------------ THE OFFICIAL ------------ ------------- ---> Z E L I A R D <--- ------------- -------------------------------- (F)requently (A)sked (Q)uestions -------------------------------- --------------------------------------------------------------------- ABOUT THIS FAQ --------------------------------------------------------------------- - DATE (this version was last updated on): 8/24/2001 - VERSION: 1.2 - AUTHOR: Alan Franciškovic - E-MAIL ADDRESS: ivan.franciskovic@rijeka.crosig.hr Note: This is my father's address, at work, because I don't have my own. Should there be anything that I should know, send me mail to this address and my father will print the mail out and give it to me. Then, I'll update my FAQ or write to you, if you need my help with something about Zeliard or the FAQ. Be sure to leave your address when you leave me mail, so that I can contact you. Should I get an address in the future, I'll make a new version and put it there, along with my father's address. --------------------------------------------------------------------- REVISION HISTORY --------------------------------------------------------------------- v1.0. (27.7.01.) - First version of the FAQ v1.1. (21.8.01.) - Made some updates, corrections and additions v1.2. (24.8.01.) - Added a few more things --------------------------------------------------------------------- INTRODUCTION --------------------------------------------------------------------- This is a FAQ that helps people understand Zeliard. I sincerely hope that I haven't missed anything important to say and that this is all the information needed to obtain for a good playing experience. To achieve a more stylus effect to the FAQ, I've added some tables and much add-on information about many things, which make them fully described in exact and accurate detail. The things that are marked with one or more asterisks "*" are explained under the table in a more detailed way. Still, everything is described, whether in the table, or not. I have written at least a few sentences about every single detail. I've even written a walkthrough of the entire game, which covers everything in it, but it's pretty much a copy of another, shorter FAQ. Still, I received permission to write it. The boss defeating part is also not my own work. Much is, but I copied some things, although I was given permission to do so. The FAQ isn't written in a question-answer form, but all the questions that exist are answered. This would be only a description of the game, but since people asked all the things I wrote about (and it includes a copied FAQ (walkthrough) and one that I mainly modified in my version (boss FAQ)), it is a FAQ. I'll get to the point now and begin the FAQ. IMPORTANT: I'm NOT responsible if this FAQ promotes ANY illegal activities or actions. Proceed reading at your own risk. YOU'll answer for those activities/actions and NOT me. --------------------------------------------------------------------- DISCLAIMER --------------------------------------------------------------------- The table describes what you can do with the FAQ under all the mentioned conditions or what you can't do with it, EVER. The "You can" and "You can't" parts are short for: "You can do this with the FAQ" and "You can't do this with the FAQ". You must obey EVERY condition in EVERY way, otherwise you will be ILLEGALLY using the FAQ. Each condition is equally important. Example: if the table says "You can read it if you have time and like to read it", you MUST have time AND like to read it; if all conditions aren't fulfilled, your action is still illegal. ALL conditions of ALL actions must be obeyed. If there are two things you can do under one set of conditions, for both are required all the conditions mentioned. The example says that you can READ the FAQ: You can JUST read it. If something isn't mentioned, it's CERTAINLY forgotten and stands under the "You can't" do it part. The conditions are ONLY there for the "You can" part. If you want to do something unmentioned, mail me. This FAQ is copyright 2001 Alan Franciškovic. All rights reserved. YOU CAN: CONDITION(S): YOU CAN'T: - Read it 1. Always - Make money off it - Make copies of it 1. If it stays the same - Damage it in any way - Use it to make your own FAQ about Zeliard based on the information that is written here 1. If you credit me 2. If you change 3. With my permission 4. If you write in-depth - Edit it in any way; therefore: You can't change anything that is written here - Announce it to friends, - or on web-sites 1. With my permission 2. Without critics - Re-write it and claim it was originally yours --------------------------------------------------------------------- CREDITS (SHORT OVERVIEW): --------------------------------------------------------------------- TO: FOR: 1. My mother - Helping me with the final world 2. NeoZenogias - Letting me include the walkthrough 3. Sashanan (Peter Butter) - Inspiring me for the boss part --------------------------------------------------------------------- CONTENTS --------------------------------------------------------------------- 1. Story 2. Bosses 2.1. Location of bosses 2.2. Almas worth for bosses 2.3. Boss defeating information 2.3.1. Cangrejo 2.3.2. Pulpo 2.3.3. Pollo 2.3.4. Agar 2.3.5. Vista 2.3.5.1. With the Knight's Sword 2.3.5.2. Without the Knight's Sword 2.3.6. Tarso 2.3.7. Paguro 2.3.8. Dragon 2.3.9. Alguien 2.3.10. Jashiin 3. Power-ups 3.1. Gold 3.1.1. Different amounts of gold 3.2. Almas orb 3.3. Recovery potions 3.3.1. Red potion 3.3.2. Blue potion 4. Description of underlings 4.1. Nature 4.1.1. Muralla Town 4.1.1.1. Toads 4.1.1.2. Slugs 4.1.1.3. Bats 4.1.1.4. Rats 4.1.2. Satono Town 4.1.2.1. Blue slime creatures 4.1.2.2. Read toads 4.1.2.3. Trolls 4.1.3. Bosque Village 4.1.3.1. Earth worms 4.1.3.2. Bugs 4.1.3.3. Crabs 4.1.3.4. Clay balls 4.1.4. Helada Town 4.1.4.1. Turtles 4.1.4.2. Green slime creatures 4.1.4.3. Arrows 4.1.5. Tumba Town 4.1.5.1. Red slime creatures 4.1.5.2. Eyeballs 4.1.5.3. Evil women 4.1.5.4. Bats 4.1.6. Dorado Town 4.1.6.1. Red Ghosts 4.1.6.2. Condors 4.1.6.3. Evil women 4.1.7. Llama Town 4.1.7.1. Fire creatures 4.1.7.2. Trolls 4.1.7.3. Rats 4.1.8. Pureza Town 4.1.8.1. Lave slime creatures 4.1.8.2. Bugs 4.1.8.3. Medusas 4.1.8.4. Blue ghosts 4.2. Almas worth for underlings 5. Towns 5.1. Bank 5.1.1. Three kinds of Almas balls 5.1.2. Different Almas exchange ratios 5.2. Weapon Shop 5.2.1. Description of weapon items 5.2.1.1. Swords 5.2.1.1.1. Wise Man's Sword 5.2.1.1.2. Spirit Sword 5.2.1.1.3. Knight's Sword 5.2.1.1.4. Illumination Sword 5.2.1.2. Shields 5.2.1.2.1. Clay Shield 5.2.1.2.2. Wise Man's Shield 5.2.1.2.3. Stone Shield 5.2.1.2.4. Honor Shield 5.2.1.2.5. Light Shield 5.2.1.2.6. Titanium Shield 5.2.2. Limitation of buying weapon items 5.3. Magic Shop 5.3.1. Description of magic items 5.3.1.1. Ken'Ko Potion 5.3.1.2. Ju-enn Fruit 5.3.1.3. Magia Stone 5.3.1.4. Sabre Oil 5.3.1.5. Kioku Feather 5.3.1.6. Elixir of Kashi 5.3.1.7. Chikara Powder 5.3.1.8. Holy Water of Acero 5.3.2. Limitation of buying magic items 5.4. Inn 5.4.1. Different fees 5.4.2. Church vs. inn 5.5. Sages 5.5.1. Number of times each sage will upgrade your powers 5.5.2. Names of all the sages 6. Unmentioned parts of the inventory screen 6.1. Spells 6.1.1 Names and meaning of spells 6.2. Keys 6.2.1. Normal Keys 6.2.2. "Lion's Head Key" 6.3. Shoes 6.3.1. Types and description of shoes 6.3.1.1. Ruzeria Shoes 6.3.1.2. Pirika Shoes 6.3.1.3. Silkarn Shoes 6.3.1.4. Asbestos Cape 6.4. Crests 6.4.1. Hero's Crest 6.4.2. Glory (Family Crest, Crest of Honor) 6.4.3. Elf Crest 7. Walkthrough of the entire game 7.1. Muralla Town/Cavern of Malicia 7.2. Satono Town/Cavern of Peligro 7.3. Bosque Village/Cavern of Madera/Riza 7.4. Helada Town/Cavern of Escarcha/Glacial 7.5. Tumba Town/Cavern of Corroer/Cementar 7.6. Dorado Town/Cavern of Tesoro/Plata 7.7. Llama Town/Cavern of Caliente/Reaccion/Corroer 7.8. Pureza Town/Cavern of Absor/Millagro/Desleal/Faltar/Final 8. Other, special things to mention 8.1. Gelroid 8.2. The secret items 8.2.1. The secret sword and the free swords 8.2.2. The secret shield 8.3. The secret shoes-the Feruza Shoes 8.4. The secret village-the Esco Village 8.4.1. Cost of magic 8.4.2. Cost of weaponry 8.5. Comand line parameter 8.6. Shortcuts 8.6.1. Muralla Town/Cavern of Malicia 8.6.2. Satono Town/Cavern of Peligro 8.6.3. Bosque Village/Cavern of Madera/Riza 8.6.4. Helada Town/Cavern of Escarcha/Glacial 8.6.5. Tumba Town/Cavern of Corroer/Cementar 8.6.6. Dorado Town/Cavern of Tesoro/Plata 8.6.7. Llama Town/Cavern of Caliente/Reaccion/Corroer 8.6.8. Pureza Town/Cavern of Absor/Millagro/Desleal/Faltar/Final 9. Cheats 9.1. Hex cheat 9.2. Zeliard trainer-Zeltrain 9.3. Other FAQs 9.3.1. Walkthrough 9.3.2. Boss strategy 10. Tips and tricks (general) 10.1. Zeliard's too hard 10.2. Zeliard's too easy 11. Keystroke help 12. Conclusion --------------------------------------------------------------------- 1. STORY --------------------------------------------------------------------- Zeliard is a screen scrolling, action-fantasy-adventure game in which the player has to rescue the princess, Felicia that was turned to stone. Her father, the King, prayed to the Holy Spirit and one-day it appeared. Leaving him speechless, it told him that a brave warrior will arrive to his castle and help him reclaim the Holy Crystals, called "Tears of Esmesanty", with which he can seize power over the daemon that represents the Age of Darkness, the Emperor of Chaos, Jashiin. Those Tears are actually tears of the king and the people of the land of Zeliard. Those tears became crystals and were stolen by Jashiin, who was reborn, after being defeated and sealed under Earth for 2000 years. He added his power to theirs and created the other creatures, to make sure nothing could stop him from his revenge to the princess and, indirectly, her ancestors and descendants. The main character, the man you control is a brave knight bearing the name of Duke Garland. He must go into deep labyrinths and defeat eight of Jashiin's most deadly minions, and then face the final foe, Jashiin, himself. --------------------------------------------------------------------- 2. BOSSES --------------------------------------------------------------------- A boss is the most powerful creature in a world, that guards it and the Tear of Esmesanty entrusted to him by Jashiin. Jashiin also holds one, but much bigger and prettier. Paguro is a monster, but not a boss, because he doesn't guard a world or a Tear of Esmesanty. He allows you to get the Elf Crest and makes the game have more "colorful adventure". Anyway, here, you can find out where each one is, how many Almas they're worth and detailed information on bringing each one of ten of these down (Paguro included). --------------------------------------------------------------------- 2.1. LOCATION OF BOSSES --------------------------------------------------------------------- Here is all the information you will need about the types of bosses in the game. Paguro is not a boss, but is listed, because he matches the criteria of definition for others, although he doesn't posses (guard) a Tear of Esmesanty. Both the town and cavern are mentioned as well as name and description of each one. Now you can see what kind of boss opponent you're facing in each world. They are all giants, for harder moving around of the player and less area to dodge the attacks, as well as less space to escape them. Here is the table explaining that: PLACE BOSS 1. Muralla Town (Cavern of Malicia) Cangrejo (Giant Crab) 2. Satono Town (Cavern of Peligro) Pulpo (Giant Octopus) 3. Bosque Village (Cavern of Riza) Pollo (Giant Chicken) 4. Helada Town (Cavern of Glacial) Agar (Giant Ice Cube) 5. Tumba Town (Cavern of Cementar) Vista (Giant Fish) 6. Dorado Town (Cavern of Tesoro) Tarso (Titan) 7. Llama Town (Hut) Paguro (Giant Flaming Cube) 8. Llama Town (Cavern of Caliente) Dragon (what do you thing) 9. Pureza Town (Cavern of Absor) Alguien (Giant Bat) 10. Esco Village (Cavern of Final) Jashiin (Giant Man-like Daemon) --------------------------------------------------------------------- 2.2. ALMAS WORTH FOR BOSSES --------------------------------------------------------------------- There is a special worth of Almas that you get after defeating each of Jashiin's deadly monsters. There are nine of them, of which each one holds and guards a Holy Crystal, a Tear of Esmesanty, except Paguro. Each one of those that do, guard a world and you can't pass it without defeating them. Each monster is worth a different amount of Almas, and later monsters are harder to destroy and are worth more Almas. Here is the Almas worth of each monster you kill. Jashiin isn't worth any Almas because you will win after beating him; you can't return to a city and exchange it, so there is no logic to it. Note: Tarso and Paguro have the Almas needed for the Asbestos Cape. It costs 2500 Almas, which is much more than what Tarso give you, after you have defeated him (1500 Almas). This is not a rule, but you (probably) can't gather 1000 Almas in the caverns without the cape because you can't stand the heat. Also, you can't talk to the people in Llama Town without the Elf Crest. You get it after defeating Paguro, and their words may effect your whole future in the game, because this part is tricky and is a preparation for the kookiest world of them all, Absor/Desleal/Millagro/Faltar/Final. Here you may be surprised of air currents... Wait 'till you start walking through walls... (This may shake your confidence that you can do it. There is a walkthrough available, which includes the final world, as well.) BOSS WORTH OF ALMAS 1. Cangrejo 150 2. Pulpo 200 3. Pollo 500 4. Agar 600 5. Vista 800 6. Tarso 1500 7. Paguro 1600 8. Dragon 2500 9. Alguien 3800 --------------------------------------------------------------------- 2.3. BOSS DEFEATING INFORMATION --------------------------------------------------------------------- Main guidelines: > Rest before a fight > Carry healing and other items > Have the best weaponry > Practice some manuovers that are difficult and useful > Train and get used to several quick and hard-to-do moves > Get the most life. This also increases your spell number and sword damage. Combining Sabre Oils and this is a cheap way to win. It's a darn shame, but you will find out that the spell given to you in every next town is just what you needed to defeat the previous monster earlier, so the monsters serve as tests to your skills-if you don't pass, you don't continue. (I just hate that rule that reminds me of school!) Note: I have to give Sashanan (Peter Butter) credit; were it not for him, I wouldn't even have written the boss part; he inspired me. I used only some of his information and copied it to my FAQ, as well as being granted the permission to do so, so the FAQ is legally submitted. Sashanan's e-mail address is sashanan@hetnet.nl IMPORTANT: DO NOT touch bosses with a Magia Stone after defeating them. This drains the Magia Stone within very little time. The advantages and weaknesses of the monsters are as follows for each one: --------------------------------------------------------------------- 2.3.1. CANGREJO --------------------------------------------------------------------- Watch out when he decides to jump! He will take a lot of space from you if you let him do it. Watch him carefully and when he bends, either attack him or try to run under him (not advised because he'll spit on you!). If you attack him continuously, he will retreat and even if he does jump, avoid him and start over. Attack immediately. A Magia Stone or a Wise Man's Sword and/or Sabre Oil(s) kill him before you even notice it. --------------------------------------------------------------------- 2.3.2. PULPO --------------------------------------------------------------------- You can enter the door and rest or concentrate, because he can't attack before he gets hit twice (I advise that you continue beating him until he starts blinking his eyes and firing spittle). Although he can't move at all, the spittle that he shoots is deadly and you have to jump over them or take massive damage (maybe even lose your life!). It has full range. When you attack him, jump in front of him. The Magia Stone will kill him before he has a chance to attack. --------------------------------------------------------------------- 2.3.3. POLLO --------------------------------------------------------------------- Beware when he decides to fly. When he squawks twice, he will shoot a dart you can't always block, so you have to bend. When he squawks four times, he will take off and fly, chase you, and take half the space you have. It's best to fire a Saeta spell to counter him because he will land then. Also, try aiming for the head to inflict more