Silpheed: Super Dogfighter TCW by: Billy Lee version 1 leeroy3825@hotmail.com 6/3/2000 ***************************************************************************** Disclaimer This document (c)2001 Billy Lee. This FAQ may not be used or distributed for commercial use. It may be distributed freely as long as it is not altered in any way and I am given full credit for it. Silpheed is (C) 1989 Sierra On-line inc. ***************************************************************************** TOC: 1: Version info, stuff like that 2: Controls and Game Info 3: The Silpheed 4: Weapons 5: Upgrades 6: Levels 7: Acknowledgements ============================================================================= 1: Version Info, stuff like that Version 1: You're looking at it, probably the only version that will exist so I guess this part is kinda useless, huh? Why write an FAQ for a game this old? Well, there are a few reasons why. 1: There aren't any complete FAQs for this game 2: I like the game 3: Silpheed 3 just came out for PS2 and it got me(and maybe a lot of other people too, probably not though) interested in the game again. I'd offer a place where you can download the game(I'd just upload it onto a free site since it's less than a meg big), but that's kind of illegal. Even though it's been so long sicne the games release(hell, it was included software with the Game Blaster from Creative back in 1989). If it turns out there's no problem with offering the game for free, then I'll upload it, until then... owell... In case you were wondering, TCW stands for Totally Cool Walkthrough. What? Don't look at me like that, I was bored. ============================================================================= 2: Controls and Game Info Silpheed: Superdogfighter was made in 1988 by Game Arts and published in the US in 1989 by Sierra On-Line, Inc. It was included as packaged software with the Creative Game Blaster sound card. It has some great music in it. ----------------------------------------------------------------------------- The controls are simple, use the arrow keys or the keypad to move the ship around and space to fire. [Shift]-[X] will exit the game [Enter] will skip the cut scenes [Esc] will pause the game [F1] toggles the background music on/off [F2] toggles the sound effects [F10] loads the highest level you've gotten to(i.e. if you get all the way up to level 20 and then start over at a later time, you will go back to level 20) [F9] will load the last level you played(i.e. if you played up to level 4 and quit, it will load level 4) ============================================================================= 3: The Silpheed You pilot the Super Dogfighter prototype, the Silpheed(hence, the name of the game) and your mission is to blow up the battleship Gloire, that some bad guy stole and wants to do bad things with. The game is an overhead shooter over different types of levels, each with their own challenge. The ship itself is what you have to look after(the game has your standard overhead shooter autopilot, so don't you don't have to worry about getting lost and having to ask for directions). When you kill something you get points. Simple. Kill stuff so you can get points for better weapons to make life easier. When you get hit by something you lose a level of your shielding. Try not to let that one happen to many times. When you run out of shields, you start losing parts of your ship. Then next time you get hit you'll lose either one of your weapons(the game decides randomly which one) or your main engine will get busted up slowing you down a lot. Also, If you lose a weapon, you lose your "F" power up, if you have it at the time of pain. If your main engine gets whacked, you lose the "S" power up if you have it. If you lose both, you're pretty much toast, but just in case, if you get hit one more time, you're dead and you have to restart the level. When you dock at a spaceport type thing, you get any broken pieces repaired as well as getting some of your shields back. You won't get any power ups back, the only way to get those again is to find them again. ============================================================================= 3: Weapons When you finish a level you can change your current weapons. Every 50,000 points you get you'll get another weapon added to your list to choose from. You can also re-load the level to get different options, i.e. if you load a level and only have the option for a