The Incredible Machine: Even More Contraptions FAQ by Lord Seth Contact me at lseths@yahoo.com Contact me if you: -Want to drop by a little "thank you!" for the guide -Need clarification on part of the guide -Found a mistake of any kind in the guide; I don't care if it's just a misplaced apostrophe, I'm a perfectionist, okay? -Want permission to put my guide on your site. And if I say no, you can't show it. -Have some other good reason. DON'T send spam or otherwise annoying messages to me. WARNING: Before you look at any of the solutions, PLEASE try your very best to solve the puzzle yourself. If you solve a puzzle by looking up the solution, you just don't get the same satisfaction. Try your utmost to figure out how to solve it before turning to this guide. Table of Contents: I. Intro II. Version History III. FAQ IV. The Parts i. Balls ii. Walls iii. Large Pipes iv. Barriers & Inclines v. Pool Parts vi. Ropes & Rope-Related Parts vii. Things That Go Boom! viii. Electrical Items ix. Laser-Related Parts x. Belts & Belt-Related Parts xi. Miscellaneous Parts V. Walkthrough i. Tutorial ii. Easy iii. Medium iv. Difficult v. Expert VI. Thanks/Legal Stuff I. Intro Welcome, once again, to ANOTHER guide to a game in the great The Incredible Machine series. This time I'm covering what is currently the last game in the series, The Incredible Machine: Even More Contraptions, and will probably remain the last, unless Sierra decides to bring out another one (as they should). It is thus perhaps fitting that this will almost certainly be the last FAQ I write for a game in The Incredible Machine series. I own The Even More Incredible Machine, The Incredible Toon Machine, The Incredible Machine 3, The Return Of The Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. Of those, two already had guides written for them on GameFAQs. I have written guides for The Incredible Toon Machine and The Return Of The Incredible Machine: Contraptions previously. That leaves just The Incredible Machine: Even More Contraptions, which I am covering right now. Thus, once I finish this, all of the games in this series I own will have FAQs, and thus there will be no need for me to write any others, as I don't have the games! I do, however, encourage people who DO have the games in the older ones (most especially the original The Incredible Machine), to write guides for them. As always, this is a guide for the Macintosh version of the game, but I don't know of any differences between the Macintosh or PC version, so you should be fine. II. Version History 1.02: For some reason at the beginning, after the word "FAQ" in the title, was the word "GameFAQs". This has been fixed. The solution for "What Goes Up..." has been simplified. A small mistake in Square Dance where I accidentally stated wrote "to its right" has been fixed (it was supposed to be "to its left"). Added a new site that is allowed to show this FAQ. (9/3/05) 1.01: Uh-oh. When I was writing some of the later parts of the guide, I had smart quotes enabled. Unfortunately, when smart quotes are enabled, in a text document the symbols come out really weird. The smart quotes have been removed and the document should appear correctly now. (8/29/05) 1.0: It's complete! At last! All the Expert puzzles have solutions, I corrected a mistake in the FAQ where I stated that "Mel-In-The-Box" was the same puzzle as that in The Return Of The Incredible Machine: Contraptions; it's a very similar puzzle, but isn't the same. Also fixed a few other minor errors. (8/28/05) 0.83: Finally got all of the Difficult puzzles done. Fixed an error on "Buoy Boy" where I didn't write the "What Happens" section. Fixed a few typos. Also, the margins were a bit short before (instead of having a 79 character maximum, it would cut off at about 59 characters), which I hopefully fixed. Well, just the Expert puzzles left! (7/8/05) 0.72: I have been unable to work on this guide for a while, but did get part of Difficult done before my "break". It may still be a while before I get a chance to work on it, so I felt I might as well upload Difficult, though in its incomplete state. (6/17/05) 0.67: Second release. I've added solutions to all of the Medium puzzles. Maybe it's just because I've forgotten about how long it took, but it seems to me this guide is taking more time to write than my guide to The Return of the Incredible Machine: Contraptions. In the next version answers to all the Difficult puzzles will be given. (4/17/05) 0.5: First release. Has information on the Parts and covers all of the Tutorial and Easy puzzles. The Parts and Tutorial section were really easy to do, because I only had to copy them out from my The Return of the Incredible Machine: Contraptions guide, as they're the same as in that game. Expect answers to all the Medium puzzles in the next update. (4/4/05) III. FAQ Q: What are the differences between this and The Return of the Incredible Machine: Contraptions? A: All of the puzzle parts are the same, and the Tutorial are the same. However, all the other puzzles in this game are different, except for one, "Mel-in-the-box", although that puzzle has been slightly changed. The biggest difference is that this game is quite a bit HARDER than The Return of the Incredible Machine: Contraptions. It was a lot harder to beat this game than that. Q: I solved a puzzle and forgot how to do it. How can I see the official solution again? A: Go to "Build Contraptions" and then choose to Load a contraption. Choose "Contraption type" and then go to whatever difficulty it's in. Now choose to load the contraption and you'll see the official solution! Note that you can, of course, only do this after solving the puzzle. Q: Why didn't you include the goal or a list of the parts for each puzzle? A: No need. First of all, it's right there on the screen in the game so I don't need to. Secondly, if you follow the solutions I give for each puzzle it won't even matter. IV. The Parts i. Balls All of the balls are functionally the same. They're affected by gravity and will move if something strong enough hits them. The difference is the size, weight, and bounciness they are. Since you can tell their size fairly easy, I'll list them by bounciness and weight to demonstrate them. Bounciness, least bouncy to most bouncy: Pinball, Baseball, Bowling Ball, Soccer Ball, Basketball-Tennis Ball (tie), Super Ball. It's worthwhile pointing out that the Super Ball is the ONLY ball that actually GAINS height with its bounces. I'm pretty sure that's scientifically impossible, but then again, so are alligators and kitchen appliances that float in the air... Now for weight: Pinball, Bowling Ball, Basketball-Soccer Ball (tie), Baseball, Tennis Ball. The Super Ball is not included because its weight is not important, as it never stops bouncing. There is, however, one Ball left, the Programmable Ball. Because it can be changed in so many ways, it is impossible to list its weight or how bouncy it is. ii. Walls (Red) Brick Wall: This is pretty slippery, but not very slippery. Explosions will affect it. Yellow Brick Wall: This is more slippery than a normal Brick Wall, and also can be exploded. Cinder Block Wall: Not very slippery, and explosions affect it. Greco-Roman Wall: This is pretty slippery and explosions won't affect it. Wood Wall: Not very slippery, explosions will affect it. Log Wall: Not very slippery, explosions will affect it. Caution Wall: This wall is very slippery and isn't affected by explosives. Grass Floor: Not very slippery, explosives will affect it. Sand Wall: Not very slippery, and explosions won't affect it. Pipe Wall: Slippery and unaffected by explosives. Curved Pipe Wall: This can be used to "connect" Pipe Walls or other walls. Unaffected by explosives. iii. Large Pipes Large Pipe: These can be stretched out far and things can be put inside them. If something enters one end, it will exit the other end. T-Connector: This can connect different segments of pipe together. If something enters through the top, it exits through the bottom, and vice versa. If it enters through the left, it exits through the right, and vice versa. Large Curved Pipes: These can be used to change the direction of a pipe. Since they can be rotated, if I tell you to put one on the puzzle, I'll explain how it should be oriented. For example, an "up-right" Large Curved Pipe will be one with its exits being up and the other one to the right. Accelerator Tube: These speed up an object that enters them. It also can change its direction. Note that if an item enters a pipe, it is actually unaffected by gravity as long as it's only in a pipe...so if it enters a Curved Pipe that moves upward, they'll exit the upward end. iv. Barriers & Inclines All the barriers (Lattice, Scaffold, Wooden, and Archway) are functionally the same. They can't be blown up and objects can't go through them. Objects can, however, bounce off of them or land on them. Inclines: You can use these to change the speed or direction of something if it's sliding/rolling. If something is moving upward and encounters an Incline, it can change its direction. If something is moving to the left and encounters an incline sloping down that way, it speeds up. No inclines are affected by explosives. v. Pool Parts Pool Table Wall: These are usually used to complete a pool table. Of course, what would a pool table be without... Pool Table Pocket: These can be rotated into eight different angles. If anything enters them, it's gone. Pool Cue: If something hits the red end, the white end will push forward anything near it. This can actually be put inside of walls, as long as the wall doesn't touch the red section. Pool Ball: I could've put this in the Ball section, but it's so different than the rest there's no point. Unlike the other balls, this is unaffected by gravity. It stays in place until something moves it. You can change it to look like any pool ball if you want. vi. Ropes and Rope-Related parts Rope is one of the most important items in the game, because it can be used in so many different ways. Here are some "rope related" parts. Rope: Well, what did you expect? You can use this to connect items, to either pull on them or hold them down. It can be cut by either Tin Snips or Trimmers. Teeter-Totter: If something hits the upper side from above, or the lower side from below, this flips. This can make things be catapulted upward OR can move things. If the Teeter-Totter is connected to something with Rope, it can also affect that. Ropes can also be used to pull on the Teeter-Totters, changing their direction. Teeter-Totters are unaffected by gravity. Tipsy Trailer: Basically the same as a Teeter-Totter. They're so similar, in fact, that I refer to it as a Teeter-Totter. Steel Cable: Basically the same as Rope, except it's a little harder to cut. Only Tin Snips can cut it. Pulleys: This can be used to change the direction of the rope, which is often necessary. For example, the Lava Lamp needs to be pulled downward to turn on. But suppose you can only pull on it upward (say, with its Balloon). If you put a Pulley beneath the Lava Lamp, then put the Rope THROUGH it while connecting the Balloon to the Lava Lamp, the Lava Lamp will turn on. They're unaffected by gravity. Boat Cleat: This can be used to prevent things from flying away or falling down. If a Bucket is tied to it, the Bucket can't fall all the way. This can also be used to alter the way something falls. For example, if a Balloon is to the right of it and they're connected, the Balloon, rather than floating simply upward, will float upward and towards the Boat Cleat, ending up being above it. They're unaffected by gravity. Tin Snips: These will cut either Rope or Steel Cable. To make them cut, something needs to hit their back side (or their "middle"). If a Balloon or Blimp hits one, it's popped. Unaffected by gravity. Hedge Trimmers: I call these "Trimmers" for short. They're the same as Tin Snips, only they can only cut Rope. Unaffected by gravity. Captain Z Super Phazer: I call this a "Phazer" for short. If you tie it to something behind the Phazer, and that thing pulls on the Phazer from behind, directly upward, or directly downward, the Phazer will fire. You can program it to shoot up to 99 shots. The shots will light things or move them around. I'm sounding like a broken record here, but this is unaffected by gravity. Bucket: Buckets are interesting. You can put things into them to make them heavier. If you connect a bucket, via Pulleys, to another Bucket and one gets heavier due to something going into it, that Bucket will lower while the other goes up. This can also be used to pull on things if you connect them with Rope. Leaky Bucket: This is very similar to a Bucket. The only difference is that this can be programmed to leak, making it lighter. Note that a Leaky Bucket is as heavy as a Bucket before it leaks. Laundry Basket: You can tie Ropes to this to make it work the same as the Bucket. The difference, of course, is that it can trap things rather than hold them. Trans-Roto-Matic: If a Rope pulls on this, it's activated. It can also be activated if the "springy" side is hit by something. If activated, it does two things: 1) It can push things with its springy side and 2) If you connect a Belt to it, it'll turn the Belt. Unaffected by gravity. vii. Things That Go Boom! These are things that explode, or that help things explode or light. Flashlight: If something hits the switch on this, it turns on. By itself it can turn on Solar Panels. With a Magnifying Glass it can light things. Flashlights are unaffected by gravity. Lava Lamp: Similar to the Flashlight in that it can light things. If it gets a tug via rope from the bottom of it, it lights up. You'll often have to use Pulleys to make sure the tug is from the bottom. It can also turn on Solar Panels. Lava Lamps are unaffected by gravity. Magnifying Glass: You need this is you want to light something with a Flashlight or Lava Lamp. It can also be used with a Candle or Flint Rocks. Just put it between the Flashlight (or whatever it is you're using) and it will light the thing in front of them. Note that the glass you can see on the Magnifying Glass must be facing the light source. Magnifying Glasses can light Candles, Cannons, Rockets, Fireworks, Missiles, Dynamite, and Aladdin's Lamps. Magnifying Glasses are unaffected by Gravity. Candle: If this is lit, and the lit part of it encounters something that can be lit, it lights it. For example, if a lit candle encounters a Rocket's fuse, it lights it. Candles can also be used in conjunction with a Magnifying Glass to light things. Finally, Candles can turn on Solar Panels. If a lit Candle encounters a Balloon or Blimp, it pops it. Finally, if a lit Candle is under a Coffee Pot, it activates it. Aladdin's Lamp: I call this the "Lamp" for short. It's very similar to the Candle. It can do all the things the Candle can do. The only difference is that only one side is lit and that's it a little bigger. Flint & Tinder: I call these "Flint Rocks", personally. If one of the Rocks is hit, it activates and produces a flame, which is able to light things. It can be used with a Magnifying Glass (though it can light things on its own) and can turn on Solar Panels. Flint Rocks are unaffected by gravity. Match-on-a-Spring: I call these "Matches" for short. You can attach Rope to these. If it feels a tug, it activates and a lit Match pops out, which can light things. It can also be used with Magnifying Glasses, but is able to light things on its own. Matches are unaffected by gravity. Cannons: These can be rotated into six directions. It can be facing to the right or left and can be horizontal, facing almost straight upward, or in-between those two. If the fuse is lit, it fires a Pinball. Cannons are unaffected by gravity. Dynamite: If its fuse is lit, it blows up. Rockets: If the Rocket's fuse is lit, it is launched and moves in the direction it is facing. Its lit fuse can be used to light things. Fireworks: These are very similar to Rockets, only they can only face up. They also explode when they go far enough up or hit something after launched. Missiles: The same as Rockets, BUT if it hits something after being launched, it explodes. Nitroglycerine: If something touches this, or it falls far enough, this tube explodes. Remote Control/Remote Control Explosives: I call the Remote Control Explosives "explosives" for short. This is a two-part item. If something activates the Remote Control, the Explosives go off. The Remote Control can be activated either by something hitting its upper side or by it feeling a pull downward if it's connected with Rope. viii. Electrical items These are either items that supply electricity or can be plugged in. None are affected by gravity. Note that Electric Motors and Generators are included in the "Belt" section. Also note that something has to be close enough to the outlet to be plugged in. Can Opener: If given power, it opens a can. If Curie sees the can, she moves toward it. Mixer: If plugged in and powered, this mixes whatever it is that's in it. Fan: If plugged in and powered, this blows in the direction it's facing. This can moved objects or rotate Pinwheels. Vacuum: If plugged in and powered, this will suck items underneath it toward it. Toaster: Two things are required to make this work. First, the switch on its side must be pushed down on. Second, it must be given power. You can change what kind of toast it gives. The more burnt the toast is, the longer it takes for it to come out. The Toast that pops out can hit things and move them upward. Electrical Outlet: If something's plugged into this, it automatically gets power. Electric Switch & Outlet: I personally call this the Electric(al) Switch. Same as the Electric Outlet, except that the switch needs to be flipped. The switch can be set to down, so that it needs to be flipped upward to work. Note that if the switch is flipped power is supplied, but flipping the switch back turns it off. Solar Panel: If light is shined on this, it activates and supplies power to things plugged into it. Laser-Activated Plug: This can be set to various different colors. It gives power if and only if the little black "box" on it is hit by a laser that is the same color as the plug. The Lasers: These are Red, Green, and Blue. Unless you're dealing with Laser-Activated Plugs, it really doesn't matter which color you use. And that brings us to our next section... ix. Laser-Related Parts Okay, so there are only three parts in this. Too bad. Laser Mixer: These are important in levels where you have to use Laser-Activated Plugs that aren't Red, Green, or Blue. They can also be used to change where horizontally or vertically a laser is moving. If two or more lasers enter this, the laser will send out the color that is those colors combined. For example, all three colors send out a white laser, and blue and red will send out purple. Mirrors: The can reflect a laser's direction. Since it's difficult to explain which way mirrors should be facing, I'll just say where to put them or where they need to be reflecting the laser. I'm pretty sure you're smart enough to figure out which way it should face. Laser Detector: If a laser strikes the black sphere on it, the green light turns on. If a laser strikes it and is ever disrupted, the red light will turn on until the laser goes back. x. Belts & Belt-Related Parts Belts are a bit like Ropes. They can affect a lot of things. If you get a Belt to rotate, it can do helpful things. Note that all of these parts are unaffected by gravity. Belts: Like Ropes, these can be connected to various things. UNLIKE Ropes, they have a limited range. Electric Motor: If powered, this will rotate a Belt. Generator: If connected to a Belt, and the Belt is rotated, this will supply energy. Mouse Motor: You'll see these a lot. The Mouse will run if something hits the Motor. It will rotate Belts connected to it when that happens. Mice are scared of Curie Cat, so if Curie is close it will run without being hit by something. Mandrill Motor: If a Rope is connected to this and pulled, Pavlov Mandrill will try to move towards it, rotating any Belts that are attached to it. You can also bop him on the head with things, but that won't accomplish anything unless it's a requirement of the puzzle. Conveyer Belt: This is what Belts are usually used for. Whatever direction the Belt is rotating will be the direction the Conveyer Belt will move (well, the top of it anyway). Conveyer Belts are used to move things around. The bottom side moves also, so it can move Balloons. Tiny Gears and Gears: I personally prefer to call Tiny Gears "Small Gears" and Gears "Large Gears". These can be connected to each other with Belts, or put adjacent to each other. If one Gear turns, it will turn all Gears adjacent to it. Here's an interesting tidbit: If a Large Gear spins and makes an adjacent Small Gear spin, the Small Gear spins faster than normal. If a Small Gear moves a Large Gear, the Large Gear moved slower than normal. Adjacent gears will change the direction the Belts are rotating in. Gears are usually used to either change the direction Belts are rotating in OR span gaps, as Belts have a limited range. Pinwheels: If air is blown onto this, it spins. Attach a Belt to it to make the Belt rotate. Pinwheels can be flipped to make the Belt rotate in the opposite direction. Roto-Trans Converter: The opposite of a Trans-Roto-Matic. If a Belt and Rope are connecting to it and the Belt is moving, it will pull on the Rope. Jack-in-the-Box: If connected to a rotating Belt, Jack will pop out of his Box. This will move things on top of it. Jack-in-the-Boxes can be rotated to change which direction Jack pops out of the Box. xi. Miscellaneous Parts These are parts that are used, but don't really fit into any specific category. Thumb Tack: This can be used as a platform. But if a Hot Air Balloon, Balloon, or Blimp touches the pointy side, it pops. Balloon: Balloons will move upward. They actually are