damage upon him, wgether with the sword or the spell. Here, there is a tricky move that does massive damage: When he flyies, press your back against the left wall and stab your sword on his head when he lands. Also, you can get behind him, but when you hurt him, he'll back off, and you'll pass right through him. That's PAINFUL! --------------------------------------------------------------------- 2.3.4. AGAR --------------------------------------------------------------------- He also has a nasty habit of jumping to take your precious territory. He can shoot a bit of ice at you, but this time, you can block it with a bigger shield (so buy the Honor Shield). When he shakes a few times, he will jump and try to stomp you. I say it's best to fire a Fuego spell for him to land on, so that he gets hurt. Also, he'll retreat 'till it stops "melting" him. If you fire one when you corner him, he'll suffer the entire spell and won't be able to jump because this is a very "hot" idea. It's much trickier to attack him with the Fuego Spell than with the Saeta Spell that will simply chase him away, but the Saeta Spell will not hurt him considerably (don't even think about Espada!). The Magia Stone disables his phisical attacks. --------------------------------------------------------------------- 2.3.5. VISTA --------------------------------------------------------------------- The Sage says that Vista simply can't be defeated without the Knight's Sword, but I did it, so any skilled player can. You just need to have a little more time, patience and luck. --------------------------------------------------------------------- 2.3.5.1. WITHOUT THE KNIGHT'S SWORD --------------------------------------------------------------------- The strategy is this: While she swoops down, fire a Lanzar spell to harm her (she'll do it after she reaches a corner or you run under her). The Magia Stone will prevent her to bite you, but watch out for the spittle acid. Use some Sabre Oils and put it on your sword. The Saeta spell may help and the Fuego is useful, but it is tricky to do it right. I think you should rely on other methods. --------------------------------------------------------------------- 2.3.5.2. WITH THE KNIGHT'S SWORD --------------------------------------------------------------------- This is simple. Jump and attack her with the sword because it'll reach and hurt her since it's longer than the Spirit Sword. You can use the Lanzar Spell, but the Sword is enough. She'll be gone before you get hurt considerably, so there is no need for Ju-enn Fruit or a Magia Stone. --------------------------------------------------------------------- 2.3.6. TARSO --------------------------------------------------------------------- He'll punch and kick the life out of you unless you get out of his way and get him by either Lanzar or Rascar. The sword is reliable if you attack continuously, but run for your life when he tosses an orb. You will notice his attack by seeing a lot of dust by his foot and an energy orb hurdling towards you. Avoid it and continue beating him. And so on. When he tries to step on you, hit him, but do so at your own risk :) --------------------------------------------------------------------- 2.3.7. PAGURO --------------------------------------------------------------------- Actually, Paguro isn't a boss. He lives in the largest house in Llama Town. He's very resilient, but the sage Saied will teach you the Agua Spell, which alone is enough to make him wish that he was never born and kill him. You don't have to kill him, if you don't want to, but I advise that you do (you'll get the Elf Crest and 1600 Almas, as well as the ability to talk to the inhabitance of Llama Town. --------------------------------------------------------------------- 2.3.8. DRAGON --------------------------------------------------------------------- He's a real copy of Godzilla added to Zeliard. Watch the angle he'll throw his "Flames of fury" at you. If he shoots straight, you can bend and avoid it. If he shoots in an inclined angle, try running away or toward him. If you go toward him, attack him with the sword, or Agua Spells. If he shoots vertically, just run away. Level him with Agua spells and pray that you'll survive long enough to finish him off with your sword (or another spell, perhaps Rascar will come in handy because he's so large). Don't try jumping at all and, if you have to suffer his fire, do it with the shield. Maybe someone'll think that the Asbestos Cape'll protect them from his fire... The Magia Stone is preferred in this battle, along with a lot of Ju-enn Fruits and Agua Spells, this is the hardest of all enemies to kill, so you can be really proud of yourself when you defeat him. --------------------------------------------------------------------- 2.3.9. ALGUIEN --------------------------------------------------------------------- He reminds me of a pterodactyl, but he's a bat. He'll put up a good fight, but with Guerra on the job, he's (burnt) toast. It takes about three to kill him. Just watch out for the straw-like breath attack coming from his mouth. It's unavoidable in most cases, if you're skillful and lucky enough to dodge it, at least those few times you can. Sorry, but, believe me, even if you're a scientist or something, you won't want to study this strange overgrown bat at close range. Not to worry, though. Invent a Guerra and he's already gone in the way of the dodo, extinct. --------------------------------------------------------------------- 2.3.10. JASHIIN --------------------------------------------------------------------- He too is considered pretty tricky and tough, but again, with Guerra at the right time, he doesn't have a good chance of survival. At the beginning of the battle, he will be invisible. That means that you can run around because he will try to get as close to you as he can and touching him with your back (or front if you don't have a shield) is VERY painful. It takes about fifteen unmissed Guerras to kill him, but you can use the Fairy Enchantment Flame Sword. Just make sure that you save two or three Guerras for the time when he's about to start regenerating his life. That'll show him who's the "boss" around here :). Watch out for his disappearing from time to time; he will be visible for about a second each time he disappears. He shoots two attacks. When he stands up, he'll throw a Fuego at you. When he kneels down, he will fire a Lanzar. Avoid him and attack. At all costs, don't let him regenerate his life. He does it when there is only a fifth of his life left and he'll stand up, lose the ability to disappear, and jump if cornered. He'll also run away from you. If he gets his life back, you will have to start the whole battle over again. --------------------------------------------------------------------- 3. POWER-UPS --------------------------------------------------------------------- Along the way, Duke Garland finds many objects, which help him on his mission. (Example: Recovery potions, gold, or Almas orbs). They are hidden or protected, as they are valuable. The Almas are also collected when you kill one of Jashiin's monsters or defeat one of his henchmen. The Almas are a part of Jashiin's power and are used for money in your quest, but they are also used for medicine and other useful things by the inhabitance of the towns. When you gather the Almas, go to town, enter the bank and choose "Exchange Almas". You will find out that in Tumba and Llama an Almas is worth is a different amount of money. In Tumba, an Almas is worth two golds and in Llama, four Almas are worth two golds. The towns that have an equal amount of gold worth for an Almas are Murala, Satono and Pureza (6), Bosque and Esco (8) and Helada and Dorado (4). Additionally, saving Almas in Muralla and Satono for exchange into gold in Bosque means that you get two more golds for each Almas, with the only condition is surviving without buying anything. Plus, the Sage will raise your lifeline and spell levels because the Almas are the only condition for it. The secret is this: Upon gathering the first couple of hundred, she will give you the first raise. Each time for her to raise it again, you must have double the Almas you had the last time. That's what made my skills so sharp; in the places above Dorado Town, I had to spend many long hours trying to get the Almas required for additional magic and life. Eventually, I wanted to explore new places and thusly, get many Almas quickly. If I wanted to make it, I had to learn to be patient and concentrated. I hoped that the saying "It's worst just before it's best" would come true and it did. The good side is that the Almas balls are worth more Almas (Almas balls contain more Almas). --------------------------------------------------------------------- 3.1. GOLD --------------------------------------------------------------------- Throughout the caverns, gold is stashed away in boxes. It will help you in a financial crisis. Just make sure you make it to town, or you'll lose it all. --------------------------------------------------------------------- 3.1.1. DIFFERENT AMOUNTS OF GOLD --------------------------------------------------------------------- The boxes contain different amounts of gold in them. In the early caverns it's smaller, and vice-versa. The possible amounts are: 50, 100, 500 and 1000 golds. --------------------------------------------------------------------- 3.2. ALMAS ORB --------------------------------------------------------------------- In the entire game, there is only one Almas orb worth 100 Almas that doesn't come from a defeated foe, but a wall. When passing Malicia, after entering the green door to Peligro, go left, up and left and slash the wall. (If you don't know what I'm talking about, consult the walkthrough.) --------------------------------------------------------------------- 3.3. RECOVERY POTIONS --------------------------------------------------------------------- These potions improve your health. They can be found in a box or buried in a wall. You don't have to take them and you can also save them for later, if you don't need them. There are two kinds of potions: red and blue (the blue one looks like water). They heal differently. There are many of them. --------------------------------------------------------------------- 3.3.1. RED POTION --------------------------------------------------------------------- This one is found in the early caverns. It restores about as much life as a Ken'Ko Potion. It isn't very useful, but the life capacity you have for the lasting of them being available is restored almost completely. --------------------------------------------------------------------- 3.3.2. BLUE POTION --------------------------------------------------------------------- The blue potion is like a Ju-enn Fruit. It will heal you completely, no matter how long or short your life bar is. You can't find a better way to heal; it's free and it restores your full strength. Note: In the final world, there are MANY of the blue potions and they are buried in a wall, but the strange thing is that they are in the UPPER side of the wall. Slashing the sword all the time upwards (and sometimes you have to jump also) will make a couple of them fall on your thirsty tongue. This world is kooky in many ways. --------------------------------------------------------------------- 4. DESCRIPTION OF UNDERLINGS --------------------------------------------------------------------- This part of information reveals advantages and weaknesses for each small monster you often meet in the caverns. It's useful to know if you're exploring the caverns, so that you won't be surprised because of the special abilities some of them posses, but you can exploit their weaknesses and easily prevail over any number of them. Many of them are very special, in a specific way, so I suggest that you read this before going into the labyrinths where these underlings can easily kill you if you don't know their nature. I listed them under a town, not a cavern, because from the third world, there are two or more caverns under a town (look at the last one! [see the walkthrough]). --------------------------------------------------------------------- 4.1. NATURE --------------------------------------------------------------------- --------------------------------------------------------------------- 4.1.1. MURALLA TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.1.1.1. TOADS --------------------------------------------------------------------- The toads are fast and harmful when attacking. They're some of the most dangerous enemies in the Malicia Caverns. --------------------------------------------------------------------- 4.1.1.2. SLUGS --------------------------------------------------------------------- These creatures are slow, but are persistent and won't be destroyed easily. You'd better have the Wise Man's Sword when facing these bores. Unfortunately, they're the least of your problems and aren't valuable. --------------------------------------------------------------------- 4.1.1.3. BATS --------------------------------------------------------------------- The bats are also hard to kill. They swoop down periodically from the roof and follow you until they hit a low ceiling or you. They can be painful and frustrating, since you have to wait for them to swoop down again to get a chance to kill them. This takes a whole lot of time. --------------------------------------------------------------------- 4.1.1.4. RATS --------------------------------------------------------------------- They're even faster than toads, but are worth the most Almas in Malicia. The interesting thing here is that they either leave 10 Almas or none. They can be hard to avoid, but are pretty easy to kill. --------------------------------------------------------------------- 4.1.2. SATONO TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.1.2.1. BLUE SLIME CREATURES --------------------------------------------------------------------- These little foes like to tease the player. They're pretty confused and don't know which way to go. It's easy to kill them if you posses the Wise Man's Sword, which makes most enemies wish that they were never born. --------------------------------------------------------------------- 4.1.2.2. BATS --------------------------------------------------------------------- The bats are similar to the ones in the Cavern of Malicia, but slightly more endurable. These bats appear in far larger numbers than before, so be very careful not to let one surprise you and make you lose much life. They aren't that hard to kill, especially if you have the Wise Man's Sword. --------------------------------------------------------------------- 4.1.2.3. RED TOADS --------------------------------------------------------------------- Read toads are far more dangerous than the green ones. They shoot low spittle and can be painful and frustrating, since the Stone Shield is small. --------------------------------------------------------------------- 4.1.2.4. TROLLS --------------------------------------------------------------------- These creatures are the most resilient ones in the early caverns, maybe those before Tumba, but they appear in very small numbers. They run away and shoot little axes at you, because they're nothing but lousy cowards that don't even have the guts to face you in a fair fight. --------------------------------------------------------------------- 4.1.3. BOSQUE VILLAGE --------------------------------------------------------------------- --------------------------------------------------------------------- 4.1.3.1. EARTHWORMS --------------------------------------------------------------------- The earthworms are visible, but untouchable while burrowed. They can move while in the ground and when they come out, you can kill them. They shoot spit at you, so don't turn away. They aren't very hard to slaughter, although they're tricky. --------------------------------------------------------------------- 4.1.3.2. BUGS --------------------------------------------------------------------- The bugs are the most powerful creatures here, so be careful. They jump and can cause you unforeseeable damage. They die easily, though. --------------------------------------------------------------------- 4.1.3.3. CRABS --------------------------------------------------------------------- The crabs are dangerous, but easy to kill. They come after you when you approach their vicinity. They stand next to the wall, usually guarding a door. --------------------------------------------------------------------- 4.1.3.4. CLAY BALLS --------------------------------------------------------------------- These creatures are insufferable. They