Walkthrough - King's Quest 1 Remake

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King's Quest 1 Walkthrough (For both Original and Remake)
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This walkthrough will cover both the original and the remake versions
of King's Quest 1. Although the game play is essentially the same in
both games, slight variations have been added to the remake. This
walkthrough will basically follow the original version of King's Quest
1 and give specific notes on anything that differs in the remake
version. Some commands (other than saving your game) that players tend
to have problems thinking up are in CAPITAL letters. SAVE OFTEN!!
Daventry is a land where the screens wrap around, meaning if you walked
straight in a certain direction without anything stopping you, you
will end up back where you started. I have included point lists and a
map of Daventry at the end of this walkthrough if you need it. With
all that said, let us begin:

Walk to the castle door and open the door. Enter the castle and bow to
King Edward. Talk to him to learn of Graham's quest and leave the
castle. This sequence is automatically done in the remake. Outside the
door of the castle, go left to a screen with a large rock. Stand north
of the rock and push the rock down to reveal a hole. If Graham tries to
push the rock while standing south of it, he will die! Look into the
hole and get the dagger. Go up one screen to an oak tree. Look at the
tree and then climb it. SAVE GAME. Walk carefully on the branches
towards the egg nest. Look at the nest and take the golden egg. Climb
back down the tree. Go right one screen to a carrot patch. Take a
plump carrot. It is not for Graham, so do not eat it. Go up one screen
to the elf screen. There is an elf that wanders near the lake here.
Leave the screen and return repeatedly until he shows up. Talk to the
elf to get a magic ring. You can use the ring to get past the evil
characters wandering in Daventry, such as the witch, the ogre, the
sorcerer, the dwarf, and the wolf. However, it is best to save the
ring for something else. Go up one screen and get the bowl. Look into
the bowl to see a word.

If you have the original game, go up one screen and get the pebbles
near the riverbank and return to this bowl screen. Now, go left one
screen to the walnut tree. Keep picking up walnuts and opening them
until you get a golden walnut. Go down three screens and go left one
screen to a lake edge. If you have the remake game, get the pebbles
near the lake edge. Go left two screens to a stump and a log. Look in
the stump and take the pouch. Look inside the pouch to see some
diamonds. Go right one screen and down one screen to the woodcutter's
house. You do not need to mess with the axe and pump devices. Talk to
the woodcutter. If you have the original version, give the woodcutter
the empty bowl and then say FILL. If you have the remake, say FILL and
then give him the bowl of stew. Take the fiddle, play it in the house,
and leave.

Go down two screens to the witch's gingerbread house. It looks so
yummy so eat the house to gain a point. SAVE GAME. Open the door and
enter the house. If the witch is there, exit immediately, leave the
house screen, and return. Try entering the house again. Repeat until
the witch is gone. (If you have the remake, you can determine whether
or not the witch is home before entering. Just go up to the house and
knock on the door. If she is not home, there will be no answer. If the
witch is home, she will crackle and invite you in. In this case, leave
the screen, return, and knock on the door repeatedly until there is no
answer.) Go into her bedroom, take the note, and read it. Stay in the
bedroom (away from the entrance) and wait for the witch to come. SAVE
GAME. Carefully sneak up behind the witch and push her into the pot.
This may take several tries, especially in the remake version. (If you
have the remake, have Graham stand in the middle of the bedroom doorway
and wait for the witch. She will enter and stand on her little stool,
looking into her black pot. Use the mouse and click on one of the
stool's legs. Graham should make a clear walk right up to the back of
the witch without her knowing.) Once the witch is gone, open the
cupboard and take the cheese. Leave the house.

Go left three screens and then down one screen to the clover patch.
Take a four-leaf clover. Go south one screen to the fairy godmother
area. Leave the screen and return repeatedly until she shows up. She
will give you some temporary protective spell. You can get the spell
from her as many times as you need in the game, provided that she shows
up. Go right three screens to the well. Cut the rope with the dagger
to take the bucket. If the bucket is down in the well, raise the rope
first by using the crank. After taking the bucket, climb the rope and
go down into the well. In the original game, Graham falls into the
water, so make him swim. In the remake game, Graham needs to jump into
the water. Fill the bucket and DIVE underwater. Swim towards the
opening. The items at the bottom of the well are useless and are just
distractions. CLIMB OUT and enter the dragon's cave. SAVE GAME.

In the original game, notice how far the dragon's fire reaches. Walk
close enough to the dragon but not past this point. In the remake game,
walk right up to the dragon's tail but do not pass it. You can throw a
dagger at the dragon to kill it, but this scores less points. Instead,
throw the bucket of water at the dragon to diminish its breath. Take the
magic mirror. Look into the mirror to see a vision. In the original game,
leave the cave by going back up the well instead of following the dragon
out of the cave to score more points. In the remake game, however, you
score more points by following the dragon west and exiting the cave rather
than going back up the well.

