Walkthrough - Full Throttle

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.:*~*:. { FULL THROTTLE } .:*~*:.
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Kick Stand
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When you finally take control, it will be in back of the tavern from the
introduction. Your character doesn't seem to be around, but if you click the
cursor on the right side of the dumpster's lid, Ben will punch his way out. Go
around to the front of the Kick Stand.

If you try to ride your bike, you'll find that the keys are gone. The Kick
Stand is closed now, but you can kick the door down and go in. The bartender
isn't talking, so use your hand on him to force some information out of him. He
doesn't know much, but he does have your keys, so now you can get out of there.

As you speed down the highway, you'll encounter a Rottwheeler. Rival gangs
can't very well share the road, y'know... You'll have to fight. "Come on,
kitty. Let's get down." Keep using your enter key or left mouse button to
punch him, and use the arrow keys or your mouse to stay on the road.

When it's all over, Ben will do a victory wheelie or sorts, but someone's
tampered with his bike. When he comes to, there's someone taking pictures of
him in the middle of the desert. By the time he's come fully awake, he's in
Maureen's toaster repair shop.



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Melonweed
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You can talk to her for a bit if you want, but sooner or later you'll have to
leave Mo alone to fix your bike. Ask her how your bike looks and she'll tell
you what she needs. Grab the hose and gas can in the corner of the shop, then
leave.

Outside, you'll run into the reporter who found you. You can chat with her for
a bit, or you can just leave. Mention "ambush" and she'll go away. Otherwise,
just wait. It will happen soon enough on its own. Close the mailbox on your
way out.

Might as well go get Maureen's welder now. Head for the trailer with the
glowing thing in front of it. When you get there, you can look at the skylight.
Someone seems to be doing some welding. Go knock on the door. OK, that didn't
go over well. Knock again. When the owner comes up to ask what you want, kick
the door in. With Todd out of the way, you've got free run of the place.

Open the cabinet over Todd's bed and take the lockpick that's hanging on the
door. Next, raid the fridge. It's got some meat you might want to take with you
in case you (or someone else) gets hungry later. When you're done stealing all
of Todd's stuff, use his top-secret hidden dresser elevator thing to go
down to his workshop. Take the torch, and Ben will go back to Maureen's to give
it back to her.

Now that you have the lockpick, getting the gas should be no problem. Make sure
you have both the hose and the gas can, then head for the big tank thing in the
upper section of town. There's a lock on the door, so use Todd's lockpick to
take care of that. Pick up the lock before you go in.

This next part is a bit tricky. You're standing in front of a giant tank of
gas, but if you touch the ladder, you'll set off the alarm, and the guards will
sweep in on their supercool flying thing to catch you. Beyond the tower, there
are no lights, so go duck behind the tank on the left side. The guards will
climb up to get the guy who they think is hiding up there, so run out and steal
the gas from their vehicle.

First, open the gas cap. Then put your hose into the tank and put your gas can
under the hose. Gas doesn't just jump out of the tank, though. You'll need to
start the flow somehow, so put your lips on the hose to start the siphon. The
tank will be filled in no time, leaving Ben to hightail it, gas can in hand,
back to Maureen's. The police will go call for reinforcements.

All you need to find now are the new forks. Head for the junkyard beyond Todd's
trailer for those. The entrance appears to be blocked off for now, so pull on
the chain to take care of that. Unfortunately, that only works temporarily. As
soon as you let go, the door springs back into place. Plan B.

Put the padlock you snagged from the tank door onto the rolling door to hold it
in place. Now pulling the chain won't move it. Try to do it anyway, and Ben
will climb up and into the junkyard. Inside, there's a whole pile of spare
forks... But there's also a guard dog. Don't touch the forks for now; just jump
off the wall and head to the right.

Working quickly, put the meat you took from Todd's refrigerator into the blue
car. The hungry little pooch will dive in and start eating, but he'll come out
again if you touch anything. You'll have to trap him. See that magnet dangling
from the crane above the cars?

Climb back onto the wall and head to the right, then climb up the tower that
leads to the crane controls. Move the magnet over the blue car using the center
lever, then use the left one to lower the crane. Hit the button on the right to
turn on the magnet, then raise it again using the left controls. The dog is no
longer a problem, so head back to the pile of forks and grab one.

This is the last thing Maureen needs, so she'll get to work on fixing your bike
right away. Ben will turn to leave, but he'll go back and ask about the picture
on Maureen's wall. It's of Maureen and her Uncle Pete, taken in front of Pete's
Mink Ranch. Pete's dead now, so the ranch belongs to Maureen. Now he'll really
leave this time, but only to step outside and think out loud. Miranda is still
around, but if she hears "ambush" she'll perk up. Then she'll take the car she
supposedly didn't have and speed off. As soon as she does so, Ben's bike will
be ready. You're free to go.

