Day of the Tentacle Walkthrough and Item Guide V1.0 Contents: --------------------------------------- -Intro -Tips to playing the game [T000] -Walkthrough [W002] -Bernard -[B001] -[B002] -[B005] -[B009] -Hoagie -[H003] -[H006] -[H008] -Lavirgne -[L004] -[L007] -Hoagie/Bernard/Lavirgne -[HBL010] -Item Index [I001] -Item Descriptions [I002] -FAQ [F001] -Copyright Info Intro: --------------------------------------- This walkthrough is intended to help you complete the Day of the Tentacle game in a minimal amount of time. It will guide you to pick up items you may not know how to use. Following the instructions will have you procuring items you may not need until the end of the game, or completeing story line in some timelines that won't be useful until much later. Accept these directions without question and it will become clear eventually. If you would rather have tons of fun playing the game, don't use this Walkthrough, but instead try the game yourself. If you get stuck, you can always use the Item Index to help you get moving again. All Items in the Item Index should be listed under the name they appear in the game as. All letter/number combinations appearing in brackets, [], are references useful with the Find function of most text editors and internet browsers. Typing the reference into the Find function, including the brackets, and searching down from the beginning will produce search results at each key location referenced, allowing you to quickly find what you're looking for. [T000] Tips to playing the game: (spoiler free) ---------------------------------------- 1. Move your cursor over everything in every room. If you see one of the action options light up, try to use, pick up, push, pull or look at the object. 2. Pick up all objects you can. 3. Look for similar objects. If you see one object in one area, and another similar object in another area, it's a good bet you'll need to use them together somehow. 4. If you get stuck, think about what things might be needed to move on and where they might be located. Most of the sub-puzzles are a string of items necessary to achieve a result. 5. The game will be easier if you pass all items you can to one timeline and work from there. You won't have to keep running back to the Chron-O-John if you've got the items you need handy. 6. Not all items will go through the Chron-O-John, but that doesn't mean you can't move them through time! [W002] Walkthrough ------------------------------------------ Bernard: [B001] -Flyer [Fl04] -Help Wanted Sign [He03] -Dime [Di02] -Swiss Bankbook [Sw05] -Booboo-B-Gone [Bo02] Pick up the Help Wanted Sign. It's the white square in the window next to the main entrance. Pick up the Flyer. It's the paper hanging out of the slot next to the main entrance. Pick up the dime in the phone. If you look closely on the phone behind the counter, there's a small square toward the bottom with what appears to be a dime in it. Click on the pick up: dime to get it. Open the door to the office and go in. Pick up the Swiss bankbook from the desk. It's the small blue book. Open the desk drawer, pick up the Booboo-B-Gone from inside the drawer, and leave the office. Open the pendulum of the grandfather clock. ->Cut Scene Bernard: [B002] -Chattering teeth [Ch02] -Decafe Coffee [De01] -Regular Coffee [Re01] -Fork [Fo05] -Funnel [Fu08] -Crank [Cr04] -Hamster [Ha01] -Video Tape [Vi01] -Keys [Ke01] -Crowbar [Cr05] -Fake barf [Fa01] -Dime [Di02] Go back upstairs as the doctor suggests. Open the double doors and go into the party room. Open the grate on the left side of the room next to the door. Walk to the right side of the room and up next to the chattering teeth. They'll run away from you, but if you keep following them you can eventually guide them into the hole where the grate used to be. Pick up the teeth. Go through the door next to the grate and into the kitchen. Pick up both coffee pots and the fork on the kitchen table, then head into the laundryroom on the right. Open the pink cabinet and pick up the funnel inside. Head back out to the party room and go up the chimney to the roof by clicking on the open fireplace. Pick up the crank on the flag pole and go in the window to the right and into the attic bedroom. Open the door inside, then the trapdoor in the floor in the main attic room. Go down the stairs to the 3rd floor. Open the door on the right side and go into Weird Ed's room. After the cutscene, select discussion options 4,4 and grab the hamster. Leave the room, and head down the stairs. Open door F at the back of the hall and go inside. After the cutscene select discussion option 4. Push over the right speaker, then walk over to the left speaker. On top is a stero on/off switch. Hit the switch and pick up the video tape on top of the stereo. Turn the stereo off and leave the room. Goto the end of the hall by room W and put the hamster in the ice machine. Go into room W, close the door and grab the keys from the lock, and turn on the TV. Open the door and leave the room. Go downstairs and out the front door. Goto the rigth side of the main entrance walk and you'll see a guy trying to break into a pink car. Give him the keys and head back to the foyer. Pick up the fake barf that fell from the ceiling and use the crowbar to pry the gum and dime off the floor next to the desk. Select the gum in your inventory do split it into a dime and ABC gum. Go down to the basement and grab the super-battery plans off the bulliten board to the right of the hamster generator. After the cutscene is over, immediately switch back to Bernard by clicking on the picture of his face and flush the textbook to Hoagie. Once that's done, switch back to Hoagie and pick it up from the toilet. Repeat this for the flyer, the Help Wanted Sign, and the chattering teeth. Hoagie: [H003] -Letter [Le03] -Left-handed hammer [Le02] -Lab Coat [La01] -Spaghetti Noodles [Sp02] -Oil [Oi01] -Bucket of Water [Bu07] -Brush [Br05] -Red Paint [Re00] -Toy mouse [To03] -False Teeth[Fa02] -Wine bottle [Wi02] -Soap [So01] Walk