about the next part. You are kind of on a time crunch so you have to be careful. Ok, On the way to Volcano Island, you will get a leak in your boat. To plug the leak, you are going to need the cork from the bottle that is floating in the water. As your time goes by, the water will be filling up your boat. To bail the water out, use your Cauldron. Meanwhile, you need to use your Pipe to reach the bottle to get the cork. The front of the boat has a door locked with a pad lock. The key won't work so use your Hammer to break the pad lock. Once you have the cork, use the tar from the locked door on the cork. Now, all you have to do is make sure you can see the hole where the leak is, put the cork (with tar) in the hole, and then pull out your Hammer real quick and hammer it down. ----- 3.10 Volcano Island ----- Starting Items: Cauldron (Copper Ball) Flute Ring 3 Grains Ecu Tiara Necklace Now you have arrived to Volcano Island. The front gate seems to be locked. Take your key from the boat and use it on the lock on the shed to the right. Meet the old man. He says if you give him lots of treasure to satisfy his needs, he will let you use the lever to open the gate to get into the Island. Take the Shovel and go back outside. Use the Shovel on the sand till you have dug up 8 holes. Use the Sword on the Oyster to take the Pearl. Now, take the Pearl, Glass Eye, Fishbone, Diamond, Jewels, Sandal, Ingot (Gold Bar), and enter back into the Shed. Call Urm and give him the Strawberries from the table. Now, Give the old man the Pearl, Glass Eye, Fishbone, Diamond, Jewels, Sandal, Ingot, Ecu, and the Gold Urm just gave you. After he leaves, pull out your sword and use it on the planks (wall) behind where the old man was to reveal the REAL exit. ----- 3.11 Plant Monster ----- Starting Items: Flute Ring 3 Grains Sword (Copper Ball) Tiara Necklace Ok, First take out your Sword and cut the branches on the right and the branch to the bottom left. Change your Sword into the Cauldron and plug one of the holes on the ground and click on another hole to get the Orivor to pop something out of the ground. Pick up the Pendulum and move it around the center till you see it swing. Use your Sword on the grass where the Pendulum was swinging to reveal some Gold. Pick up the Gold and give it to the Orivor and he will give you some rope. Pick up the Rope and use it on the curved branch at the bottom left. Now you have a Bow and Arrows. Pick up the Bow and shoot at the Walnut in the tree. You will miss and hit a bird instead. After the scene, get your Pipe and use it to get the feathers. Put the Feathers on the Arrows. Now shoot the Walnut again. Take your Sword out to cut the Walnut open. Exit. ----- 3.12 Entrance to Volcano ----- Starting Items: Flute Ring 3 Grains Sword (Copper Ball) Bow Tiara Necklace Pick up the Cane and use it on the Glass Eye. Talk to the old man. Pick up the Strawberries and summon Urm. Give him the Strawberries and give the Gold to the Old man. After the scene, use the Cane on the Eye again. Pick up the Red Currants to the bottom left and summon Urm again. Give Urm the Currants and use Urm on the Old man. Now before going to the next room. Pick up the Feather and use it on the Chest to reveal bottles of Pollen and Venom. Get your Cauldron ready, and use Pollen and Venom in the Cauldron. Use the Potion on the mushrooms. Pick up the Truffles. Mix up another batch of Potion again (Pollen & Venom) and use it on the Grass in the center to the right of the ruby. Take the Chamomile. Prepare some Luciferys (Venom & Truffle) in the Cauldron and use it on the Ruby. Now use the Cauldron on the water, and put the Cauldron on the hearth. Take out the Chamomile and put it in the Cauldron. Now use the Cauldron (Tea) on the Worm, then use the worm on the mushrooms. Go to the next room. It seems your buddies have dropped the 3 grains of sand. First, take out your Sword and use it on the bush. Prepare the Cauldron again and Mix up a batch of Vitalys (Pollen & Truffle). Use the Vitalys on the Borgol. Click on the Ant at the top right-hand side. Pull out the Pollen and use it on the Quarts on the ground. Click on the flower and take the Pistil and give it to the Ant. Once you have turned into an Ant, take the Ax and the 3 grains back (One is under the Ax, one is to the far left and one is to the far right). Now that you have your 3 grains back, Prepare some more Vitalys (Pollen & Truffle) and use it on the bird statue. Lower the lever where the bird was. Exit back to the right to the last room. Click on the mechanism. Put the axle on the orifice and lower the lever. Take the Key and exit back to the left. Use the Key on the locked door. Prepare the Cauldron again and mix up a batch of Change potion (Pollen, Venom & Truffle). Use the Change Potion on the Grill. Use some Venom on the snakes. Mix up some Luciferys (Venom & Truffle) and use it on the Rubies. Go back to the other room and get some Water in the Cauldron. Use the Water on the flames and exit. ----- 3.13 Inside the Volcano ----- Starting Items: Cauldron (Copper Ball) Flute Ring Truffle 3 Grains Pollen Venom Bow Tiara Necklace Pick up the bowel. Click on the small ornament on the statue. Use the Sword on the ornament and pick it up from the floor. Use the Sword four times on the hole that was left. Mix a batch of Luciferys (Venom & Truffle) and use it on the ruby. Take the jewel from where the ruby was. Click on the hideaway on the pillar to the far right. Click in it four times. Use the bowel and pick up the glue. Now you must do a rather long task to light up all the hideaways before you can lower the drawbridge. 