walk on walls and ceilings and drop on you or hit you. They form legs in order to walk on the walls. They give poor Almas and cause plenty of trouble. You can easily dispose of them, if you manage to hit them at the right time. That isn't easy, but there aren't that many of them. They're what I like to call "trouble with a capital "T"". --------------------------------------------------------------------- 4.1.4. HELADA TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.4.1. TURTLES --------------------------------------------------------------------- The turtles are some of the worst creatures here. They can jump when they enclose themselves in their shell and collide with you if they turn their shell up side down. They're very hard to kill and they can hurt you badly if they collide with you and you don't get the message on time. --------------------------------------------------------------------- 4.4.2. GREEN SLIME CREATURES --------------------------------------------------------------------- They're the most endurable creatures here. After you hit them, they'll produce another creature by themselves. They don't give much Almas, but aren't fast and don't cause much damage in spite of this little trick. They die easily, if you use the Fuego Spell and they don't reproduce themselves, because they don't have time. --------------------------------------------------------------------- 4.4.3. ARROWS --------------------------------------------------------------------- They circle around small pieces of ground at great speed. They're very painful and hard to kill, because it's hard to hit them on time and/or place. The only "bright side" here is that they appear in very small numbers. --------------------------------------------------------------------- 4.5. TUMBA TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.5.1. RED SLIME CREATURES --------------------------------------------------------------------- These creatures are much worse than the green ones. They reproduce themselves upon contact with a sword or spell besides Fuego and Lanzar, and are even harder to kill with the Fuego Spell. The "bad news" is that the swords don't harm them. Upon close range, to kill them, two Fuego Spells are required. The Magia Stone only acts like ordinary swords and makes it much worse. Only the Fairy Flame Enchantment Sword can kill them (besides the two spells). They live in the Gelroid and are painful as well as they appear in large numbers. --------------------------------------------------------------------- 4.5.2. EYEBALLS --------------------------------------------------------------------- The eyeballs can speed up their movement and go twice as fast. This can hurt you a lot. They don't give up easily, but it isn't very hard to kill them. If you're scared of collision, try using the Lanzar Spell to kill them on long range. That'll work! --------------------------------------------------------------------- 4.5.3. EVIL WOMEN --------------------------------------------------------------------- They're the worst of the present enemies. The superior and more beautiful enemy is in the Gold Caverns. These women try to take Duke Garland from the princess. That's why they hurt him. They're incredibly hard to destroy, but there aren't many of them. They're the first of the creatures that are worth 100 Almas. They shoot spit at you, which is painful. You can't harm them if you attack down; hit the head to kill them. --------------------------------------------------------------------- 4.5.4. BATS --------------------------------------------------------------------- They're very similar to the bats in the earlier caverns, but are much more powerful. They're just as frustrating, though. They swoop down in a different way, otherwise, not much of a change. --------------------------------------------------------------------- 4.6. DORADO TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.6.1. RED GHOSTS --------------------------------------------------------------------- Do you believe in ghosts? You should, at least in these. They can be nasty. If you hit them with the Knight's Sword, they'll disappear for a short while and you won't be able to harm them, although you can see them, but only slightly. Therefore, buy the Illumination Sword. --------------------------------------------------------------------- 4.6.2. CONDORS --------------------------------------------------------------------- These little creatures can speed up to twice the speed at any time. They're easily destroyed, if you can catch them. --------------------------------------------------------------------- 4.6.3. EVIL WOMEN --------------------------------------------------------------------- These are the worst foes in the Gold Caverns. Just like those in the Rotten Caverns, but much more powerful. They also disappear after shooting a heart at you and are prettier than the previous ones (if it means anything). To kill them, hit the head, otherwise you won't hurt them. Even the Illumination Sword takes two unmissed shots to kill them and you have to be quick, because they disappear right after attacking, just like Jashiin. They can put your survival in doubt, especially when they appear on you. Luckily, there are very few of them, so meeting one is a rare occurrence, but also, staying with them is a deathwish. --------------------------------------------------------------------- 4.7. LLAMA TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.7.1. FIRE CREATURES --------------------------------------------------------------------- These are the mightiest of foes in this world (the Fire Caverns). They shoot something harmful at you and can hurt you if you touch them. You have to hit their head, just like the women before, to kill them. --------------------------------------------------------------------- 4.7.2. TROLLS --------------------------------------------------------------------- These trolls are cowards, as well. They run away from you just like the trolls in the Peligro cavern, but these are far more powerful and endurable. They also shoot darts and a lot of them and quickly. Wait for a period when they stop and kill them with the sword. --------------------------------------------------------------------- 4.7.3. RATS --------------------------------------------------------------------- The rats are very fast and valuable. They appear in great numbers, especially in the labyrinth of Corroer. They can hurt you very much. --------------------------------------------------------------------- 4.8. PUREZA TOWN --------------------------------------------------------------------- --------------------------------------------------------------------- 4.8.1. LAVA SLIME CREATURES (Not quite sure) --------------------------------------------------------------------- They shoot on two sides. On the left, green spit, and on the right, red, which is much more painful. They are hard to kill, but any enemy can be destroyed with one blow of the Fairy Flame Enchantment Sword. They are very slow, but shoot on whichever the side you're on. There are many of them. --------------------------------------------------------------------- 4.8.2. BUGS --------------------------------------------------------------------- There is nothing special about them, except their wacky looks. They are pretty harmful, so be careful. --------------------------------------------------------------------- 4.8.3. MEDUSAS --------------------------------------------------------------------- These creatures can "take it out of you". You have to hit the head to inflict damage. If they touch your back, well, it's been nice knowing you (if you have a full lifeline, it should take about 5 times to kill you). They even damage the Titanium Shield greatly. --------------------------------------------------------------------- 4.8.4. BLUE GHOSTS --------------------------------------------------------------------- These little creatures are like the Red Ghosts you met in the Gold Caverns, but are much more powerful. They're harmful and hard to kill, but they're slow and worth a lot of Almas. --------------------------------------------------------------------- 4.2. ALMAS WORTH FOR UNDERLINGS --------------------------------------------------------------------- The table displays the Almas worth for underlings. This is a quick way to decide which monsters are worth going back to fight again. The table displays the monsters with the town of habitat and the Almas that it leaves. In the table, I've written "Almas 1" and "Almas 2" instead of "Almas Worth 1" and "Almas Worth 2" because there was no space. It means the first and second worth of Almas a creature can leave, because some of them can leave two kinds. The first amount is smaller and the second one is bigger. Note: Every monster can sometimes explode instead of leaving Almas. Some do it more often than others. I don't really know why it is like that. My guess is that more valuable creatures explode more often, but I don't know for sure. In fact, I think that there is no rule to this occasion. Maybe every fifth one or so explodes. Also, some explode one after another, but many more continually leave Almas. Besides, I don't think it's actually that rare. I'd say about third or fourth, but I think that there is no combination; you may never know which ones will explode. I highly think so, but it just MAY be any other way. NAME TOWN ALMAS 1 ALMAS 2 - Slug Muralla Town 1 - - Toad Muralla Town 1 - - Bat Muralla Town 1 10 - Rat Muralla Town 10 - - Blue Slime Satono Town 1 - - Troll Satono Town 10 - - Bat Satono Town 1 10 - Red Toad Satono Town 1 10 - Bug Bosque Village 1 10 - Crab Bosque Village 10 - - Clay Ball Bosque Village 1 - - Earthworm Bosque Village 1 - - Turtle Helada Town 1 10 - Green Slime Helada Town 1 - - Arrow Helada Town 1 10 - Red Slime Tumba Town 1 10 - Bluish Person Tumba Town 10 100 - Eyeball Tumba Town 1 10 - Bat Tumba Town 1 10 - Red Ghost Dorado Town 10 - - Kondor Dorado Town 10 - - Evil Woman Dorado Town 100 - - Fire Creature Llama Town 10 100 - Troll Llama Town 10 100 - Rat Llama Town 10 100 - Lava Slime Creature Pureza Town 10 100 - Bug Pureza Town 10 - - Blue Ghost Pureza Town 10 100 - Octopus Pureza Town 100 - --------------------------------------------------------------------- 5. TOWNS --------------------------------------------------------------------- Here are the details on each building in a town. --------------------------------------------------------------------- 5.1. BANK --------------------------------------------------------------------- The banks are places where you trade your Almas into gold. Each town has a different exchange ratio, which is all written below. In this building, you can also check the amount of gold you have and deposit and withdraw a certain amount. --------------------------------------------------------------------- 5.1.1. DIFFERENT ALMAS EXCHANGE RATIOS --------------------------------------------------------------------- Here is the table that informs you about which amount of money 1 Almas is worth in each place. In Llama, you must have at least four Almas in order to get any gold, but you get two, instead of one gold. The Almas not exchanged will be left aside, in the space where your number of Almas is displayed. If you had 10 Almas, you will get an exchange into 2 gold and after getting another 10, into 4, without a leftover Almas. TOWN WORTH OF ALMAS 1. Muralla Town 1=6 2. Satono Town 1=6 3. Bosque Village 1=8 4. Helada Town 1=4 5. Tumba Town 1=2 6. Dorado Town 1=4 7. Llama Town 4=2 8. Pureza Town 1=6 9.Esco Village 1=8 --------------------------------------------------------------------- 5.1.2. THREE KINDS OF ALMAS BALLS --------------------------------------------------------------------- The Almas balls are worth one, ten or a hundred Almas, but each one looks different. Those worth one Almas are gray on the outside and have a red glow inside. Those worth ten have a gray edge and green glow and those worth a hundred are red outside and have a green glow. --------------------------------------------------------------------- 5.2. WEAPON SHOP --------------------------------------------------------------------- In the game, there are many swords and shields, which Duke Garland can buy. Each item costs differently because those that cost more are more powerful or effective against enemies. In each town, you can buy a new sword OR shield. Note that those that have been presented in a previous town cost less in the next, because it's hard to survive without them when passing the old one, and less effective in the new one. Inferior swords in each new town require greater skill of the player and such shields, greater indurance (effort and skill). Items have a hold (pause) for the lasting of two cities. (There is no new item (sword OR shield in the next town)). Here is a list of swords and shields that are in the game. From worse to better, but you can't buy each of them in every town. (The limitations are written below.) The table is separated in two parts, in the small and big swords, and small and big shields. The big swords are twice the size, and big shields are twice higher. SWORD SHIELD 1. *Training Sword 1. Clay Shield 2. Wise Man's Sword 2. Wise Man's Shield 3. Spirit Sword 3. Stone Shield BIG SWORDS BIG SHIELDS 4. Knight's Sword 4. Honor Shield 5. Illumination Sword 5. Light Shield 6. Enchantment Sword 6. Titanium Shield --------------------------------------------------------------------- 5.2.1. DESCRIPTION OF WEAPON ITEMS --------------------------------------------------------------------- Here's the description of every weapon item in the game. Now you can know what's worth buying. Later, you can know the price. --------------------------------------------------------------------- 5.2.1.1. SWORDS --------------------------------------------------------------------- --------------------------------------------------------------------- 5.2.1.1.1. WISE MAN'S SWORD --------------------------------------------------------------------- This sword isn't much better than the Training Sword. It isn't recommended or special, but it's worth to have it as it's pretty cheap. This is a useful sword, although it doesn't have great value. However, until the Spirit Sword is presented, this sword will cover and solve your entire enemy destroying problems. --------------------------------------------------------------------- 5.2.1.1.2. SPIRIT SWORD --------------------------------------------------------------------- The Spirit Sword is much more powerful than the Wise Man's Sword. It's a high-grade product and a valuable sword. It can be very handy and it is easy to defeat enemies with it. It's a wise choice to have it in battle. It's first presented in Bosque Village. --------------------------------------------------------------------- 5.2.1.1.3. KNIGHT'S SWORD --------------------------------------------------------------------- The Knight's Sword is a much longer sword and a very efficient sword. It packs a far more powerful punch than the earlier ones. This sword won't disappoint you-it's very useful against any enemy. It's one of the best swords you are able to buy. You get it in exchange for the Glory Crest from the salesman in Tumba, and it's buyable afterwards. --------------------------------------------------------------------- 5.2.1.1.4. ILLUMINATION SWORD --------------------------------------------------------------------- This is the best sword you can buy. It's very useful and powerful. Other swords pale in comparison to this one. Even the Knight's Sword becomes pretty lousy and useless once you get the hang of it. The price is very high, but this sword is like no other. Nothing comes close to matching it's might and power. The only sword better than this one is the legendary Fairy Flame Enchantment Sword. It's first presented in Dorado. --------------------------------------------------------------------- 5.2.1.2. SHIELDS --------------------------------------------------------------------- --------------------------------------------------------------------- 5.2.1.2.1. CLAY SHIELD --------------------------------------------------------------------- This shield has very limited defensive capability. It's small and pretty useless. I think that it isn't even worth trying it out, regardless of the fact that it costs almost nothing; it does nothing as well. --------------------------------------------------------------------- 5.2.1.2.2. WISE MAN'S SHIELD --------------------------------------------------------------------- It's only slightly better than the Clay shield. Long ago, a well- known hero used it for a short time, which proves that it's very obsolete. --------------------------------------------------------------------- 