to the left along the path and into the field. Continue following the path to the left to the main entranceway. Walk to the mailbox in front of the main door and open it. Pick up the letter and go inside the house. Open the bottom of the grandfather clock and go down to the basement. Give Red Edison the battery plans and pick up the left-handed hammer off of his work bench. Return to the foyer and go through the double doors into the party room, then into the kitchen through the door at the back. Pick up the spaghetti noodles and oil off the shelf on your left, and head through the door on your right into the laundry room. Pick up the bucket next to the column and grab the brush from inside the red cabinet. Go back to kitchen and use the bucket on the water pump on the left side of the room. Return to the party room and go up the chimney to the roof. Go in the left window to the attic and sit on the bed closest to the cat. Now select use, then click on each bed to switch them. Use the bed you're next to and walk over to pick up the toy mouse. Pick up the bucket of red paint next to the column and open the trapdoor to go down to the thrid floor. Use the textbook to read to the horse and pick up his false teeth. Go into the room behind you and select discussion option 4. Switch hammers the sculptor is using by picking up the one he is using when it's sitting on the barrel and returning the left-handed one. Head down to the 2nd floor and go in the first door you come to. Once inside Ben Franklin's room, pick up the wine bottle next to the door, and head back out to the hall. Go to the room at the other end of the hall next. Inside George Washington's room, select use then the bed to mess it up. Pull the rope to the left of the door to call the maid and return to the hall. Step to the side of the cart in the hall and use the bucket of water on the block of soap on the cart. Return to the foyer and go outside following the path to the outhouses. Use the red paint to paint the kumkwat tree to the left of the outhouses and then send the letter to Bernard. Go back up to the third floor Go to the party room and use the flyer on the suggestion box. Wait for the cutscene and then use the Wine bottle on the silver time capsule in front of Jefferson. Once he agrees to include it talk to George. Select discussion options 1,2,2,2. Walk over by the Chron-O- John, send Bernard the red paint and switch to Lavirgne. Lavirgne: [L004] -Tentacle Anatomy Chart [Te01] Talk to the purple tentalce in the room and select discussion option 3. Wait for the cutscene and grab the tentacle anatomy chart off right wall. Leave the doctor's office and try to go throught the main door. You'll end up back in the cell you started in. Talk to the purple tentacle again and select discussion option 2. Walk to the right and into the Chron-O-John area. Send the tentacle anatomy chart to Hoagie and the scalpel to Bernard. Bernard: [B005] -Disappearing ink [Di04] -Flag gun [Fl03] -Sweater [Sw04] -Quarters [Qu01] -Stamp [St03] -Contract [Co03] -Box'o laughs [Bo04] -Cigar Lighter [Ci03] -Explosive cigar [Ex01] -Rope [Ro03] Send Lavirgne the fake barf, the fork, the Booboo-B-Gone, and the crank. Go to the right and use the decaffe coffee on the doctor's mug, then head up to the second floor and into room R. Use the letter on the man inside the room. Once the room is open, pick up the disappearing ink from the table next to the door and the flag gun off the floor by the bed. Return to the hall and goto room W. Put the dimes in the Ficklefingers coin slot behind the sleeping salesman so he's vibrated onto the floor. Pick up the sweater off the bed and return to the hall. Use the crowbar on the candy machine and pick up the quarters. After the cutscene go up to the third floor and into Wierd Ed's room on the right. Use the disappearing ink on him and wait out the cutscene. Pick up the stamp and book, reentering Wierd Ed's room to return his book to him. Go into the room across the hall and push Nurse Edna out of the room. Use the tape on the VCR, then look at it. Make sure the VCR is set to SP on the right side, then push record just after the doctor closes the safe. Once the recording is done rewind the tape, set it to EP on the right hand side, and play it back. Click the screen to return to normal and go down to the office. Open the safe and get the contract. Attach the stamp to the contract, leave the office, and goto the party room. Use the scalpel on the clown and pick up the box'o laughs. Use the flag gun on the gun shaped cigar lighter sitting next to the salesman on the pile of junk. Talk to the salesman and select discussion option 2,1. Go up the chimney and in the second window. Select pick up on the rope tying up the doctor and return to the roof. Use the rope on the pulley directly outside the second window and go back down the chimney. Go throught the kitchen to the laundry room, open the dryer and put the sweater in. Use the quarters on the dryer and go outside. Paint Ted the mummy red, and use the rope on him. Go back to the party room, and up the chimney to the roof. PUll the rope and go back to the roof and in the window. Select use, then Ted and Doctor Fred. Use the rope on Doctor Fred, go out the window, and pull the rope again. After the cutscene use the funnel on Doctor Fred, then the regular coffee. Use the contract on the doctor and select discussion option 4,4. Send Hoagie the exploding cigar, the cigar lighter, and the contract. Send Lavirgne the box'o laughs. Hoagie: [H006] -Hancock's blanket [Ha02] -Gold-plated quill pen [Go01] Have Hoagie send Lavirgne the spaghetti noodles, the false teeth, the toy mouse, and the can opener. Go down the path to the main entrance path. Use the bucket of soapy water on the dirty carriage, and put the letter in the mailbox. Go inside to the party room and use the exploding cigar then the chattering teeth on George Washington. Pick up the blanket Hancock dropped and go upstairs to the second floor. Go in the only room you haven't