a lot like "backwards Buckets". That is, they act like Buckets, except instead of falling down, they move upward. Anti-Gravity Pads have a reverse impact on them. Balloons can be tied down using Rope and can be popped by a variety of things, such as Thumb Tacks, Trimmers, Lasers, and explosions. Hot Air Balloon: Like normal Balloons, this can be tied down using Rope. Unlike Normal Balloons, it isn't quite as easily popped (Lasers and Candles don't pop it, for example). If the candle in it is lit, it floats upward, provided it isn't tied down. Blimps: If a Blimp is in range of an explosion, it goes down in flames. While doing so, it can light other things and temporarily activate Solar Panels. If it encounters other Blimps while doing so, they go down in flames also. Blimps ordinarily move in a straight line. If they encounter a straight surface, they turn around and move backward. If they hit a non-straight surface, they turn around and move diagonally. Egg Timer: I call this a Timer for short. If something hits the knob on top of it, it starts counting down. When it reaches 0, it pushes forward whatever is in front of it. The time it takes to do so can be adjusted. Timers are unaffected by gravity. Bike Pump: If something hits this, it blows out air for a short amount of time. This can be used to rotate Pinwheels or move items. These are unaffected by gravity. Anti-Gravity Pads: This reverses gravity's effect on things that are affected by gravity. Balloons are moved downward by these, and the other parts that normally fall downward will go upward. Note that if something gets far enough away from an Anti-Gravity Pad (off-screen) the Anti-Gravity Pad will stop affecting it and the item will fall downward, and the Anti-Gravity Pad will begin affecting it once again, and the cycle will continue. Anti-Gravity Pads are unaffected by gravity; if anything, gravity is affected by them! Springboard: If something falls onto these, it will start to bounce higher and higher. Springboards are unaffected by gravity. Pinball Bumpers: If something hits this, it'll be bounced away. Pinball Bumpers are unaffected by gravity. Pinball Flippers: If something lands on this, it'll flip it upward. It's unaffected by gravity. Boxing Glove: This is like a Pool Cue, except it only has one use. If something hits the smaller side of it, it will hit anything in front of it, making that move or increasing its speed. Boxing Gloves are unaffected by gravity. Mel's House: If Mel walks by one of these, he'll enter it. A lot of puzzles require you to get Mel home. These are unaffected by gravity. Mouse Hole: These are to Newton what the houses are to Mel. If Newton goes by one, he enters it. They're unaffected by gravity. Cheese: If Newton sees Cheese, he'll run toward it. If he gets to Cheese, he'll stop and start nibbling on it. Newton Mouse: "Newton" for short, this mouse will run towards Cheese and will run away from Curie. If he passes by a Mouse Hole, he enters it. Curie Cat: Curie for short, there are three things that attract Curie: Newton, Fish Tanks, and opened Cans. If something hits Curie she'll move a little in the opposite direction of whatever it was that hit her. Fish Tank: If anything ever hits this, it breaks. It will attract Curie. It will attract Curie from a larger distance if it's broken. Fish Tanks are unaffected by gravity. Alligator: His full name is Edison Alligator, but we'll just call him "the Alligator". He's a bit like a platform, but if something other than Mel or Newton goes onto his mouth, he flips it into the air. If Mel or Newton is unfortunate enough to be on his mouth, he eats them. He's not affected by gravity. Mel Schlemming: Mel isn't very bright. If he's headed in a direction, he'll mindlessly move in that direction, even if it means walking off a cliff or into an Alligator. I'm a little reminded of Lemmings...hey, maybe that's where his last name comes from. Mel "SchLEMMING"! Anyway, if Mel walks into something and can't continue on in that direction, he'll turn around and go in the other direction. Mel can move a few things around if he touches them. If Mel falls too far, he'll fall asleep. Mel has two settings: Stand, Walk, and Run. If he's in Stand and something hits him, he'll change to Walk. If Mel goes by one of his homes, he'll enter it. Boxes: These can be changed into the five different kinds: Glass (also known as "Aquariums"), Wooden, Wicker, Metal, or Cardboard. They're unaffected by gravity and vary in size. Message Computer: Also known as "Terminals" or "Computer Terminals", if something lands on the keyboard the monitor will display a character, which can be changed. These are usually used to give "hidden messages". They're unaffected by gravity. V. Walkthrough A few things to explain before we go through this. First off, parts whose name are capitalized are there to show you that those are parts you have to place in the puzzle. If you put a part in the puzzle, I'll mention it. It may get a bit tedious when I keep writing out "with a ROPE" or "with a BELT", but it's more thorough that way. Secondly, the "What Happens" part is there in case you're having trouble figuring out what I'm saying you should do. So it's a bit of a "double reference". i. Tutorial TUTORIAL #1: BALL PLAY Okay, no offense, but if you can't figure THIS one out, you probably shouldn't play this game. But I might as well give the solution to make this complete. Put a SUPER BALL underneath the 8-Ball. What Happens: The Super Ball bounces and hits the 8-Ball, sending it off the screen. TUTORIAL #2: WALLS & INCLINE Use a horizontal YELLOW BRICK WALL to fill up the first gap the Bowling Ball has to cross. Use an INCLINE to fill up the second. What Happens: The two Bowling Balls slide down into the box. TUTORIAL #3: GEARS AND BELTS Put a CONVEYER BELT just underneath the Basketball. Put a GEAR next to the right Gear and put another Gear next to the second Gear. Use a BELT to connect the third Gear to the Conveyer Belt. What Happens: The Mouse Motors are hit. They start up, moving the Basketballs into the piped area. TUTORIAL #4: TEETER-TOTTERS & ROPE Put a "/" TEETER-TOTTER underneath the Pinball, with its upper side underneath it. Put another "/" TEETER-TOTTER under the Bowling Ball, with its lower side underneath the Bowling Ball. Connect the upper ends of both Teeter-Totters with a ROPE. What Happens: The Pinballs land on the Teeter-Totters, flipping the other Teeter-Totters, and sending the Bowling Balls into the baskets. TUTORIAL #5: PULLEYS Put a PULLEY beneath the Teeter-Totters (it should be about in the middle of them). Attach ROPE to the upper end of the left Teeter-Totter, put it through the Pulley, and attach it to the lower end of the other Teeter-Totter. What Happens: The Soccer Ball flips the Teeter-Totter, moving the Basketball to the right. The Basketball flips the Teeter-Totter, sending the Soccer Ball into the right Box before bouncing back to the left and falling into its box. TUTORIAL #6: A SWITCH AND A PLUG Put a TENNIS BALL above the Electric Switch. Plug the CAN OPENER into one of the plugs and the FAN into the other. What Happens: The Tennis Ball flips the switch, and all of the appliances turn on. TUTORIAL #7: MORE SWITCHES AND PLUGS Put the SUPER BALL underneath the right Electric Switch. Put the BASEBALL above the right side of the Toaster. Put the TENNIS BALL above the left Electric Switch. What Happens: The Baseball puts the Bread in the Toaster and the Tennis Ball flips the switch, turning the Toaster and Can Opener on. Meanwhile, the Super Ball bounces until it flips the switch, turning the Fan and Mixer on. TUTORIAL #8: MOTORS Put the ELECTRICAL OUTLET underneath the right Conveyer Belt and plug the ELECTRIC MOTOR into it, then connect the Electric Motor to the Conveyer Belt with a BELT. What Happens: The Electric Motors turn on and activate the Conveyer Belts, moving the Bowling Balls into the "pit". TUTORIAL #9: GENERATORS Plug the CAN OPENER into the right Generator. Put a BASEBALL above the right Mouse Motor and connect it to the Generator with a BELT. What Happens: Both Mouse Motors are hit and start. They turn on the Generator, turning on the Blender and Can Opener. TUTORIAL #10: LIGHTS & SOLAR PANELS Connect the Lava Lamp to the upper part of the Teeter-Totter with STEEL CABLE. Put the SOCCER BALL above the Flashlight. What Happens: The Flashlight shines on the Solar Panel, activating it and turning the Electric Motor on. The Baseball is moved to the left, falls onto the Inclines and then onto the Teeter-Totter, flipping it and turning the Lava Lamp on. TUTORIAL #11: ALADDIN'S FIRE Put a MAGNIFYING GLASS in front of the Flashlight. What Happens: The Flashlight lights Aladdin's Lamp. It slides down and lights the Candle, pushing it to the left. The Candle lights the second Aladdin's Lamp. TUTORIAL #12: MATCH & FLINT Put a BOWLING BALL above the upper end of the Teeter-Totter. Use ROPE to connect that end to the Match. What Happens: The Bowling Ball flips the switch, activating the Match. It then hits the Flint Rocks, lighting them also. TUTORIAL #13: MAKE STUFF 'SPLODE! Put a FLASHLIGHT to the right of both Magnifying Glasses. Put NITROGLYCERINE at the top of the three boxes on the right side of the screen. Put the other NITROGLYCERINE above the 8-Ball. Put the PINBALL above the lower Flashlight. What Happens: The three right Nitroglycerine blow up, and you can observe their effect on the walls. The left Nitroglycerine blows up, sending the 8-Ball onto the Flashlight and lighting one Dynamite. The Pinball activates the bottom Flashlight, lighting the Dynamite. TUTORIAL #14: REMOTE BOMBS Put the SOCCER BALL above the right Remote Control. Put the BOWLING BALL above the higher part of the Teeter-Totter. Connect the higher part of the Teeter-Totter to the left Remote Control with ROPE. What Happens: The Soccer Ball hits the Remote Control, triggering it. The Bowling Ball flips the Teeter-Totter, which pulls on the other Remote Control, triggering it. Both Explosives then explode. Well, what did you EXPECT explosives to do? TUTORIAL #15: ROCKETS GALORE! Put a PINBALL just above the lowest Flashlight. Put a ROCKET above the Caution floor that's to the right of the lower Magnifying Glass. What Happens: The Pinball turns on the Flashlight, lighting the bottom Rocket, which gets off the top of the screen just before the other Rockets stop it. TUTORIAL #16: 4TH OF JULY Put the three FIREWORKS above the upper Pipe floor. What Happens: The Candle is lit and slides to the right. It lights all three Fireworks and they...um...what's the verb for what Fireworks do? Well, whatever it is, they do that. TUTORIAL #17: MISSILES AWAY! Put a horizontal CAUTION WALL above the Log Wall and Greco-Roman Walls. It should connect with the two. Put a TENNIS BALL above the Flashlight. What Happens: The Flashlight lights the middle Missile. The Missile launches, lighting the other Missiles, and they also launch. TUTORIAL #18: CANNONS Put a CANNON to the right of the left-most Flashlight/Magnifying Glass. Put a BASEBALL above the left side of the Teeter-Totter. Connect the lower part of the Teeter-Totter to the Match with ROPE. What Happens: The upper two Cannons are fired by the Flashlights. The lower one is fired when the Match is activated due to the Baseball flipping the Teeter-Totter. TUTORIAL #19: FANS & PINWHEELS Use a BELT to connect the Pinwheel and Conveyer Belt. Put NEWTON above the Electric Switch. What Happens: Newton turns on the Fan, which spins the Pinwheel. This activates the Conveyer Belt, which moves the Baseball to the right, into the Steel Cage. TUTORIAL #20: BIKE PUMPS & PINWHEELS Put a PINBALL above the Bike Pump. Plug a MIXER into the Generator. Connect the Generator and Pinwheel with a BELT. What Happens: The Pinball hits the Bike Pump, which blows on the Pinwheel. The Pinwheel activates the Generator, which turns on the Mixer. TUTORIAL #21: BALLOONS Attach ROPE to the purple Balloon, put it through the Pulleys, and connect it to the big-nosed Balloon (or whatever it's called. Put a downwards-facing THUMB TACK just above the happy face Balloon. Put a Brick floor below the Nitroglycerine. What Happens: The big-nosed Balloon keeps the purple Balloon from floating into the Trimmers. The Happy Face Balloon is popped by the Thumb Tack. The Nitroglycerine falls but is blocked by the Brick floor, so it doesn't blow up the big-nosed Balloon. TUTORIAL #22: BLIMPS Put a BLIMP to the left of the upper Flint Rocks, facing right. Put a right-facing THUMB TACK behind it. What Happens: Two Blimps bump the Flint Rocks and then are popped by the Thumb Tacks. The other two Blimps encounter the lit Flint Rocks and go down in flames. TUTORIAL #23: HOT AIR BALLOONS Put a right-facing BLIMP to the left of the Flint Rocks. Put TRIMMERS below the Pinball. Put a PINBALL above the right side of the Teeter-Totter. What Happens: The middle Hot Air Balloon is lit by the Flashlight and is freed when the Trimmers cut the Rope. The Blimp bumps the Flint Rocks, launching the left Hot Air Balloon. The last Hot Air Balloon is launched when the Pinball hits the Teeter-Totter and activates the Match. TUTORIAL #24: ANTI-GRAVITY PADS Put an ANTI-GRAVITY PAD underneath the Balloons and Bowling Balls that doesn't have an anti-Gravity Pad beneath them. What Happens: The Anti-Gravity Pads push the Bowling Balls into the red brick boxes and pull the Balloons into the yellow brick boxes. TUTORIAL #25: JACK-IN-THE-BOX, SPRINGBOARD Put a SPRINGBOARD below the right Baseball. Put a right-facing JACK-IN-THE-BOX underneath the Bowling Ball and connect it to the Mouse Motor with a BELT. What Happens: The Baseballs hit the Mouse Motors, which start the Jack-in-the-Boxes. The Jack-in-the-Boxes activate, sending the Bowling Balls into the cages. TUTORIAL #26: PINBALL WIZARD There are two ways to do this puzzle: The easy way and the more interesting way. I'll give the easy way, as usual. If you want the interesting way, follow the Hints. Just put a PINBALL BUMPER in the gap in the middle of the screen. What Happens: If the Pinball ever comes near the hole, the Bumper will bump it out, so it'll never fall off the screen. TUTORIAL #27: BOXING GLOVES Put a right-facing BOXING GLOVE to the left of the Purple Balloon. What Happens: The Balls hit the Boxing Gloves, which push the Balloons off the screen. TUTORIAL #28: ELECTRIC MIXERS, CAN OPENERS Plug a CAN OPENER into one Electric Switch and the MIXER into another Electric Switch. What Happens: The Electric Switches turn on, turning on all the appliances. TUTORIAL #29: TOASTERS Plug a TOASTER into the left Electrical Outlet. Put a BASEBALL above the Toaster's switch. What Happens: The bread goes into the Toaster when the balls hit their switches. The toast comes popping up, knocking the 8-Ball off the screen. TUTORIAL #30: LARGE PIPE & ACCELERATORS Use an ACCELERATOR TUBE to bridge the gap in the left pipes. Attach a right-up LARGE CURVED PIPE to the right pipe. What Happens: The Bowling Balls go into their pipes and are shot out. They hit the Inclines and fall into the Steel Cages. TUTORIAL #31: EGG TIMERS Put a right-facing TIMER to the left of the right-most Pinball. Set it so that the Timer will activate instantaneously. Put a BASEBALL above the upper Timer. What Happens: The right Timer will push the Pinball onto the Remote Control, detonating the Explosives. Then the other two Timers will push the remaining Pinballs off the screen. TUTORIAL #32: MESSAGE MACHINES Put a SOCCER BALL beneath the Incline. What Happens: The two Soccer Balls land on the Message Machines and then roll to the right, turning on the other Message Machines. TUTORIAL #33: BILLIARDS Put a upper-left POOL TABLE POCKET in the upper-left part of the Pool Table. Put a POOL CUE to the left of the Tennis Ball. Put a POOL BALL (let's make it a Cue Ball, just to make it seem more "natural") to the left of the Pool Cue. As with the other Pool puzzles, you may have to move things around a little to get them to work. What Happens: The Cue Ball is sent to the right, where it hits the Pool Balls and sends the 15-Ball into the upper left Corner Pocket. TUTORIAL #34: COFFEE POTS Put a right-facing COFFEE POT above the Flint Rocks. Put FLINT ROCKS beneath the other Coffee Pot. Put a MOUSE MOTOR to the left of the right Flint Rocks and connect it to the Jack-in-the-box with a BELT. Put a BASEBALL above the left Flint Rocks. What Happens: The Baseballs hit the Flint Rocks, activating the Coffee Pots. The left Coffee Pot blows the Hot Air Balloon off the screen and the Mouse Motor turns on the Jack-in-the-box. TUTORIAL #35: LASERS Plug the three LASERS into the Electric Switches and Electrical Outlet. Put a SUPER BALL underneath the left Electric Switch. What Happens: The two Electric Switches are flipped, turning all the Lasers on. TUTORIAL #36: LASER-ACTIVATED PLUGS Put a GREEN LASER-ACTIVATED PLUG above the Green Laser and to the left of the Mixer. Plug a BLUE LASER into it and have the Blue Laser face the Blue Laser-Activated Plug. What Happens: The Red Laser turns on the Green Laser, which turns on the Blue Laser, which turns on the Mixer. TUTORIAL #37: LASER MIXERS Plug a right-facing BLUE LASER and GREEN LASER into the bottom Electrical Outlet. Put a LASER MIXER in front of them and have it point towards the Blue/Green Laser-Activated Plug. What Happens: The Lasers combine in the Laser Mixers and activate the Laser-Activated Plugs, turning all the Can Openers on. TUTORIAL #38: LASER MIRRORS Put a MIRROR in front of the Blue Laser so it'll reflect into the Mirror below and into the Mixer. What Happens: The lasers reflect into the Laser Mixer, which emits a White laser, turning on the Mixer. TUTORIAL #39: LASER DETECTORS Put a LASER DETECTOR in front of the Green Laser. Plug a LASER into the remaining Electrical Outlet and have it face the lowest Laser Detector. What Happens: All the Lasers turn on and shoot lasers into the Laser Detectors, turning on the Green Lights. TUTORIAL #40: TRANSLATIONS & ROTATIONS Put a ROTO-TRANS CONVERTER to the left of the Mouse Motor and connect the two with a BELT. Put a TRANS-ROTO-MATIC to the left of the Pulley and attach ROPE to it. Put the Rope through the Pulley and connect it to the Roto-Trans Converter. Connect the Trans-Roto-Matic to the Conveyer Belt with a BELT. What Happens: The Mouse Motors activate the Conveyer Belts via the Roto-Trans Converter and Trans-Roto-Matic. The Conveyer Belts move the Pinballs into the Aquariums. TUTORIAL #41: BUCKETS Put a LEAKY BUCKET underneath the right Pulley. Attach ROPE to it, put it through the Pulley, and connect it to the Buckets. What Happens: The Leaky Buckets fall down, pulling the Buckets up into the yellow bricks. TUTORIAL #42: SNIPS & TRIMMERS Put TIN SNIPS underneath the Baseball and TRIMMERS beneath the Pinball. What Happens: The balls hit the Tin Snips and Trimmers, breaking the Rope and making the Buckets and Leaky Buckets fall into the Baskets. TUTORIAL #43: CATS AND AQUARIUMS Put a FISH TANK to the left of the lower Cats and put a TENNIS BALL above it. What Happens: The right-most Curie sees the Fish Tank and goes after it. She flips the Teeter-Totter, breaking the Fish Tank and attracting the upper Curie. Meanwhile, the other Fish Tank breaks, the the Curies follow it and go into the pipes. The last Curie moves forward due to the Baseball hitting her. TUTORIAL #44: MICE & CHEESE Put CURIE behind the Newton that's on the platform without a Curie or Cheese. Put CHEESE on the lowest Platform. What Happens: The highest Newton goes after the Cheese, then eats it. The second-highest Newton and the Newton underneath that Newton run from Curie and fall onto the platform with the Cheese, and eat it. The two bottom Newtons see the Cheese and run after it, then eat it. TUTORIAL #45: MOUSE HOLES Put CHEESE to the right of the lower Mouse Hole. What Happens: Both Newtons see the Cheese and run towards it. They then enter their Mouse Holes. TUTORIAL #46: MANDRILL MOTORS Put a LAUNDRY BASKET underneath the right Mandrill Motor and connect the two with ROPE. Connect the Mandrill Motor to the Conveyer Belt above it with a BELT. What Happens: The Mandrill Motors activate and move the Bowling Balls into the Wooden Crates. TUTORIAL #47: MEL SCHLEMMINGS Put a MEL to the left of the lower "normal" house and program him to run. Put a different MEL to the right of the lower log house and program him to run. Instead of flipping him, just to make this puzzle more "correct", put a CAUTION WALL behind him. What Happens: Two Mels run right into their houses. The other two Mels run away, hit the Caution Wall, turn around, and then run into their houses. TUTORIAL #48: EDISON ALLIGATORS Put a left-facing ALLIGATOR to the right of the bottom of the bottom Incline. What Happens: The Pinball rolls down, hits the Alligator, and it bounces it into the Aquarium. TUTORIAL #49: VACUUMS Put CHEESE above the bottom Electric Switch. What Happens: The Cheese flips the switch. Both Newtons run towards the Cheese and are sucked up by the Vacuums. TUTORIAL #50: PROGRAMMABLE BALLS Put a PROGRAMMABLE BALL below the highest Electric Switch and set its Elasticity to the highest it can be. (alternatively, you can set its Density to the lowest it can be and it'll float up rather than bounce). Put a PROGRAMMABLE BALL in front of the Red Ball and set its Mass and Friction to the highest they can be. Put a PROGRAMMABLE BALL to the right of the bottom Boxing Glove. Plug the MIXER into the lower Electric Switch. What Happens: The Red Ball can't hit the Boxing Glove because the Programmable Ball you placed in its path stops it. The Programmable Ball near the Fan bounces and flips the switch. The remaining Programmable Balls turn on the Mixer and hit the lower Boxing Glove. ii. Easy EASY #1: MIRACULOUS MOUSE What To Do: This puzzle takes a little bit of precision. Put CHEESE above the Mouse Hole. Place TRIMMERS underneath and to the right of Newton (it should be on the rope). Put a CONVEYER BELT