1. Prepare some Vitalys (Pollen & Truffle) and use it on the Jewel. 2. The Firefly will fly away. Take out your Sword and use it on the Crack at the bottom left and the Firefly will fly down and land. 3. Take the Firefly and use it on the Glue. You will need to do these steps over and over again to light up all of the hideaways. Follow the steps and use the Firefly/glue on the first dark hideaway to the far right. Take the Twig and use it on the top opening of the Statue's pipe. Take the Jewel. Prepare another Firefly/glue with the steps above and use the Firefly/glue on the hideaway to the left of the first one. Take out your Copper Ball and use it on the hole, then click the Copper Ball again in the hole. Take the Jewel and repeat the steps above again. Use the next Firefly/Glue on the hideaway of the pillar at the back on the left. Take the cracked jewel and use it on the glue. Now put the Cracked Jewel and the Broken Jewel together to form a Jewel. Repeat the steps again to make another Firefly/Glue and use it on the middle pillar to the left. Take the fallen Jewel by the drawbridge and repeat the steps yet again to make one more Firefly/glue. Put the final Firefly/glue in the left and last hideaway. Now, to lower the bridge. Start from the far left hideaway and click on the lever until you see some letters light up on the letter panel. Go to the next hideaway to the right and click on the lever until more letters light up. Just keep going to each hide away until all the letters are bright. Now quickly take out your Bow and shoot the letters in this order > K R A A L. If you did it right, this section will end. If you missed a letter and spelled wrong, you will have to re-light up all the letters again with the hideaways and try again. ----- 3.14 The Prison & The Revuss ----- Starting Items: None Well now, you have been thrown into a prison cell and your backpack has been taken by Kraal. First pick up the Heart and put it in the heart carving on the wall to the right of the bars. Move your mouse around on the far left wall near the bottom to find a Nail. Click on the Nail several times to take it. Click on the door lock. Put the Nail on the sixth hole clock wise on the right dial, then click on the needle. One of the prison bars will raise. Click at the bottom of where the Bar was and pick up the Pin. Go back to the door lock. Put the Nail in the seventh hole clock wise on the right dial. Now put the Pin in the third hole clock wise on the left dial. Click on both needles and exit. Now you are finally at the Revuss. Quickly click on the levers first. Click on the right lever 4 times, then the center one 4 times, then the left lever 4 times. Click on the carvings to the left and press the letters D J E L. Click above the hideaway and put the heart in the orifice. Take the knife and collect the bamboo that is laying to the lower right of the machine. Use the knife on the bamboo, and then do it again to make a new Flute. Use the Flute to call Urm. Take the stone Urm leaves and use it on the hole in the carving. Click the letters A Z E U L I S S E. Take the statue from the right hideaway and use it on the niche above the carving. Take the 3 Grains of sand and put them in the Revuss. You have completed the game! __________ | 4. FAQ | ŻŻŻŻŻŻŻŻŻŻ Q1. What can the Copper Ball be turned into and what are the three treasures that influence the copper ball? A1. Copper Ball + Ring = Cauldron Copper Ball + Tiara = Pipe Copper Ball + Necklace = Sword Q2. What can I do with the pollen, venom, elixir & truffle? A2. Pollen + Venom = Potion * For making plants grow Pollen + Venom + Elixir = Potion 1 * For killing the monster(See 3.4) Venom + Truffle = Luciferys * Change ruby into fire Pollen + Truffle = Vitalys * Bring stone to life Pollen + Venom + Truffle = Change * Effects silver metal ______________ | 5. Credits | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Sierra (www.sierra.com) For publishing this cool game. - Gamefaqs.com (www.gamefaqs.com) For having such a great site with so many faqs. _____________________ | 6. Copyright Info | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This document is (c) copyright of TuxedoCyan 2001-2002. This document and any part of this document is for public use on the www. and can not be sold, reproduced, copied, edited, or re-written. This document was originally posted on www.gamefaqs.com and may not be posted on any other websites without my permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD! Ween: The Prophecy(tm) and all related elements are a (tm) trademark of Sierra, and or Coktel Vision. No copyright infringement is intended, or should be inferred.