As soon as you leave town, you'll come across the reinforcements sent to look
for you after the tower incident. There's no way you'll get past them this
time, so Ben will turn around and head back to town. Go back to the gas tower
and touch the ladder again to trigger the alarm. The police will come back to
nab you, but Ben is waiting at the edge of town on his bike to go as soon as
the way out is clear.

Soon, you'll stumble across a few of your fellow Polecats, who say Corley's
taking a pit stop. After a bit of talk, the scene will cut to Corley struggling
with his fly and singing. The reporter is lurking in the bushes taking pictures
as Ripburger shows up to take care of his little problem. She'll get away, but
now Ripbuger's henchmen are after that camera.

Ben will show up during Corley's last moments, and Corley will tell him about
his plans for the company. He'll also tell you to find his daughter. Luckily,
the two of you have already met. Unluckily, Maureen's about to meet Bolus.
She'll take care of him, and the scene will cut to Ben speeding back to
Melonwood to get her. Then it's back to Mo, who's found the camera. I guess
that guy caught the reporter...

When you get back to Maureen's shed, you'll find that both Ripburger and Mo
are gone. Those of you who are careful observers will note that the picture of
Maureen and her uncle is gone, too. There's nothing to do inside, so go out and
dig through the debris. Ben will find the camera Bolus took from the reporter,
but it's smashed and the film is gone. He'll also find the missing picture,
which he'll pocket.

Uncle Pete's Mink Ranch seems to be your only lead now, so hop back onto your
bike and leave town. Again. And again, you'll be turned back by the police. And
this time you can't hit the tower to get by. You'll have to leave town another
way. Get back on your bike and ride out via the road beside the junkyard.
You'll end up back at the Kick Stand.



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Kick Stand
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You seem to be a murderer now. When you walk into the bar, you'll be greeted by
the bartender and a TV showing the news. Your gang's been arrested, but now
there are roadblocks all over the place looking for the leader. And that leader
just happens to be you. Talk to the Emmet, the guy at the table with a knife.
If you ask for a ride, you'll learn that they aren't even letting truckers
through the block. That's a bit of a let-down, eh? Head outside and around to
the back, where the game began.

Miranda's calling you from the dumpster. She wants you to find her editor, so
she'll give you a fake ID to get past the road block. Go back into the bar and
give Emmet the fake ID you got from Miranda. When you mention Pete's Mink
Ranch, he'll talk about how he used to buy meat there and sell it to school
lunch programs. This sort of thing makes me glad I bring my own lunch...

Anyway, now that Emmet can get past the roadblock, he's a bit friendlier. He'll
even let you ride in his engine compartment. How nice of him! Emmet's a bit
smarter than he looks, and you'll get through easily.



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The Highway
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When you reach the ranch, Emmet will dump Ben and the bike off and drive away,
along with the fuel line from Ben's bike. This could be a bit of a setback.
There's nothing you can do about the truck for now, so just head into the
house. If you move the pillow, you can nab a tire iron that someone was
sleeping on. At least I *hope* that's what they were doing with it... Use it
to break the lock on the chest at the foot of the bed, and you'll find a new
fuel line.

As you leave, Maureen will ride out of the barn, and Ben will hop aboard and
give chase. Unfortunately, she took his booster fuel, so Ben's stuck behind
everyone else, including Mo, Emmet, and some members of the Cavefish, a rival
gang. Emmet will drop his trailer to take out the Cavefish, but as soon as he
hits the bridge, it will explode and Emmet's truck will crash into the water
below.

When the chase is over and you've regained control of Ben, pick up some
fertilizer from the mess on the ground. Use your tire iron on the semi's wheels
to loosen them up, and Ben will shove over the trailer, effectively blocking
the road. Get back on your bike, and head out to the right.

When you reach the bridge, check out that sign and look at the pictures.
According to the plaque, only one person has successfully crossed Poyahoga
Gorge -- a guy on a souped-up Corley motorcycle. This would all be fine and
dandy, but Maureen just made off with your booster fuel, and your bike doesn't
hover. You also don't have a ramp. It ain't gonna happen without those three
things. Hop back on your bike and go back to the Mink Ranch. Ripburger's
friends are waiting there, and as soon as you get there, they'll chase. Stay
on the highway and take them through the overturned fertilizer truck.

As soon as Ripburger picks them up, turn around and go back to the scene of
the crash. When you see the stop sign, press enter or click your mouse to bring
your bike to a halt. Use your tire iron on the car to steal their hover
equipment, then use it on your bike. Take off again. This time you're headed
for the Mine Road. When you get near an exit, click the mouse or press enter
to get off. The highway, you pervert!