yet, the middle one, and select discussion option 1,any. Put the tentacle anatomy chart on the table and go up to the roof. Use the blanket on the chimney and return to the party room. Pick up the gold-plated quill pen, and go to the basement. Give Red Edison the oil and the gold-plated quill pen, then go up to the second floor. Go into Ben's room at the end of the hall and select give, then the labcoat then Ben. After the cutscene select use then the kite so it falls on the ground. Select discussion option any,2 then goto the outhouse. Lavirgne: [L007] -Tentacle disguise [Te02] -Human name tag [Hu04] -Frozen hamster [Fr06] -Vinegar [Vi02] -Extension cord [Ex02] -Roller skates [Ro02] -Dinner certificate [Di03] -Wet hamster [We01] -Sweater [Sw04] -Cat w/ White stripe [Ca01] Attempt to go back inside the house. Once back in your cell talk to the purple tentacle and select discussion option 3. Leave the doctor's office and go through the door at the back of the foyer. Go through the open fireplace entrance to the roof. Use the crank on the base of the flag pole then use the attached crank. Pick up the flag/costume and select it from your items. Go back down the chimney and talk to the blue tentacle to the right. Go back to the foyer and past the grandfather clock to the stairs. Look at the ice machine, then pick up the frozen hamster. Go into the first door, room W, and use the can opener on the chrome time capsule at the back of the room. Pick up the vinegar and leave the room. Go into the next room, room R, and use the name tag on the mummy. Pick up the extension cord on the floor by the door and the roller skates on the table. Use the roller skates on the mummy and then push him. Go to the end of the hall and the third floor. Use the wet noodles, the fork, the box'o laughs, and the false teeth on the mummy. Use the fake barf on Harold, the guy with blue hair behind the mummy. After the cutscene go to the right and talk to the judges. Select one of the first three discussion options and watch the cutscene. Repeat until you win the dinner certificate. Once the cutscene is done, leave the room and return to the foyer. Go through the door at the back and then throught the door immediately across from the one you entered from. Use the hamster on the microwave in the far left of the room, then go into the laundry room on the right. Open the dryer and use the hamster on the sweater inside. Go outside and over to the fence. Use the Booboo-B-Gone on the fence where the cat was scratching it's back. Go to the Chron-O-John area and use the extension cord on the plug. Then use the extension cord on the small window at the back. Send the vinegar to Hoagie and return to the main entry path to use the toy mouse on the cat. Go through the door at the back of the foyer, then through the door next to the one you came in. Select discussion option 4, then use the dinner certificate on the purple tentacle. Use the switch next to the door, then select the cat from your items. Return to the foyer and open the bottom of the grandfather clock. Use the hamster on the hamster generator, then use the hose of the vaccuum in the corner on the mouse hole. Open the hatch on the side of the vaccuum and pick up the dust ball inside. Use the hamster on the hamster generator again, and plug in the extension cord to the outlet next to it. Hoagie: [H008] -Battery [Ba01] -Fully-charged battery [Fu07] Go to the basement and give the doctor the vinegar. Pick up the battery off the shelf after the cutscene, and go outside to the field. Select discussion option 1. Immediately use the battery on the kite, and wait for Ben. When Ben says "now," select push, then the kite to send it soaring. After the cutscene, pick up the fully-charged battery and go to the outhouses. Use the fully- charged battery on the plug and switch to Bernard. Bernard: [B009] Go upstairs and into the office. Use the phone and wait out the cutscene. Hoagie/Bernard/Lavirgne: [HBL010] -Bowling ball [Bo03] Go out in the hall and open the door to room R. After you're shrunk, go into the room and run through the mouse hole in the back of the room. You should return to normal size, then you can pick up the bowling ball on the table next to the globe. Leave the room and go to the basement. Use the bowling ball on the purple tentacles by the sludge-o-matic and wait for the cutscene. After it's over, talk to the old purple tentacle and select discussion option 1,4,1,3. [I001] Item Index ----------------------------------- A-B -Battery [Ba01] -Booboo-B-Gone [Bo02] -Bowling Ball [Bo03] -Box'o laughs [Bo04] -Brush [Br05] -Bucket [Bu06] -Bucket of Water [Bu07] C -Can Opener [Ca00] -Cat w/ White stripe [Ca01] -Chattering teeth [Ch02] -Cigar Lighter [Ci03] -Contract [Co03] -Crank [Cr04] -Crowbar [Cr05] D -Decafe Coffee [De01] -Dime [Di02] -Dinner certificate [Di03] -Disappearing ink [Di04] E -Explosive cigar [Ex01] -Extension cord [Ex02] F -Fake barf [Fa01] -False Teeth [Fa02] -Flag [Fl02] -Flag gun [Fl03] -Flyer [Fl04] -Fork [Fo05] -Frozen hamster [Fr06] -Fully-charged battery [Fu07] -Funnel [Fu08] G -Gold-plated quill pen [Go01] -Gum [Gu01] -Gum w/ Dime in it [Gu02] H -Hamster [Ha01] -Hancock's blanket [Ha02] -Help Wanted Sign [He03] -Hubcap [Hu03] -Human name tag [Hu04] I-J-K -Keys [Ke01] L -Lab Coat [La01] -Left-handed hammer [Le02] -Letter [Le03] M-N-O-P-Q -Oil [Oi01] -Quarters [Qu01] R -Red Paint [Re00] -Regular Coffee [Re01] -Roller skates [Ro02] -Rope [Ro03] S -Scalpel [Sc00] -Soap [So01] -Spaghetti Noodles [Sp02] -Stamp [St03] -Stamp Book [St04] -Sweater [Sw04] -Swiss Bankbook [Sw05] T -Tentacle Anatomy Chart [Te01] -Tentacle disguise [Te02] -Textbook [Te03] -Toy mouse [To03] U-V -Video Tape [Vi01] -Vinegar [Vi02] W-X-Y-Z -Wet hamster [We01] -Wine bottle [Wi02] [I002] Item Descriptions -------------------------------------- Any name of an item beginning with a capital letter is a reference to another object in the Item listing. This may be useful in discovering related items. -Battery [Ba01]- Time: Past Location: Shelf of Red Edison's workbench just to the left of his head Retrieval Method: You have to bring Red Edison the plans from the present, then oil, vinegar, and the gold-plated quill pen to have him build it for you. Once it's built you can pick it up off the shelf just to the left of Red's head Purpose: Once it's charged it allows Hoagie to return to the present -Booboo-B-Gone [Bo02]- Time:Present Location: Left-top desk drawer of the office Retrieval Method: Open the left-top desk drawer in the office and pick it up Purpose: Used to paint things white, this is used on the fence in the future to make the black cat look like a skunk -Bowling Ball [Bo03]- Time: Present Location: End table of Green Tentacle's room, next to the globe Retrieval Method: When all the characters return to the present as an amalgamation, you can pick it up. Purpose: The combined character uses it to knock down a bunch of purple tentacles in the basement lab. Just use it on the group of tentacles in front of the Sludge-O-Matic. -Box'o laughs [Bo04]- Time: Present Location: Inside the clown punching bag Retrieval Method: use the scalpel from the future to pop the clown punching bag, then pick it up off the floor Purpose: Used to win the Best Laugh category in the human competition in the future -Brush [Br05]- Time: Past Location: Inside the red cabinet in the laundry room. Retrieval Method: Open the cabinet and pick it up Purpose: Used in connection with the soap, and bucket of water to begin washing the dirty carriage and cause a rainstorm -Bucket [Bu06]- Time: Past Location: Laundry room corner next to the pilar Retrieval Method: Pick it up Purpose: Filled with water at the pump in the kitchen to create the Bucket of water. Then used with the soap and brush to begin washing the dirty carriage and cause a rainstorm. -Bucket of Water [Bu07]- Time: Past Location: See Bucket Retrieval Method: Once getting the Bucket, goto the kitchen. Select the bucket from your inventory, then click on the water pump in the corner. Purpose: Used with the soap and the brush to begin washing the dirty carriage and cause a rainstorm. -Can Opener [Ca00]- Time: Past Location: Hoagie starts with it. Retrieval Method: None Purpose: Lavirgne uses it in the future to open the time capsule and get the Vinegar. -Cat w/ White stripe [Ca01]- Time: Future Location: Picket fence immediately outside main door, then roof above main door Retrieval Method: You must first see the cat scratching it's back on the fence. To do this, you have to go outside unaccompanied by using the tentacle disguise. Use the Booboo-B-Gone on the fence where the cat was scratching its back, then attempt to pick it up. It will run to the roof above the main entrance. You'll have to use the Toy Mouse on it to draw it to you, then you can pick it up. Purpose: Trick the human prisoners into thinking it's a skunk so they run away and distract the tentacle hunter/guard from the grandfather clock entrace to the basement. -Chattering teeth [Ch02]- Time: Present Location: Party room far right side Retrieval Method: You have to open the heating grate in the floor to the left of the fireplace, then chase the teeth until they fall in. You can then pick them up. It's difficult to get the teeth to go where you urge them, but keep trying. Purpose: Used in place of George Washington's wooden teeth in the past to get Thomas Jefferson to start a fire in the fireplace. You'll first have to blow George's teeth out with the Exploding Cigar, lit by the Cigar Lighter. Ultimately this will allow you to use Hancock's blanket to eventually get the Gold-Plated Quill Pen and have the Battery built. -Cigar Lighter [Ci03]- Time: Present Location: Table full of junk next to the salesman. Retrieval Method: You'll have to have the Flag Gun first, but you use the Flag Gun on the Cigar Lighter (which looks like a gun) to swap them when the salesman isn't looking. Purpose: Needed in the past to light the Exploding Cigar given to George Washington in order to blow out his teeth. Ultimately leading to obtainment of the Gold-Plated Quill Pen, a necessary component of the Battery. -Contract [Co03]- Time: Present Location: In the safe in the office. Retrieval Method: After using the Video Tape to get the combination to the safe, go open the safe in the office and pick up the Contract. Purpose: After saving Fred from the IRS and waking him back up with the Regular coffee and the Funnel, you tell Fred you'll stop Purple Tentacle on your own, then trick him into signing the Contract by telling him it's a return request for a bunch of 8-tracks he just got from a record club. This allows you to send the letter in the past with the Stamp and use the money Fred has to call the shopping network with the Swiss Bankbook and buy the diamond in the present. -Crank [Cr04]- Time: Present Location: Roof, attached to the fishing rod looking flag pole Retrieval Method: Pick it up Purpose: Used in the future to crank the Flag down to within reach. -Crowbar [Cr05]- Time: Present Location: Outside off the screen to the right of the house, in the hands of the guy in the ski mask Retrieval Method: Bring the guy in the ski mask the Keys Purpose: Used to pry the Gum with a Dime in it off the floor, and crack open the vending machine to obtain the Quarters -Decafe Coffee [De01]- Time: Present Location: Kitchen, to the far left middle of the screen, next to the Regular Coffee Retrieval Method: Pick it up Purpose: Used to refill Fred's cup of coffee in the basement, depriving him of caffeinne and causing him to walk in his sleep and reveal the combination to the safe in his office. -Dime [Di02]- Time: Present Location: Coin return of the broken pay phone, and in some gum on the floor in front of the main desk Retrieval Method: It's hard to see, but toward the bottom of the pay phone there's a small square with what appears to be a coin on edge in it. You have to pick up the coin from there. The other dime is in the Gum with a Dime in it in front of the main desk. You have to get the Crowbar