V-Beam, you can re-load and get 2 Phalanx Beams. At 400,000 you will have all of the weapons for both sides available. Weapons: Foreward Beam - Your starting weapon and the only one that doesn't have a point requirement. Actually packs a fairly nice punch. Phalanx Beam - Shoots 5 foreward and 2 to the side. Not as powerfull as it sounds at first, since the shots are weak individually. If you can hit something with all the foreward shots, then it can be pretty powerful. V-Beam - Shoots like a V. It's pretty strong and the V is more like a wave, so it's quite effective in some areas. It will replace your normal Foreward Beam when you get it. Laser Cannon - Very powerful weapon, it can take just about any enemy down in one shot and bosses won't last very long at all against it. It's only down side is it will reflect and come back at you when you fight certain enemies and it has a really limited range. Auto-Aiming - It'll go after enemies on it's own and is actually pretty useful in some places. It does have a few downsides though. It will only lock onto enemies on the side of the ship that it is on(i.e. if the bad guy is on the right side of the ship and this is on the left, tough dice). It locks on to the closest enemy to the ship, so if you are in an asteroid belt, it's really gonna go crazy firing at stuff, and if an enemy is moving fast it will have a hard time locking on to it at farther distances, causing you to miss quite a bit. ============================================================================= 4: Power Ups There are 3 basic power-ups for the ship with 2 extras. W - Weapon Power Up - Makes you deal more damage. Probably the first one you'll get and the most useful. There are very few of these in the game, and they will stack, giving you a total of 3 Weapon Power Ups. S - Speed Up - Speeds up ship movement on the screen. This is really helpful in avoiding collisions/enemy fire. You lose it Once your main engine is damaged. F - Automatic Fire - Makes it so you don't have to keep pressing the fire button repeatedly in order to shoot fast. You lose it when one of your weapons is damaged. B - Set Barrier - The "Easter Egg" power up. You can only get this on certain levels(only 2 I think), but it could quite possibly be the best add on to your ship. It nullifies damage from enemy "bullets" so you won't take damage from them. It won't defend against other attacks or collisions so you have to be careful. If you get hit by anything other than a "bullet" you lose it, so you really have to be careful. A - Asteroid Belt - 3 little asteroids circle around you and will kill weak enemies and bullets coming at you. If they get hit by a big enemy, projectile, or a big asteroid, you lose an asteroid. I - Invincible - It lasts about 30 seconds, and while it's active your ship will change colors. You won't take any damage like this and any enemy that hits you is instantly killed, and as a bonus, you get extra points for killing them. D - Destroy - kills anything and everything on the screen. 'Nuff said. H - Shield Advance - Repairs one shield level or fixes your weapon/main engine if they're damaged. R - All Repair - Will fix your engine/weapon and give you all your shields back. N - Bonus Score - 5000 extra points, nothing more, nothing less. ============================================================================= 4: Levels Basically how the game is gonna play out. There are 4 areas you will play, each has a Tender after it that will repair shields and allow you to change weapons. Area Types: Space Battle: Generally the longest level types, but they have a lot of power ups in them. There is sometimes a mid-boss in these that you can fight for extra points or ignore. The mid-boss is the same type of boss you would fight at the end of a level, only they don't use any of their main attacks. Above Planet: Medium length, no power ups at all in these levels so be careful. When the planet moves down on the screen(starts to go away) you're half-way through the level. Fortress: Not for the claustrophobic. If you run into a wall above you, you're automatically dead. There are Robayan semi-bosses in these places, usually near the end that you can kill for extra points. They're usually fairly short. Asteroid Belt: Usually the hardest areas for the simple fact that there are big asteroids flying at you, but I like these areas the best. They're a medium length and no half-bosses. They have all the power ups except (A)Asteroid Belt(go figure...). ------------------------------------- Tenders: Both tenders will let you change weapons with points, the only difference is the Wolf tenders that only have 1 dock will only repair 3 levels of your shields. Vince Tenders are bigger and will repair all of your shield levels. Vince Tenders will also supply you with the Speed Up and Automatic Fire Power Ups. ------------------------------------- Bosses: Olleyus: Weaponry Suggested: Any except Laser Cannon Difficulty: Easy Tips: - The satellites rotating around it will reflect the Laser Cannon. - When it comes down to the lower part of the screen, move to one of the corners and you should be fine. - It fires small satellites at you that are easily killed. ------------- Robayon: Weaponry Suggested: Any Type 1: Difficulty: Easy - All it does is fly around the screen and shoot little projectile things at you. Basically included for extra points. Type 2: Difficulty: Easy - Same as type 1, it will fire 2 parallel spikes at you, they are easy enough to avoid though. Type 3: Difficulty: Easy - Same as type 1, it will fire a bunch of little rings that fly around the screen. They can be destroyed and targeted by Auto-Aim. Type 4: Difficulty: Fairly Easy - Same as type 2, it will fire 3 spikes instead of just 2. Type 5: Difficulty: Moderate - Basically types 1 and 2 combined. ------------- Gerdi: Weaponry Suggested: Laser Cannon Type 1: Difficulty: Moderate - It flies in the same basic pattern as all the other bosses. - It's weapon is kind of like an exhaust port, it fires from the back of the ship and will stay there for a while. If you get caught in it, you will be stuck for the time it's out and you'll lose a lot of your shields. Type 2: Difficulty: Fairly Easy - Same as type one, except instead of using the exhaust attack, it will fire homing missiles at you. They are easy enough to destroy if you get under them. Type 3: Difficulty: Fairly Easy - Same as type 2 only instead of firing missiles at you it fires space ships. ------------- Gleynius: Weaponry Suggested: Laser Cannon, V-Beam, Auto-Aim Type 1: Difficulty: Moderately Hard - It's got 2 little satellites that rotate around it and will fire Laser Cannons at you so use a lot of caution and try to stay out of it's direct line of fire. - You can destroy the satellites first, or just go straight for the main ship. Type 2: Difficulty: Moderate - Good news is it doesn't have the Laser Platforms rotating around it. - Bad news is it fires Homing Mines at you. ------------- Gloire: Suggested Weaponry: Whatever it takes Difficulty: Hard - What'd you expect? It's the final boss. - Keep aiming for the middle of the ship. - If you've got a Barrier, that will help a lot since the Lasers are easy enough to dodge, but the little dots are almost impossible to avoid given the amount of room you've got for maneuvering. ----------------------------------------------------------------------------- Areas: Movie: Intro 01:Space Battle - Boss: Olleyus, Tender: Wolf, Special: Weapon Up 02:Space Battle - Half boss: Robayon 1, Boss Robayon 2, Tender: Vince Special: Asteroid Belt 03:Above Planet - Boss: Olleyus, Tender: Wolf 04:Fortress - Half Boss: Robayon 1, Boss Robayon 3, Tender: Wolf 05:Space Battle - Boss: Robayon 4, Tender: Wolf, Special: Asteroid Belt Movie: Silpheed fly by 06:Asteroid Belt - Boss: Robayon 5, Tender: Wolf 07:Fortress - Half boss: Robayon 1, Boss: Gerdi 1, Tender: Vince 08:Above Planet - Boss: Gerdi 2, Tender: Wolf 09:Space Battle - Boss: Robayon 3, Tender: Wolf, Special: Barrier 10:Space Battle - Half boss: Olleyus, Boss: Robayon 2, Robayon 3, Gleynius 1 Tender: Wolf Movie: Silpheed landing 11:Asteroid Belt - Boss: Gerdi 1, Tender: Vince, Special: Weapon Up 12:Above Planet - Boss: Gerdi 2, Tender: Wolf 13:Fortress - Half bosses: Robayon 1(2), Boss: Gleynius 1, Tender: Wolf 14:Asteroid Belt - Boss: Robayon 5, Tender: Wolf, Special: Weapon Up 15:Space Battle - Boss: Robayon 4, Tender: Vince, Special: Weapon Up Movie: Jupiter 16:Above Planet - Boss: Gleynius 2, Tender: Wolf 17:Asteroid Belt - Boss: Gerdi 3, Tender: Wolf, Special: Weapon Up, Barrier 18:Fortress - Half bosses: Robayon 1(5), Boss: Gleynius 1, Tender: Wolf 19:Space Battle - Bosses: Gerdi 1, Tender: Vince, Special: Weapon Up 20:Space Battle - Bosses: Olleyus, Gleynius 2, Robayon 5, Gleynius 1, Gerdi 1, Tender: None 21:Space Battle - Boss: Gloire =============================================================================