5.2.1.2.3. STONE SHIELD --------------------------------------------------------------------- This shield is more durable than the Wise Man's Shield. It isn't very special, but it's worth to have it, even though it has its disadvantages. It's first presented in Satono Town. --------------------------------------------------------------------- 5.2.1.2.4. HONOR SHIELD --------------------------------------------------------------------- The Honor Shield is a superior shield. It's bigger and protects the entire front of you, so no high or low attack will penetrate it. It's strong and light and easy to use. This shield is the least a brave man should have. It's first presented in Helada Town. --------------------------------------------------------------------- 5.2.1.2.5. LIGHT SHIELD --------------------------------------------------------------------- This is not an ordinary shield. It's not made of common iron. It's made of magic metal called Megane, and is pretty much unbreakable. It has the same hit points as the Honor Shield, but is way more durable. This is one of the best shields available. It's first presented in Dorado Town. --------------------------------------------------------------------- 5.2.1.2.6. TITANIUM SHIELD --------------------------------------------------------------------- The Titanium shield is the best buyable shield. This shield is light as a feather and hard as a diamond. It has double hit points than the Light Shield, and can protect you much more than it can. It's first presented in Llama Town. You can't lose with this one. --------------------------------------------------------------------- 5.2.2. LIMITATION OF BUYING WEAPON ITEMS --------------------------------------------------------------------- This part of information is linked with the limitations of buying swords or shields in every town. Even though you can find out for yourself, this table can be used for a quick reference. For every next item, the town's name is repeated because there is no room for another item. Every town doesn't have all items, but you can sell the things you own. You'll get the money based on his item or, if the salesman doesn't have it, its original price. In this way, every town can have every item. Esco Village already has everything, and it's all cheap, so by selling, you'll just make money. The Esco Village is an ideal place to buy swords or shield, because they're cheap, but the trouble is that the salesman will only give you the price which is half of what you bought it for. Another problem is that you can't buy the Fairy Flame Enchantment Sword in the Esco Village. Additionally, you can't get a description of this item there, even if you sell it. Here you can find it out, enhanced, improved and compacted into a single place, without having to ask of the description of each item itself; that would take a lot of precious time that this FAQ saves. Enjoy! Note: You can get these items with the Hex editor, following the description of the Hex editor cheat, mentioned (but not described) in the 9.1. part. Also available with ZelTrain, more quickly and more simply. This is mentioned at part 9.2. TOWN SWORD COST TOWN SHIELD COST - Muralla Town Training Sw. 400 Muralla Town Clay Shield 50 - Muralla Town Wise M. Sw. 1500 Muralla Town Wise M. Sh. 150 - Satono Town Training Sw. 800 Satono Town Clay Shield 50 - Satono Town Wise M. Sw. 1500 Satono Town Wise M. Sh. 150 - Bosque Village Training Sw. 800 Satono Town Stone Shield 2980 - Bosque Village Wise M. Sw. 1500 Bosque Village Clay Shield 5 - Bosque Village Spirit Sword 6800 Bosque Village Wise M. Sh. 150 - Helada Town Training Sw. 400 Bosque Village Stone Shield 2380 - Helada Town Wise M. Sw. 3000 Helada Town Wise M. Sh. 50 - Helada Town Spirit Sword 5440 Helada Town Stone Shield 1780 - Tumba Town Wise M. Sw. 3000 Helada Town Honor Sh. 9800 - Tumba Town Spirit Sword 4760 Tumba Town Stone Shield 1780 - Dorado Town Spirit Sword 3400 Tumba Town Honor Sh. 7840 - Dorado Town Knight's Sw. 7840 Dorado Town Stone Shield 890 - Dorado Town Illumin. Sw. 69800 Dorado Town Honor Sh. 5880 - Llama Town Spirit Sword 1360 Dorado Town Light Shield 14800 - Llama Town Knight's Sw. 5880 Llama Town Honor Sh. 5880 - Llama Town Illumin. Sw. 34800 Llama Town Light Shield 10360 - Pureza Town Training Sw. 100 Llama Town Titanium Sh. 39800 - Pureza Town Wise M. Sw. 1000 Pureza Town Honor Sh. 3920 - Pureza Town Spirit Sword 1360 Pureza Town Light Shield 7400 - Pureza Town Knight's Sw. 3920 Pureza Town Titanium Sh. 31800 - Pureza Town Illumin. Sw. 32800 - - - --------------------------------------------------------------------- 5.3. MAGIC ITEMS --------------------------------------------------------------------- In each town, there is a shop where you can buy useful artifacts to help you in your mission. For example, the Magia Stone is an item that will guard you in a measure. It surrounds your aura and hurts enemies that touch it. It doesn't always spare you of all enemies, so be careful not to rely on it too much! And don't collide with enemies at a great rate of speed or you will get hurt, because it doesn't always have a stone in the place that your enemy is approaching. When the Magia Stone begins to weaken, there will be fewer stones in a turn of the spell. That's the sign for you to start heading for town or be careful not to be surprised when it wears off completely. This table describes every item in a short way. ITEM DESCRIPTION - Elixir of Kashi - Restores a magic spell's full strength - Chikara Powder - Restores all magic spells' full strength - Ken'Ko Potion - Restores very little life - Ju-enn Fruit - Restores life to full capacity - Magia Stone - Protects the person's aura - Kioku Feather - Brings you to Muralla Town - Sabre Oil - Increases the sword's offensive power - Holy Water of Acero - Restores 100 H(it) P(oints) to a shield --------------------------------------------------------------------- 5.3.1. DESCRIPTION OF MAGIC ITEMS --------------------------------------------------------------------- Here is all the information about the magic items. Even though you can find out in the magic shop, I want to have a full FAQ. I like to have everything in one place. The full description of every magic item: --------------------------------------------------------------------- 5.3.1.1. KEN'KO POTION --------------------------------------------------------------------- This is a blend of junkel fruit and Ripodi leaf. It covers loss of very little health, but is very cheap. It is used as a mild health tonic, but is not really recommended; the Ju'enn Fruit is a great alternative. --------------------------------------------------------------------- 5.3.1.2. JU-ENN FRUIT --------------------------------------------------------------------- This item restores the person's life to its full capacity. Its usefulness depends on the amount of life in need to recover and is used best when the person is in danger of dying. The trees on which this fruit grows bear once every ten years. They cost much more than Ken'Ko Potions, but if you are close to dying on a high level of life capacity, a Ju'enn Fruit is a lot better than all the Ken'Ko Potions you can carry and it's much cheaper. --------------------------------------------------------------------- 5.3.1.3. MAGIA STONE --------------------------------------------------------------------- The Magia Stone is probably the most useful of all the items. The Magia Stone protects the aura that living beings exude. It surrounds the aura to protect it from the interference of other auras. Its purpose is protection against contact of the person equipped with it and the enemy. It consists of stones that rotate around the person and hit anything touching it. Upon hitting an enemy, it loses some magic power, but it takes many, many hits for it to start visibly weaken. In a turn, it goes from two to four stones. In a different area (which you enter after going through a door) it'll turn in another way. (There are two ways). When entering town, you'll lose it completely. When it begins wearing off, there will be utmost three stones. After a few more attacks, it'll weaken to only two and, eventually, one. In such a case, an enemy attack could severely damage you, because it takes time for the stone to rotate the whole way. The Magia Stone is always one space out from the body, so it only protects you from approaching enemies. If an enemy should penetrate it, only it's falling behind will make him be hit, but by then, it maybe too late. --------------------------------------------------------------------- 5.3.1.4. SABRE OIL --------------------------------------------------------------------- This item increases the strength of the current sword and makes its attack much more deadly for the lasting of the magic. It's best to use it for enemies that are hard to kill, or a cover for an inferior sword because you can't buy a better one. Additionally, using more of these makes the sword incredibly strong. The Sabre Oil is very expensive, but also, very useful. --------------------------------------------------------------------- 5.3.1.5. KIOKU FEATHER --------------------------------------------------------------------- This feather remembers the voice of the last wise man that spoke to you. Particularly, it brings you back to the guard of Muralla Town and is most useful when the person has doubts about surviving or has any reason to return to Muralla Town or simply, get out of the caverns. --------------------------------------------------------------------- 5.3.1.6. ELIXIR OF KASHI --------------------------------------------------------------------- This is made from a broth of mistletoe simmered on a night of a full moon. It restores all spells of a single type. It's bitter, but cheap. Its best use is when you have a spell that you wish to use again, but only it, or a few of them. When battling a tough monster, if you only use some spells, and wish to save a Chikara Powder, use some Elixirs of Kashi instead. --------------------------------------------------------------------- 5.3.1.7. CHIKARA POWDER --------------------------------------------------------------------- The Chikara Powder is the best choice for restoration of magic spells. It's a mixture of powdered dragon scales and crushed Wise Man's Stone steamed for one hundred days. It'll fully restore all the magic powers that you possess and is best for using when you have used up all of your magic spells, such as when dealing with a resilient foe. --------------------------------------------------------------------- 5.3.1.8. HOLY WATER OF ACERO --------------------------------------------------------------------- The Holy water of Acero is a liquefied metal made of mercury and iron. If you paint it on a shield weakened by battle, it will regain 100 points of damage to it. It's useful for saving a shield from breaking. Many of these items are extremely useful. Not having them can be very dangerous. For example, if you are about to loose your life and don't have a Ju-enn Fruit or even a Kioku Feather, you are in big trouble, especially if you're far from the town and/or have a lot of gold and are in a very dangerous area. The only possible way that it can be worse is if you haven't saved the game for a long time. There are a few things you should know about some of the items: - Don't use the Magia Stone in the Rotten Caverns. It'll make new red slime creatures and won't hurt them. It just wastes it and is dangerous. - If you have a very little health bar, when hurt, use a Ken'Ko Potion instead of a Ju-enn Fruit. This is a simple way to save a lot of money. Also, if you have a huge life bar, use a Ju-enn Fruit instead of a whole bunch of Ken'Ko Potions which won't restore much of your life, because you can't store more than five of them. - Don't use the Chikara Powder if you have used up only one magic power. Use an Elixir of Kashi. Also, don't use the Elixir of Kashi if you haven't used up the entire power. If you have a lot of powers drained, use a Chikara Powder. This saves a lot of money. --------------------------------------------------------------------- 5.3.2. LIMITATION OF BUYING MAGIC ITEMS --------------------------------------------------------------------- Here's a table that shows the items in a Magic Shop for each town. By selling form different towns, you can have every item everywhere. The item will have the price it had it the town you bought it in. Esco has every item, including a really cheap price. That price is written above. If you sell an item from a town that had it to a town that has it also, you won't make a difference, except that the saleswoman will give you the sell price for her own item. To make all this clearer, let me make an example. If you buy a Magia Stone in Bosque Village for 1500 golds and sell it in Muralla Town, you'll get only 500 golds resale because the Magia Stone costs only 1000 golds there. In this manner, by selling a Magia Stone bought in Muralla in Bosque, you'll get 750 golds, which is 3/4 of the price, instead of just half. Note that each shop doesn't have every item, but by selling from town to town, you can have all items in every shop (town). It will have the price it had in the town you bought it in. Now you can know the price of every item in each town, so that you can make such combinations to get better value and save money! It's all with the help of this table below. It indicates the price of each item in each town or village. The prices of the same items increase greatly when in later towns. This is because it is supposed that you already have enough gold to afford it. This is extremely useful. Luckily, there isn't a thing I've missed here, so here it is. This table is one of the most difficult things to write in this document. I hope you'll appreciate the effort I've spent in the doing of it. As I said, here it is. This table shows which items are available in each town with their cost. TOWN ITEM COST - Muralla Town Magia Stone 1000 - Muralla Town Ken'Ko Potion 50 - Muralla Town Sabre Oil 1200 - Satono Town Ken'Ko Potion 50 - Satono Town Elixir of Kashi 60 - Satono Town Holy Water of Acero 100 - Satono Town Sabre Oil 1200 - Bosque Village Ju-enn Fruit 240 - Bosque Village Elixir of Kashi 60 - Bosque Village Magia Stone 1500 - Bosque Village Sabre Oil 1200 - Bosque Village Kioku Feather 350 - Helada Town Ju-enn Fruit 300 - Helada Town Elixir of Kashi 120 - Helada Town Chikara Powder 320 - Helada Town Magia Stone 1500 - Helada Town Holy Water of Acero 100 - Helada Town Sabre Oil 1200 - Helada Town Kioku Feather 350 - Tumba Town Ju-enn Fruit 600 - Tumba Town Magia Stone 2000 - Tumba Town Sabre Oil 2000 - Dorado Town Ju-enn Fruit 600 - Dorado Town Chikara Powder 480 - Dorado Town Magia Stone 2000 - Dorado Town Holy Water of Acero 200 - Llama Town Ju-enn Fruit 900 - Llama Town Magia Stone 2500 - Llama Town Sabre Oil 2400 - Llama Town Kioku Feather 350 - Pureza Town Kioku Feather 350 --------------------------------------------------------------------- 5.4. INN --------------------------------------------------------------------- Besides Muralla Town and Esco Village that have churches, the other places have inns, places in which you rest, but the innkeeper will charge you for your rest. That price grows in every following place, in Satono through Pureza. The table shows the prices. --------------------------------------------------------------------- 5.4.1. DIFFERENT FEES --------------------------------------------------------------------- TOWN FEE 1.Satono Town 30 golds 2.Bosque Village 50 golds 3.Helada Town 70 golds 4.Tumba Town 100 golds 5.Dorado Town 150 golds 6.Llama Town 200 golds 7.Pureza town 400 golds --------------------------------------------------------------------- 5.4.2. INN VS. CHURCH --------------------------------------------------------------------- The churches are obviously the solutions to all your financial problem concerning recovery. The problem is that there are only two churches-in Muralla and in Esco. Using a Kioku Feather would be a remedy and having the Pirika, Silkarn and Feruza Shoes would be an enhancement. There is also an alternative: resting in a safe spot with the speed on the highest level. --------------------------------------------------------------------- 5.5. SAGES --------------------------------------------------------------------- In each town, there is a sage, a woman that tells you your task in the current land, raises your power and saves your game. The exception village is Esco, where there is no sage and you can't save your game. There is a Church, like in Muralla, instead of an Inn (You don't have to pay for your recovery). This is a sort of a secret place where everything is cheap and the