and pry that up off the floor. You then select the Gum with a Dime in it off your item menu and you'll automatically split it into the Gum and a Dime. Purpose: Used in the Ficklefinger's coin slot behind the sleeping guy in room W. When both are in, the bed will vibrate the guy onto the floor so you can get the Sweater -Dinner certificate [Di03]- Time: Future Location: Obtained as one of the prizes from the human competition Retrieval Method: You have to win the human competition by pushing Ted down the stairs on the Roller Skates while wearing the Human Name Tag, then putting the Spaghetti Noodles on his head, the False Teeth in his mouth, and the Box'o Laughs in him. You also have to use the Fork on the Spaghetti Noodles on Ted, and the Fake Barf on Harold, the guy sitting next to Ted. Once you've done this, goto the area just the the right and ask the judges to judge all three events. After the third, you'll win the competition and get it as a prize. Purpose: Used on the purple tentacle guard in the prison cell room to get him to leave so you can turn off the electric wall. -Disappearing ink [Di04]- Time: Present Location: Room R, on the table just inside the door Retrieval Method: Pick it up. Can be done before or after helping the guy in the room Purpose: Used on Wierd Ed's stamp collection to get him to kick you out and throw the book at you. This causes the Stamp to fall out. -Explosive cigar [Ex01]- Time: Present Location: In the salesman's breast pocket Retrieval Method: You have to replace the Cigar Lighter on the table next to the salesman with the Flag Gun. Then talk to the Salesman and tell him you want to try a cigar. He'll try and light the cigar and fail, leaving you with it. Purpose: Used in the past with the Cigar Lighter to blow George Washington's teeth out. -Extension cord [Ex02]- Time: Future Location: Middle room on the second floor. On the floor just to the left of the door. Retrieval Method: Pick it up. Purpose: Used on the Chron-O-John plug, then the basement window behind the Chron-O-John to be able to plug the Chron-O-John into the Hamster generator. -Fake barf [Fa01]- Time: Present Location: Ceiling of the foyer Retrieval Method: You have to push the speaker farthest to the right over in Green Tentacle's room, then turn on his stereo with the switch on top of the other speaker. You can then pick it up off the floor of the foyer. Purpose: Used in the future to disqualify Harold, the only competition in the Human competition, so you can win the competition and get the Dinner Certificate. -False Teeth [Fa02]- Time: Past Location: Mouth of the horse on the third floor, then the cup of water next to the horse. Retrieval Method: Use the Textbook from the present on the horse to put him to sleep, then pick up his False Teeth from the cup next to him. Purpose: Used in combination with the Box'o Laughs and the Spaghetti Noodles on Ted during the Human competition in the future to win the best smile competition -Flag [Fl02]- Time: Future Location: Roof on the flag pole Retrieval Method: Use the Crank from the present to lower the flag to within reach, then pick it up. Purpose: If you've had Hoagie give Betsy Ross, the flag seamstress, the Tentacle Anatomy Chart as flag plans, the Flag becomes a Tentacle Disguise, allowing Lavirgne to move around in the future with impunity. -Flag gun [Fl03]- Time: Present Location: Room R on the second floor, with the depressed salesman. On the floor next to the bed. Retrieval Method: You have to use the Letter on the depressed salesman before you can get into the room, then he'll leave it on the floor next to the bed. Purpose: Used to replace the Cigar Lighter, which also looks like a gun, next to the salesman in the party room to obtain both the Cigar Lighter and the Exploding Cigar. -Flyer [Fl04]- Time: Present Location: Sticking out of a slot in the far left front side of the foyer, next to the main entrance. Retrieval Method: Pick it up Purpose: Used in the constitution suggestion box in the past to cause a vaccuum to appear in the basement in the future. This will be used to retrieve the Hamster from the mouse hole when Lavirgne tries to get the hamster generator going. -Fork [Fo05]- Time: Present Location: On the kitchen table Retrieval Method: Pick it up off the table Purpose: Used in the future to make Ted's Spaghetti Noodles look like a nice hairdo. This allows him to win the best hair competition of the human competition. -Frozen hamster [Fr06]- Time: Future Location: Inside the icebox across the hall from the first room on the left. Retrieval Method: Open the icebox and select pick up from the opening Purpose: Eventually thawed in the microwave in what used to be the kitchen, then wrapped in a shrunken sweater from the laundry room, he's used on the hamster generator in the basement to provide power to the Chron-O-John in the future. -Fully-charged battery [Fu07]- Time: Past Location: Ground where Ben Franklin was standing after the kite flys. Retrieval Method: You have to get the Battery first, then give Ben Franklin the Lab Coat after you start the rainstorm with the Bucket of Water, the Soap, and the Brush. Ben will use the Lab Coat to build his kite, then have you help him fly it in the rainstorm. After he gives you instructions on what you'll have to do to get the kite up, immediatly use the Battery on the kite in your hands. This will put the Battery in the kite. Then when Ben says the word, select Push on the kite to send it airborne. The Battery will be charged from lightning and Ben will drop the Fully-charged Battery as he walks away with the kite. You can then pick it up off the ground. Purpose: This is plugged into the Chron-O-John to get Hoagie back to the present. -Funnel [Fu08]- Time: Present Location: Inside the pink cabinet in the laundry room. Retrieval Method: Open the pink cabinet and pick it up off the shelf inside. Purpose: Used with the Regular Coffee on Fred after you free him from the IRS auditors to wake him up. -Gold-plated quill pen [Go01]- Time: Past Location: Party room, next to the constitution. Retrieval Method: You have to use the Exploding Cigar and the Cigar Lighter on George Washington to blow his teeth out, then give him the Chattering Teeth. This will make Thomas Jefferson start a fire in the fireplace, allowing you to pick up Hancock's Blanket and use it to block the smoke coming from the chimney on the roof. Washington, Jefferson, and Hancock will jump out the window to avoid the fire, but Hancock will forget to grab the pen. You can go down to the party room and grab it off the table. Purpose: Used as a source of gold in Red's construction of the Battery. -Gum [Gu01]- Time:Present Location: Floor of the foyer in front of the main desk. Retrieval Method: You have to use the crowbar to pry up the Gum with a Dime in it. Then when selected off your item menu, it is split into Gum and a Dime. Purpose: None, it's leftover in the process of getting a Dime. -Gum w/ Dime in it [Gu02]- Time: Present Location: Floor of the foyer in front of the main desk. Retrieval Method: Requires you to use the crowbar on it to remove it from the ground. Purpose: When selected off your item menu it is split into a Dime and Gum. The Dime is used to eventually get the Sweater. -Hamster [Ha01]- Time: Present/Future Location: Right front corner of Wierd Ed's room on the third floor. It's inside a cage reading a newspaper. In the future, it's the Wet Hamster after being wrapped in the Sweater. Retrieval Method: Walk over and pick it up. In the future you have to use the Sweater from the dryer in the laundry room on the Wet Hamster. Purpose: Put in the icebox on the second floor across from room W, it is picked up as the Frozen Hamster by Lavirgne in the future. In the future it's used to power the hamster generator in the basement to allow Lavirgne to return to the present. The first attempt to do so will cause the Hamster to end up in a mouse hole in the wall and fling Lavirgne across the room creating the Hubcap. To retrieve it you have to already have put the Flyer in the constitution suggestion box in the past allowing Lavirgne to use the vaccuum to suck the Hamster out of the mouse hole and retrieve it from behind the door in the body of the vaccuum. The second attempt to use the Hamster on the hamster generator is sucessful. -Hancock's blanket [Ha02]- Time: Past Location: Hancock's back, then the floor next to Hancock. Retrieval Method: You have to get Jefferson to start a fire by using the Exploding Cigar, Cigar Lighter, and Chattering Teeth on Washington. Hancock will then drop his blanket on the floor next to him, where you can pick it up. Purpose: Used to block the smoke in the chimney from the roof. This will cause everyone to leave the party room and leave the Gold-Plated Quill Pen behind so you can pick it up. -Help Wanted Sign [He03]- Time: Present Location: Foyer, in the front window next to the main entrance. Retrieval Method: It appears as a white square in the window next to the main entrance. You can see it from outside as a Help Wanted Sign. All you have to do is walk up and pick it up from the foyer. Purpose: Used in the past to make Red think you should be his lab assistant, allowing you to pick up the Lab Coat. -Hubcap [Hu03]- Time: Future Location: Floor of the basement after the first attempt to start the hamster generator. Retrieval Method: After putting the Hamster in the hamster generator the first time Lavirgne will be flung across the room. As a result, the Hubcap will roll out into the middle of the floor where you can pick it up. Purpose: None. In fact if you like, you can use it in the recycling machine in the kitchen so Lavirgne tells you it's worthless. -Human name tag [Hu04]- Time: Future Location: Blue tentacle to the far right of the party room. Retrieval Method: You have to talk to the blue tentacle at the far right side of the party room while wearing the tentacle Disguise. Tell him you want to enter your human and he'll give you the Human Name Tag. Purpose: Allows Ted to be entered in the human competition. You have to use it on Ted in the middle room of the second floor, before pushing him down the stairs on the Roller Skates. You may then use the Fork, Spaghetti Noodles, False Teeth, Box'o Laughs, and Fake Barf to win the human competition and obtain the Dinner Certificate. -Keys [Ke01]- Time: Present Location: In the lock on the back of the door in room W. Retrieval Method: Go into room W, close the door, and pick up the keys from the lock on the door. Purpose: Used to get the Crowbar from the man in the ski mask outside. -Lab Coat [La01]- Time: Past Location: On a peg on the right wall of Red Edison's workshop. Retrieval Method: Give Red Edison the Help Wanted Sign from the present to make him think you're his lab assistant, then pick it up off the peg. Purpose: "Given" to Ben Franklin, after the rainstorm starts, to build his kite out of. This eventually allows you to charge the Battery, obtaining the Fully -charged Battery. -Left-handed hammer [Le02]- Time: Past Location: Left side of Red Edison's workbench. Retrieval Method: Pick it up off the workbench. Purpose: When the sculptor twin in the left room on the third floor puts his hammer down, replacing it with the Left-handed Hammer allows you to push Nurse Edna out of the room in the present and use the Video Tape to record Fred opening the safe while sleep walking. -Letter [Le03]- Time: Past Location: Mailbox outside immediately in front of the main entrance. Retrieval Method: Open the mailbox immediatley in front of the main entrance to the house and pick up the Letter. Purpose: Used in the present to make the depressed salesman feel better and leave the room. This allows you to get the Disappearing Ink and the Flag Gun. -Oil [Oi01]- Time: Past Location: Shelf of the pantry in the kitchen to the left of the entrance. Retrieval Method: Pick it up off the shelf. Purpose: One of the 3 components Red needs to make the Battery. -Quarters [Qu01]- Time: Present Location: Inside the Vending machine on the