a bit to the right of the Trimmers and connect it to the lowest Gear with a BELT. Put a left-up LARGE CURVED PIPE underneath the Accelerator Tube. What Happens: Newton sees the cheese and runs towards it. He falls and hits the Trimmers, then slides to the right onto the Conveyer Belt, which is moving due to the fact the now-free Balloon has hit the Mouse Motor. Newton is propelled to the right, goes into the Accelerator Tube, hits the Bike Pump, and is blasted to the left, into his hole. EASY #2: DYNAMIC DISASTER What To Do: Easy one. Connect ROPE to the Match, put it through the Pulley to the right, then the other Pulley, and lastly onto the lower end of the Teeter-Totter. Also, put a MISSILE on the platform above the Match. What Happens: The Blimp flips the Teeter-Totter, activating the Match. The Missile is launched, destroying two of the Blimps; the third is blown up when it encounters the other two. EASY #3: FIRE AT THE FISH! What To Do: Put an up-right LARGE CURVED PIPE underneath the Basketball, and an ACCELERATOR TUBE just to the right of it. Put a CANNON to the right of the Fish Tank, facing it. Put a Match (with its connection side on its right side) on the fuse of the Cannon, and connect it with ROPE to the higher end of the Teeter-Totter. What Happens: The Basketball is thrown to the right with the Accelerator Tube. It flips the Teeter-Totter, activating the Match, which lights the Cannon and destroys the Fish Tank. EASY #4: NIGHT TIME NEWTON What To Do: Put SPRINGBOARDS above the second-highest and fourth-highest platforms. Put CHEESE above the lower Springboard and a BIKE PUMP a bit above the higher one. The positioning of the Bike Pump will be the tricky part of this puzzle. What Happens: Newton sees the Cheese bouncing and goes toward it. He lands on the first Springboard and is bounced up and hits the Bike Pump. If positioned correctly, Newton will actually be IN FRONT of the Bike Pump when he hits it, so it'll blow him all the way to the left, and into the box. EASY #5: MAGIC LAMPS What To Do: Plug the three LASERS (facing right) into the Electrical Outlet. In the lower right corner of the "box", place a MIRROR, then place a MIRROR up and to the left of it, then one more MIRROR up and to the left of the second one. Place a MIRROR in the upper-right "corner" of the box, then a MIRROR underneath and to the left of it, and then a MIRROR underneath and to the left of the second one. Above the third (left-most) Lamp and to the left of the highest Mirror, place another MIRROR. Above the second Lamp place a MIRROR that's to the left of Mirror just below the highest Mirror in the upper-right corner. Lastly, above the first Lamp and to the right of the lowest "upper-right corner" Mirrors, place a MIRROR. I assume you're smart enough to know which way the Mirrors should face. What Happens: The Lasers all shoot their lasers, which reflect due to the Mirrors and light the Lamps. EASY #6: THE MEADOWS OF MINDY What To Do: Put an ALLIGATOR underneath the Bowling Ball (it should be just above the Grass Floor). Put two INCLINES of width one in the "corner" the Bowling Ball will be bounced into, and two INCLINES of width one in the "corner" that's near the lower-left corner of the screen. Run the puzzle, and put a SPRINGBOARD where the Bowling Ball would fall into the "gap". See that little hollow space near the bottom of the screen where an ANTI-GRAVITY PAD would fit? Well, put an ANTI-GRAVITY PAD there and an Incline of width two in the corner far above it. What Happens: The Alligator flips the Bowling Ball to the right. The Incline moves it to the left, where the other Incline moves it to the right, onto the Springboard, which bounces it over the gap. The Anti-Gravity Pad moves it upward, and the Incline moves it to the right, where it falls into the basket. EASY #7: LATE FOR WORK! What To Do: Put a SPRINGBOARD below the Bowling Ball and an INCLINE above it. Put another INCLINE in the lower-left corner of where the Bowling Ball would fall, and then an ANTI-GRAVITY PAD to the right of the Incline. Put an INCLINE far above the Anti-Gravity Pad. Run the puzzle and see where the Bowling Ball falls after that part and put the SPRINGBOARD there. What Happens: The Springboard moves the Bowling Ball up, and the Incline moves it to the right and it falls. The lower Incline moves it to the right onto the Anti-Gravity Pad, which pushes it upward. The Bowling Ball hits the upper Incline, and is moved to the right. It hits the Springboard, which keeps it moving right, and it hits the Fish Tank, breaking it. EASY #8: MANDRILL'S MUFFINS What To Do: Put a POOL CUE beneath Curie Cat, with its red side facing downward. Put a "\" TEETER-TOTTER to the right of the Balloon, and an ALLIGATOR to the right of the Teeter-Totter. What Happens: The Balloon hits the Pool Cue, sending Curie Cat upward and to the right. She lands on the Teeter-Totter and slides onto the Alligator, which flips her to the right. The Anti-Gravity Pad moves her upward, and she hits Mandrill on the head. EASY #9: FEEDING TIME What To Do: Put CHEESE on all the vacant platforms. Put a (small) GRASS FLOOR) between the two bottom Newtons and put CHEESE on it. Put a (small) GRASS FLOOR between the two top Newtons and put CHEESE on it. What Happens: The Newtons see the Cheese and rush towards it. Unfortunately, this only makes them fall straight to their alligator demise. Fortunately, this also solves the puzzle! EASY #10: GOOOOOOOOOOAL!!! What To Do: Put an ANTI-GRAVITY PAD beneath Newton and put an INCLINE of width one (sloping upward to the right). The Incline should be a little beneath the "sun". Put a ROCKET to the left of the Soccer Ball and put a MATCH (with its "connecting side" to the right) on its fuse. Connect the Match with ROPE to the lower end of the Teeter-Totter. What Happens: The Anti-Gravity Pad moves Newton upward, and he hits the Incline. He's propelled to the right and flips the Teeter-Totter, activating the Match and launching the Rocket. The Rocket pushes the Soccer Ball to the right and off the screen. EASY #11: THE DREADED PIRATE MEL What To Do: Put an ANTI-GRAVITY PAD underneath each Newton. Put an INCLINE of width two (about level with the sun and sloping upward to the right) above the left Newton. Place an INCLINE above the other Newton, also, but make it be of width three. What Happens: The left Newton is moved upward and to the right and hits Mel on the head. The other Newton is also moved upward, but to the left, and hits the Remote Control, blowing up part of the "ship". EASY #12: DOUBLE DRIBBLE What To Do: Put an INCLINE of width two (sloping down to the right) just to the left of the Pinball flipper. The lowest point of the Incline should be just above the highest point of the Pinball Flipper. It should be a little above the highest part of the flipper. Put a MANDRILL MOTOR beneath the lower two Gears and place a GEAR underneath the highest Gear. Connect the Mandrill Motor to one of the lower Gears with a BELT, and connect the other of the lower Gears to the Gear above it with a BELT. Connect the remaining Gear to the Generator with a BELT. Put a PULLEY beneath the Mandrill Motor. Attach ROPE to the Mandrill Motor, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. Put a MISSILE in the "box" below the basket. What Happens: The Lamp hits the Remote Control, blowing up the Explosives. It's moved to the right, flips the Teeter-Totter, and starts the Mandrill Motor, which turns on the Generator. The Laser lights the Lamp, and the upper Basketball hits the Teeter-Totter and flips the Lamp to the right, and it lights the Missile. Meanwhile the lower Basketball is still bouncing around. After a few false starts, it'll eventually end up in the basket. EASY #13: THEY'RE HUNGRY What To Do: Put FLINT ROCKS beneath the Rocket and put a BLIMP just to the right of the Flint Rocks. Put a right-facing MOUSE MOTOR to the right of the Blimp. Put two adjacent GEARS between the Mouse Motor and Conveyer Belt. With BELTS, connect the Mouse Motor to one Gear and the Conveyer Belt with the other Gear. What Happens: The Blimp hits the Flint Rocks and the Mouse Motor. The Mouse Motor starts up the Conveyer Belt, making the Cheese fall down. Meanwhile, the Rocket is launched and hits the Cheese upward. The Cheese will eventually fall into the area with the other Newton Mouse. Both mice then enjoy their cheese. EASY #14: MIAMI BEACH MEL Put FLINT ROCKS underneath the Missile and a right-facing TIMER to the left of them. Put NEWTON above the Timer. Connect the upper two Mouse Motors to their respective Conveyer Belts with a BELT. Using BELTS, connect the remaining Mouse Motor to the LARGE Gear, and connect the Jack-in-the-Box with the Small Gear. What Happens: Newton hits the Timer, which in turn hits the Flint Rocks, which launches the Missile. The Missile knocks Curie upward, hitting the Mouse Motor. Mel is moved to the right, activating the other Mouse Motor and continuing his journey. He hits the remaining Mouse Motor, which starts up the Jack-in-the-Box JUST in time for Mel to be propelled to the left, into his house. EASY #15: TENNIS ANYONE? What Happens: Put a LAUNDRY BASKET a bit above Mel. Put a MATCH (attachment side facing left) next to the Cannon. Attach ROPE to the Laundry Basket, put it through the Pulley and connect it to the Match. Use ROPE to connect the higher end of the Teeter-Totter with the Remote Control. What Happens: The Laundry Basket falls, activating the Match and firing the Cannon. The Pinball flips the Teeter-Totter and activates the Remote Control, blowing up the Explosives, and sending the Tennis Balls to Mandrill. EASY #16: WOOD IS GOOD What To Do: Put an up-right LARGE CURVED PIPE below the Bowling Ball and an ANTI-GRAVITY PAD to its right. Put a BIKE PUMP far above that Anti-Gravity Pad, about level with the Tennis Ball. Put a CONVEYER BELT underneath the Dynamite. Using BELTS, connect the Mouse Motor to the Conveyer Belt via the Gears. Put an ANTI-GRAVITY PAD beneath and to the right of the Toaster, and place another ANTI-GRAVITY PAD in the upper-right "corner" of the "room" that has the Mouse Hole in it. What Happens: The Bowling Ball falls into the pipe and is moved up by the Anti-Gravity Pad. It hits the Bike Pump, blowing the Tennis Ball to the right and moving the Bowling Ball to the right. The Bowling Ball collapses the Trap Door, flipping the switch and turning the Toaster on. The Bowling Ball and Baseball are moved to the right via the Anti-Gravity Pads and end up in the box. The same also eventually happens with the Tennis Ball. EASY #17: WEEEEEEE! What Happens: Put a down-right LARGE CURVED PIPE between the other two. Using ROPE, connect the upper edge of the Teeter-Totter with the Mandrill Motor. Using BELTS, connect the Mandrill Motor and the Conveyer Belt with the "free" Gears close to them. Finally, make a floor with the Caution Wall that spans from the Conveyer Belt to the platform Mel is on. What Happens: The Tennis Ball falls into the Accelerator Tube and is moved into the Large Curved Pipe. It falls out and into another Accelerator Tube. This repeats twice until it hits the Teeter-Totter, activating the Mandrill Motor and moving Curie Cat to the right with the Conveyer Belt. She hits Mel, who walks into the Accelerator Tube. EASY #18: HERO SANDWICH I so love the music in this puzzle. But let's get back on track. What To Do: Put a MANDRILL MOTOR a bit to the right of the Toaster. Put three GEARS in a row near the bottom of the screen. Connect the right-most one to the Mandrill Motor with a belt. Put a CONVEYER BELT (stretched out as far as possible) just to the right of the caution floor, and using a BELT, connect it to the middle Gear. Connect the remaining Gear, as always using a BELT, to the Generator. Put a PULLEY underneath the Mandrill Motor. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Mandrill Motor. What Happens: Curie chases Newton, and Newton runs to the right and lands on the Toaster, activating it. Curie meanwhile has walked to the right, falls, and flips the Teeter-Totter, activating the Mandrill Motor. The Mandrill Motor turns on the Toaster and starts up the Conveyer Belt. Newton slides off the Toaster, onto the Generator, and finally on to the Conveyer Belt. (NOTE: If this does not happen, most likely the Mandrill Motor is blocking his path. Move it). The Conveyer Belt moves him to the cheese, and he eats it. EASY #19: MEL'S BLAST-O-MATIC What To Do: Put a "/" TEETER-TOTTER with its higher end underneath the Soccer Ball. Put a MATCH underneath the Missile. Attach ROPE to the Match, put it through the Pulley, and attach it to the lower end of the Teeter-Totter. Connect an up-right LARGE CURVED PIPE to the bottom of the Large Pipe already on the screen. Use a left-up LARGE CURVED PIPE to connect the Large Curved Pipe to the Accelerator Tube. Put a down-right LARGE CURVED PIPE a bit above the right Accelerator Tube and put another down-right LARGE CURVED PIPE above (not right above, farther above) the other Accelerator Tube. Finally, connect a left-down LARGE CURVED PIPE to the right side of the Large Curved Pipe you just placed. What Happens: The Soccer Ball flips the Teeter-Totter, activating the Match and launching the Rocket. Mel falls into the Large Pipe. The Accelerator Tube (combined with the Large Curved Pipe) propels him to the right and he falls into the other Accelerator Tube. It launches him upward, into the Large Curved Pipe, which he falls out of. He then enters his house. EASY #20: CHOMPIN' What To Do: Place a ROTO-TRANS CONVERTER to the left of the Electric Motor. Use a BELT to connect the Electric Motor to the Roto-Trans Converter. Put a MATCH between the two floors that are to the left of the Electric Motor and connect it to the Roto-Trans Converter with ROPE. Finally, connect the Mandrill Motor to the Conveyer Belt with a BELT. What Happens: The Rocket falls and is flipped by the Alligator. It flips the switch and comes to a stop just above the Match. The Electric Motor, via the Roto-Trans Converter, activates the Match, which launches the Rocket. The Rocket hits the Bucket, propelling it into the air and activating the Mandrill Motor. The Conveyer Belt moves Newton, and he falls right to his doom. But, hey, that's natural selection, right? EASY #21: BRIDGE OUT What To Do: Put a MISSILE above the Match and connect the Match to the lower end of the Teeter-Totter with ROPE. Bridge the "gap" in the wooden floor with a CAUTION WALL. What Happens: Mel walks across, turning on the toasters. The second toaster pushes him upward when the toast pops out, and he continues to the right. He lands on the Teeter-Totter and flips it, activating the Match. Once activated, the "pin" is removed, and this flips the Teeter-Totter, and Mel lands on the caution floor and walks into his House. Meanwhile, the Missile is lit and launched by the Match. It takes off and explodes, sending the Baseball flying to the right, where it bonks Mandrill on the head. EASY #22: CURIE'S CASTLE What To Do: Put CHEESE on the ledge to the right of Newton. Put a REMOTE CONTROL to the right of Newton, with its highest point being level with the platform Newton is on, and put its EXPLOSIVES to the right of the Yellow Brick "Cage". Put a left-up LARGE CURVED PIPE to the right of the second-highest ledge (its left opening should be just above the lowest log floor). Put CHEESE to the right of the lower group of Archways. What Happens: Newton runs towards the Cheese and falls onto the Remote, triggering it and freeing the other Newton. He runs to the right again for the Cheese, falls, then continues running right, this time from Curie. He falls into the Large Curved Pipe and comes out its left end. He rushes towards the Cheese and falls. He then eats the other Cheese with the other Newton. After all, a Cheese that you eat is worth two on the ledge...or something like that. EASY #23: SUPA BALL What To Do: Put a MATCH underneath the right-most of the Fireworks. Use ROPE to connect it to the Balloon. Put a FLASHLIGHT and MAGNIFYING GLASS to the left of the two remaining Fireworks. Put the LAMP above the Flashlight. What Happens: The Lamp lands on the Flashlight, which lights the first two Fireworks. Meanwhile, the Superball starts bouncing around. It'll eventually hit the Balloon, which moves, activating the Match. EASY #24: FISH TANK ATTACK What To Do: Put REMOTE CONTROLS underneath the Bowling Balls (but make sure the Remote Controls are close to the wall). Put their EXPLOSIVES above the Yellow Brick "floors". Put two INCLINES far beneath the Bowling Balls, and put two ANTI-GRAVITY PADS in those "gaps" beneath the Explosives (you know, those places where an Anti-Gravity Pad would JUST fit?). What Happens: The Bowling Balls hit the Remote Controls (triggering the Explosives), then fall off of them. The Inclines move them toward the Anti-Gravity Pads, which propel them upward. The Bowling Balls hit the Fish Tanks and break all the ones that weren't already broken by the Explosives. EASY #25: BUNKER BUSTER What To Do: Make all the MISSILES face to the left and put them in the striped area that's to the right. Put a TEETER-TOTTER to the right of the Match and put NEWTON above its higher part. Connect the higher part of the Teeter-Totter to the Match with ROPE. What Happens: Newton flips the Teeter-Totter, activating the Match. The Match lights all of the Missiles, and each blows away part of the wall, eventually getting the Cheese off of the screen. EASY #26: HOME COOKIN' What To Do: Put CURIE above the left Electric Switch. Put a SOLAR PANEL above the Flint Rocks and plug an ELECTRIC MOTOR into it. Put a CONVEYER BELT, stretched out as far as possible, underneath the Baseball. Connect the Conveyer Belt to the Electric Motor with a BELT. What Happens: Curie flips the switch, turning on the Mixer. Meanwhile, Mel hits the Flint Rocks, which activate the Solar Panel and turn on the Electric Motor. This starts up the Conveyer Belt, and the Baseball is moved to the right, flipping the Electric Switch and activating the Toaster. EASY #27: SUPER NOVA What To Do: Put an ANTI-GRAVITY PAD just to the right of the lowest Incline. Put a BIKE PUMP in the lower-right corner of the screen and put a PINWHEEL to the left of it. Connect the Pinwheel to left Roto-Trans Converter with a BELT. What Happens: Newton flips the Teeter-Totter, activating the Match and launching the Missile. The Missile's explosion sends the Tennis Ball to the right, where it falls onto the Incline and is then moved upwards by the Anti-Gravity Pad. Due to the upper Incline, it's moved to the right and eventually falls onto the Bike Pump, which spins the Pinwheel, activating the Roto-Trans Converter, activating the Match, and launching the Rocket. EASY #28: NEWTON'S FONDUE What To Do: Put a BIKE PUMP above the Balloon and a PINWHEEL next to the Bike Pump (the Pinwheel should be on whatever side the Bike Pump is facing). Put a ROTO-TRANS CONVERTER near it. Connect the Pinwheel to the Roto-Trans Converter with a BELT, and the Roto-Trans Converter to the Match with ROPE. What Happens: After Curie's blimp ride, she falls onto the platform with Newton, which makes Newton run to the right. When he hits the Trimmers, he's both moved onto the upper platform and releases the Balloon. The Balloon hits the Bike Pump, which blows the Pinwheel and activates the Match via the Roto-Trans Converter. After an explosion, the Cheese falls down and Newton feasts on it. EASY #29: FREE THE FISH What To Do: Put an ANTI-GRAVITY PAD in the bottom-left corner of the screen. Put a PULLEY between the purple Balloon and the Remote Control. Attach ROPE to the Remote Control, put it through the Pulley, and connect it to the purple Balloon. What Happens: The left Balloon is pulled down by the Anti-Gravity Pad, breaking the Fish Tanks there. The right Balloon moves upward, breaking those Fish Tanks, and also pulling on the Remote Control (if those two things don't happen, you'll have to move the Pulley a bit). The Explosives go off, which send Newton and balls flying everywhere, and they break all of the Fish Tanks. EASY #30: CHEESE PIPELINE The answer to this puzzle is hard to explain in words. But I, being the ever-nice puzzle-solver, shall do it, just for you. NOTE: If two pipes should be connected, I will say so. In this puzzle there will be times when you won't be able to connect them. What To Do: Put an up-right LARGE CURVED PIPE underneath Newton and connect an ACCELERATOR TUBE to its right side. To the right put a left-down LARGE CURVED PIPE. Underneath it put a up-left LARGE CURVED PIPE and connect an ACCELERATOR TUBE to the left of the new Large Curved Pipe. To the left of the Accelerator Tube put a right-down LARGE CURVED PIPE, and beneath that put an up-right LARGE CURVED PIPE and connect an ACCELERATOR TUBE to its right side. Note: At this point the Accelerator Tubes should be close to, but not touching, the bottom of the screen. Put an ACCELERATOR TUBE to the right of the just-placed one, and another ACCELERATOR TUBE to the right of that one. Connect a left-up LARGE CURVED PIPE to the new Accelerator Tube and connect an ACCELERATOR TUBE to the top of that Large Curved Pipe. Now connect a down-right LARGE CURVED PIPE to the Accelerator Tube. To the right of that Large Curved Pipe, put a left-up LARGE CURVED PIPE and connect a down-left LARGE CURVED PIPE to that Large Curved Pipe. What Happens: Newton goes through all of the pipes and Accelerator Tubes and ends up at the Cheese. EASY #31: BALLOON BLOWOUT BONANZA What To Do: Put three DYNAMITES in the lower-right "room" and a MATCH in the lower-left "room". Using ROPE, connect the Match to the lower end of the Teeter-Totter. Put CHEESE above the Remote Control. Put a MOUSE MOTOR to the right of the upper "room" and put DYNAMITE on it. Put a LARGE GEAR just to the right of the highest Balloon and connect it to the Mouse Motor with a BELT. What Happens: The Cheese triggers the Remote Control, blowing up the Explosives which with the Dynamite blow up three Balloons. Meanwhile, Newton runs towards the Cheese and lands on the Teeter-Totter, which activates the Match and pops three more Balloons. Meanwhile, the three remaining Balloons will have been popped by the rotating Gear. Anyway, the Teeter-Totter then flips Newton up to the Cheese and he eats it. EASY #32: CAT BOX CONUNDRUM What To Do: Put a right-facing TIMER to the left of the lowest Mouse Motor. Put a ROTO-TRANS CONVERTER to the right of the Mouse Motor and a MATCH underneath the Missile. Connect the Roto-Trans Converter with ROPE and the Mouse Motor to the Roto-Trans Converter with a BELT. Put a GENERATOR to the right of the highest Mouse Motor and connect the two with a BELT. Plug the FAN (facing right) into the Generator. Lastly, connect the remaining Mouse Motor to the Conveyer Belt with a BELT. What Happens: The Bowling Ball hits the Egg Timer, which in turn hits the Mouse Motor. Via the Roto-Trans Converter, the Mouse Motor activates the Match, which lights the fuse of the Missile. The Missile launches and its explosion starts up the highest Mouse Motor, which turns on the Fan, blowing Newton to the right. Newton lands on the remaining Mouse Motor and turns it on, and it then moves Curie to the right, into her cat box. Let's be glad the puzzle ends right here, before we see Curie...uh...well, do what cats do in their "cat boxes". EASY #33: NEWTON'S TROPHY BASS What To Do: Put a SPRINGBOARD underneath Newton and an ELECTRIC SWITCH underneath the Cheese. Plug the ELECTRIC MOTOR into the Switch and put a JACK-IN-THE-BOX in the lower-right corner. Connect the Jack-in-the-Box to the Electric Motor with a BELT. What Happens: Newton bounces and is moved to the right by the Bike Pump when he hits it. Meanwhile, the Electric Motor is turned on by the Cheese and begins opening the Jack-in-the-Box. Newton lands on the Jack-in-the-Box JUST in time, and it launches him at the Fish Tank. He hits it, but then falls off the ledge and then eats the Cheese. EASY #34: SIR LAUNCH-A-LOT What To Do: Put a right-facing BOXING GLOVE between Mel and the 8-Ball. Put a MOUSE MOTOR to the right of the platform Mel is on (the highest point of the Mouse Motor should be level with the highest point of the platform). Put a ROTO-TRANS CONVERTER underneath the Mouse Motor and connect them with a BELT. Now connect the Match and Roto-Trans Converter with a ROPE. What Happens: The Dynamite is lit by the Laser and blows up, moving the 8-Ball to the right and hitting the Boxing Glove. The Boxing Glove knocks Mel to the right. Mel activates the Mouse Motor, which activates the Match. Mel then lands on the Red Laser and hits the Flint Rocks. He walks off the Red Laser and flips the switch, turning on the Laser. These light the Missile and the two Rockets. The Missile blows a hole in the "roof" and the Rockets escape off the screen. EASY #35: THE NAUGHTY OCTOPUS What To Do: Put a PULLEY at the bottom of the screen. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Remote Control. Put a MOUSE MOTOR to the right and underneath the Bowling Ball, and use a BELT to connect it to the Conveyer Belt. Lastly, connect the Lava Lamp to the higher point of the Teeter-Totter with ROPE. What Happens: Mel walks to the right and lands on the Basketball. Meanwhile, the Bowling Ball activates the Mouse Motor. The Basketball moves to the right and upward with Mel on it. They eventually encounter the Conveyer Belt and continue to the right. Mel falls off the Basketball, flips the Teeter-Totter, and enters his house. The Remote Control then is activated, blows up the Explosives, and the Newtons all fall onto the Conveyer Belt where they are moved to the right and eat the Cheese. EASY #36: YELLOW BRICK PATH What To Do: Put CHEESE above the lower of the upper yellow platforms (it should be level with Newton). Put CHEESE on the yellow platform that's connected to the top of the grass wall. Put CURIE in the place underneath that Cheese. Put a CONVEYER BELT to the left of the lower Mouse Motor. Connect the Small Gear to the other Conveyer Belt with a BELT and put Cheese on the right Conveyer Belt. Put an ANTI-GRAVITY PAD in the "gap" between the Inclines (the ones underneath the Lava Lamp). Put a PULLEY underneath the Lava Lamp. Attach ROPE to the Lava Lamp, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. What Happens: Newton sees the Cheese and runs towards it, then falls. The Cheese meanwhile has fallen onto the lower of the platforms, so Newton rushes toward it again. He falls again, spots the new Cheese and goes towards it. He falls yet again and runs away from Curie. He lands on the Conveyer Belt and rushes towards the Cheese, activating the Mouse Motor along the way. When he's on the second Conveyer Belt he's moved to the right over the gap. The Anti-Gravity Pad moves him upward and he flips the Teeter-Totter. This both moves him over to the right and he falls into his hole AND turns on the Lava Lamp. EASY #37: MEL'S MARBLE What To Do: Put MEL on the Grass Floor that's beneath the Baseball and set him to either walk or run. Put FLINT ROCKS to the right of Mel, underneath the Rocket. Put a GENERATOR to the left of Newton and put a right-facing FAN into it. Connect the Mouse Motor and Generator with a BELT. Put a MOUSE MOTOR to the right of the Cheese (it should be level with the wood floor to its RIGHT). Put two GEARS just underneath the wood floor that's to the right of the newly placed Mouse Motor. Connect one to the Mouse Motor, and the other to the Conveyer Belt, both using BELTS, of course. What Happens: Mel walks over and hits the Flint Rocks (for the record, Mel could be standing still at the beginning, and the Baseball would get him moving). The Flint Rocks light the Rocket and the Rocket launches, hitting the Mouse Motor and starting up the Generator. This turns on the Fan and blows Newton to kingdom come...er, I mean to the right. Newton falls down and rushes towards the Cheese, turning on the Mouse Motor on the way. This moves the marble to the left. It hits the Flipper and is flipped into the basket. EASY #38: TEETER FODDER What To Do: Underneath the Incline, put an ACCELERATOR TUBE facing upward. Just to the left of the Large Curved Pipe put another ACCELERATOR TUBE. About four spaces above from the bottom of the screen, put a down-right LARGE CURVED PIPE just to the right of the left wall. Put an ACCELERATOR TUBE just to the right of the Large Curved Pipe. What Happens: Mel lands on the Teeter-Totter and flips the other Mel. That Mel lands on the other Teeter-Totter, flipping the next Mel, who lands on the remaining Teeter-Totter and flips Newton. Newton falls into the Accelerator Tube, goes into the Large Curved Pipe and is thrust to the left. He lands in the Large Curved Pipe and is propelled to the right, where he breaks the Fish Tank. EASY #39: NUMMY What To Do: Put an ANTI-GRAVITY PAD just to the left of the grass wall, and two more ANTI-GRAVITY PADS just to the left of that one. Put an Incline (sloping upward to the right) of width one in all of the upper-left corners in the "maze" (that's three in all). Put an INCLINE (sloping upward to the right) in the lower-right hand corner of the second-largest of the "boxes". Put CHEESE just above the log platform. Put a LOG WALL (horizontal) on the left side of the maze, level with the second-lowest horizontal log "floor" of the maze. Put CHEESE above the just-placed platform (it should be level with where Newton is right now). Put a LOG WALL (horizontal) to the right of the maze, level with the second-highest "floor" of the maze, and put another LOG WALL (horizontal) to the right of the maze, this time level with the third-highest "floor" of the maze. Put one CHEESE above both of them. What Happens: Newton sees the Cheese and scurries to the right. The Anti-Gravity Pad moves him upward and the Incline moves him to the right. He falls down, sees the Cheese, and runs right again. Again he encounters the Anti-Gravity Pad and is moved upward, and is again moved to the right by the Incline. He sees the Cheese to the left and runs that way, then falls onto the Incline. He sees the bottom-right Cheese and goes towards it, and then is once again moved upward by the Anti-Gravity Pad, and moved to the right by the Incline. He runs to the right for the Cheese, but then falls right onto the Alligator. Nummy! EASY #40: RELEASE THE HOUNDS What To Do: Put a BALLOON on the right side of the screen. Put a ROCKET on the platform that's "supported" by the pedestals. Put a MATCH next to the Rocket's fuse, and with ROPE, connect the Balloon to the Match. Put a right-facing TRIMMERS on the Steel Cable holding the middle Balloon down (the Trimmers should be above the higher of the two Trimmers already on the screen). What Happens: The Balloon activates the Match, firing the Rocket. The Rocket hits the first two Trimmers, releasing the first two Balloons. It goes between the two Trimmers and hits the final Trimmers, releasing the third Balloon. EASY #41: ALIEN RUINS What To Do: Put an ANTI-GRAVITY PAD underneath the Mouse Hole. Connect an up-right LARGE CURVED PIPE to the lower end of the T-Connector. Connect a left-up LARGE CURVED PIPE to the just-placed pipe, and connect a down-left LARGE CURVED PIPE to the newest pipe. Put CHEESE on solitary platform above the Conveyer Belt. Put a CONVEYER BELT underneath the lower Incline that's on the right side of the screen. Using BELTS and GEARS, connect the Mouse Motor to the two Conveyer Belts. What Happens: The Pinball falls into the pipes and comes out the left side of the T-Connector. It hits the Bike Pump and pushes Newton to the right. The Pinball also goes to the right and activates the Mouse Motor, which starts up the Conveyer Belts. Newton is pushed upward by the Anti-Gravity Pad then to the right by the Incline. He rushes to the right towards the Cheese and falls onto the Conveyer Belt. The Conveyer Belt moves him to the right and he falls into the Inclines, then slides onto the second Conveyer Belt, which moves him to the left. He ends up on the Anti-Gravity Pad, which moves him up into his Mouse Hole. EASY #42: MOVIN' SOLUTION What To Do: Put a T-CONNECTOR underneath the middle group of tennis balls (the left/right exits should be level with the Accelerator Tube), then connect it to the Accelerator Tube and the right Large Curved Pipe with LARGE PIPES. Put an up-right LARGE CURVED PIPE just beneath the T-Connector and attach a LARGE PIPE to the right of it. Stretch out the LARGE PIPE until it reaches the cardboard box. What Happens: The tennis balls all fall into the pipes. They end up in the T-Connector and will fall into the cardboard box. EASY #43: REPTILE MILE This puzzle is one of the "run the puzzle and see where something lands and put something there" variety. I can say where to put things, but you'll have to be the one to position them. What To Do: Put a left-facing ALLIGATOR in the gap that's just to the right of Curie. Put NEWTON on the right side of the Alligator. Put an ANTI-GRAVITY PAD beneath the Grass Floor that's to the lower right. Put NEWTON on the Grass Floor, but far enough to the right so that the Anti-Gravity Pad doesn't affect them. Put a left-facing ALLIGATOR in the "gap" between the two middle Grass Floors (it'll probably have to be LOWER than those Grass Floors) and a right-facing ALLIGATOR just above the upper Grass Floor. What Happens: Curie walks towards Newton and the Alligator bounces her upward. She sees the other Newton and walks towards him, then does this weird "walking on thin air" thing. She lands on the Alligator, which bounces her to the right. The Anti-Gravity Pad and Incline lift her up and to the left. She lands on the final Alligator, which bounces her into the cardboard box. EASY #44: SNOW MAN What To Do: Plug a left-facing FAN into the Electric Switch. Plug a downwards-facing LASER into it also. Put a right-facing MOUSE MOTOR between the Balloon and Hot Air Balloon. Put a ROTO-TRANS CONVERTER to the right of the lower Mouse Motor and connect the two with a BELT. Attach ROPE to the Roto-Trans Converter, put it through the Pulley, and connect it to the upper end of the Teeter-Totter. What Happens: The Balloon hits the Mouse Motor, starting it up and moving Mel to the left. He falls and flips the switch, then enters his home. The Fan blows Newton to the left, and he activates the Timer, which moves the Dynamite to the right. The Dynamite bounces back a little and is lit by the Laser (moving the Laser some may be necessary to make this work). The explosion starts up the lower Mouse Motor, which, via the Roto-Trans Converter, flips the Teeter-Totter, making the Pinball hit the Flint Rocks and make the Coffee Pot percolate. EASY #45: MOUSE MANSION What To Do: Put CHEESE on the platform to the right of the highest Newton. Connect the Mouse Motor to the Conveyer Belt with a BELT. Put a TRIMMERS on the Rope that's holding the Laundry Basket up (note: The Trimmers should be on the left side of the Rope). Put FIREWORKS on the platform above the Flint Rocks. Plug a LASER into the left Electric Switch, facing to the right and lined up with the Laser-Activated Plug. Connect the upper MATCH to the upper end of the Teeter-Totter with ROPE. What Happens: The upper Newton runs towards the Cheese. He falls and slides to the right and hits the Trimmers, making the Laundry Basket falls, which traps Curie and stops the Laundry Basket from blocking the Laser. The Laser lights the Hot-Air Balloon, which activates the right Match. Meanwhile the Teeter-Totter is flipped by the Hot Air Balloon. This activates the remaining Match, starting up the Coffee Pot and lighting the Rocket. The Rocket and Missile collide, blowing a hole in the floor and making Curie fall off the screen. Meanwhile, the Laser has activated the Laser-Activated Plug. The toast in the Toaster pops up, starting the Mouse Motor. The Mouse Motor activates the Conveyer Belt, which moves the Tennis Ball onto the Flint Rocks, lighting the Fireworks, which launch and break the Fish Tank. EASY #46: PIPE DREAM What To Do: Put an up-right LARGE CURVED PIPE far underneath Mel and connect a left-up LARGE CURVED PIPE to the left of it. Put an ACCELERATOR TUBE above the just-placed Large Curved Pipe and a down-right LARGE CURVED PIPE just to the left of the upper Accelerator Tube. Put a TEETER-TOTTER just to the left of the Log Wall that's on the right side of the screen, and put a TRANS-ROTO-MATIC just to the left of the Teeter-Totter, with its "springy" side facing the Teeter-Totter. Connect the Trans-Roto-Matic and Jack-in-the-Box with a BELT. What Happens: Mel falls into the pipes. The first Accelerator Tube lets him reach the upper pipe, and the second Accelerator Tube moves him far to the right, onto the teeter-Totter. Mel walks back and forth on the Teeter-Totter, and when he reaches the left side he touches the Trans-Roto-Matic, moving it a little and slightly winding up the Jack-in-the-box. After Mel does this for a while (this can take a while), the Jack-in-the-box opens, flipping Newton onto the ledge with the Cheese. EASY #47: SUPER MEL BROTHERS What To Do: Easy one. Put INCLINE above the mouths of the Alligators. Put an INCLINE of width three just to the right of the brick floor the lowest Alligator is on (the BOTTOM part of the Incline should be level with the floor). Put an ANTI-GRAVITY PAD to the right of the Incline. Put an INCLINE of width one (sloping upward to the right) above the sun. See the "pit" between the sun and the Houses? Put a SPRINGBOARD on the right side of it, on the very top. Put a BLIMP below the "clouds" that are on the right side of the screen. What Happens: Mel and "Angus" run to the right, but don't get eaten due to the Incline. They continue to do this for the rest of the Alligators (not getting eaten due to the Incline). Finally they reach the bottom and run onto the Anti-Gravity Pad. It moves them upward, and the Incline moves them to the right. They land on the Springboard, which bounces them to the right. They land on the Blimp, then walk off of it and fall into their Houses. You may need to move the Blimp around for this to work. EASY #48: WISH FOR FISH! What To Do: Put a FLASHLIGHT beneath Curie and a MAGNIFYING GLASS to the right of it. Put DYNAMITE on the brick floor that's above the Match. Put a GENERATOR to the right (or left, it doesn't really matter) of the Mouse Motor and plug a MIXER into it. Connect the Generator and Mouse Motor with a BELT, and connect the lower end of the Teeter-Totter to the Match with ROPE. What Happens: Curie lands on the Flashlight, turning it on. The Flashlight and Magnifying Glass turn on the Cannon, which fires a Pinball. The Pinball breaks the Fish Tank and flips the Teeter-Totter, activating the Match and blowing up the Dynamite. This starts up the Mouse Motor, which activates the Generator, which turns on the Mixer. EASY #49: WHERE UP IS DOWN What To Do: Put CHEESE underneath the Conveyer Belt and underneath the greco-roman floor near the top of the screen (not the ones near the Mouse Hole, the one to the left of it). Connect an up-right LARGE CURVED PIPE to the Large Curved Pipe on the screen and connect a down-right LARGE CURVED PIPE to the just-placed Large Curved Pipe. What Happens: Newton sees the Cheese and runs towards it. He's levitated upward and sees the other Cheese. He runs towards it, but falls downward due to the gap in the Anti-Gravity Pads. He slides to the right and is levitated once again, though he's moving to the right now. He enters the bottom entrance of the Large Curved Pipes and emerges from the top, and is levitated into his Mouse Hole. EASY #50: SPACE WARS What To Do: Put a HORIZONTAL Caution Wall underneath each of the Rockets. Plug two LASERS into the Electrical Outlet, one facing to the right and the other facing to the left. Put a ROTO-TRANS CONVERTER next to each Mouse Motor. Connect each Roto-Trans Converter to the Mouse Motor with a BELT and connect both Phazers to the Roto-Trans Converters with STEEL CABLE. What Happens: The Lasers go off and light the Rockets. The Rockets blast off and light all the Missiles and start the Mouse Motors. The Mouse Motors, via the Roto-Trans Converters, fire the Phazers, causing Mel to move and fall off the screen. iii. Medium MEDIUM #1: I'LL HUFF & PUFF What To Do: Put a SPRINGBOARD below Newton and an INCLINE (sloping upward to the left) above him. Put a PINWHEEL to the left of the Bike Pump and put a ROTO-TRANS CONVERTER next to the Pinwheel. Connect the Pinwheel and the Roto-Trans Converter with a BELT, and connect the Roto-Trans Converter with the Remote Control with ROPE. What Happens: Newton bounces until he reaches the Incline. This moves him to the left and he lands on the Bike Pump. The Bike Pump moves the Pinwheel, which, via the Roto-Trans Converter, activates the Remote Control, blowing up Mel's house. MEDIUM #2: BOOM BOOM DISPOSAL What To Do: Put an INCLINE (sloping downward to the left) below the Pinball. Plug a right-facing FAN into the Electric Outlet and put a flipped PINWHEEL to the right of it. With a BELT, connect the Pinwheel to one of the two adjacent Gears, and connect the other one of those Gears to the Conveyer Belt with a BELT. Lastly, put a "/" TEETER-TOTTER underneath the Baseball. What Happens: The Pinball falls down to the left due to the Incline, which turns on the Fan. This both moves Mel to the right AND turns the Pinwheel. The Pinwheel turns the Conveyer Belt and when Mel falls down he starts walking. He falls and lands on the Teeter-Totter and flips it. The Baseball is flipped upward and lands on the Conveyer Belt, which moves it to the right. The Baseball hits the Nitroglycerine, blowing it up. MEDIUM #3: CAPTURE THE CHEESE What To Do: Put a MOUSE MOTOR just to the left of the Incline (the highest point of the Mouse Motor should be level with the highest point of the Incline). Put an INCLINE of width two (sloping downward to the right) just to the left of the Mouse Motor. Put a ROTO-TRANS CONVERTER and a PHAZER (the Phazer pointing to the right at the Hot Air Balloon) underneath the Mouse Motor. Connect the Mouse Motor to the Roto-Trans Converter with a BELT and the Phazer to the Roto-Trans Converter with STEEL CABLE. Put TRIMMERS above the lower end of the Teeter-Totter. What Happens: The Cheese falls and is moved to the right by the Incline. It activates the Mouse Motor and continues to the right and downward until it is under the Laundry Basket. Meanwhile, the Phazer has fired, lighting and launching the Hot Air Balloon, which flips the Teeter-Totter, hitting the Trimmers and making the Laundry Basket fall onto the Cheese. MEDIUM #4: FIRE STARTER What To Do: Put a left-facing BLIMP to the right of the left-most Mel. Put a "/" TEETER-TOTTER underneath the lower of the two right-most Explosives. Put a MATCH underneath the Rocket and connect it to the Teeter-Totter with STEEL CABLE. What Happens: Blimp hits the first Mel, and he walks and lands on the Remote Control. This starts up a chain reaction in which the Explosives explode, each time releasing a Newton that lands on another Remote Control (this, incidentally, blows the first Mel away). The last Newton lands on the Teeter-Totter and activates the Match, causing the Rocket to launch. The Teeter-Totter then flips, causing that Newton to fall onto the last Remote Control, blowing up the last of the Explosives and blowing away the final Mel. MEDIUM #5: FAMILY What To Do: Put CHEESE on the platform to the right of all the Newtons. Connect an up-left LARGE CURVED PIPE to the bottom of the Accelerator Tube and connect an up-right LARGE CURVED PIPE to the left of that Large Curved Pipe. Put an INCLINE of width one (sloping upward to the right) just above the Accelerator Tube (it's above the Accelerator Tube, but is on its left side). Put an ANTI-GRAVITY PAD in the lower-right corner of the screen. Put CHEESE to the right of the Mouse Hole (it and the Mouse Hole are separated by a pillar) and put a SPRINGBOARD on