people give you useful advice concerning your path to Jashiin, but they are hard-to-solve mysteries which are part of the thrill of the game. The thinking and seeking of the answers to those mysteries is up to you. The Sage will reinforce your powers if you have fought enough and gathered enough experience. --------------------------------------------------------------------- 5.5.1. NUMBER OF TIMES EACH SAGE WILL UPGRADE YOUR POWERS --------------------------------------------------------------------- This table shows the number of times Duke Garland can receive increases in power in each town. The Sages will raise your power, but under the condition that you have enough "*experience". *Note: The explanation for this is written above, in the POWER-UPS section. TOWN NUMBER OF RAISES 1. Muralla Town 3 2. Satono Town 3 3. Bosque Village 3 4. Helada Town 3 5. Tumba Town 2 6. Dorado Town 3 7. Llama Town 4 In Pureza Town there may be countless power raises because I never came to a stop here. I don't think it can ever stop, because there is no continuing after that world and no other Sages after that one. After raising your powers as much as she can, the Sage will no longer be able to do so. This means that you have to defeat the boss opponent with what you have and ask the Sage in the new town for a raise to a higher level. If she can't raise them any more, but you don't have the experience, she'll say that you don't have enough experience (in one of the three ways that are written below) and, when you gather sufficient experience, she'll say this: "I can no longer impart the power of the Spirits to you. Continue your quest, you'll soon find others to help you." If the Sage is going to grant you a new level of power, her message will be this: "The light of the Spirits is bursting forth within you. Indeed, your power has grown." If you don't have the experience needed, she'll say one of these three messages. She will say the first one is if you barely have any of the experience needed: "Your experience is lacking. Persevere in your quest." The second one is told if you have a lot of experience, but not close to that what you need to have: "You must accumulate more experience." She'll say the third one if you're really close, but still don't have all the experience needed: "I can see the faint light of the Spirits in you. You must endure a little longer." --------------------------------------------------------------------- 5.5.2. NAMES OF ALL THE SAGES --------------------------------------------------------------------- In every town, there is a different Sage. The new ones are more powerful because they can raise your power to a greater level. Their names are as follows in the table below. This table displays the names of each one of them with the town in which she resides. TOWN NAME 1.Muralla Town Marid 2.Satono Town Yasmin 3.Bosque Village Hajjar 4.Helada Town Chiriga 5.Tumba Town Hisham 6.Dorado Town Maryam 7.Llama Town Saied 8.Pureza Town Indihar --------------------------------------------------------------------- 6. UNMENTIONED PARTS OF THE INVENTORY SCREEN --------------------------------------------------------------------- --------------------------------------------------------------------- 6.1. SPELLS --------------------------------------------------------------------- The spells are found at the top of the screen. They are offensive items. An overview of the kinds of spells would be this: SPELL CHARACTERISTICS 1. Espada - Short distance, stops upon contact 2. Saeta - Long range 3. Fuego - Short range, long lasting 4. Lanzar - Long range 5. Rascar - Falls from top to bottom of the screen 6. Agua - Long range, high 7. Guerra - Covers entire screen --------------------------------------------------------------------- 6.1.1. NAMES AND MEANING OF SPELLS --------------------------------------------------------------------- SPELL MEANING 1. Espada - Throwing swords 2. Saeta - Arrows 3. Fuego - Fire 4. Lanzar - Flame 5. Rascar - Falling rocks 6. Agua - Water 7. Guerra - War --------------------------------------------------------------------- 6.2. KEYS --------------------------------------------------------------------- --------------------------------------------------------------------- 6.2.1. NORMAL KEYS --------------------------------------------------------------------- The keys are what you open locked doors with. Here are the numbers of keys in the accompanying town. This doesn't include boss doors, or any that are mentioned in this table. TOWN NUMBER TOWN LOCKED PASSAGE LOCKED 1. Muralla Town 0 No Yes 2. Satono Town 1 No Yes 3. Bosque Village 0 No Yes 4. Helada Town 1 Yes No 5. Tumba Town 1 No No 6. Dorado Town 1* Yes No 7. Llama Town 2 No No 8. Pureza Town 2** No Yes** *Locked with "Lion's Head Key", see the next paragraph. **The second key is for a passage door, but only for another part of that world --------------------------------------------------------------------- 6.2.2. "LION'S HEAD KEY" --------------------------------------------------------------------- This is a unique key. It's required for opening the green door in the Gold Caverns, but the key itself is in the final world. It's also the type of key that would open the blue door in the Cavern of Final, but there is no second one; the door is meant to be locked, from when you enter, to eternity (the only way you could repeat the journey is if you lose the duel, but after beating Alguien again, the same thing happens). Only with ZelTrain can you get another key. In such a case, you'd appear inside Alguien! --------------------------------------------------------------------- 6.3. SHOES --------------------------------------------------------------------- I mentioned earlier in this document, a special kind of shoes which you need to find, the Feruza Shoes. There are also three other types of shoes and a cape, which you get in every following town, after Bosque Village (Starts in Helada). The shoes are as follows with their description: SHOES DESCRIPTION 1. Ruzeria Shoes - Help you walk on ice (you don't slip) 2. Pirika Shoes - Protect you from Gelroid, thorns and hot liquids 3. Silkarn Shoes - Allow you to scale slopes 4. Asbestos Cape - Protects you from getting hot in the Fire Caverns 5. Feruza Shoes - Allow you to jump twice higher These shoes are found in the middle of the inventory screen and can be worn at any time. You will have to put them on each time you want to achieve the desired affect the certain shoes represent, because just having them does nothing. This also means that you don't have to wear any of them. The Pirika, Silkarn and the Feruza shoes are very useful when passing thorough different lands because wearing them shortens and eases the way. The reason of that is that the game is designed to have slopes, long fires, thorns or Gelroid or high ropes or places where you don't have the shoes needed to get to a place without going the entire long way. --------------------------------------------------------------------- 6.3.1. RUZERIA SHOES --------------------------------------------------------------------- The Ruzeria Shoes' purpose is enabling Duke Garland to avoid slipping on ice, which can cause trouble like falling onto thorns or bumping into Agar. They are the only shoes that you don't have a strict obligation for having. I succeeded in passing the Ice caverns without them, but believe me, no matter how hard it is to find them, it's worth it. --------------------------------------------------------------------- 6.3.2. PIRIKA SHOES --------------------------------------------------------------------- These shoes are one of the three that are of high use for a shorter way back to the world that you failed to pass (or died for another reason without proceeding to the next world), or that are needed to pass some of the way in another world. They protect you from getting hurt whenever you step into either Gelroid, thorns or a hot substance. They are required for passing the Rotten caverns. Without them, the Gelroid will disable your advance, so like-no like, you must have them. An interesting detail is that they are above a slope on the easily accessible side and that the shoes in the very next land are the Silkarn shoes, which enable you to climb them. --------------------------------------------------------------------- 6.3.3. SILKARN SHOES --------------------------------------------------------------------- The valiancy of these shoes is extremely high. Without them, worlds above Tumba can't be passed. There are numerous slopes in each world, so these are the most important. Still, most of them are in the Gold Caverns, because, that's their original world. You can find out a detail about these shoes when repeating your journey through the Ice caverns. The slopes there are frozen, so you'll slip and you can't wear the Ruzeria Shoes and the Silkarn Shoes at the same time. However, this doesn't always happen. Sometimes, you'll be able to climb it and sometimes not. I wonder why that is. --------------------------------------------------------------------- 6.3.4. ASBESTOS CAPE --------------------------------------------------------------------- This is a pretty unique piece of clothing. It's meant only to be used (and it only is needed) in the Fire Caverns. The problem is that you have to wear it all the time and passing this world requires the Silkarn and Pirika Shoes, so you'll lose some of your life anyway. After trying it, I realized that you get hot faster than recover lost life points, so, even if you remain still, you won't be able to survive through this part without it. Considering the long way (including the labyrinth) and many enemies, you have no chance of making it alive. Plus, the guardian monster is the toughest in the game (Dragon is the most resilient, most powerful and most dangerous boss enemy in the entire game, even worse than Jashiin because you don't have the Guerra Spell). This is not found in the caverns. You buy it from an inhabitant of Llama Town for 2500 Almas. --------------------------------------------------------------------- 6.4. CRESTS --------------------------------------------------------------------- On the right part of the inventory, there are, besides swords, keys and shields, "Crests". They have a certain meaning in the game and are well hidden or protected because they're part of the game and without them, you can't travel to a certain place that follows. These are: NAME VALIANCY 1. Hero's Crest Allows you to encounter Pollo 2. *Glory (Family) Crest Allows you to get the Knight's Sword 3. **Elf Crest Allows you to talk to the people of Llama Town *The Glory Crest is not needed because you can defeat Vista without the Knight's Sword, but it's much more difficult that way. In other words, it exists only for players with little skill, patience, or luck, but it makes the game less dull (the Knight's Sword is free). **The Elf Crest is unneeded unless you are curious of information in Llama Town, but the people there say useful things and, if you're playing for the first time, you should know their advice. Also, by defeating Paguro, you get the Almas needed for the Asbestos Cape. --------------------------------------------------------------------- 6.4.1. HERO'S CREST --------------------------------------------------------------------- This crest is the first one. It's also the ONLY one that you HAVE to find. It lets you pass the third world and continue. Note: If you get it with Zeltrain, it won't have any effect; the guard won't fall for the fake one. --------------------------------------------------------------------- 6.4.2. GLORY (FAMILY) CREST --------------------------------------------------------------------- This crest is not really needed, as it is proven that Vista can be defeated without the Knight's Sword. I think the makers of Zeliard have goofed. Anyway, the crest makes the salesman in Tumba give you the Knight's Sword in exchange for it. --------------------------------------------------------------------- 6.4.3. ELF CREST --------------------------------------------------------------------- This crest is also unneeded. It just allows you to talk to the people in Llama Town. You get it when you beat Paguro. --------------------------------------------------------------------- 7. WALKTHROUGH OF THE ENTIRE GAME --------------------------------------------------------------------- This part tells you everything about passing each world in detail. It will familiarize you with the process of finding each object or secret in every one of eight worlds. It also provides the name of the boss(es) and the items that exist in the current world on the very beginning. This is undoubtedly the most important part of the FAQ by far. This information alone will solve all the problems you have in the game, but the rest is interesting, non the less. This walkthrough consists mainly of "up", "down", "left", or "right", but it can be followed easily that way. Note: This walkthrough is mainly copied data from an already existing FAQ, but the last world was not described there, so some parts of information are original and, besides, make my FAQ a full one. I received permission from the original author of the walkthrough, so this part is legally written by all the guidelines mentioned at the web site "how to write a FAQ for GameFAQs". That is why I HAVE to give a HUGE thanks to the original author, NeoZenogias. His e-mail address is Braekdown3@aol.com. --------------------------------------------------------------------- 7.1. MURALLA TOWN/CAVERN OF MALICIA --------------------------------------------------------------------- -Boss: Cangrejo the crab -Secrets: Two hidden potions After the opening sequence make your way to the castle, which is incidentally right in front of you. Talk to the king and he'll give you 1000 golds. After you leave the palace, go to the shrine to see the princess. After that, go to town, where you can visit each shop. Instead of upgrading your sword or buying a shield, the best thing to buy is the Magia Stone, which costs exactly 1000 golds, or you can save the money. When you are ready, you may enter the cavern at the right end of the town. The first thing to do here is equip the Magia Stone in the item screen. When you have done this, go to the left and down a rope. Kill the monsters and grab the chest. Then jump onto the green platform and make it go up until you can jump of to the right. Go right until you come to a rope. Go down, but don't use the chest unless you need to. Go down, then right, when you see a rope, go down, then left and up and grab the key. This is a good resting-place, just watch for the bats. After you get the key go back down the rope and right. Climb this rope and right again. Go down the rope and to the right. Climb this rope. If you need it, there is a potion of full healing in the wall. Just jump onto the platform and ride it to the top. Slash the wall and get the potion (as I said, if you need it). Get off the rope on the first left and follow it all the way. You will come to an unclimbable slope. But you'll see two doors. Climb the rope near the slope to the top. Grab the rope next to it and get on the path. Go right and climb the rope. Carefully jump the pit and continue. Climb the rope and make your way over the spikes. Soon you'll come to a platform to go across. This area is great for picking up Almas while running back and forth because the monsters will regenerate. Climb the rope and go trough the door. You'll come to a new cavern. You can't do much here right now, but someday. Go left over the rope and go up the next rope. Then go to the left of the rope and slash the wall. Buried in it is an orb worth 100 Almas. Go back and down the rope. To the left is another door. Go through it and carefully cross the platform. Climb the rope and go right. Climb the next one and go left. When you climb the next rope, climb it. To your right is a red door that makes noise. This is a sign of a door, in which a boss lives and is prepared to fight you. (It is advised that you save your game before encountering a boss enemy and, in this case, just jump to the right, climb the rope and go right to reach the town). When you're ready, open the door and fight a one-on-one battle with the giant crab, Cangrejo. Grab the key and go through the blue door. Enter the door on your left, which is the entrance to Satono Town. --------------------------------------------------------------------- 7.2. SATONO TOWN/CAVERN OF PELIGRO --------------------------------------------------------------------- -Boss: Pulpo the octopus -Secrets: hidden potions in the wall When you first arrive in Satono make your way to the Sages hut immediately. She'll teach you a new spell. Save your game. If in need