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The Mine Road
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The Mine Road is teeming with cyclers, and most of them won't think twice
about punching you. The first one you'll come across is actually a retired
Polecat. Former leader, really. Ben will stop to chat a bit, but he doesn't
really tell you anything interesting, except for some fighting tips you should
listen to.

Father Torque will tell you that timing is more important than muscle, and also
that the blind Cavefish ride by looking at the dots on the road. If you ask him
about the Vultures, he'll mention their boosters. Finally, ask him about the
gorge, and he'll tell you that the Cavefish have the ramp in their hideout, but
you can only see the entrance if you're wearing Cavefish goggles. Looks like
you'll be punching out a few of your fellow riders before you can continue.

When you're done talking to Father Torque, he'll speed off, leaving you alone
to deal with your problems. Keep going until you run into a cycler, then punch
him or her out. Most of the cyclers carry weapons of some sort, so try to pick
up a chain or chainsaw. Maybe a board or spiked chain. Your call. You can cycle
through your available torture devices with your right mouse button, so always
be sure to use the best one you've got. The tire iron is a good choice for
starters, but remember to keep a bit of space between yourself and your
competition for best results.

The best weapon to have is probably the chainsaw, if you can take out the punk
who has it. Unfortunately, it's hard to knock her down. If you have the
fertilizer, you can use that and she'll fall down almost immediately. It only
takes one hit from the chainsaw to knock down most bikers...

When you come across a Vulture, you'll have to be quick, because this guy has a
tendency to speed away with his booster. The chain is the fastest weapon there
is, so use that to knock him over, and you'll be set.

At some point, you'll have to fight a Cavefish. This guy is tough. He doesn't
really fight back, but if you get too close, his bike shoots out oil or some
other slippery substance that makes you fall instantly. Use your board and get
close enough to hit him but not enough for him to knock you down, and wait for
him to sit up. Then close in and whack him with your 2x4. The goggles are
yours.

If you can't handle all of this and you want to be a big pansy, just hit Left
Shift and V to bypass the fight. If you do that, I don't like you. I just want
you to know that.

At this point, the only thing you need to get across the gorge is the ramp,
which is hidden in the Cavefish hideout. Travel the road until a picture of
the goggles appears in the upper-right corner of the screen, then hit the
right mouse button to put them on. Keep an eye out for the word "cave" to
appear in the lower left corner of the goggle viewing area, then hit enter or
click the left button to go in.

Take your bike furger into the cave, and eventually you should come across the
ramp. At this point, get off your bike and push the ramp. Hook it onto your
bike and drive out. at the next screen, unhook your ramp and push it again. It
will remove the dots on the road that help the Cavefish navigate. Ben will
drive out of the cave, ramp in tow, and take it to the edge of the bridge.

At this point, you should have everything needed to jump the bridge. Hop onto
your bike, and Ben will take it back to the ranch to get a good start. Watch
the lovely stunt, then it's all over here. You're off to Corley Motorcyle
Factory.



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Corley Motors
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When you arrive, go right towards the stadium, then go in. Tempting though it
is to buy a bunny now, you're broke. Pick up the joystick and play with the car
a bit. The batteries will die, but that's OK. Look at the souvenirs behind
Horrace to make Ben ask if they're 100% cotton. While Horrace checks, grab that
bunny. You're still poor, so there's nothing left to do. Go back to your bike,
climb on, and ride north. You'll come to a minefield.

Ever hear about that sixth sense animals seem to have when it comes to hidden
mines? Put down your bunny and follow it. OK, so it doesn't work with
mechanical bunnies... Either way, it dropped its batteries. That's something,
isn't it? Pick them up and head back to Corley Motors, and then back to the
stadium.

Put your batteries into the car and drive it north, then take it through the
turnstile. Horrace will go chasing after it, leaving Ben alone with the
bunnies. Snag that box under the souvenirs, then go back to the minefield.

Let loose your minions, but pick them up before they can blow up. They won't
make it all the way across, and you don't want to waste them, do you? Go back
the stadium and lift another box, and head back to the minefield. Drop your box
and let the bunnies go. They'll clear a big chunk of a path out, but not enough
to let you cross. This is where you let the rest of the bunnies go...

When all your bunnies have sacrificed themselves for the greater good, cross
the minefield to the Vulture's hideout, where you'll be accused of killing
Corley. They'll string you to their bikes, but you'll have a chance to talk.
Say "Let me go or else..." then proceed to tell her that you'll call her names.
Tempting though some of them are, use Diapered Dynamo to get out of this mess.