the left side of the "hole" that's to the right of the lower Cheese. What Happens: The Newtons see the Cheese and all rush towards it. They fall into the pipes and are throw upward and to the right. The Anti-Gravity Pad moves them upward, and the Incline moves them to the left. They see the Cheese and rush towards it, landing on the Springboard. They bounce higher and higher, until they hit the Incline, which moves them to the left (yes, it does move them to the left, despite the fact it slopes upward to the right), and they all fall into the Mouse Hole. MEDIUM #6: DEMOLITION MEL What To Do: Put a left-facing ALLIGATOR underneath Mel (WARNING! Be sure that the Alligator's head is UNDERNEATH the platform Mel is on). See that gap to the left of the Bucket where a Mouse Motor would JUST fit? Well, let's put a right-facing MOUSE MOTOR there and connect it to the Conveyer Belt with a BELT! Put an INCLINE to the right of the Mouse Motor. What Happens: Mel walks to the right. The Alligator "bridges" the gap and he continues to the right. He passes over the Mouse Motor, which moves the Bucket and activates the first Remote Control. Mel walks along the Incline, then falls and flips the Teeter-Totter, activating the other two Remote Controls. MEDIUM #7: BABY AURORA What To Do: Put a LAVA LAMP to the left of the Magnifying Glass. Put the PINBALL above the Mouse Motor and put three GEARS (all adjacent to each other) near the Mouse Motor. Put a ROTO-TRANS CONVERTER to the right of the Mouse Motor and connect it to the Lava Lamp with ROPE. Connect the Mouse Motor to the middle Gear and connect one of the other Gears to the Roto-Trans Converter, each time using a BELT. Now for the tricky part. Take the CONVEYER belt and stretch it out all the way. You need to position it somewhere lower than the platform the Candle is on, but to the left of it. This can take a little trial and error. Oh, connect the remaining Gear to the Conveyer Belt with a BELT. What Happens: The Mouse Motor is activated by the Pinball, and it starts up the Conveyer Belt AND turns on the Lava Lamp. The Candle is lit just before the Nitroglycerine comes down, which pushes the lit candle to the left. The Candle lands on the Conveyer Belt and is carried to the left. It falls off the Conveyer Belt, but is still moving left, so it'll light the Fireworks on its way down. MEDIUM #8: SCHLEMMING SLUMBER Mel, of course, is unable to just WALK to his house until he's hit with something... What To Do: Put a MOUSE MOTOR to the right of the Bike Pump and put a ROTO-TRANS CONVERTER to the right of the Mouse Motor. Put a MATCH next to the Rocket. Connect the Mouse Motor to the Roto-Trans Converter with a BELT and connect the Roto-Trans Converter to the Match with ROPE. Put a PINWHEEL above and to the right of the Coffee Pot. Put a GENERATOR to the left of Newton and connect it to the Pinwheel with a BELT. Plug a right-facing FAN into the Generator (the Fan should be below the Generator). What Happens: The right Baseball hits the Bike Pump and rolls to the right. It hits the Mouse Motor, which, via the Roto-Trans Converter, activates the Match, which lights the Rocket, which hits the Flint Rocks, which starts up the Coffee Pot, which turns the Pinwheel, which activates the Generator, which turns on the Fan, which moves Mel to his house, which means I don't have to say "which " any more times for this puzzle. MEDIUM #9: THEORY OF BOOM BOOM What To Do: Put an ANTI-GRAVITY PAD underneath the Bowling Ball and put an INCLINE (sloping upward to the right) a bit above it. Plug a right-facing RED LASER into the Electric Switch. Put a RED LASER-ACTIVATED PLUG to the right of the Red Laser, and plug a BLUE LASER (facing upward) into it. Far above the Blue Laser, place a MIRROR. Lastly, put a MAGNIFYING GLASS in front of each right-facing Flashlight. What Happens: The Bowling Ball is levitated upward and is moved to the right by the Incline. It falls down and flips the switch, turning on the Red Laser. The Red Laser activates the Laser-Activated Plug, turning on the Blue Laser. The Blue Laser shoots out a, um, blue laser, which is reflected onto the Cannon's fuse. The Cannon fires, and the Pinball (I miss the days when they actually called it a "Cannonball") that was fired from it hits all of the Flashlights, blowing everything up. MEDIUM #10: CAGE THE CAT What To Do: Put an INCLINE (sloping downward to the right) underneath the Soccer Ball. Put a TRANS-ROTO-MATIC (springy side facing the Soccer Ball) to the right of the Soccer Ball. Put a CONVEYER BELT (stretched out as far as it can go) underneath the Tennis Ball; it should be touching the platform that's to the right of the Tennis Ball. Connect the Conveyer Belt and the Trans-Roto-Matic with a BELT. Put the ROCKET in the "pit" that's to the left of the Soccer Ball and put FLINT ROCKS underneath it. Put TRIMMERS on the Rope holding the Laundry Basket up. What Happens: The Soccer Ball hits the Trans-Roto-Matic, which has the Conveyer Belt move the Tennis Ball to the right. The Tennis Ball hits the Trimmers, cutting the Rope and sending the Laundry Basket onto Curie. Meanwhile, Mel has hit the Flint Rocks, which launch the Rocket. MEDIUM #11: LIGHT THE WAY What To Do: Put an ANTI-GRAVITY PAD underneath the "floor" the lower Mel is on. It shouldn't be underneath that Mel, just underneath the floor. It should be to the right of the Mel, though underneath him. Okay, I'm not making sense. I'll start over. What To Do: See the "gap" between the Yellow Brick Wall that's to the right of the Electric Switch? Put an ANTI-GRAVITY PAD there. The right side of the Anti-Gravity Pad should be in the gap, but should NOT stretch any farther to the right. Plug a right-facing LASER into the Electric Switch and put a HOT AIR BALLOON to the right of it. Connect the Hot Air Balloon to the Bucket with a ROPE. Put a left-facing MOUSE MOTOR to the right of the Conveyer Belt and connect the two with a BELT. Connect a left-up LARGE CURVED PIPE to the lower Accelerator Tube. Put a ROTO-TRANS CONVERTER underneath the right Mouse Motor and connect the two with a BELT. Connect the Roto-Trans Converter to the Lava Lamp with a ROPE (you may have to use a Pulley in addition). What Happens: The Mels walk to the right and are both levitated by the Anti-Gravity Pad. Both are moved to the right by the Inclines and flip the switch, turning on the Laser. The Hot Air Balloon is lit, moving the Bucket out of the way AND activating the Mouse Motor. The Mels continue to the right and are levitated by the Anti-Gravity Pad, and are moved to the right by the Conveyer Belt. They fall into the Bucket, which is flipped by the Alligator. They're thrown out of the Bucket and into the pipes, and they exit from them and enter their Houses. Meanwhile, the Bucket has hit the Mouse Motor, which, via the Roto-Trans Converter, turns on the Lava Lamp. MEDIUM #12: SINK THE SIX What To Do: Put a POOL CUE to the right of the Cue Ball. The Pool Cue should be diagonal with its white side facing down and to the right. Put CHEESE in the lower-right corner of the "brick box" and put an ANTI-GRAVITY PAD to its left. Far above them, put an INCLINE that's sloping upward to the right. Put a left-facing TIMER underneath the Pinball. What Happens: The Pinball activates the Timer, which pushes the Leaky Bucket to the right and raises the Laundry Basket. Newton, now free, runs towards the Cheese and is levitated upward. The Incline pushes him to the right. He spots the Cheese and runs toward it, bumping the Pool Cue, which pushes the Cue Ball into the 6-Ball, which goes into the pocket. MEDIUM #13: AETHER What To Do: It has nothing to do with where to place the parts, but I thought it would be nice to point it out. Put a BUCKET to the left of the Match and connect the two with a ROPE. Put FLINT ROCKS underneath the Coffee Pot. Put a horizontal YELLOW BRICK WALL just above the Rocket. Put another horizontal YELLOW BRICK WALL just above the Coffee Pot (you'll probably want to stretch it out a bit so that things don't knock around the Coffee Pot). Lastly, connect the Jack-in-the-box and Pinwheel with a BELT. What Happens: The Bucket is moved upward and activates the Match, which lights the Rocket. The Rocket hits the Flint Rocks, heating and activating the Coffee Pot. It turns the Pinwheel, activating the Jack-in-the-box. MEDIUM #14: BASEMENT BUMMER What To Do: Put NITROGLYCERINE above the right side of the Teeter-Totter. Put a MATCH next to the Solar Panel and connect it with ROPE to the higher end of the Teeter-Totter. Plug a flipped ELECTRIC MOTOR into the Solar Panel and put two Gears about midway between it and Mel. Put a CONVEYER BELT underneath Mel. Connect one of the Gears to the Conveyer Belt and the other to the Electric Motor, both times using a BELT. Plug a right-facing FAN into the Solar Panel (it should be on the right side of the Solar Panel and above it). Put a PINWHEEL to the right of the Fan. Put a flipped JACK-IN-THE-BOX just above the two adjacent Wood Walls and connect it to the Pinwheel with a BELT. What Happens: The Nitroglycerine blows up, blowing a hole in the floor. The Pinball falls into the hole and flips the Teeter-Totter, activating the Match and turning on the Solar Panel. The Fan turns on and the Pinwheel starts opening the Jack-in-the-box. Meanwhile, the Electric Motor moves Mel to the right. He lands on the Jack-in-the-box JUST before it opens. The Jack-in-the-box then opens, thrusting Mel to the right, off the screen. MEDIUM #15: AIR FORCE Is it just me, or does this music seem incorrect for this level? It seems to me that "Detective Theme" would suit it better. But, as always, I digress... What To Do: Put a NEWTON on the left side of the ledge that has the Mouse Hole on it. Put a NEWTON below the right pillar. Put a MISSILE underneath the Mouse Motor and FLINT ROCKS in the lower right corner of the screen. Put a GENERATOR a bit to the lower left of the Mouse Motor and connect the two with a BELT. Plug a VACUUM into the Generator. The Vacuum should be above the "gap" in the floor. Also plug an ELECTRIC MOTOR into the Generator and connect it to the other Generator with a BELT. Finally, put a GEAR underneath and to the right of the "gap" that the Vacuum is above. What Happens: Curie sees Newton and, as always, rushes toward him. She falls and goes towards the other Newton. Said Newton runs and hits the Flint Rocks, which launch the Missile, which starts up the Mouse Motor. Curie tries to follow the Newton, but is halted by the Gear. Meanwhile, the Mouse Motor has activated the right Generator. This turns the Vacuum on, which sucks up Curie Cat (note: Curie doesn't actually need to get sucked into the Vacuum, just near it). The Electric Motor turns on and then activates the other Generator, so the fans turn on and spin all the Pinwheels. MEDIUM #16: FISH DETECTIVE What To Do: Put an ANTI-GRAVITY PAD in the upper-right of the "room" that's beneath the Alligator. Connect an up-right LARGE CURVED PIPE to the Large Pipe on the screen. Connect an ACCELERATOR TUBE to the Large Curved Pipe and connect a left-up LARGE CURVED PIPE to the Accelerator Tube. Now put a left-facing BOXING GLOVE far above the last-placed Large Curved Pipe (the Boxing Glove should be higher than the Mouse Motor). Put a CONVEYER BELT (stretched out as far as possible) just to the right of the lowest yellow brick floor. Put a ROTO-TRANS CONVERTER to the right of the Conveyer Belt. What Happens: Mel walks to the right and is moved upward by the Anti-Gravity Pad. The Incline sloping upward to the right moves him to the right, and he falls into the pipes. When he's thrust upward, he hits the Boxing Glove and is moved to the right. He'll fall onto the "floor" and walk to the right. He then falls onto the Conveyer Belt, walks right, but turns back left when he can't get past the Roto-Trans Converter. Mel then walks right into the Fish Tank, breaking it. MEDIUM #17: WHAT GOES UP... What To Do: Put a "/" TEETER-TOTTER just underneath the Buckets that are to the left of the middle grass wall. The placement is critical; both sides of the Teeter-Totter need to be just underneath their respective Buckets. Put a FLASHLIGHT underneath the right-most Bucket, a MAGNIFYING GLASS to the right of the Flashlight, and a HOT AIR BALLOON to the right of that. What Happens: Newton falls to the floor. Curies walks towards him Newton scurries away to safety. The Bucket is partially flipped by the right Bucket. That is, it doesn't become a "\" Teeter-Totter, but it becomes a horizontal one. Yes, the fact it actually flips surprises me, too. The flipping moves the other Bucket around, causing the right-most Bucket to lower, hitting the Flashlight and launching the Hot Air Balloon. As the Hot Air Balloon goes up, it takes the right Laundry Basket upwards with it. This lowers the other Laundry Basket down, onto Curie. MEDIUM #18: BASKETBALL What To Do: Put a CONVEYER BELT (stretched out all the way, its left end touching the wall) just underneath the Basketball. Put a left-facing MANDRILL MOTOR underneath it and connect the two with a BELT. Put a BUCKET above the "hole" at the bottom of the screen and connect it to the Mandrill Motor with ROPE. Just above the floor, between the left-most Mel and the floor, put two SPRINGBOARDS. Put a SPRINGBOARD just to the left of the right wall, about in the middle in terms of it verticalness. What Happens: The Bucket falls and starts the Mandrill Motor, which moves the Basketball to the right. It lands on the right of the two bottom Springboards and is bounced upward and to the right. It lands on the right-most Springboard, bounces higher, and hits the wall and bounces to the left. It lands on the remaining Springboard, which bounces it all the way up into the basket. This puzzle reminds me as to why I never play Basketball... MEDIUM #19: OF MICE AND MEL What To Do: Put a left-facing BLIMP underneath and to the right of Mel (it's above the Alligator pit). Put a MOUSE MOTOR in the grass "corner" that's near the right side of the screen and connect it to the Conveyer Belt with a BELT. Put a "/" TEETER-TOTTER just to the left of the grass platform that's above the Cheese. The Teeter-Totter's higher side should be level with the grass platform that's above the Cheese. Put a PULLEY above the Teeter-Totter. Put a right-facing MISSILE underneath the Cheese and a MATCH next to the Missile. Put a PULLEY to the left of the Match (the Match's pink side should be on the left). Attach ROPE to the upper side of the Teeter-Totter and put it through the Pulleys to reach the Match. What Happens: Mel walks to the right and lands on the Blimp. He walks along with it until it hits the wall, then Mel falls off and lands on the Mouse Motor. Newton is moved to the left by the Conveyer Belt, and he runs towards (and eats) the Cheese. Mel meanwhile walks to the left and flips the Teeter-Totter, activating the Match and lighting the Missile. The Missile blows up the walls blocking Mel's path to his House. Mel continues on his walk and ends up at his House. MEDIUM #20: AIR MAIL What To Do: Put a NEWTON on the platform that's to the right of Curie Cat and put a NEWTON to the left of the Mouse Motor. Put an ELECTRIC SWITCH to the lower left of the second Newton and plug a left-facing LASER into it. Far to the left of the Laser, put a MIRROR above the Balloon. Underneath the Mouse Motor, put two adjacent LARGE GEARS. Connect the Mouse Motor to one with a BELT. A bit underneath those, put a SMALL GEAR. Put a LARGE GEAR adjacent to the Small Gear and another LARGE GEAR adjacent to the just-placed Gear. The two "groups" of Gears do not touch. Connect the "middle" Large Gear in the second group to the Large Gear in the first group with a BELT. Connect the other Large Gear to the Jack-in-the-box with a BELT. Put two adjacent SMALL GEARS a little to the left of the Jack-in-the-box. Connect one of the new Small Gears to the Small Gears that's to the right with a BELT, then connect the remaining Small Gear to the Conveyer Belt with a BELT. What Happens: Curie spies Newton and walks towards him. She falls and sees the other Newton and chases it. Newton runs away and hits the Mouse Motor, which turns on the Conveyer Belt and the Jack-in-the-box. Curie falls, flipping the switch and causing the Laser to destroy the Balloon. Curie lands on the Jack-in-the-box, which then opens, flipping her onto the Conveyer Belt. Because of the Incline, she's moved to the left and upward, and falls into the box. MEDIUM #21: GRAIN OF SAND What To Do: Put an ANTI-GRAVITY PAD in the "gap" in the floor that's below the two left-most Computers. Put a "/" TEETER-TOTTER between the two left-most Computers. Put a right-facing MANDRILL MOTOR underneath the Tennis Ball, but make sure its placement doesn't interfere with the puzzle. Connect the Mandrill Motor to the Conveyer Belt with a BELT, and then connect the upper end of the Teeter-Totter to the Mandrill Motor with ROPE. Now, see that "corner" that's to the left of the Tennis Ball. Above it put an INCLINE (sloping upward to the right). What Happens: The Pinball falls, but the Incline gives it just enough bounce to clear the first Computer. It continues on its way due to the Anti-Gravity Pad and Springboard. It lands on the Teeter-Totter, triggering the Mandrill Motor. The Pinball continues to the right, hitting the right-most Computer, then lands on the Flipper, which pushes it into the Large Curved Pipe, which redirects the Pinball onto the remaining Computer. Meanwhile, the Mandrill Motor has moved the Tennis ball to the left. When it reaches the "corner", the Anti-Gravity Pad moves it upward, and the Incline moves it to the right, where it hits the Mouse Motor, turning on the Fan. MEDIUM #22: FISH ON! What To Do: Put a HOT AIR BALLOON above the left Match. Attach ROPE to it, put it through the Pulley, then connect it to the Mandrill Motor. Put a SMALL GEAR next to the Large Gear. With BELTS, connect the Mandrill Motor to the Large Gear and the Conveyer Belt to the Small Gear. Put a MISSILE in the "box" that's to the left of the Mouse Motor and put a MATCH beneath it. Connect the upper end of the highest Teeter-Totter to the higher Match with ROPE, and connect the upper end of the right-most Teeter-Totter to the remaining Match with STEEL CABLE. What Happens: Curie walks towards Newton while Newton walks away. Newton lands on the middle Springboard and continues bouncing higher and higher, and breaks the Fish Tank. Meanwhile, Curie has fallen onto the Teeter-Totter and flipped it. She's blown away by the Nitroglycerine, and slides down the Teeter-Totter and onto the first Springboard. she's bounced onto the third, then lands on the right Teeter-Totter and slides off, breaking the rest of the Fish Tanks. The flipping of the Teeter-Totter has activated the Match, which lights the Hot Air Balloon. The Hot Air Balloon activates the Mandrill Motor (starting up the Conveyer Belt) AND flips the upper Teeter-Totter, activating the Match, which lights the Missile. The Missile blows up the "box", clearing a path to the Mouse Hole. Newton hits the Conveyer Belt, which pushes him all the way to the Mouse Hole. MEDIUM #23: BASEMENT BONANZA What To Do: Put an ANTI-GRAVITY PAD underneath the Lamp and put a MAGNIFYING GLASS to the left of the Flashlight. Note that the Magnifying Glass should be a fair amount away from the Flashlight for this to work. Put a CANNON in the "brick corner" that's underneath and to the right of the Flashlight. The Cannon should be facing to the right and be of the "middle" trajectory. Put a MOUSE MOTOR just to the right of the Conveyer Belt and connect the two with a BELT. Put a left-down LARGE CURVED PIPE above the Mouse Motor. Put a MATCH next to the Rocket (pink side facing to the right) and connect it to the lower end of the Teeter-Totter with a ROPE. What Happens: The Lamp is levitated upward and is lit by the Flashlight. It slides down and lights the Cannon, which fires a Pinball. The Pinball enters the Large Curved Pipe and falls onto the Mouse Motor, which moves the Pinball to the left and flips the Teeter-Totter. This activates the Match, which launches the Rocket, which hits the Nitroglycerine, releasing the Cheese and letting both Newtons enjoy it. MEDIUM #24: DESTROY! What To Do: Connect the Phazer and Bucket with a ROPE. Put a FLASHLIGHT to the right of the Magnifying Glass and put a TENNIS BALL above the Flashlight. What Happens: The Bucket activates the Phazer, which starts firing like mad and popping the Balloons. The Blimp pushes the Hot Air Balloon to the right, where it's lit by the Flashlight and moves upward. On its way up, the Phazer hits it, popping it. The Phazer continues firing and finishes off the remaining Balloons. MEDIUM #25: BOUNCY BOUNCY What To Do: Put MEL above the higher end of the lowest Teeter-Totter (he should be about midway between that Teeter-Totter and the one above it in terms of height). Put a REMOTE CONTROL to the lower left of the lowest Teeter-Totter and put its EXPLOSIVES to the left of the highest Newton. Put an ACCELERATOR TUBE in the lower-left corner of the screen. Far above it (just under the Explosives) put a down-right LARGE CURVED PIPE and attach an ACCELERATOR TUBE to its right side. Put an ANTI-GRAVITY PAD in the lower-right corner of the screen. What Happens: The Anti-Gravity Pad moves Newton up into his Mouse Hole. It also moves the Balloon downward, pushing the other Balloon upward and flipping the Teeter-Totter. Meanwhile, Mel has fallen, flipped the Teeter-Totter, and fallen onto the Explosives. The Newton that was on the lowest Teeter-Totter is flipped to the right, into the Mouse Hole. The Newton that was on the Teeter-Totter above the Balloon is flipped onto the Teeter-Totter to the left, flipping the Newton on THAT Teeter-Totter to the right, into the Mouse Hole. The Explosives have triggered, blowing the Newton next to them into the Mouse Hole. The last Newton slides off the Teeter-Totter, into the Accelerator Tube, through