to do so, visit the shops. When you're ready, enter the cavern of Peligro. The first thing you'll want to do when you enter Peligro is to find as many of the keys as possible. When you leave the town, go left and climb the rope. Climb to the top and go right. Don't follow the rope all the way down. Get off to the right path you first see. Get on the platform and ride it to the right. Climb the rope that you see after getting off the platform and grab the key. Go back down the rope and get on the green platform. Go down until it stops. Get off and climb the rope down. Fall off the ledge to the right. After you fall go left. Watch out for the trolls; they can be tricky. Climb the rope down and touch the blue stone. It will tell you to be careful of the box. If you touch the box, it'll turn into a very dangerous bat. After you kill it, you get a full heal potion. From where you are get on the rope and climb up. Go to the left until you come to the rope. To the left side of the rope is a healing potion in the wall. Go down the rope and go left. On the ground is a key. Grab it and go back the way you came. When you get to the area where the blue stone is, follow the large rope all the way down. Go right and climb the ropes. Enter the door. Go left, cross the platforms and cross the platforms. Soon you'll come to a door. Enter it and cross the platform on the left. Climb the ropes down cross the other platform on the right. Here will be another encounter door, which you can enter. You can heal yourself here, instead of outside, because Pulpo can't move (he's stuck) and it's "crowded" outside. When you're ready, start attacking Pulpo. (See the instructions below to see details how to beat him, in the advantages-weaknesses of monsters part of the tips and tricks section). Enter the door and then enter the door on the right. This will bring you to the cavern of Madera/Riza. Go left and then go down. The door on the left is the entrance to Bosque Village. Enter it. --------------------------------------------------------------------- 7.3. BOSQUE VILLAGE/CAVERN OF MADERA/RIZA --------------------------------------------------------------------- -Boss: Pollo -Items: Hero's Crest Upon entering the village, talk to the Sage who'll teach you a new spell. Save your game. Your health bar should be about at the half way mark. If it isn't, gather more experience. Go to the weapon store here and buy the Spirit Sword. If you go to the left, you'll notice a guard at the other exit. He is in league with Jashiin, but, not to reveal it, he claims that a Spirit came to him in a dream and told him not to allow anyone to pass without the Hero's Crest, which Jashiin hid in the Forest Caverns. Your mission is to get it and, upon passing the guard, destroy Pollo. In Madera, jump to the right instead of going down the rope and go through the door. Go left and move the platform all the way up. When you reach the top level, go right and down the rope. Go through the door. Climb the rope to your right and go through the door. To your right is a very thin green area. Run across quickly and without stopping. Then go through the door. Climb the rope to your right. Go right and slash the trunk to reveal the Hero's Crest. Go back to where you first went to Riza. Go right and down the rope. Then go left off the ledge. Go right again across the rope and through the door. Climb down the rope to your right. Go left and down the other rope. Go right to find the key. Then go back to town the way you came. Do what you need to prepare for the boss battle. Go left and the guard will let you pass. Go right and off the ledge. The door to the right is the entrance to Pollo's room. When you prevail, enter the door. Go right and then you'll find yourself in the Ice Caverns. --------------------------------------------------------------------- 7.4. HELADA TOWN/CAVERN OF ESCARCHA/GLACIAL --------------------------------------------------------------------- -Boss: Agar -Items: Ruzeria Shoes When you enter, go left and through the door. You'll need a key to open the locked door on the right, across the platform. Fall off the ledge and go to the left to another platform. Carefully cross it and go all the way left and down the rope. Go right and get on the platform, which will take you to the ledge with the key. Make your way back to the door and go through. Go right and follow the platforms right and down the rope. Go right and down another rope. Go left and up the rope and you'll be before Helada Town. Visit the Sage and save. Here, you can buy the Honor Shield, which will guard you from Agar's ice attack and is much more indurable than earlier shields. When you're done, exit the town from the left side. When you go to the Ice Caverns again, you'll find out that you'll slip on the ice and that the icicles will fall from the roof periodically. You will find yourself in Glacial. Go to the left and down the rope. Go right and down another. Wait for a platform and ride it to the right, climbing off onto the rope. After you climb the rope, go right and down another rope. Run to the right, ducking at the last second. You'll fall onto the pair of boots. Those are the Ruzeria Shoes, which help you walk on ice, because they prevent slipping and sliding. Equip the Ruzeria Shoes and go left and then down the rope. When you climb down the rope, go left. Climb the rope and go left again. When you get to the rope to the far left, climb down. When the moving platform is under, jump on it and go through the door to the right. You'll once again be in Escarcha. Go right and get on the moving platforms. Continue going right until you come to a rope. Climb the rope and, after you cross the platforms, climb another. Go right and cross the platform. Climb the rope and go right and climb the next two ropes. Go left and cross the platforms. Climb the rope and go right, across the platform and enter the door. This will take you back to Glacial. Climb down the rope to your left and go left. Jump through the hole by. To do this, you must unequip the Ruzeria Shoes. Quickly put them on and you will fall in front of a boss door. Kill Agar and go through the door. Now you're in the Rotten Caverns. Go right and up the rope. Then go right again and through the entrance to Tumba Town. --------------------------------------------------------------------- 7.5. TUMBA TOWN/CAVERN OF CORROER/CEMENTAR --------------------------------------------------------------------- -Boss: Vista -Items: Pirika Shoes, Family (Glory) Crest When you enter the Tumba Town, visit the Sage and do the rest what you need and want. In the Weapon Shop, the salesman will refuse to sell you the Knight's Sword. The Sage says that you can't defeat Vista without it, but it is possible, since I done it and without that many complications (details on defeating Vista are written below, including the description on defeating her without the Knight's Sword). When you're ready, go back out the way you came in. When you leave town, go down the rope to the right and left. Climb down the rope and go left again. When you get to the wall, you can go through it. Go down the rope to the left and go right. Get on the green platform and move it up until you find a spot where you can go through the wall. Climb the rope and cross the platforms and go through the door. Go left and up the rope and then left again. Get on the platform and go left again and down until you get to a door. Go through, then right, climb up and go right again. Climb the rope and go left. Grab and equip the Pirika Shoes. Go down the slope and up the rope. Go left until you see the town. Go up the rope and enter the town. You should save your game. When you're done, exit the town from the left side. When you arrive in Corroer, go left and up the rope. Then go right, through the wall, and into the door. Go right, down the rope, left and down the rope all the way to the bottom. Go left and don't fall into the hole. Get on the platform and climb the rope. Go left and grab the key. Get on the platform and move it down. Go left and up the rope. Get on the platform and go right. Then go through the door. Go left and down the rope. Enter the town to save, repair the shield, etc. When you exit the town from the left, go right and then down the rope. Follow the path left and then right until you get to the six ropes. Carefully make your way across them until you get to the door. Unlock it and go through. Go right all the way and then down the rope. Grab the key (and the Crest, if you want the Sword (You can have the Crest, but you won't be able to do anything in the Weapon Shop (in Tumba) until you trade it for the Knight's Sword)). (To return to the town, go up the rope, then left, through the door, fall down to the right, go left, jump the hole and then left again. Climb the rope and the town is on the left.) When you are ready, leave the town, (or just follow these directions leading from the town) exit from the right. Go down the rope and follow the path left, down and right. Enter the door to the left. Go right until you get to a rope. Climb it and go left all the way, then up and right. Go up and then left. Climb the rope and grab the full heal potion in the wall. Go left and fight Vista. After beating her, go through the door. Now you're in the Gold Caverns. You'll need to find a key to open the door to Dorado Town. From the door you came through, go down the rope to your right and cross the platforms to get the key. Go back to the entrance door, climb the rope and go left. Climb another and enter the town. --------------------------------------------------------------------- 7.6. DORADO TOWN/CAVERN OF TESORO/PLATA(/ARRUGIA*) --------------------------------------------------------------------- -Boss: Tarso -Items: Silkarn Shoes Upon entering the town, visit the Sage. By now, your health bar should be about 3/4 of the way to full. If not, gather more experience. When you finish looking around the town, exit to the right, where you came from. The first thing you'll need to do is find the Silkarn Shoes. These will allow you to climb the slopes. Go down the rope to the right of the entrance to the town and then go left and down the ropes. Keep going down until you are on top of the extremely long ledge, which looks like gold. Wait for the moving platform and get on. Ride it until you get to the second thick rope. Climb the rope all the way to the top. Go left and get on the moving platform. Climb the ropes and go right. You'll see another platform, but don't go on it. Drop down and go through the door instead. Climb the rope to your left and continue going left. Climb the rope just so that you can get onto the platform. Ride the platform and go to the door on the right. Go through it and ride the platform all the way up. Continue going up 'till you find the chest containing the Silkarn Shoes. Take and equip the shoes. Get back on the platform and ride it down. Go back to the entrance of Dorado Town. From there, go down the rope to the right (or just go to it in the first place) and go down the right rope. After going down, you'll come to a moving platform. Get on it and go through the door on the left. From here, go up to the rope to your right. Go right and you'll find a moving platform. Get on it and go right. Destroy the block in your way. Go down the rope to your right. Go down the rope directly under the last one. Go left and up the slope. Drop down into the hole and move the green platform down until it is in the place with the others. Get off and go to the right. Ride the moving platform and climb the rope to the right. Get onto the green platform to your right and move it up. When you get to the blocks that are all in a row, run across them quickly. Go through the door to your right and to the left you'll see the moving platform. Ignore it and drop down. Go through the door. From here, climb the rope to your right and you'll find the key. Go back down and down the green platform. Go back to the town. (The way back is simple because you lowered the platform. The high places can be seen from a known place but can only be reached after a long process throughout the mazes of the caverns. When you finish in the town, exit from the left side. Go left and on the platform. When you reach the rope on the left, climb it and go right. Ride the other moving platform across. Go down the slope and climb the rope to the right. Get on the platform and grab the rope when you get under it. Climb it to the top, go left and climb another. Get to the platform. Time your fall from the platform to the other one. Go left and climb down the rope. Then, jump on the platform. Climb the ropes until you reach the ledge where you can't see the platform. Once you make it, enter the door to the right. Go left and down until you come to the boss door. Enter and fight Tarso. After you beat him, go through the door, climb the slope and enter the door to the left. You'll appear in the Fire Caverns. Go right across the rope and go through the entrance door to Llama Town. *The cavern of Arrugia is the place where you go when you unlock the green door. It's in the Gold Caverns, although it's impenetrable without the Lion's Head key, which you get two worlds later, in the final world of Absor. --------------------------------------------------------------------- 7.7. LLAMA TOWN/CAVERN OF CALIENTE/REACCION/CORROER --------------------------------------------------------------------- -Boss: Dragon -Items: Asbestos Cape, Elf Crest The first thing you'll notice in Llama is that nobody won't talk to you before you get the Elf Crest and to do that you must defeat Paguro. That is because some of Jashiin's monsters have been pretending to be heroes and wreaking havoc upon Llama Town. The Elder, Myuuza will tell you that and won't believe you that you aren't one of them. If you want to get the Crest, you must literally fight for it. Going right, you'll find a house with a woman yelling that there is a monster in her house. If you want the Crest, enter the house and fight with Paguro. At the right end of the town, a citizen will offer you his Asbestos Cape, which you must buy because of the heat. He'll sell it to you for 2500 Almas and defeating Paguro will get you all the Almas required (in addition to Tarso's Almas reward). When you're ready to leave town, go out the right exit door. Note: You'll need to change the shoes here often. Sometimes you need the Pirika Shoes and sometimes the Silkarn Shoes. Whenever you take the Asbestos Cape off, you'll quickly have to put it on, as soon as you're done using the Silkarn Shoes or the Pirika Shoes, because of the heat. (I trust that by now you know that the Silkarn Shoes are used for scaling slopes and the Pirika Shoes for protection against thorns, Gelroid and boiling liquids or anything that would hurt you if you step in it, for that matter.) Upon exiting the town, go right and down the green platform. When you reach the first ledge, get off. Climb the slope and then the rope. Grab the key on the left and fall. Move the green platform down and go right. An air current will take you to where you first came into this world. Go right and down the rope. You'll see a key on the left side of the hole. Fall down and unlock the door. There is a chest near that door containing 1000 golds. Go right and down the rope and right again. In this covered area is the chest. From here go left and jump into the flames and fall down the hole. Go through the door and go right. Fall down the small ledge on the right and jump over the small pit. Grab the key on the right. Fall down to the right and enter the previously locked door. Cross the flames, cross the platform and go up the rope. To your right are platforms that fall down as soon as you step on them. Even if you fail, stand on the edge and jump to the right. You'll make it to the edge of the other side. Climb the ropes and go over the other falling platforms. This time, stand next to the first one and jump far to the left. You'll touch the other platform, but you'll be able to jump to safety. If you don't succeed, go through the door at the back (right, down) and try again. Climb the rope to the left. Ignore the door on the far right. It's there just to trick you so that you'll go back all the way. Don't ever go through it, unless you want to go back. Climb the slopes. Cross the moving platforms and go right. Don't go through this door either. Stand on the left side of the block and right of the rest of the wall. Jump and go through the door to the right. From here go left and you'll see a whole bunch of platforms. Get on the second one and make it move two steps lower and jump on the one to the left from the middle. Make this one go up about three times or so, until it looks