If you are playing the original version, you should get the shield next
(see the "from the mountain door" paragraph), and then get the chest. If
you are playing the remake version, you have to get the chest before the
shield. This paragraph and the following two paragraphs deal with obtaining
the chest. If you are at the well, go left one screen to the goat pen. If
you are at the dragon cave's exit, go down one screen to the goat pen.
Open the gate, enter, and close the gate behind you. Show the goat the
carrot to make it follow you. You have a buddy now! Do not give the goat
the carrot, or the goat will just munch on it and ignore you. Open the
gate, go left two screens and then up two screens to the troll bridge. Walk
towards the bridge, and the goat will bump of that mean, old troll. The
goat will leave forever now. Do not cry!! *smile* Instead of using the goat,
you could have given the troll a valuable treasure (i.e. walnut, egg,
diamonds, etc.), but that would have cost you points.

Cross the bridge and talk to the old gnome. His name is Rumplestiltskin,
but it is scrambled up. Remember the note in the witch's gingerbread house
about thinking backwards? Using a backwards alphabet (A=Z, B=Y, C=X, etc.),
his name is IFNKOVHGROGHPRM. In the remake, this name works as well as
NIKSTLITSELPMUR (his name spelled backwards). Get the beans. You are given
3 chances to get his name correctly. You score the most points if you get
it on the first try. If you do not spell his name correctly, you will get a
key to unlock the mountain door that contains the stairs/wooden path to get
to the Land of the Clouds. (Beware of the dwarf thief in there because you
permanently lose any item he steals.) The beans will help you get to the same
place, and it scores more points than the key method.

If you are using the beans, then leave the gnome's screen, cross the bridge,
and go right two screens to the flower patch. Plant the beans here to grow
a large beanstalk. Wow! SAVE GAME. Climb the beanstalk to the Land of the
Clouds. The beanstalk is extremely hard to climb. Set your game speed to slow
to climb. You just have to find those little spots where Graham can hang onto
successfully. Lots of trial-and-error. Lots of falling and dying. Lots of
frustrations. Climbing in the remake version is a whole lot easier if you use
the mouse. Just click the cursor in the middle of the stem a few feet above
Graham's head each time. At the top of the clouds, walk straight east and stay
near the middle of the screen. Once on solid land, SAVE GAME, go right one
screen, down one screen, and right two screens to a tree with a hole in the
base of its trunk. Look in the hole and get the slingshot.

Now it is time to deal with the giant. You can use the slingshot and pebbles
to kill the giant, but this scores less points. Instead, you can rub the magic
ring (remake version only!), then enter the giant's screen, and wait for him
to fall asleep. In the original version, protect yourself with the shield until
he falls asleep. Then take the magic chest and leave the Land of the Clouds
by going down the stairs/wooden path in the cave. (Avoid the dwarf thief at all
possible. If he shows up, leave the screen immediately and return. Hopefully,
he is not there this time. In the remake, you may need to restore your game.)
You will emerge at the mountain door. SAVE GAME.

From the mountain door, go down one screen, right five screens, and then up one
screen to the dragon's cave exit again. There is a condor flying around here.
In the remake, it will not appear until you have the magic mirror and magic
chest in your inventory. Leave the screen and come back repeatedly until it
shows up. Go to the middle of the screen and jump up towards the condor. (To
jump, just type JUMP on the screen repeatedly. Using the F3 key might be
helpful here. If you are playing the original version, you can use the zero
[0] key instead).Try timing your jump so that the peak of Graham's jump is at
the same time as the condor's low swoop. This may take several tries before
Graham gets picked up and carried away by the condor. Once you fall, go left
one screen and take the mushroom. Now go back to the first screen and fall
into the hole. You are now in the leprechaun's area. Go to the rat (but not
too close) and talk to it. You can give the rat valuable treasure (i.e. walnut,
egg, diamonds, etc.), but you will lose points. Instead, give the rat the
cheese from the gingerbread house. Open the door. The clover will make the
leprechaun guards leave you alone. Immediately play your fiddle. Watch the
fun dancing sequence (especially in the remake game). Hyperactive little
people, aren't they? Once everyone has left, take the king's scepter and the
shield. You will use the scepter to rule Daventry if you make it back to
the castle!!

Go left to a little opening. Graham is too big to fit in there. Eat the mushroom
and ... oh my! Graham is a wee little tot! Exit the hole now. Graham will
return to his normal state. It would have been humorous if he returned in that
miniature size!! If you have the original, go get the chest now. Now all you
have to do is go up two screens and right one screen to the castle. Open the
door. In the remake, the game takes over, so just sit back and watch the ending.
In the original, walk to the throne room and bow to King Edward. Congratulations!
You have just finished King's Quest 1: Quest for the Crown.