the pipes, and is thrown to the right, into the Mouse Hole. MEDIUM #26: GOODBYE, FAITHFUL BALLOON What To Do: Plug a CAN OPENER into the Electrical Outlet and put a "\" TEETER-TOTTER above the Flashlight. Connect the upper end of that Teeter-Totter to the upper end of the other Teeter-Totter with ROPE. Put a SOLAR PANEL next to the Flashlight and plug an ELECTRIC MOTOR into it. Connect the Electric Motor to the Conveyer Belt with a BELT. What Happens: The Can Opener opens the can (well, what were you EXPECTING a can opener to do?), and Curie walks towards it (well, what were you EXPECTING her to do?). She falls into the Bucket, which flips the Teeter-Totter (well, what were you EXPECTING it to do?). This Teeter-Totter flips the other one (well, what were you EXPECTING it to do?), which turns on the Flashlight and activates the Solar Panel, turning on the Electric Motor (well, what did you THINK would happen?). This turns on the Conveyer Belt, pushing the Bowling Ball to the right, activating the Trimmers. Bet you weren't expecting THAT, huh? MEDIUM #27: DIN DIN What To Do: Connect a left-up LARGE CURVED PIPE to the Accelerator Tube. Put three GEARS below and to the right of the Trans-Roto-Matic. Connect the Trans-Roto-Matic to one with a BELT. Put a CANDLE underneath the Coffee Pot and a right-facing JACK-IN-THE-BOX underneath Newton. Put a GENERATOR a bit to the right of the Candle and plug a left-facing Laser into it. Connect the Generator to one of the remaining Gears with a BELT, and connect the last Gear to the Jack-in-the-Box with a BELT. Plug a right-facing LASER into the Generator. Put a right-facing ALADDIN'S LAMP on the "shelf" that's to the left of the Solar Panel. Put a MIRROR to the right of the right-facing Laser and underneath the Aladdin's Lamp. See that Cheese in the corner? It has nothing to do with what parts to place, but I felt it would be nice to point out. What Happens: Mel runs to the right and falls into the pipes. He continually hits the spring on the Trans-Roto-Matic, which turns the Gears. The Generator activates, turning on the Lasers, which light the Candle and Aladdin's Lamp. When lit, the Candle makes the Coffee Pot percolate and the Aladdin's Lamp starts up the Can Opener. Meanwhile, the Jack-in-the-box launches Newton to the right, and he lands on the Cheese. MEDIUM #28: ACE OF THE DEEP What To Do: Put a T-CONNECTOR to the right of the left-down Large Curved Pipe. Put an up-right LARGE CURVED PIPE just beneath it. Now put a downwards-facing ACCELERATOR TUBE above the T-Connector and a down-right LARGE CURVED PIPE to the left of the T-Connector. Connect an up-right LARGE CURVED PIPE to the left side of the Large Pipe that's at the bottom of the screen and connect an ACCELERATOR TUBE to the right side of that Large Curved Pipe. Put an INCLINE to the right of the Accelerator Tube (the highest point of the left side of the Incline should be about level with the lowest point of the Accelerator Tube, and the Incline should be of width four and sloping upward to the right). Put an ACCELERATOR TUBE to the right of the Incline. Now put an upwards-facing ACCELERATOR TUBE underneath the Large Curved Pipe that's above the just-placed Accelerator Tube. Put TRIMMERS underneath the Pulley (they should be on the left side of the Rope) and put a down-right LARGE CURVED PIPE to the left of it. Put an ACCELERATOR TUBE at the bottom of the screen, underneath the right-most Large Curved Pipe, and put an INCLINE to the left of it. What Happens: Mel runs and falls into the pipes. He ends up exiting the Accelerator Tube and walks on the Incline. He falls into the Accelerator Tube and is thrust upward into another Accelerator Tube. He exits the Large Curved Pipe and falls onto the Incline. He walks right and is levitated upward by the Anti-Gravity Pad, goes into the Large Curved Pipe, hits the Trimmers, and lowers the Laundry Basket. MEDIUM #29: AIR RAID Put two INCLINES of width one just above Newton (they should be connected and sloping downward to the right). Put a left-facing FLASHLIGHT underneath the Fireworks and a MAGNIFYING GLASS to the left of the Flashlight. What Happens: The Candle falls onto the Inclines and slides to the right due to the momentum given to it. It slides far enough to be lit by the Flashlight (if not, try moving the Magnifying Glass more to the left). It lights, which blows up one of the Nitroglycerine (bet you didn't know it could do THAT, huh?), which starts up a massive explosion chain reaction, blowing up all the blimps. This has been a test of the Emergency Anti-Air Raid System. Were this an actual air raid, the exact same thing would have happened. MEDIUM #30: CAT NAPS WHat To Do: Put a right-facing ALLIGATOR in the lower-right corner of the screen. Put a MOUSE MOTOR a bit to the left of Curie Cat and put a CONVEYER BELT to the left of it and connect the two with a BELT. A bit to the left of that (and maybe a little downward) put another MOUSE MOTOR and CONVEYER BELT, then connect them with a BELT. Put an INCLINE of width one high above the Anti-Gravity Pad. What Happens: The Alligator flips Curie onto the Mouse Motor. This starts it up and she slides onto the Conveyer Belt, which pushes her to the left. The process repeats for the next Mouse Motor and Conveyer Belt. Next she's moved upwards and is moved to the right by the Incline. She lands in the box and blows up the Nitroglycerine, blowing Mel to the bottom of the screen. Curie may get blown out of the box, but never fear: If the puzzle is set up right, she'll just go through the Conveyer Belts again and end up in the box yet again. MEDIUM #31: MOON CHEESE What To Do: Put an ANTI-GRAVITY PAD underneath the Cheese. Put an up-right LARGE CURVED PIPE underneath and to the right of Newton (its highest point should be level with the platform Newton is above). Connect a right-facing ACCELERATOR TUBE to it. Put a SPRINGBOARD in the area between the two pillars that are close together and put an INCLINE high above it. Put an INCLINE in the lower-left corner of the "box" the puzzle is in. What Happens: The Cheese levitates until Newton sees it. He runs towards it and falls into the pipes, which thrust him all the way to the right. He falls on the Springboard, which bounces him up until he hits the Incline, which moves him to the right. He lands on the other Incline, and slides to the left, into the Mouse Hole. MEDIUM #32: DUST MICE What To Do: Plug a CAN OPENER into the Electrical Outlet. Put a CANDLE above the Solar Panel and put a GRASS FLOOR underneath the Candle. Put CHEESE to the right of the Vacuum. Use ROPE to connect the lower end of the Teeter-Totter to the Laundry Basket. Using the to the right of the Phazer, connect the other end of the Teeter-Totter to the Phazer with ROPE. What Happens: Curie sees the Can Opener open the can and walks towards it, then falls through the Trap Door and flips the Teeter-Totter. This moves the Laundry Basket up enough for the Newtons to scurry out and run towards the Cheese. This also triggers the Phazer, which lights the Candle. The lit Candle activates the Solar Panel, turning on the Vacuum, and vacuuming up the mice. MEDIUM #33: BUOY BOY What To Do: Use ROPE to connect the Balloon to the lower end of the Teeter-Totter. Put an ELECTRIC SWITCH underneath the higher end of the Teeter-Totter, then plug a downwards-facing LASER into it. See that little gap between the bottom Inclines? Put an ANTI-GRAVITY PAD there. Plug an ELECTRIC MOTOR into the Solar Panel and connect it to the Conveyer Belt with a BELT. Finally, put a FLASHLIGHT in the lower-left "corner" of the "box" the Construction Walls make. What Happens: The Balloon floats up, flipping the Teeter-Totter, which in turn flips the Electric Switch, turning on the Laser and lighting the Cannon. The Cannon fires a Cannonball, which smashes the Fish Tank and then lands into the left Bucket, which falls downward and turns on the Flashlight. The Flashlight turns on the Solar Panel, and the Electric Motor makes the Conveyer Belt move Mel to the right, onto the Anti-Gravity Pad, which levitates him off the screen. MEDIUM #34: ROMAN MAZE Due to the strange nature of the puzzle, I'll just say where to place each Mirror in relation to the previously placed one. What To Do: Plug a downwards-facing LASER into the Electrical Outlet. Beneath the Laser, put a MIRROR. Now, here's where you put the other MIRRORS in relation (note that each time I say a direction, it is in relation to the mirror that was previously placed). Right, up, right, down, right, down, right, down. I'm sure you can figure out when you need to rotate them. What Happens: Do I really have to tell you what happens? Ah well, to make it look like I'm actually a professional instead of just a lazy guy who writes FAQs to try to give a meaning to his life, I'll...um, forget what I just said. Anyway, the Laser is deflected through all the Mirrors until it reaches the Laser Detector. MEDIUM #35: SHARKS! What To Do: Put FLINT ROCKS to the right of the Solar Panel. Put an INCLINE of width four, sloping downward to the left (ha! I said that without using parenthesis. Oops) below the Trap Door. Plug a left-facing LASER into the Solar Panel and put a HOT AIR BALLOON to the left of the Laser. Connect the Hot Air Balloon and Bucket with a ROPE. What Happens: Mel runs to the left, bounces, and hits the Flint Rocks. Then he falls into the Bucket, which causes the Bucket to fall through the Trap Door and it's moved to the left by the Incline. Meanwhile the Laser has turned on. This lights the Hot Air Balloon, which takes off, taking the Bucket (and Mel) with it. MEDIUM #36: HI CHEESE, I'M HOME! What Happens: Put a SPRINGBOARD above the left Newton and put an INCLINE (sloping upward to the right and of width one) above him. Put NITROGLYCERINE below the middle Newton (middle in terms of left-right) and put a NITROGLYCERINE in the chamber below that one. They should NOT be close enough to the Explosives to blow up when it blows up. Put CHEESE to the left of the lower Nitroglycerine. Put an ANTI-GRAVITY PAD at the bottom of the screen (in terms of right-left, it should be to the right of the right-most Newton). Put CHEESE above and to the right of it and put an INCLINE (sloping upward to the right) far above it. Put a PINBALL BUMPER in the "pit" to the left of the pit the Mouse Hole is in. You'll probably have to move it around a bit to get the puzzle to work. What Happens: The first Newton bounces upward and hits the Incline, then lands on the Remote Control. This triggers the Explosives (for once, just once, can't it do something that ISN'T hazardous to life, like turning on the TV?), which makes the next Newton fall down. He runs towards the Cheese and hits the Nitroglycerine, which also blows up the other Nitroglycerine, causing the other Newton to fall. The two rush towards the Cheese to the right, are levitated upward, and then moved to the right via the Incline. The Pinball Bumper them bumps them to the right, onto the wall, and they fall into their Mouse Hole. MEDIUM #37: AQUARIUM HUNTER What To Do: Plug the ELECTRIC MOTOR into the Electric Switch and put a ROTO-TRANS CONVERTER in the "pit" that's to the left of it. Put a PULLEY behind the Phazer. Connect the Electric Motor to the Roto-Trans Converter with a BELT. Attach ROPE to the Phazer, put it through the Pulley, and then connect it to the Roto-Trans Converter. Put a MOUSE MOTOR just to the left of the Conveyer Belt, then connect the two with a BELT. Put an ACCELERATOR TUBE underneath the Baseball, and put an ANTI-GRAVITY PAD just to the right of the pillar that's to the right of the Electric Switch. What Happens: Mel walks onto the Blimp, then falls off. He falls onto the Electric Motor, then falls off. He falls onto the floor, but rather than falling off, starts moving back and forth, flipping the switch repeatedly. This starts making the Phazer shoot, popping the Balloon. Meanwhile, the Baseball has been pushed upward by the Accelerator Tube, and is moved to the left by the Incline. The Anti-Gravity Pad lifts it up, and it's moved to the right via the Conveyer Belt. The Anti-Gravity Pad then moves the Baseball upward, and it moves to the left. The Phazer knocks it back, and it rolls into the Fish Tank. MEDIUM #38: HOP, SKIP, & JUMP What To Do: Put a left-facing MOUSE MOTOR underneath Mel and put a CONVEYER BELT to the right of it (the Mouse Motor and Conveyer Belt are on opposite sides of the "wall" and the Conveyer Belt's highest point is about that of the Mouse Motor's highest point). Put three adjacent GEARS underneath the Conveyer Belt and put a right-facing JACK-IN-THE-BOX to the right of the Conveyer Belt. Using BELTS, connect the Mouse Motor to the left Gear, the Conveyer Belt to the center Gear, and the Jack-in-the-box to the last Gear. What Happens: Mel lands on the Mouse Motor, activating it. Mel walks to the right and is sped up by the Conveyer Belt, which gets him on the Jack-in-the-box JUST in time for it to spring out, sending Mel all the way to the right, into his House. MEDIUM #39: KITTY KITCHEN What To Do: Put FLINT ROCKS a little upward and to the left of the Pinball and put a "\" TEETER-TOTTER underneath the Pinball. Put a "/" TEETER-TOTTER between where Curie is and the lowest platform ("between" meaning both horizontally and vertically). Connect the upper ends of the Teeter-Totters with ROPE and put a left-facing BOXING GLOVE to the right of Curie Cat. Put a left-facing BLIMP to the left of the Boxing Glove, and put an ANTI-GRAVITY PAD in the "gap" between the pillar and lowest platform. What Happens: The Blimp hits the Boxing Glove, which pushes Curie to the left. She flips the Teeter-Totter on her way down, moving the Pinball upward, which hits the Flint Rocks and activates the Solar Panel, turning on the Can Opener. Curie meanwhile slides onto the Anti-Gravity Pad and is moved upward and then to the right, where she comes to a stop next to the Can Opener. MEDIUM #40: NEWTON'S BIG DATE NOTE: To describe where to put things, I will be making references to things that are in the background of this puzzle. What To Do: Put CHEESE on the platform to the right of Newton. Put CHEESE on the platform that's to the right of the fire hydrant in the background. Put CHEESE on the platform to the lower right of that platform. See the platform with the street light on it? Put CHEESE on the platform to the left of it (the higher of the two platforms that are to the left of it). Put the last CHEESE on the lowest platform and put a SPRINGBOARD to the right of that Cheese (the highest point of the Springboard should be level with the highest point of the floor that's to the right of it). Put an ACCELERATOR TUBE above the left Springboard (it should be about between the Springboard and the cloud), and put an INCLINE high above it. Put an ALLIGATOR underneath the Leaky Buckets, with its head underneath the left one. Put a SPRINGBOARD to the lower right of it. What Happens: Newton runs towards the Cheese and falls into the Leaky Bucket. It falls onto the Alligator, which flips it to the right. Newton flies out of it and onto the Springboard, which bounces him onto the platform with the fire hydrant. He runs towards the Cheese, falls, runs towards the Cheese, falls, then runs towards the Cheese again but manages to land on the floor. He rushes towards the Cheese yet again, and the Springboard bounces him upward, and the Incline pushes him to the left. He lands on the other Springboard, which bounces him into the Accelerator Tube, which thrusts him upward, and he's moved right due to the Incline. Newton then lands on the "porch" and the puzzle is done. Insert your own witty ending phrase here. MEDIUM #41: UNDER DA SEA Strangely enough, for a puzzle entitled "Under Da Sea", the Air Pressure has not be set so that it's...um...under the sea. What To Do: Put an INCLINE of length two, sloping downward to the left next to the highest Incline (they should be connected). Now flip that Incline and moved it two squares to the left. Put an INCLINE of width two, sloping downward to the right, and connect it to the lower Incline. Now flip it, move it up one space, then move it to the right two spaces. Put an ELECTRIC SWITCH underneath those two Inclines and put a right-facing LASER into it. Plug an ELECTRIC MOTOR into the Laser-Activated Plug and put a ROTO-TRANS CONVERTER next to it, then connect the two with a BELT. Put a MATCH next to the Cannon's fuse and connect it to the Roto-Trans Converter with ROPE (why do I always say "a Belt" but not always "a Rope"?). Lastly, put an up-right LARGE CURVED PIPE just underneath the Hot Air Balloon. What Happens: The Pinball rolls to the left, but instead of hitting the Boxing Glove it hits the next Incline instead, moving it to the right, falling onto the bottom two Inclines. It rolls around on them until it falls and flips the Electric Switch, turning on the Laser. This activates the Electric Motor, which through the Roto-Trans Converter, opens the Match and lights the Cannon. The Cannon shoots out a Pinball, which hits the Nitroglycerine and makes the Baseball go to the left, into the Large Curved Pipe. It falls out of the Large Curved Pipe, into the Basket. Hey, do you know what I just realized? We didn't even need the Laser! We could've just plugged the Electric Motor into the Electric Switch! Uh...sorry? MEDIUM #42: POOL SHARK NEWTON What To Do: Put a MISSILE above the Electric Switch and plug a left-facing FAN into the Electric Switch (the Fan should be far enough left so that the Missile falls behind it). Also plug an left-facing ELECTRIC MOTOR into the Electric Switch. Put CHEESE on the platform that's to the right of Newton and put a stretched-out CONVEYER BELT just above the Gears. Using a BELT, connect the Electric Motor to the right-most Gear. Also using a BELT, connect the left-most Gear to the Conveyer Belt. To the left of the Pool Cue, put a LARGE GEAR and SMALL GEAR (adjacent to each other). Connect the Large Gear to the middle Small Gear (the one just beneath the Conveyer Belt) with a BELT and connect the remaining Small Gear to the left of the two lower Conveyer Belts with a BELT. Attach ROPE to one of the Buckets, put it through the Pulleys, and connect it to the other Bucket. Put a left-facing ALLIGATOR in the lower-left corner of the screen, and put another left-facing ALLIGATOR to the right of the Conveyer Belt that's to the right of the just-placed Alligator. What Happens: Newton runs towards the Cheese and falls onto the Conveyer Belt. Meanwhile, the Missile has flipped the Electric Switch and started up the Fan and Electric Motor. Newton is carried to the right by the Conveyer Belt, and then subsequently blown to the left by the Fan. He lands in the left Bucket, which lowers and is bounced by the Alligator. Newton is "bounced" into the right Bucket, which then lowers onto the other Alligator. This Alligator bounces the Bucket upward, and Newton is "bounced" to the right onto the Conveyer Belt (note: It may take more than just one bounce for this to happen). The Conveyer Belt, moving quickly due to the Gear arrangement, carries Newton all the way to the right, into the Pool Table Pocket. MEDIUM #43: SCHLEMMING SNACK What To Do: Put ANTI-GRAVITY PADS on the right and left of the Conveyer Belt. Put a "/" TEETER-TOTTER underneath Newton (the lower side is below the platform he's on) and put CHEESE on the platform that's to the right of Newton. Put a facing down THUMB TACK above the Balloon and put a left-facing TIN SNIPS on the right side of the Rope holding the Balloon down. Put a CONVEYER BELT underneath Mel. Put two adjacent GEARS between the Conveyer Belt and Pinwheel. Using BELTS, connect one Gear to the Pinwheel and the other to the Conveyer Belt. Finally, connect the Match to the upper end of the Teeter-Totter with ROPE. What Happens: Newton sees the Cheese and runs towards it. He flips the Teeter-Totter (activating the Match) and lands on the Tin Snips, releasing the Balloon and causing it to be popped. Meanwhile, the Aladdin's Lamp has slid down the Incline and has been lit by the Match. It's then levitated to the left and lands next to the Coffee Pot, starting it up. The Coffee Pot turns the Pinwheel, causing the Conveyer Belt to move Mel to his unfortunate demise. Well, guess that's Survival of the Greenest for you... MEDIUM #44: BAD FISH What To Do: Put a right-facing TIMER underneath the Bowling Ball that's above "Beethoven" and put a right-facing BOXING GLOVE to the left of the Bowling Ball that's to the right of the Bowling Ball that's to the right of "Beethoven". Put a left-facing TIMER above the Fish Tank and a left-facing TIMER to the right of the lowest Bowling Ball. Connect an INCLINE of width four (sloping downward to the left) to the left side of the floor that's above the Fish Tank. Connect an identical INCLINE to the left side of that Incline, then put a SPRINGBOARD on the left side of the newest Incline. Put an ANTI-GRAVITY PAD at the bottom of the screen, to the right of the left wall. Put a right-facing BOXING GLOVE to the left of the highest Bowling Ball. What Happens: The Bowling Ball above "Beethoven" lands on the Timer, which sends the Bowling Ball that's to the right to the...um...right. That Bowling Ball hits the Boxing Glove, pushing the next Bowling Ball to the right. THAT Bowling Ball lands on the Timer, which pushes the next Bowling Ball to the left. That Bowling Ball slides down the Inclines and bounces on the Springboard until it's levitated by the Anti-Gravity Pad. It moves right, smashing the first four Fish Tanks before hitting the Boxing Glove and pushing the other Bowling Ball to the right. This Bowling Ball lands on the Timer, which pushes the final Bowling Ball to the left, breaking the Fish Tank. MEDIUM #45: THE WINDY CITY What To Do: Put an ANTI-GRAVITY in the gap on the Grass Floor and plug a left-facing FAN into the Generator. Connect the Mandrill Motor and the Leaky Bucket with ROPE. Put a CONVEYER BELT far above the