like you'll hit the ceiling once you jump. If you do this right, you'll make it to the edge of the last platform. Adjust its position and jump onto the rope on the left. Then go through the door and go right. Go down the slope and right again. Jump and an air current will take you away and you'll land on the ground. Wait for the platform and cross it to the other side. (You won't be able to jump on it, so you have to drop.) Take the platform all the way down. Go left and up. Wait for the platform and ride it. Take the other one and ride that one also. Climb the ropes and go left (an air current will take you to the ground). Even though there are two platforms, just jump onto the high one and bend. Get off to the right and cross the platform. Climb the rope and go right. Go through the door and you'll find yourself in the labyrinth. Once there, go right and down the rope to the right and go right. Climb the rope and go left. Climb the other rope. Go left and up. Go left and climb the rope. Go left again and climb this rope. Go left once again and climb that rope as well. Then go right and up. Then go right and up again. Go left and down and left again and enter the door. Climb the ropes and cross the falling platforms. Grab the full heal potion on the left and go through the door and fight Dragon. When you beat him, go through the door and go all the way down the rope and right. Enter Pureza Town. This is the last town with the Sage, and this is the last world. It's written below how to get to Esco Village. --------------------------------------------------------------------- 7.8. PUREZA TOWN/CAVERN OF ABSOR/MILLAGRO/DESLEAL/FALTAR/FINAL --------------------------------------------------------------------- -Boss: Alguien, Jashiin -Items: The Fairy Flame Enchantment Sword, the Feruza Shoes The first thing you need to do here is find the Lion's Head Key. When you exit the town on the left, go left and up the rope. Go right and ride the platform. Go down the rope and up the other. You won't be able to see the small hole through which you must jump, but when you're about half way, jump down. If you go all the way left, there is a chest of 500 golds. When you get the key, go back to town. Go right and enter the last building. After going to Dorado, exit on the right. Now you can unlock the green door. Go right and down the rope. Then again right and down, then right. Unlock the door, grab the goodies and brake the fake wall on the left. Climb the rope to the right and pick up the chests worth each 1000 golds. Go right and fall down. Go right and down again. Go right and enter the town. When you're done here, exit and go left. Pass the locked door and fall down. Climb the rope on the right and go right. Fall down from the platforms and go left. Go through the door. Go down and make the platform go up. Then fall down and go left. Go up and then right and through the door. Go left then down and then left and up. Go left and grab the key. Go back to the locked door that you passed when first leaving town. Once you've unlocked it and gone through, go left and then down the platform to the first path to the right. Go right and then up. Go left and cross the platforms. Go up the rope and proceed to the right. Climb the rope and go left. Go up the rope and right. Here, you need to jump in front of the right rope. An air current will take you to the purple door. Go through and go left. Now, jump in front of the rope to the left. Here, you can go through a wall. Go through the green door on the right. Go right, then up the rope and right and up another. Go left and up and then right. Jump to the right of the upper door, where you can go through the wall again, only this time, to the upper side. On the left is the Esco Village. After you finish here, go right and fall down. Go through the door and then left. Fall down and go up the rope to the left. Go left and jump in front of the rope. Here, another air current will take you up and you'll go to the left side. Go left, then down and left again. Go through the door. Go left and down and then right. Then go down, and right, across the platform. Grab the key and go back to the blue door. When you enter the door, you'll find yourself in a new place. You were supposed to go back to the door on the right of Esco Village, but this door is unique. An old man in the village speaks about it. Go left, down and right, unlock the locked passage door. Go right and up the rope. Go right again and down the other. Go right and up this rope. Go right again and then up again. Go left and through the door. Go right and grab the key. Then go left and then up and right again. Grab the recovery potion hidden in the wall and when you're ready, fight Alguien. After you beat him, go through the door. You'll notice that you can't go back because the door is locked. Go right and get the key. Go up the rope and go left. Go through the door, fight the final battle with Jashiin and go through the door. Duke Garland'll faint, but that's supposed to happen. You'll appear in Muralla Town, in Felishika's Castle. Enter the shrine of the princess on the right and the Tears of Esmesanty will bring her back to life and restore her true form. The Holy Spirit'll send Duke Garland on another mission, separating them for now. The story ends, but without a happy ending... Note: If anybody knows whether a sequel to the story (game) exists, please mail me. Note: I have to give my mother credit. She's the one that showed me the trick of proceeding the way in this world. If she hadn't, I'd never pass it. --------------------------------------------------------------------- 8. OTHER, SPECIAL THINGS TO MENTION --------------------------------------------------------------------- --------------------------------------------------------------------- 8.1. GELROID --------------------------------------------------------------------- The Gelroid is a blue fluid found in the Rotten Caverns. It's a substance that sucks the life energy of anyone stepping into it and, the longer you stand, the more you get hurt. Plus, the path between the Gelroid and ground is very long so that you can't make it to the other side without wearing the Pirika shoes because the Gelroid will finish you off long before then. There are also many red slime creatures in the Gelroid. They get in your way and slow you down, as well as hurting you themselves. --------------------------------------------------------------------- 8.2. THE SECRET ITEMS --------------------------------------------------------------------- --------------------------------------------------------------------- 8.2.1. SECRET AND FREE SWORDS --------------------------------------------------------------------- The Training Sword is the sword you start with, so you don't have to buy it. However, you can buy it because, to test your skill, get money, or a similar reason, after buying a new sword, you can sell it and get the Training Sword back. The Enchantment Sword is a secret sword. You get it in Dorado Town, when you unlock a door with a special "Lion's Head Key" (Pureza). Once the door is opened, grab the Feruza Shoes and the Enchantment Sword and fall down (brake the fake wall, first), run toward a rope, climb it and get three thousand gold. Climb another one and grab the recovery potion. If you go through the door, which you must, you will appear in Pureza, Absor. This sword is the most powerful sword. It gives off peculiar light and can vanquish any smaller foe with a single blow. --------------------------------------------------------------------- 8.2.2. THE SECRET SHIELD --------------------------------------------------------------------- The Power Shield is a not really a shield. I just makes the shield hit points go to maximum level. It doesn't even have a picture. With ZelTrain, you can get it with number 3. --------------------------------------------------------------------- 8.3. THE SECRET SHOES-THE FERUZA SHOES --------------------------------------------------------------------- You can't make it to Jashiin without the Feruza Shoes, and in Dorado (in future visits), you have to suffer a lot more than with these. Even though they are hidden, you must have them. This also means that you have to find the Enchantment Sword, but it can't be bought in any town, so it's a secret sword. These shoes are part of the three that make passing through worlds a piece of cake. They grant you the ability to jump twice as high as you did before. They are needed because you can't climb the rope in the Cavern of Final without them. You're unable to jump that high without them and reach the rope, which you have to climb to get to Jashiin's room in which he is challenging you to a duel in a final battle. There are other such places, but this is the most important one. --------------------------------------------------------------------- 8.4. THE SECRET VILLAGE-THE ESCO VILLAGE --------------------------------------------------------------------- I mentioned it before, but this time, I'll explain more fully: The Esco Village is a secret place completely unneeded to find. I wouldn't have heard of it, were it not for the man in Pureza and I wouldn't have found it were it not for my mother. Nevertheless, it's a great place. It only doesn't have a sage, so you can't save. --------------------------------------------------------------------- 8.4.1. COST OF MAGIC --------------------------------------------------------------------- These tables shows you how cheap the items are. This one is for magic: ITEM COST - Ken'Ko Potion 2 - Ju-enn Fruit 200 - Elixir of Kashi 40 - Chikara Powder 280 - Magia Stone 800 - Sabre Oil 1000 - Kioku Feather 150 - Holy Water of Acero 80 This table shows the price of weaponry items: SWORD COST SHIELD COST - Training Sword 10 - Clay Shield 2 - Wise Man's Sword 100 - Wise Man's Shield 10 - Spirit Sword 680 - Stone Shield 298 - Knight's Sword 1960 - Honor Shield 1960 - Illumination Sw. 29800 - Light Shield 5920 - - - Titanium Shield 23800 --------------------------------------------------------------------- 8.5. COMAND LINE PARAMETER --------------------------------------------------------------------- You can start the game from a saved game (.usr) file, without the intro and other junk that keeps you waiting. Just type "Zeliard <.usr file> and your game will start STARAIGHT from that place. Example: "Zeliard alan". Type this if your .usr file is called "alan" and your game'll commense from the place where you'd load it from with F7. --------------------------------------------------------------------- 8.6. SHORTCUTS --------------------------------------------------------------------- The shortcuts are places where you can go once you have the Silkarn and/or Feruza Shoes, instead of the whole way. Here are the most important ones, for each world. --------------------------------------------------------------------- 8.6.1. MURALLA TOWN/CAVERN OF MALICIA --------------------------------------------------------------------- Go right from town. Go down and right to the first path. Go down and climb the slope with either of the shoes. Proceed to Satono Town. --------------------------------------------------------------------- 8.6.2. SATONO TOWN/CAVERN OF PELIGRO --------------------------------------------------------------------- No real shortcuts here. There are a few by passing slopes with the Silkarn Shoes, but aren't special. Takes less time with the normal path, than this way. --------------------------------------------------------------------- 8.6.3. BOSQUE VILLAGE/CAVERN OF MADERA/RIZA --------------------------------------------------------------------- The only shortcut here is exiting the town from the left and going to Helada. This isn't actually a shortcut; shoes aren't required and you have to pass here. Still, it's worth to know. --------------------------------------------------------------------- 8.6.4. HELADA TOWN/CAVERN OF ESCARCHA/GLACIAL --------------------------------------------------------------------- 1. Shortcut: When coming here, go right and down, then left and down. Crossing the thorns, go right and fall. You'll come to a slope. Climb it with the Silkarn Shoes and get on the platform. Grab the rope and enter the town, which you'll see from the top of the rope. 2. Shortcut: Go right from town and ride the platform. Go through the green door and fall down. Climb the slope with either shoes and continue. --------------------------------------------------------------------- 8.6.5. TUMBA TOWN/CAVERN OF CORROER/CEMENTAR --------------------------------------------------------------------- No real shortcuts here. But, going left, up and right from town, enter the purple door and climb the slope. I don't know whether it really shortens the way, but, just to be safe... --------------------------------------------------------------------- 8.6.6. DORADO TOWN/CAVERN OF TESORO/PLATA --------------------------------------------------------------------- 1. Shortcut: *Feruza Shoes: When exiting from the left, use them to climb the right rope and, when proceeding, jump on the rope after the platform you have to bend while riding. *Note: You can skip this. The second shortcut explains why and how. 2. Shortcut: **Feruza Shoes: Enter the green door that was once locked with the Lion's Head Key. Jump over the wall (break it first) and continue. You'll appear in Absor. --------------------------------------------------------------------- 8.6.7. LLAMA TOWN/CAVERN OF CALIENTE/REACCION/CORROER -------------------------------------------------------------------- 1. Shortcut: Feruza Shoes: Go to the twin red doors. Go right and jump onto the stone slab. Continue the path until you get to Absor. 2. Shortcut: **Feruza Shoes: Enter the green door that was once locked with the Lion's Head Key. Jump over the wall (break it first) and continue. You'll appear in Absor. **Note: This is available for both worlds. --------------------------------------------------------------------- 9. CHEATS --------------------------------------------------------------------- Cheater's heaven exists in this FAQ. The three ways to cheat in Zeliard are: Hex cheats, Zeliard trainer and reading two other Zeliard FAQs. --------------------------------------------------------------------- 9.1. HEX CHEATS --------------------------------------------------------------------- This cheat enables you to edit the memory of Zeliard and supply yourself with various things found in Zeliard. For this you need the ZelEdit. This can be found at: http://www.cheatingdome.com/pc/2710p.htm (offset list). I don't know exactly the site for ZelEdit itself, but I suggest that you type "zeliard editor" in the search engine and pick a site. After a couple of tries, you get to the wanted page, but it's there for sure. About the editor: You must start it in DOS mode because you'll have to type "Zedit" and the name of the .usr file for it to start, which you can't do from Windows. Example: Typing "Zedit alan" will allow you to edit the saved game called alan. This is what it can edit: (not showing details, see the offset list) 1. Which sword you have 2. Which shield you have 3. How many crystals (jewels) you have 4. Which crests you have 5. Which (and how many) magic spells you have and how many you can have maximum 6. How many life you have and how many you (currently) can have 7. Which and how many use items you have. This is not all. As I said, visit the site. This is only a short list/overview. Also, there are some notes that you need to know. --------------------------------------------------------------------- 9.2. ZELIARD TRAINER-ZELTRAIN --------------------------------------------------------------------- This trainer enables you little less options, but it doesn't require any special program-just ZelTrain itself. This is a really great trainer. You can find it on the site: http://www.avault.com... (I don't know the rest, but type this and go to the Z letter and pick Zeliard and then Zeliard trainer). Here is (in short) what this trainer can do: KEY PURPOSE 1. 1 Get better sword 2. 2 Get better shield 3. 3 Max out shield hit points 4. 4 Get key (up to 9) 5. 5 Get Lion's Head Key (up to 9) 6. 6 Toggle Hero's Crest on/off 7. 7 Toggle Glory (Honor, Family) Crest on/off 8. 8 Toggle Elf Crest on/off 9. 9 Add magic spell (and max it out) 10. 