second floor. Retrieval Method: Use the Crowbar on the vending machine in the hallway on the second floor to cause an avalanche of Quarters. You can then pick them up. Purpose: Used in the coin slot of the dryer in the laundry room once you've put the Sweater in it. This sends the Sweater to the future and also shrinks it. -Red Paint [Re00]- Time: Past Location: Attic next to the forward window and the pillar. Retrieval Method: Pick it up. Purpose: Used in the past to paint the kumqwat tree, outside where George Washington is standing, red to fool George into thinking it's a cherry tree and getting Lavirgne down from the tree in the future. In the present it's used to paint Dead Cousin Ted red in order to use him as a decoy for Fred and free him from the IRS auditors. -Regular Coffee [Re01]- Time: Present Location: Left middle side of the kitchen, in the coffee maker. Retrieval Method: Pick it up. Purpose: Used with the Funnel to wake up Fred after you save him from the IRS auditors. -Roller skates [Ro02]- Time: Future Location: Shelf to the right of the door in the middle room of the second floor. Retrieval Method: Pick them up. Purpose: Used with the Human Name Tag to enter Ted in the human competition. You use both the Human Name Tag and the Roller Skates on Ted, then push him and he'll roll downstairs into the group of waiting humans at the bottom, starting the human competition. -Rope [Ro03]- Time: Present Location: On Fred in the locked room in the attic. Retrieval Method: Go up to the roof through the chimney and into the right window. Once inside, select pick up on the rope that is tying up Fred. Purpose: Used to haul Ted who's had the Red Paint used on him up to the roof to replace Fred. This is done by using the Rope on the pulley immediately outside the window of the locked attic room, then using the other end of the rope on Ted, who's right outside the main entrance. You then pull on the rope from the roof and Ted will be in the locked room. You use Ted on Fred to switch their places, then use the rope on Fred, go out the window and use it on the pulley again. Pull the rope again to finish freeing Fred from the IRS auditors. -Scalpel [Sc00]- Time: Future Location: Lavirgne starts with it. Retrieval Method: None Purpose: Used in the present to pop a clown punching bag and retrieve the Box'o Laughs. -Soap [So01]- Time: Past Location: Maid's cart in the hallway in front of George's room. Retrieval Method: Have Hoagie use George's bed, then pull the rope next to the door. The maid will come in and comment on the mess. Leave the room and pick up the white square off the front of the cart sitting in the hall. Purpose: Used with the Brush, and Bucket of Water on the dirty carriage to start a rainstorm and eventually charge the Battery. -Spaghetti Noodles [Sp02]- Time: Past Location: Pantry shelf in the kitchen to the left of the door. Retrieval Method: Pick it up off the shelf. Purpose: When sent through the Chron-O-John they become Soggy Spaghetti Noodles. Lavirgne uses them in the future with the Fork, Box'o Laughs, and False Teeth to win the human competition with Ted. -Stamp [St03]- Time: Present Location: In Wierd Ed's Stamp Book, then on the floor. Retrieval Method: Use the Disappearing Ink on Wierd Ed's Stamp Book and he'll throw you out of the room and throw the Stamp Book at you. After it hits you, the Stamp will fall out onto the floor next to the Stamp Book where you can pick it up. Purpose: Used in the past on the signed Contract from the present, the whole package is then put in the mailbox immediatly in front of the main entrance to the house so Fred has enough money in the present to call the shopping network with the Swiss Bankbook and buy the diamond. -Stamp Book [St04]- Time: Present Location: In Wierd Ed's hands, then on the floor. Retrieval Method: Use the Disappearing Ink on the Stamp Book while Wierd Ed is holding it. He'll get pissed off, kick you out of the room, and throw the Stamp Book at you. You can then pick it up off the floor. Purpose: None. If you return it to Wierd Ed, everything returns to how it was before. If you don't he'll just stay pissed at you. You do need to do this to get the Stamp to fall out. -Sweater [Sw04]- Time: Present Location: Under the big sleeping salesman in room W. Retrieval Method: Use the two Dimes in the Ficklefingers coin slot to vibrate the guy off the bed and onto the floor. You can then pick up the Sweater off the bed. Purpose: When put in the dryer in the laundry room with the Quarters, it will dry and shrink until the future where you can use it to keep the Wet Hamster dry and warm. -Swiss Bankbook [Sw05]- Time: Present Location: On the desk in the office. Retrieval Method: Pick up the blue book off the desktop. Purpose: Used when ordering the diamond after getting the Contract signed, and mailed in the past using the Stamp. -Tentacle Anatomy Chart [Te01]- Time: Future Location: Right wall of the doctor tentacle's office. Retrieval Method: Once Lavirgne is in the jail cell, talk to the gaoler tentacle and tell him you arent' feeling well. He'll take you to the doctor tentacle. Eventually he'll leave, leaving you alone in his office and you can grab the Tentacle Anatomy Chart off his wall. Purpose: When given to Betsy Ross, the flag seamstress, in the past as a flag design, the Flag will become a Tentacle Disguise. This then allows Lavirgne to move around in the future with impunity. -Tentacle disguise [Te02]- Time: Future Location: On the flag pole on the roof, or in your items menu. Retrieval Method: If you haven't already retrieved the Flag, you need to goto the roof and use the Crank on the flagpole to get the Flag to within reach. Pick it up. If you've also given Betsy Ross the Tentacle Anatomy Chart as a flag design in the past, the Flag will instantly become a Tentacle Disguise wherever it is. Purpose: When used, Lavirgne will put it on and be able to move about the building freely. -Textbook [Te03]- Time: Present Location: Bernard starts with it. Retrieval Method: None. Purpose: Used to put the horse to sleep in the past and retrieve the False Teeth. -Toy mouse [To03]- Time: Past Location: The mouse is playing with it in the attic. Retrieval Method: Try using the bed closest to the cat. Once you realize it squeeks, use the one bed on the bed farther away. Now that the beds are switched, use the bed that's farter from the cat. When the cat starts walking toward the squeeky bed, walk over and pick up the Toy Mouse. Purpose: Used in the future to get the Cat with the White Stripe to come close enough for you to grab. -Video Tape [Vi01]- Time: Present Location: On top of the switch to Green Tentacle's stereo in his room. Retrieval Method: In Green Tentacle's room, look on top of the switch you had to hit to get the Fake Barf and turn on his stereo. There's a square that's the Video Tape that you can pick up. Purpose: After Fred begins sleep walking, due to the Decafe Coffee, and after you've used the Left-handed Hammer in the past, goto the room on the left on the third floor, push Nurse Edna out of the room, and use the Video Tape on the bottom monitor on the right to record Fred opening the safe and play it back in slow motion. Looking at the monitor will give you a different viewpoint, and double clicking on the screen from that view will bring you back to normal. SP means normal speed and EP means slow speed. -Vinegar [Vi02]- Time: Future Location: In the first room on the left of the second floor, inside the metal time capsule on the shelf on the far right of the room. Retrieval Method: Use the Can Opener from the past on the time capsule and you can then pick up the Vinegar from inside. Purpose: A key ingredient in the Battery. -Wet hamster [We01]- Time: Future Location: Microwave in the kitchen after using it to thaw the Frozen Hamster. Retrieval Method: Pick up the Frozen Hamster from the icebox on the second floor, then take him to the microwave in the kitchen. Use him on it to thaw him and you'll end up with a Wet Hamster. Purpose: Once dried and warmed with the Sweater from the dryer, the Hamster is used in the hamster generator to return Lavirgne to the present. -Wine bottle [Wi02]- Time: Past Location: Ben Franklin's room, the middle room on the second floor, on the box to the right of the door. Retrieval Method: Walk into the room and pick it up. Purpose: When given to Thomas Jefferson in the party room to include in his time capsule, it can be retrieved from the future as Vinegar, a key component in the Battery. [F001] FAQ --------------------------------- Q: Where do I get/ how do I use/ what good is ? A: Look the item up in the listing above for a full description of where and when the item is, how to get it, and what to use it for. Q: How do I bring Lavirgne and Hoagie back to the present? A: Lavirgne will need to get down from the tree first, but then she can use the hamster generator in the basement to run her Chron-O-John. Hoagie will have to have the super Battery built and charged to run his Chron-O-John. Q: what if I do/don't return the Stamp Book to Wierd Ed? A; Nothing changes either way, the only difference is that Wierd Ed will be pissed off at you as long as he doesn't get his Stamp Book back. Q: Are there items that don't do anything in the game? A: Yes, they include the Human Show trophy which can't be used in anyway once obtained, the Hubcap, that Lavirgne even mentions having no purpose if you try and recycle it, and the Gum, a byproduct of obtaining one of the two Dimes. Q: How do I get a diamond to make the time machine work in the present? A: You have to turn on a TV at some point, and they happen to be selling a 2 million dollar diamond on the shopping network. After you make Fred 2 million dollars by using the Contract you can use a phone to automatically call the shopping network and order the diamond. Just make sure you have the Swiss Bankbook handy for the account number. Q: When I try to follow your instructions, the game won't let me, what's wrong? A: There are a few key words in the game, listed as action buttons at the bottom of the screen. When you're told to "use" something, that either means selecting it off your item menu if that's where it appears, or selecting the word "use" from your action menu before selecting the item. The same goes for "look at", "push", "pull", etc. The one exception is "give". In this one case, the word must be selected off the action menu first, regardless of whether the item is in your item menu. Q: Why can't I switch to Lavirgne? A: You likely haven't gotten her out of the tree yet. To do so, you have to find a way to get rid of the tree before the future. I would suggest the Red Paint. Q: I keep trying to send through the Chron-O-John, but it keeps telling me it can't, how do I send it to people in other times? A: Either you can't and don't need to, or there's another way to do it without the Chron-O-John. Look at what objects and areas are the same in the different timelines and think about how they might be used in a cartoon logic sense to move the object forward through time. Q: I've tried using every object on everything and everyone in the game, but I can't get the storyline to move forward, what should I do? A: Although it's uncommon, there are a few key points where you actually have to carry on a conversation with someone. Try every possible conversation option to see what they each do. Author & Copyright Info --------------------------------------- Author: Mike Alexander Email: mtalexan@purdue.edu You may not plagarize or represent any of my work, in whole or part, as your own. You are free to make reference to my work, as long as you give me credit. The sum total of this entire file is my own work, independant of anyone else. I compiled this through my own experience with Maniac Mansion: Day of the Tentacle while using SCUMVM and the relavent file obtained from http://www.agamesroom.com/ and associated links. Any comments or suggestions may be directed to the email address listed above. Copyright 2005 Michael Alexander