Anti-Gravity Pad. Put a LARGE GEAR underneath the Mandrill Motor and put two SMALL GEARS to its right. Connect the Mandrill Motor to the Large Gear with a BELT, and connect the right-most of the two Small Gears to the Conveyer Belt with a BELT. Using the remaining GEARS and BELTS to "bridge the gap", connect the left Small Gear to the Generator. What Happens: The Alligator bounces the Leaky Bucket, activating the Mandrill Motor. This turns on the Conveyer Belt and Generator. The Fan, now powered by the activated Generator, blows Newton to the left, onto the Anti-Gravity Pad. He's levitated upward to the Conveyer Belt, which moves him far to the right, to the Cheese. MEDIUM #46: SLEEP MACHINE What To Do: Put a CONVEYER BELT underneath Mel (between the Incline and Cinder Block Wall) and put a MANDRILL MOTOR on the platform to the right of Mel. Connect the upper Gear to the Mandrill Motor with a BELT and the lower Gear to the Conveyer Belt with a BELT. Put a BUCKET near the bottom of the screen and put a REMOTE CONTROL underneath it and put the Remote Control Explosives in the "corner" that's beneath and to the left of Newton. Connect the Bucket and Mandrill Motor with a BELT. Put a GEAR to the right of the Large Gear and connect it to the lower of the right Gears with a BELT, then connect the remaining Gear to the Conveyer Belt with a BELT. Put an ACCELERATOR TUBE beneath the Incline that's on the right side of the screen. What Happens: The Bucket hits the Remote Control, blowing up the Explosives and moving Newton to the right. The Bucket also activates the Mandrill Motor. Newton is blown to the right and bounces on the Springboard before entering the Accelerator Tube, which sends him onto the Conveyer Belt and he falls into the "bottom bunk bed". Meanwhile, Mel has fallen onto the Conveyer Belt which has pushed him to the right. He bounces on the Springboards before entering the Accelerator Tube himself, then lands on the Conveyer Belt. He bounces on it, causing him to land on the "top bunk bed" rather than the bottom. MEDIUM #47: VOLCANO MAN! What To Do: Put a HOT AIR BALLOON underneath the Mouse Motor and put a left-facing PHAZER to the right of the Hot Air Balloon. Connect the Phazer to the lower end of the Teeter-Totter with a ROPE. Put a GENERATOR on the platform that's to the upper right of the Coffee Pot and put a MATCH underneath the Coffee Pot. Connect the Match to the Hot Air Balloon with ROPE. Using GEARS and BELTS to bridge the gap, connect the Mouse Motor to the Generator. Make sure the Gears are placed out of the way, so they don't interfere with the rest of the puzzle. Lastly, plug a TOASTER into the Generator. The Toaster should be a little to the right of the Coffee Pot. What Happens: The Blimp moves to the left and flips the Teeter-Totter. This causes Phazer to fire, lighting the Hot Air Balloon. The Hot Air Balloon rises, activating the Mouse Motor and the Match. The Mouse Motor activates the Generator, which supplies power to the Toaster, and the Match starts up the Coffee Pot. Mel falls and lands on the Toaster, flipping the switch and turning it on. The toast pops out and Volcano Man's is no longer hungry...for NOW. MEDIUM #48: THE SWAMP See that bat near the top of the screen? That's no decoration, that's the special "Boris the Bat" part that will only appear in your parts bin on Build Contraptions on Halloween. Click on the "Help" button then him for more information. Now as to the puzzle! What To Do: Put CHEESE on the platform to the right of Newton and put CHEESE on the lowest log platform. Put a SPRINGBOARD above the head of the left-most Alligator and put an INCLINE far above it. Put a SPRINGBOARD on the right and a SPRINGBOARD on the left of the platform the Cheese is on (note: These Springboards should be just above the Grass Floor and Alligator). Put an INCLINE of width four (sloping upward to the right) to the left of the log "pillars" that are to the right of the left Cheese. That is, put it in the "log corner" that's above the Springboard on the left side of the right Cheese. Put an INCLINE far above the Springboard that's on the right side of the right Cheese. Put a SPRINGBOARD in the lower-right hand corner of the screen (where the Grass Floor meets the Log Wall) and then put a SPRINGBOARD just to the left of that one. What Happens: I'll describe Mel's path and Newton's path individually. Newton sees the Cheese and rushes towards it. He falls and rushes towards the other Cheese but lands on the Springboard. He bounces upward and hits the Incline and is moved to the right, but not too far, then lands on the same Springboard again. He bounces upward again and this time is moved to the next Springboard. Newton then lands on the second right-most Springboard, which bounces him off the screen. Now for Mel. Mel runs right and lands on the Springboard, which bounces him higher and higher until he's moved to the right by the Incline. He lands on the log platform then runs right and falls onto the Springboard, which starts bouncing him higher and higher until he hits the next Incline. Mel is moved to the right and lands on the right-most Springboard, which bounces him off the screen. MEDIUM #49: THRILL OF THE HUNT What To Do: Put a right-facing TIMER (it should be at maximum time) beneath Mel. Put a left-facing MOUSE MOTOR just to the right of the floor Mel is on. Put a CONVEYER BELT (stretched out as far as it can be) just above the Alligator that's beneath the just-placed Mouse Motor. Connect the Mouse Motor and Conveyer Belt with a ROPE. See the log "floor" that's just below the highest row of Alligators? Put a left-facing MOUSE MOTOR just to the left of that floor, then put a Conveyer Belt (stretched out as far as it can be) just to the left of that Mouse Motor, then connect the two with a BELT. Put a new left-facing MOUSE MOTOR just to the left of the Conveyer Belt, then put a new CONVEYER BELT just to the left of that Mouse Motor, then connect the two with a BELT. Put a right-facing FAN to the right of Curie Cat, then put an ELECTRIC SWITCH to the right of the Fan, and then plug the Fan into it. Put DYNAMITE above the Electric Switch. Put an INCLINE of width two (sloping downward to the right) above Curie. What Happens: Mel lands on the Timer, then walks over it and over the Cheese to the right. When Mel is part way through his walk, the Timer pushes the Cheese forward. Newton sees it and runs towards it, then falls onto the Conveyer Belt, hitting the Mouse Motor on the way. The Conveyer Belts move Newton to the right, carrying him all the way to the Incline and breaking the Fish Tank. The same thing happens to Mel, except he enters his House when he comes to it. Newton slides down the Incline and the Fan (turned on by the Dynamite) blows him to the right, into his Mouse Hole, breaking the Fish Tank along the way. MEDIUM #50: CONTRAPOLOGY MIDTERM EXAM If only REAL Midterm Exams were more like solving this puzzle...less studying, more fun! What To Do: Put a right-facing BIKE PUMP underneath the Basketball. Put FLINT ROCKS beneath the Hot Air Balloon. Put a MATCH beneath the Rocket and connect it to the Hot Air Balloon with ROPE. Put a left-up CURVED PIPE WALL above the Rocket. Put a GENERATOR to the lower right of the Mouse Motor and plug a left-facing FAN into it. Connect the Generator and Mouse Motor with a BELT. Put a ROTO-TRANS CONVERTER to the right of the Mandrill Motor, with its "rope-connection" side lower than the Mandrill Motor. Connect the Roto-Trans Converter to the Mandrill Motor with ROPE and to the nearby Mouse Motor with a BELT. Connect the Mandrill Motor and nearby Generator with a BELT. Plug a right-facing LASER into the Generator. To the far, far right of the Laser, put a MIRROR, and put a MIRROR above that Mirror (the second Mirror should be level with the Aladdin's Lamp). What Happens: The Basketball falls and hits the Bike Pump, blowing Newton to the right. He hits the Flint Rocks, which launch the Hot Air Balloon and activate the Match. The Rocket is lit and launches, and is then moved to the right by the Curved Pipe Wall and activates the Mouse Motor. The Mouse Motor turns on the Generator, and the Fan blows Newton to the right, where he hits the Mouse Motor. This Mouse Motor activates the Roto-Trans Converter, which in turn activates the Mandrill Motor. The Mandrill Motor activates the Generator, and the Laser shoots out a laser which is reflected along the Mirror and lights the Aladdin's Lamp. The Aladdin's Lamp activates the Solar Panel, turning on the Can Opener. iv. Difficult DIFFICULT #1: MEL'S BEDTIME What To Do: Put a "/" TEETER-TOTTER just above the caution "floor" that's beneath the Bowling Ball. Its upper end should be below the Bowling Ball. With ROPE, connect the left side of the Teeter-Totter to the Phazer. Put a MATCH (pink side facing to the left) next to the lowest Missile. Put a PULLEY above the upper end of the Teeter-Totter. Attach ROPE to the upper end of the Teeter-Totter, put it through the Pulley, and connect it to the Match. Put FLINT ROCKS underneath the left Missile. Put two nonadjacent GEARS above the Hot Air Balloon (they should be just far enough apart that another Gear would fit between them...but don't put that other Gear there!). Put four (adjacent this time!) GEARS beneath the Mouse Motor. Put a CONVEYER BELT (stretched out as far as possible) beneath Mel. The Conveyer Belt should be high enough that Mel won't fall asleep when he falls on it but low enough so that it'll move him underneath the Gears. Connect one of the four adjacent Gears to the Mouse Motor with a BELT, then connect one of the Gears adjacent to that one to the Conveyer Belt with a BELT. Put a JACK-IN-THE-BOX somewhere near the Mouse Motor (how about to the left of it?) and connect it to one of the remaining adjacent Gears with a BELT. Connect the last of the four adjacent Gears to one of the nonadjacent Gears with a BELT. What Happens: The Bowling Ball flips the switch, firing the Phazer and activating the Match. The Bowling Ball falls down but rolls to a stop on the lower "caution floor". The Hot air Balloon, now lit by the Phazer, goes upward and stops underneath the Gears. The Missile, lit by the Match, launches to the left and activates the Flint Rocks. The Flint Rocks launch the next Missile, and its lit fuse launches the last Missile. This Missile blows up, activating the Mouse Motor AND making Mel fall. Mel lands on the Conveyer Belt and is moved to the left. He falls and walks right, but turns to the left when he can't get past the Bowling Ball. Mel enters the "cloud bed" and the puzzle is solved. DIFFICULT #2: FREE NEWTON This is one of those "very-hard-to-describe" puzzles. But I'll do my best. What To Do: Put a MOUSE MOTOR in the "room" that's to the upper-left of Newton and put a BUCKET a fair way above it. Put a PULLEY above Newton the Laundry Basket, a PULLEY to the left of that Pulley, a PULLEY above that Pulley, and a PULLEY to the left of that Pulley. Attach ROPE to the Laundry Basket and put it through the Pulleys, then connect it to the Bucket. Note that the Rope should NOT be going through any walls until the end when it reaches the Bucket. Also, the Rope between the Laundry Basket and the first Pulley should be almost straight and to the left. That is, the Rope goes up but slightly bends to the left while doing so. Put CURIE to the right of Newton and a CONVEYER BELT to the lower right of Newton. This Conveyer Belt should be stretched out as far as possible and be just above the floor. It also should be the farthest away from Newton that's possible but that he'll still land on. Connect the Conveyer Belt to the Mouse Motor with a BELT. Now put an ANTI-GRAVITY PAD to the left of the Conveyer Belt, about two spaces away (as far away as that's possible BUT that Newton will be transferred to when the Conveyer Belt moves). Now for the incredibly annoying part. Put a SPRINGBOARD between the Cheese and Anti-Gravity Pad ("between" meaning both horizontal AND vertical). In my puzzle, it was below and a little to the right of the cloud that's in the background. What Happens: The Bucket lowers, pulling the Laundry Basket off of Newton. He runs from Curie and just barely gets on the Conveyer Belt. The Bucket activates the Mouse Motor and moves Newton to the left putting him on the Anti-Gravity Pad. While he's still moving left, the Anti-Gravity Pad levitates him a considerable amount, and he lands on the Springboard, which bounces him onto the platform with the Cheese. DIFFICULT #3: CORNER POCKET What To Do: Put an INCLINE of width two (sloping downward to the left) just below the Bowling Ball. Put FLINT ROCKS beneath the "caution corner" and a ROCKET on the "caution corner". Put a right-facing ROCKET on the "caution floor" that's above the other Rocket. Put a down-right LARGE CURVED PIPE to the left of the Flint Rocks. Put a JACK-IN-THE-BOX underneath the Baseball. Put a right-facing MANDRILL MOTOR to the left of the Jack-in-the-box and put a PULLEY underneath it. Connect ROPE to the Mandrill Motor, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. Lastly, connect the Jack-in-the-box to the Mandrill Motor with a BELT. What Happens: The Bowling Ball rolls to the left and is bounced into the Large Curved Pipe. It comes out and activates the Flint Rocks, lighting the Rocket. This Rocket launches and lights the other Rocket. The second Rocket takes off and pushes the Soccer Ball to the right. THe Soccer Ball falls into the Bucket, which lowers, flipping the Teeter-Totter and activating the Mandrill Motor. This activates the Jack-in-the-box, which throws the Baseball to the left, hitting the Pool Cue and sinking the 8-Ball. DIFFICULT #4: KINETIC EXPERIMENT What To Do: Put a left-facing FLASHLIGHT underneath the Pinball and a TRANS-ROTO-MATIC to the right of it with its "spring" side facing the Flashlight. Put a CONVEYER BELT underneath the below the Rocket (it should be just above the caution floor and should be of the lowest width possible). Connect the Conveyer Belt to the Trans-Roto-Matic with a BELT. Put a left-facing TIMER in the lower-right hand corner of the screen. What Happens: The Pinball lands on the Flashlight and rolls to the right. It hits the Trans-Roto-Matic and moves the Conveyer Belt. The Rocket is moved to the right and falls, then "bounces" off of the wall. It lands on part of the Timer, which "bounces" it further to the left. It hits the Flint Rocks, launching the other Rocket. This Rocket sets off all of the Missiles, blowing all the Mels off the screen. DIFFICULT #5: NEWTON'S DREAM What To Do: Put a left-facing BIKE PUMP beneath Newton and put a PINWHEEL to the left of it. Put a ROTO-TRANS CONVERTER to the left of the Pinwheel and connect the two with a BELT. Now connect the Phazer to the Roto-Trans Converter with ROPE. Put a ROCKET to the right of the Phazer (its fuse should be just low enough for the Phazer to light). Now put a horizontal CINDER BLOCK WALL underneath the Rocket. Put a horizontal CINDER BLOCK WALL underneath the one the Laundry Basket is on. They should be apart just enough to put Dynamite between and should also be of the same width. Put right-facing DYNAMITE on the right side of the "cinder block sandwich" and left-facing DYNAMITE on the left side of the "cinder block sandwich". Mmmm...dynamite cinder block sandwich...well, that IS what it looks like! Now put two adjacent Gears to the left of the Mandrill Motor, then put two adjacent Gears to the left of those Gears. Connect one of the original Gears to the Mandrill Motor with a BELT, and connect the other one to one of the just-placed Gears. Underneath the Conveyer Belts, place three adjacent GEARS and then one Gear next to the middle one. For example, these arrangements would be suitable (the "G" stands for "Gear"): GGG G G GG G The "middle" Gear is the one that's connected to the other three. Connect a non-middle Gear to one of the remaining adjacent Gears with a BELT, then connect the other two non-middle Gears to the Conveyer Belts with BELTS. What Happens: Newton falls onto the Bike Pump then slides off. The Bike Pump spins the Pinwheel, which activates the Phazer. The Rocket gets lit and lights the Dynamite, blowing up the "cinder block sandwich" and moving the Laundry Basket to the left, onto Curie. This also activates the Mandrill Motor, which, via the Gears, moves all the Cheese to where Newton is. DIFFICULT #6: MEL - O - YELLOW What To Do: Put an ANTI-GRAVITY PAD in the lower-right hand corner of the screen, then move it one space to the left. Put a right-facing MANDRILL MOTOR to the right of the Tennis Ball. Put a "\" TEETER-TOTTER above the Balloon. Attach ROPE to its lower end, put it through the lowest unconnected Pulley, and then connect it to the Mandrill Motor. Put a JACK-IN-THE-BOX underneath the Trimmers and put a right-facing PHAZER to the left of the Rocket's fuse. Put a CONVEYER BELT underneath Mel. Its highest point should be level with the box's highest point and it should be stretched out enough to be below the Paint Bucket. Put a ROTO-TRANS CONVERTER underneath the Mandrill Motor. Put four adjacent GEARS near the Mandrill Motor. Connect the Mandrill Motor to one of the "edge" Gears with a BELT. Connect the Gear next to that one to either the Jack-in-the-box or the Roto-Trans Converter with a BELT. Connect the Gear farthest from the Gear connected to the Mandrill Motor to the Jack-in-the-box or Roto-Trans Converter (whichever one hasn't been connected yet) with a BELT. Connect the remaining Gear to the Conveyer Belt with a BELT. Connect the Phazer and Roto-Trans Converter with ROPE. What Happens: The Tennis Ball falls down and rolls to the right, then is levitated by the Anti-Gravity Pad. It hits the Trimmers that cut the rope holding the Balloon down, and the Balloon rises, flipping the Teeter-Totter and starting up the Mandrill Motor. The Tennis Ball then bounces into the Leaky Bucket. Now that the Mandrill Motor has started, it activates the Phazer which lights the Rocket, activates the Jack-in-the-box which causes the Leaky Bucket (and Tennis Ball) to fall onto the Conveyer Belt and also activates the Conveyer Belt, which makes Mel (and later the Leaky Bucket and Tennis Ball) be moved into the box. DIFFICULT #7: EDISON'S SNACK What To Do: Put an ACCELERATOR TUBE above the Balloon and an INCLINE (sloping downward to the right) beneath it. Put an ACCELERATOR TUBE to the right of the first Accelerator Tube. See the yellow ball? Put an INCLINE of width one to the right of the "caution floor" it's on, sloping upward to the right. Put a left-up LARGE CURVED PIPE to the upper right of the Incline and attach an ACCELERATOR TUBE to the top of it, then put a down-left LARGE CURVED PIPE above the Accelerator Tube. Put a CONVEYER BELT underneath Mel. Put three adjacent GEARS between the Conveyer Belt and Mouse Motor. Connect the Mouse Motor to one on the end with a BELT, and connect the Gear on the other end to the Conveyer Belt with a BELT. What Happens: The Balloon goes upward into the Accelerator Tube, which promptly pushes the Balloon downward. The Incline moves it to the right, and it rises into the other Accelerator Tube. This Accelerator Tube thrusts the Balloon downward onto the Timer, which pushes the yellow ball to the right. It's moved upward due to the Incline and enters the pipes. It comes out and is levitated by the Anti-Gravity Pads. It bounces off the walls to the right and activates the Mouse Motor, which turns on the Conveyer Belt, which moves Mel to the right. Mel then is moved to the right, right into the Alligator's mouth. DIFFICULT #8: OLD GLORY This puzzle is made a bit easier due to the fact that the answer is actually shown on the box...granted, their solution isn't completed, but it still makes things easier. What To Do: Put a "\" TEETER-TOTTER underneath the Candles. Attach ROPE to the higher side, put it through the Pulleys, and then connect it to the Mandrill Motor. Using GEARS and BELTS to bridge the gap, connect the Mandrill Motor to the Generator (put the first Gear next to the Gear already on the screen, then go from there). Put a horizontal GRECO-ROMAN WALL underneath the red ball. Plug a left-facing LASER into the Generator. Put a left-facing TIMER in the lower-right corner of the screen. See the Greco-Roman platform that's above the Pulley? You'll need to connect some INCLINES to the right side of it. To help you out, here's the how the game places them from left to right (the numbers given are widths): 2, 3, 2, 2, 2, 2, 2, 1. All are, of course, sloping down to the right and are all connected. What Happens: Mel falls down and activates the Timer, which starts ticking. Meanwhile, the Candles have flipped the Teeter-Totter and activated the Mandrill Motor, turning on the Generator and subsequently the Laser. The Teeter-Totter then flips, causing the right Candle to "jump" upwards and to the right (if that isn't what happened, try moving the Teeter-Totter around a little). It lands on the Greco-Roman platform and is lit by the Laser, and then slides to the right onto the Inclines. It then slides down the Inclines and falls in front of the Timer. The Timer pushes it to the left, where it lights all of the Fireworks and the Cannon. DIFFICULT #9: CAT CHOW CRAZY While the game's solution is more complicated, it's also much neater than my solution, and as a result will be the one used. What To Do: Put a BALLOON to the right of the Incline and connect it to the other Balloon with ROPE. Put a left-facing BOXING GLOVE to the right of Curie. Plug a right-facing VACUUM into the Generator (the Vacuum should be to the right of it). Put an INCLINE of width one, sloping downward to the right, in the lower-left corner of the screen and put a left-facing ALLIGATOR to the right of it. Plug an ELECTRIC SWITCH midway between Curie and the Alligator and plug an ELECTRIC MOTOR into it. Put two LARGE GEARS and one SMALL GEAR in the "corner" to the lower left of Curie. The three Gears should all be adjacent, and the