Maureen, who had the film, will go get the pictures developed, and apologize
to Ben upon seeing Ripburger doing the bludgeoning. They'll then formulate a
plot to fake Ben and Maureen's death.

When the unnecessarily violent demolition derby thing begins, hit the ramp on
the left. Ben will land on the brown car, stalling it. You need to get to
Maureen, who's in the yellow car, but Ripburger's friends in the blue car
aren't letting you get past. You'll have to push the stalled brown car all the
way over to the right. Shove it off the ramp on that side, then drive off it
yourself. Ben will take out the Boom-Boom Brothers by landing on them, leaving
him free to smash into Maureen.

Make Ben run around in his cute little asbestos suit. If you run along the
wall, you can set the stadium on fire. The spectators will run, but shortly
after, Bolus and Nestor will get their car started again, and use it to chase
after Ben, who will jump onto the brown car. When the blue car starts ramming
it, jump on. When you get the chance, run into the inferno that is your car,
and the blue car will follow.

Back at the Vulture hideout, Ben will find Maureen digging through her dad's
disassembled bike. She needs the key that was hidden in it, but it's nowhere
to be found. Talk to her if you want. You'll find out that the reason Corley's
been hiding her all these years is that Mrs. Corley isn't her mother. You can
find the key on one of the parts. Just examine them, and you'll find a number.
Ride back to the factory to try to find the passage. Mo will give you the
pictures on your way out, in case you get the chance to show them to anyone.

At the factory, head around to the back and wait for all the green flashing
things to turn black. Then look for a spot that would be eye-level to a six
year-old and kick. The place you want to kick is on the left side. There is a
cluster of chunks of wall that have been separated from the rest by the cracks
surrounding them. The one you want is the second from the end. It's pretty
small. Kick it, and you're good to go.

In Corley's office, examine the floor safe in front of the desk. You're looking
for a six digit number to input as the safe code. Those parts had a six digit
number on them. Did you write it down? If not, it's 154492. When you've entered
the code, hit the square in the middle. You'll snag a card and a tape. Head out
through the doorway to the right. The first door on the right is locked, so
slip the card you got out of the safe into the slot to the left of the door and
go in.

Flip both the switches on the side of the projector to halt Ripburger's
presentation. Flip the light switch twice. You'll ruin the machine. Bravo!
While she's fixing the machine, slip into the next room down the hall and
deposit your pictures onto the easel. You'll get a nice little slideshow of
Ripburger doing the killing. Looks like Ben's out of trouble. He'll play the
tape from the safe for the audience.



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The Highway (Again)
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Maureen will take over the stage, and Ripburger will run away. She'll tell her
story, and she and Ben will take off on their way to get Mo's bike back.
Unfortunately, hey'll soon be overtaken by Rip in a semi. When he hits you,
you'll be hanging on for dear life. You've only got a few minutes before you
reach the broken bridge, so work quickly. If you fail, you'll have to start the
scenario over again.

Ben and his bike will be dangling from the front of the semi, but Maureen will
slip off. Fortunately, the Vultures aren't far behind, so flip up the grill on
the front of the truck. The fan inside is blocking any further progress, and
your tire iron is too small to handle it. Flip up the panel above the grill and
grab Rip's cane when he sticks it out. Jam the cane into the fan, and Ben will
slip through onto the back of the truck. Use your tire iron on the fuel line on
the far right to disconnect it.

Just when it looks like all is over for Ben, Maureen will crawl back onto the
front of the semi and save the day. The Vultures' disabled plane will sweep
them up, but they're still heading straight for the gorge. Climb up the ladder
to get to the cockpit.

Once there, you'll find all the controls have been shot out. Activate the
screen that miraculously escaped Ripburger's bullets. Emergency though this is,
it's landing gear that's keeping the plane moving. Go to the TAKEOFF menu and
hit the Post-Takeoff option. Then select Gear, and finally Raise Gear. The
plane will come to a screeching halt, and just in the nick of time. Crawl into
the cab of the semi and activate the screen. Go to the Main Menu and then to
the Defense Systems menu, and choose the Machine Guns. Under the Controls menu,
turn the system off. Since Rip is dangling from one of the guns, this is the
end for him.

Crawl back to the plane, which is about to self-destruct. The whole setup is
severely unbalanced now that the Vultures are out of there, so you've only got
a few seconds to run. Walk to the left side of the plane and hop on your bike,
or you'll never make it out of there alive. Just as the plane crashes over the
broken bridge, Ben will fly out of the flames like some daredevil stuntman
type. Watch the ending scene, and it's all over. Congratulations.