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The Abandoned Gamesroom • View topic - State of Adventure Games

State of Adventure Games

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State of Adventure Games

Postby Gathilas » Wed Feb 06, 2008 11:44 am

Faeran recently made a post about this which you all should read if you haven't already.



But also IGN has noticed this lack of adventure games

Gathilas Starbreeze
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Postby Balin » Wed Feb 06, 2008 9:21 pm

I just skimmed IGN's article, but I disagreed with much of what I saw. The main thing I disagreed with was the stuff about including physics engines and improving graphics. Developers need to stop focusing on graphics and start working on story. Pretty visuals and graphic effects are simply bonuses in an adventure game; Sierra's old EGA games are still fun, despite the fact that the graphics in those games would make today's "hardcore" gamers go into a catatonic state when they saw them.

Frankly, I have no problems with "hybrid-adventures"; combining stealth/shooting/RPG/etc. elements with the story of an adventure game is perfectly enjoyable, and if more developers did so, I think there'd be some good games out there. Aside from that, I think that developers need to start releasing more games for the DS and Wii. These platforms are practically built for adventure games.
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Postby flubbucket » Sat May 24, 2008 9:47 am

Good point regarding the DS. With gasoline becoming a luxury item I find public transportation a pleasant alternative. Gaming and reading are a great way to pass the time. An adventure game for the DS would be a welcome change from the turn-based strategy fare I have been playing. (NOT POKEMON!!!! Thank you) Sorry to stray off topic :oops:
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