0 Add wear item 11. - Add use item 12. = Get max money in bank (9,999,999 gold) --------------------------------------------------------------------- 9.3. OTHER FAQs --------------------------------------------------------------------- --------------------------------------------------------------------- 9.3.1. WALKTHROUGH --------------------------------------------------------------------- Written by NeoZenogias, a step-by-step guide through the entire game. You can find it here, though, in the 7. part-Walkthrough of the entire game. This one includes the walkthrough of the final world as well, which is the only world of problem, but practically nobody knows how to pass it. I do. How's that for a competition? --------------------------------------------------------------------- 9.3.2. BOSS STRATEGY --------------------------------------------------------------------- Written by Peter Butter (alias Sashanan), a foolproof :) way to explain how to prepare for a boss fight and how to slaughter each one. My part is shorter; a different guide for only beating the bosses. This one I didn't win; his is better, so you can skip this part in my FAQ and download his boss FAQ. I admit defeat. (Boo-hoo!) Both these FAQs can be found at the GameFAQs site at: http://db.gamefaqs.com... (search) --------------------------------------------------------------------- 10. TIPS AND TRICKS (GENERAL) --------------------------------------------------------------------- Last, but not least, I would like to mention some tips and tricks that make the game easier but also, much more fun, less boring and frustrating. > You can rest in safe spots. If you stand still, you will regain your strength. In this manner, you can also defend yourself by attacking with your sword while standing ground and not bending or jumping. Plus, you can speed up (and slow down, of course) the game by pressing F9 and typing a number from 0 to 9. This is cool and takes you very little time to recover, but make sure you won't be attacked while increasing speed (ESPECIALLY ON THE 9 LEVEL). > Save your game often. If you die, you'll have to travel all the way back from Muralla Town. Additionally, you'll lose half the Almas and all the gold you were carrying. After saving the game, you can load it at any time by pressing F7 and writing the name of the saved file. If you want to start a completely new game, press F7 and then space. After adjusting the game you're loading, just press enter (this includes restarting as well). > If possible, buy the Magia Stone. It will give you an extra edge while collecting Almas and more than likely, get you out of some nasty situations. It's very useful against the deadliest opponents or for going deep into the labyrinths. If it starts weakening, "head for the hills" or "run for your life" (go back to town), because you'll soon lose it. > Try to find the shoes of the place you're in as soon as possible. Then you won't have to worry about the nasty parts of the cavern that you just can't pass without them. Some jokes: (Ouch, that hurt, who put that thorn below my foot [that's a thorn in the side!]). (Wilma, where are my shoes). (It's too hot - my rear's on fire). (I've heard of quicksand, but live water? - quickwater, I guess). > Unless you are a player of great skill, you might want to buy new swords and shields in every new town and receive higher powers as soon as possible, so collect those Almas! > Be careful not to venture to deep into the caverns if you don't know the way. If you loose your way, the creatures that dwell there will kill you before you can even see the exit. > Having the Magia Stone and Ju-enn Fruit (if possible, more than one) will make it easier for you to survive while collecting Almas and exploring the caverns. The Elixir of Kashi (or Chikara Powder) and Holy Water of Acero are also important, especially if you're going to battle the "Final foes" of which particularly hard ones that require a lot of magic spells because they have a long lifeline. I'm accenting on Dragon. > If you feel that you could die any minute, use the Kioku Feather to return to Muralla Town where you can rest free of charge. The way back is boring, but having the Silkarn, Pirika and Feruza Shoes will shorten the way. (Plus, the Bosque Village is a great place to trade all your hard-earned Almas.) > Repair your shield often. Repairing the most damage you can have on the biggest shield is nothing compared to the amount of money you have to pay for the new one (even a lot worse shield, which is much cheaper). Plus, the next shield will cost more because you won't get any trade-in money for your old one. Regardless of its damage, it's the same price. If you can survive to the next town with the old one, the new one will cost less. This is also true for swords, but you don't have to repair them at all. > The small monsters reappear when you leave the screen they were on or enter a door. A few places exist for you to gather Almas quickly. Such places are in Madera and Tesoro caverns. In Madera, go right and down. Enter the door on the right and use the Magia Stone. Repeat going back and forth through the door and gather the Almas of the fallen bird and crab. In Tesoro, go right and down, and right again, until you get to the two platforms (see them). On the right, there are two ghosts, an eagle, and an evil woman. After you beat them, go off somewhere and return in a short while (about a minute or two). They'll all reappear and you can repeat the battle; they are all worth plenty of Almas. (Use the Magia Stone to defeat them more easily.) More of these places exist, but these are the two best ones. Another place, for an example, is in the Malicia Cavern. (This area is far from town, but you can consult the walkthrough for details on getting here.) When you're just outside of the door leading to the Peligro Cavern, go right and down, and right again. The bats on the roof are valuable, as there are many in a group. The slug, toad and rat on the left can be your amusement while you wait for the bats' reappearance (or you can enter the door and go back). > When you enter a new world, go straight to town and try to reach it as soon as possible because you will be weakened by the boss opponent you just fought and the underlings are much stronger there. > You should talk to all the citizens. They may have useful information. > Remember, although Jashiin is a deadly opponent, the Guerra spell will damage him and so will the Enchantment Sword. Beware his power to disappear and to regenerate his life. > The Sabre Oil will increase your sword's strength and is useful for defeating the toughest monsters. While it seems completely obsolete, it's a handy trick and more than one can be used at the same time. > Because you don't have the Guerra spell when facing him, Dragon is probably the toughest, most endurable and most dangerous enemy. The Agua spell is precious in this matter so be accurate and quick when attacking him with it. Don't rely on the sword or anything else; only the Magia Stone will, hopefully and if you don't fry, level him before further attacking. So fight long and hard in this part of the way because you're going to need a lot of life and magic to survive when facing this horrible monster which is well known for his insufferable resilience. And also, getting to him requires either luck (a good guess of the way), craftiness (making a map of the labyrinth), memory (remembering the way), or patience (not giving up if you fail). > As I just said, before meeting Dragon, there is a maze of air currents, some will block your way, and others will push you back to another part of the labyrinth. Patience or remembering the way is DEFINITELY required. > This is the way you should go to encounter Dragon. To get to the labyrinth, go through the door, which you unlocked with the first key. Continue going (and climb the slopes, as well) and ride the stone to the other side. When you see a purple-symbol door, jump into the air, under an opening. Go through the blue door (unlock it first) and go left. Arrange the stone slabs so you can make it to the rope. Climb it and go through the blue door. Go right and ride the slab. Go down and get on another. On your left is a rope. Climb it and jump. Get on the high slab and bend. Go on the one to the right to get to the green door and follow the drawing, which starts at the bottom of the picture. Then go left, climb the slabs and then the ropes. You will see a red door, which is the entrance to Dragon's challenge room. Here are two things you should know about the labyrinth so I hope you'll remember them. Since I need to be specific to the last word: > The last key in Llama, which opens Dragon's door, is in the labyrinth. There are two ways to get it, the simple and the complicated way. - The simple one is: You can jump through the nearest hole to the first green door. You'll fall onto the box where the key is kept. - And now, the complicated way: When following the correct path, the only blue door you'll see is the sign from which you'll know the location of the key. Upon sighting it, go right and you'll see a box in which the key is stored. Don't be fooled because you'll pass to another part of the labyrinth, which makes you think that you've made a mistake. Actually, it does make you repeat the whole way, but without the key, the previous trip is in vane. (It makes you have to get used to the labyrinth; either make a map or remember the way). > There are many rats in the labyrinth so I suggest that you be aware how annoying their pushing you and making you fall and repeat the whole way can be. Try using the Magia Stone. That'll prevent them to knock you off a rope or push you to another side. At least sometimes it will. > Getting to Agar without the Ruzeria Shoes is INSUFERABLE. (You'll probably slip and fall onto the thorns!) > Getting to Vista without the Pirika Shoes is SUICIDE. (The Gelroid will prove to be a real sucker! - Suck the life out of you.) > Getting to Tarso without the Silkarn Shoes is POSSIBLE (but when you beat him, you can't proceed, so you have to repeat the battle and find the shoes (I call it double trouble). (You'll find out that you need to have the shoes for not slipping on the slopes). > Getting to Dragon without the Asbestos Cape makes Duke Garland feel like Duke-Hard Boiled Soup-Garland (Burnt supper) before he can say, "It's too hot!" (It's also impossible). > Getting to Jashiin without the Feruza Shoes is NERVE-WRECKING. (When you beat Alguien and go through the door, find out that you can't jump high enough, you'll probably pull your hair out or jump out the window (plus, you can't go back). > Try to collect as much Almas in Muralla and Satono so that you can trade all of it into money (gold) in Bosque Village. (You get two more gold for every Almas if you save it for Bosque and not exchange in Muralla or Satono). Also, every Almas you collect is calculated and accounted for your life raises, so you'll appreciate it in higher towns. --------------------------------------------------------------------- 10.1. ZELIARD'S TOO HARD --------------------------------------------------------------------- (Starting the Zeliard troubleshooter): > I can never find keys and/or shoes and get to town with them before getting killed by the damn underlings. Suggestions for fixing the problem: 1. Explore the caverns with ZelTrain and get to the key or shoe, start the game, and get to it, then quickly go to town. 2. Gather experience. You'll be more durable against them. 3. Get a Magia Stone and a couple Ju-enn Fruits. This'll kill the monsters and heal you in case you really lose a lot of life. 4. Use a Kioku Feather after grabbing the items. 5. See parts 4 and 7 of the FAQ. > I get killed by the bosses whenever I fight them. Suggestions for fixing the problem: 1. See part 2 of the FAQ. > I can't get experience quickly enough. Suggestions for fixing the problem: 1. Find some spots in which you can get Almas easily and quickly. 2. Survive to high worlds with little life and begin the fast build up of Almas. 3. In the Madera Cavern (mentioned in the part 10 [general tips and tricks]), get the Magia Stone, speed up to 9 and go through the door back and forth as mentioned. Other things causing the problems are mentioned here also, but aren't important enough to be mentioned here (repeated). Search the FAQ. --------------------------------------------------------------------- 10.2. ZELIARD'S TOO EASY --------------------------------------------------------------------- Bored with the game? Like a challenge? Think you've done it? Well, just try some of these things and it'll all be harder than it was... > Never save (except places where you leave the game). In other words, whenever you don't like your position, get out of the situation without loading to a better one. > Try to complete the game with NEVER getting a raise of power. This is the toughest of them all, other suggestions aren't needed once you've done this, but, just in case... (I've made it to Dragon and am having trouble, but my life is as it was in the first place.) > Never use magic or Use items. > Try skipping the Ruzeria Shoes (and still not raising your life is a great combination). > Use high speeds while fighting bosses (would you believe that I've defeated Pollo a few times on 9 speed? [well, maximum life and magic (spells), but still, try it]). > This is one I didn't even dream of doing, but if you're really a pro, try this: Fight Dragon with the Training Sword, no shield, least life, no magic or Use items. This one can't be done, but try (I have the best shield and sword, best Use items, least life and magic items and still can't seem to do it yet (need practice). --------------------------------------------------------------------- 11. KEYSTROKE HELP --------------------------------------------------------------------- My final word before I proclaim this document a full one, here are the basics of playing Zeliard on a keyboard: > Use the Arrow keys to move around in the game. > Use the Space bar to attack with your sword (if you press it along with the upper arrow, you'll swing the sword all the way around and if you press it with the down arrow while falling, you can stab your enemies). If you press it with both arrows, he'll remain on the ground and swing the sword. If an enemy is right above him, just pressing space will make him swing it, although he won't jump. > Use the Alt key to fire your spell. > Use the Escape key to pause the game (you can also do it with the pause key, but you won't see the pause sign on the upper part of the screen). > Use the F7 key to load your game and type the name of the saved game. After that, press the affirmative key, "y" (in MS-Dos, the keyboard is configured to swap the "y" and "z" keys, so you have to press the "z" key instead). > Use Ctrl. + q to exit the game > Use F2 to toggle sound FX on/off > Use F1 to toggle music on/off > Use Enter (Return) to open the inventory screen > Use the Arrow keys to move around the inventory > Use the Space bar to accept an action while in a building > Use the Space bar while in an inventory screen to accept a "Use" item --------------------------------------------------------------------- 12. CONCLUSION --------------------------------------------------------------------- This concludes the Zeliard FAQ. The playing is up to you. Jashiin's waiting impatiently on his throne. Use my information to make him wait less and you to have more fun and experience in this great game. I hope reading this FAQ will help you enjoy! I also hope it will be a useful guide through the world of Zeliard. Creating it took a whole lot of time, but it was a pleasure as a hobby. Good hunting! Now, go get'em! For questions, comments, suggestions, praise and criticism, contact the author, Alan at ivan.franciskovic@rijeka.crosig.hr. Also, if you want to know anything else about Zeliard, or if I didn't mention anything here, tell me. Any serious mail will be answered. Just put "Zeliard" or "Your Zeliard FAQ", or something similar in the topic. If after all this, you still can't do it, mail me, and I'll elaborate the problem. Don't have doubts: I'm good at Zeliard and don't think that writing for help is wasted time: you might be surprised after getting a reply from the "Wise One" :). Important note: Version 1.2 of the FAQ will be released soon, but not for now. I gotta get some more ideas and time. It'll have screenshots of everything mentioned under the title. It'll also have (if I get it and if it won't be released in v1.3 or higher) my e-mail address at home for quicker answers. Also, during the school year, I'll be unable to write responses, except maybe a few cases (unlikely). Mail me 'till september 10. Afterwards, you'll have to wait 'till Christmas for a reply. (You know the phrase; Don't open [the mail message] 'till Christmas:). Still, feel free to write, but don't forget this! I'll appreciate your patience and will to help me add, update and correct! (You'll be credited, of course!) That's it! Bye! Here's a copy of the disclaimer, in case you need it again. This FAQ is copyright 2001 Alan Franciškovic. All rights reserved.