Small Gear should not be the center gear. Put the remaining two SMALL GEARS to the right of the Purple Balloon. Connect the middle of the three original Gears to the Generator with a BELT. Connect the small Gear (of the original three) to one of the other Small Gears with a BELT, and connect the other Small Gear to the Conveyer Belt with a BELT. Connect the remaining Gear to the Electric Motor with a BELT. Put a SPRINGBOARD below the right side of the right Fish Tank. What Happens: The Balloon moves upward, but is also moved to the left because the purple balloon is acting like an "anchor". The Balloon hits the Boxing Glove, which pushes Curie Cat to the left. On her way down, she flips the switch and turns the Electric Motor on. This turns on the Generator (activating the Can Opener and Vacuum) and the Conveyer Belt. Curie meanwhile falls onto the Incline and slides onto the Alligator, which bounces her to the right. Curie breaks the first Fish Tank and is moved to the right by the Conveyer Belt, where she breaks the second Fish Tank. The Springboard bounces Curie upward, and the Vacuum sucks her upward when she's within range. The Incline moves her to the left and she lands next to the Can Opener. DIFFICULT #10: BAD MONKEY!!! What To Do: Put a right-facing BIKE PUMP to the left of the Pinwheel. Put a ROTO-TRANS CONVERTER above the log floor that's above the Pinwheel and put a TRANS-ROTO-MATIC to the right of the Missile, with its "springy" side facing the Missile. Connect the Pinwheel and Roto-Trans Converter with a BELT, and then connect the Roto-Trans Converter and the Trans-Roto-Matic with STEEL CABLE. Put two CONVEYER BELTS underneath the orange balls and put four adjacent GEARS underneath those. Connect one of the "edge" Gears to the Mandrill Motor with a BELT. Connect the Gear that's next to that Gear to one of the Conveyer Belts with a BELT, and lastly connect the other "edge" Gear to the remaining Conveyer Belt with a BELT. What Happens: The Tennis Ball falls and the Alligators bounce it to the right. It hits the Bike Pump, which activates and turns the Pinwheel. The Pinwheel activates the Roto-Trans Converter, which in turn activates the Trans-Roto-Matic. The Trans-Roto-Matic pushes the Missile to the left, which, by some rule of physics that I don't know the name of, pushes the Bucket to the left. The Bucket falls and activates the Mandrill Motor, which turns the Gears and activates the Conveyer Belts. The Conveyer Belts moves all of the orange balls to the right, and they fall. DIFFICULT #11: CANDLE JOURNEY What To Do: Put a "/" TEETER-TOTTER underneath the Candle. Using ROPE, connect its lower end to the Match. Put two ANTI-GRAVITY PADS in the "pit" that's to the right of the Candle. Put a left-facing MOUSE MOTOR in the "corner" that's to the upper right of the background "painting". Put a CONVEYER BELT of width two just above the brick floor that's below the Mouse Motor (the Conveyer Belt is to the left and a little above the Match). Connect the Mouse Motor and Conveyer Belt with a BELT. Put an ANTI-GRAVITY PAD in the "gap" that's underneath the Match. What Happens: The Candle flips the Teeter-Totter, which activates the Match. Whatever the heck that thing that was taken out of the Match is called then flips the Teeter-Totter by pulling it down, causing the Candle to be thrust to the right. The Anti-Gravity Pad moves the Candle upward and the Inclines move it to the right. The Candle hits the Mouse Motor and then lands on the just-activated Conveyer Belt. The Conveyer Belt moves it to the left, where it slides down the Incline. The Candle just barely slides onto the Anti-Gravity Pad, which levitates it upwards into the Match, lighting the Candle. DIFFICULT #12: RAPID DELIVERY What To Do: Put a GENERATOR to the left of the Mouse Motor, then connect the two with a BELT. Plug an ELECTRIC MOTOR into the Generator and connect it to the Roto-Trans Converter with a BELT. Put a MATCH underneath the caution ledge that's to the left of the Roto-Trans Converter and put a MISSILE above the Match. High above that Missile, put a MISSILE to the left of Newton (its fuse is "sticking out" of the long caution floor it's on). Now for the tricky part. Put an up-left LARGE CURVED PIPE beneath Newton and connect an ACCELERATOR TUBE to its left side. Put a down-right LARGE CURVED PIPE to the left of the caution floor that the Accelerator Tube is just above. Connect an up-right LARGE CURVED PIPE to that Large Curved Pipe, then connect an ACCELERATOR TUBE to the just-placed Large Curved Pipe. Put a left-up LARGE CURVED PIPE to the right of the Mouse Motor (the Large Curved Pipe should be a little higher than the Mouse Motor) and connect a down-right LARGE CURVED PIPE to it. What Happens: The Tennis Ball falls onto the Mouse Motor, which begins a bunch of stuff that ends up lighting the Match. Sorry, I'm feeling rather lazy today, so I don't want to bother typing up the description of what happens there, and you can figure it out yourself. Oh, great, I just typed about as much as it would have taken to describe it, didn't I? And now it's even longer. Argh. Anyway, the Missile is launched by the Match, and it lights the other Missile on its way up. The Missile blows up when it hits Newton, which would kill any ordinary Mouse, but not Newton The Super Mouse! (what? You didn't know Newton was a part-time superhero?). Newton falls into the Large Curved Pipe and is moved to the left by the Accelerator Tube. He enters the other Large Curved Pipe, which pushes him into the next batch of Large Curved Pipes. He emerges from the upper one and falls into his Mouse Hole. DIFFICULT #13: NEWTON'S JAIL BREAK What To Do: Put an ANTI-GRAVITY PAD in the gap that's to the left of the Cheese. Put an ACCELERATOR TUBE above it, a down-left LARGE CURVED PIPE above the Accelerator Tube, and a right-up LARGE CURVED PIPE to the left of that Large Curved Pipe. Above the "gap" in the upper cinder block floor, put a down-left LARGE CURVED PIPE. Put a right-facing TIMER underneath the Pinball. It needs to be sufficiently to the left so that Newton doesn't fall onto the "plunger" part of it. Now, to the right of the Cinder Block Wall that's to the right of the most-recently-placed Large Curved Pipe, place a down-right LARGE CURVED PIPE and then connect an ACCELERATOR TUBE to its right. Put a SPRINGBOARD between the Flipper and Remote Control and put a "/" TEETER-TOTTER to the left of the Remote Control, Put a PULLEY underneath the Lava Lamp. Attach ROPE to the Lava Lamp, put it through the Pulley, and connect it to the lower end of the Teeter-Totter What Happens: Newton runs towards the Cheese and is levitated into the pipes. He's thrust out by the Accelerator Tube and enters the upper Large Curved Pipe. He then falls out, to the right of the Timer. As the Pinball earlier landed on the Timer, the Timer will be ticking down and will push Newton to the right. Newton is slowed down a little by briefly falling into the pit. He stops underneath the Large Curved Pipe and is levitated into it. The Accelerator Tube pushes him all the way to the right, where he falls onto the Flipper. It flips him to the left, and he lands on the Springboard, which bounces him to the left, and he lands on the Remote Control, triggering the Explosives. Newton then slides to the left and flips the Teeter-Totter, turning on the Lamp. DIFFICULT #14: MEL-IN-THE-BOX Except for the Tutorials, this is the only puzzle in this game that was also in The Return Of The Incredible Machine: Contraptions, though there are a few small differences in the puzzle (I'll list them soon). You may remember in my guide I complained about it being in Expert, as it belonged in either Medium or Difficult. Well, this time around Sierra realized this and put it in Difficult. The problem is that due to the higher difficulty of the puzzles in this game, this puzzle definitely belongs in Medium, not Difficult. But regardless... Here are the differences in the puzzle: The music and background are different, the bottom ledge is a little longer, the ledge at the bottom of the group of steep inclines is gone, there is one fewer Small Gear in the Parts Bin, and one of the Anti-Gravity Pads in the Parts Bin has been replaced by a Springboard. However, my original solution to the puzzle is almost exactly the same; the only difference is that you only need to place two Large Gears next to the Jack-in-the-Box, not two Large Gears and a Small Gear. Anyway, it's time for how to do the puzzle. What To Do: Put an ANTI-GRAVITY PAD underneath the Mouse Motor (or above, it doesn't really matter). Put an ANTI-GRAVITY PAD at the bottom of the steep sloping down to the left group of Inclines (it should just fit). Put a LARGE GEAR just to the left of the Jack-in-the-Box. Put another LARGE GEAR just to the right of that Large Gear. Use a MOUSE MOTOR, JACK-IN-THE-BOX, and SMALL GEAR to bridge the gap in the middle-right side of the screen. What Happens: Mel walks right and falls. He walks up the Incline, and then when he reaches the Mouse Motor the Anti-Gravity Pad moves him up. Mel walks left onto the other Anti-Gravity Pad, which moves him upward. Now he moves to the right. He'll walk over the Mouse Motor, Jack-in-the-Box, and Small Gear and then fall. He then walks left, over the Jack-in-the-Box and the Gears. He falls off of the Gears, continues walking left, and ends up in the Wooden Crate. DIFFICULT #15: CATCHING CURIE What To Do: Put a CONVEYER BELT just underneath Mel, stretched out all the way. Put a MANDRILL MOTOR a bit above Mel, then put an adjacent SMALL GEAR and LARGE GEAR between them. Connect the Large Gear to the Mandrill Motor with a BELT, and connect the Small Gear to the Conveyer Belt with a BELT. Put a MATCH next to the Hot Air Balloon. Put three connected INCLINES (all sloping upward to the right, all connected) above the Hot Air Balloon. Put a left-facing TRIMMERS to the right of them. Positioning those four parts correctly will probably take trial and error. Put a BALLOON to the left of the Match and connect the two with ROPE. Put a TEETER-TOTTER underneath the Balloon (either just underneath the Balloon or at the bottom of the screen works best), with its upper side being underneath the Balloon. Connect the upper side of the Teeter-Totter to the Mandrill Motor with ROPE. What Happens: The Balloon activates the Match and the Hot Air Balloon takes off, dragging along the Laundry Basket. The Balloon, now weighed down by what it pulled out of the Match, falls onto the Teeter-Totter, flipping it and activating the Mandrill Motor, which moves Mel to the right (it moves quickly due to the Gear arrangement). Mel should be moved to the right before the Laundry Basket rises to stop him. Anyway, the Hot Air Balloon rises and is moved to the right by the Inclines, and is then popped by the Trimmers. The Laundry Basket falls down on Curie. Mel meanwhile has landed, walks into the Laundry Basket, turns around, and enter his house. DIFFICULT #16: BEACH BLAST What To Do: See that place in the upper-middle part of the screen (far above the Missile), where a Mouse Motor would JUST fit? Well, how about we put a Mouse Motor there? While we're at it, put three adjacent GEARS to the right of it (on the other side of the wall) and a GENERATOR to the left of the Mouse Motor (on the other side of the other wall). And just for kicks, connect one of the Gears to the Mouse Motor, one to the Jack-in-the-box, and one to the Generator, each time using a BELT. And, hey, why not plug a left-facing LASER into the Generator, put a MIRROR to the left of it, and put a MIRROR underneath that Mirror. And I figure there's no harm in plugging a VACUUM into the Laser-Activated Plug and putting a horizontal LOG WALL just underneath the Missile. And, as long as we've got nothing better to do, put a PULLEY under the upper side of the left Teeter-Totter, a PULLEY under the lower side of the right Teeter-Totter, and FLINT ROCKS to the right of Newton. Lastly, just to make it look a little more neat, attach ROPE to the lower end of the right Teeter-Totter, put it through the Pulleys, and then connect it to the upper side of the other Teeter-Totter. What Happens: Newton sees the Cheese and runs toward it. He hits the Flint Rocks, lighting them and launching the Missile. The Missile blows up when it hits the Mouse Motor, which in turn activates the Jack-in-the-box and Generator. Mel by this time will have landed on the Jack-in-the-box, which will open and hurtle him over to his house. Meanwhile, the Laser will turn on and reflect through the Mirrors into the Laser-Activated Plug. The Vacuum turns on and sucks the Cheese up, flipping the Teeter-Totter. This flips the other Teeter-Totter, which flips the Cheese over to Newton, who eats it. DIFFICULT #17: HIDE & SEEK What To Do: Put CHEESE on the platform that's to the left of the wall that's to the left of Newton. Put CHEESE on the platform that's just below Newton. Put CHEESE on the platform that's to the upper right of the periodic table of the elements that's in the background. Plug a VACUUM into the Electric Switch (note: The Vacuum should be below the Electric Switch and facing right). Put left-facing TRIMMERS on the lower end of the Rope. What Happens: Newton sees the Cheese and runs towards it. He falls, then sees the other Cheese and runs towards it. He falls onto the Flipper, which flips him far to the left. He hits the Trimmers, which lower the Bucket and turn on the Vacuum. The Vacuum sucks Newton upward, but he's "bounced" a little to the right after he hits the Trimmers, so he'll end up on the platform that's to the upper-right of the Alligator. Newton sees the Cheese and runs towards it, then falls. Curie then chases him into his Mouse Hole. DIFFICULT #18: CATASTROPHIC CONSEQUENCES What To Do: Put NITROGLYCERINE a little to the right of the sun (it's in the background). Put a REMOTE CONTROL underneath the Nitroglycerine, then put the EXPLOSIVES underneath the Remote Control, Put DYNAMITE to the upper left of the house, and then NITROGLYCERINE above the Dynamite. What Happens: The Mels all run and hit the Nitroglycerine, which blows a hole through the floor. They run into the hole and hit the Remote Control, triggering the Explosives and producing a new hole. They fall down that hole and run to the right, hitting the Nitroglycerine, which blows up the Dynamite and blows up two more layers of the floors. The Mels then fall down into their House. DIFFICULT #19: STATION FIXATION It is very important in this level that Mel DOESN'T START WALKING. Accelerator Tubes, for example, won't be able to move him quickly if he's walking, as he'll just walk out of it, rather than being thrust over. What To Do: Put a SPRINGBOARD underneath Mel and an INCLINE of width two (sloping upward to the right) above him. Put an ACCELERATOR TUBE to the right of Mel, and an ACCELERATOR TUBE between that Accelerator Tube and the Large Curved Pipe to the right. Connect an up-right LARGE CURVED PIPE to the upper Large Curved Pipe. Connect an ACCELERATOR TUBE to the just-placed Large Curved Pipe. Put a left-facing MOUSE MOTOR underneath the horizontal Pipe Wall (well, underneath the horizontal Greco-Roman Wall that's beneath the Pipe Wall). Put a LARGE GEAR and SMALL GEAR underneath the Mouse Motor. Connect the Large Gear to the Mouse Motor with a BELT. Put a CONVEYER BELT to the left of the Teeter-Totter (not immediately to the left, a fair amount to the left) and connect it to the Small Gear with a BELT. Put a left-facing MISSILE above the lowest Cinder Block platform and put a MATCH next to its fuse. Connect the Match to the lower end of the Teeter-Totter with a ROPE. Connect a left-facing ACCELERATOR TUBE to the lower Large Curved Pipe. Put a MOUSE MOTOR above and to the right of that Large Curved Pipe. What Happens: The Springboard bounces Mel upward and the Incline moves him to the right, into the Accelerator Tube. The Accelerator Tube spits him to the right, into the other Accelerator Tube. THAT Accelerator Tube thrusts him into the Large Curved Pipe, and he's thrust to the left by the Accelerator Tube. The Mouse Motor stops him and he falls. The Mouse Motor has just started, so the Conveyer Belt moves him to the right. Mel flips the Teeter-Totter on his way, and is then stopped by the Mouse Motor to the right. He falls into the Large Curved Pipe. By this time the Match will have lit the Missile, which blows up the Cinder Block Wall, so the Accelerator Tube moves Mel all the way to the left, to the "space station". DIFFICULT #20: BLIMP DETOUR What To Do: Plug a right-facing LASER into the Electric Switch. Put an ANTI-GRAVITY PAD to its left (the Anti-Gravity Pad should be above the Incline that's a little beneath and to the left of the Laser). In the lower-right "corner" of the "box", put a left-facing TIMER. Put a CANDLE to its left. Use two MIRRORS to reflect the Laser onto the Candle (put one Mirror to the right of the Laser, and put a Mirror below that Mirror so that the light bounces from the second mirror to the left, onto the Candle). What Happens: The Pinball flips the switch, turning on the Laser and lighting the Candle. It rolls to the left off of the Laser and is moved upward by the Anti-Gravity Pad. The Pinball is moved to the right and falls onto the Timer. Note that the Pinball stays "stuck" there due to the Mirror blocking its way to the left. Now, the Timer starts ticking and eventually pushes the (now lit) Candle to the left, where it lights the Fireworks, which stops the Blimps from hitting the Spikes. DIFFICULT #21: KITCHEN IN THE CLOUDS What To Do: Put the LAUNDRY BASKET underneath the Electric Switch and connect it to the Hot Air Balloon with ROPE. Connect the lower end of the second-highest Teeter-Totter to the Match with STEEL CABLE. Put a PULLEY underneath the Remote Control. Attach ROPE to the lower end of the highest Teeter-Totter, put it through the Pulley, and then connect it to the Remote Control. Put a "/" TEETER-TOTTER to the right of the Remote Control. In terms of verticalness, it should be directly under the second-highest Teeter-Totter (that is, take a Teeter-Totter and put it directly below the second-highest Teeter-Totter, then bring it down until it's about level with the Remote Control). Connect the upper end of that Teeter-Totter to the Mandrill Motor with STEEL CABLE. Put a MOUSE MOTOR underneath the Mandrill Motor and a GENERATOR to the left of the Remote Control, then connect the two with a BELT. Plug a VACUUM into the Generator (the Vacuum, of course, should be underneath the Generator). Put a GENERATOR somewhere near the Mandrill Motor (how does above it sound?) and plug the MIXER and CAN OPENER into it. Lastly, connect that Generator to the Mandrill Motor with a BELT. What Happens: Mel walks along the Blimp until the Blimp turns back and Mel falls onto the Teeter-Totter, flipping it. This causes the match to activate, lighting the Hot Air Balloon, which flips the upper Teeter-Totter and drags the Laundry Basket upward, flipping the Electric Switch. Flipping the upper Teeter-Totter activates the Remote Control, which makes the Explosives blow up and makes the Mouse Motor run. The Generator starts working and it then turns on the Vacuum, which vacuums Newton up. Meanwhile, Mel has walked to the right off of the Teeter-Totter and falls onto the Toaster, putting the bread in and then soon afterward making toast pop out. Mel falls onto the lower Teeter-Totter, flipping it and activating the Mandrill Motor, which turns on the other Generator, activating the Can Opener and Mixer. Mel now walks to the right, hits the wall, and heads back to the left. The Vacuum is no longer on, so he walks safely to his House and enters it. DIFFICULT #22: NEWTON'S DASTARDLY DELIVERY What To Do: Put an ANTI-GRAVITY PAD underneath the Candle and a "/" TEETER-TOTTER far above it. Put TIN SNIPS underneath the right part of the Teeter-Totter and put a short vertical YELLOW BRICK WALL underneath the Dynamite. Put a MATCH next to the Dynamite and connect it with ROPE to the lower end of the Teeter-Totter. Plug a GENERATOR into the Laser-Activated Plug and connect it to the left Gear with a BELT. Put a "/" TEETER-TOTTER underneath the Bucket. Plug a left-facing GREEN LASER into the upper Electric Switch. Underneath the Yellow Brick Wall that's underneath the Dynamite, put an up-right LARGE CURVED PIPE, then connect six ACCELERATOR TUBES to its right side. Plug a left-facing FAN into the lower Electric Switch and put an ANTI-GRAVITY PAD beneath the Balloon. What Happens: The Candle is levitated by the Anti-Gravity Pad and flips the upper Teeter-Totter. This makes the Tin Snips cut the Steel Cable, releasing the Bucket and also activates the Match, blowing up the Dynamite. The lowering of the Bucket turns on the Laser, which in turn activates the Electric Motor, which via the Gears activates the Generator and subsequently the Vacuum, which vacuums up Mel. Meanwhile, the explosion of the Dynamite makes the Pinball fall into the pipes. The Accelerator Tubes carry it to the right, where it falls onto the Electric Switch and flips it. This activates the Fan, which blows the Balloon over to Newton. The Pinball falls onto the left side of the Fan and is blown there also. DIFFICULT #23: DANGER! DANGER! What To Do: Put an ANTI-GRAVITY PAD underneath the lowest Newton. Put a right-facing MOUSE MOTOR underneath the highest Newton and put a CONVEYER BELT underneath it. Put an adjacent LARGE GEAR and SMALL GEAR to the right of the Mouse Motor. Connect the Mouse Motor to the Large Gear with a BELT, and connect the Conveyer Belt to the Small Gear with a BELT. Put FLINT ROCKS to the right of the Bowling Ball and a HOT AIR BALLOON on them. Put a PULLEY underneath the Hot Air Balloon. Attach ROPE to the Hot Air Balloon, put it through the Pulley, and connect it to the higher of the Remote Controls. What Happens: The higher Newton lands on the Mouse Motor, starting it. The lower Newtons are pushed upward by the Accelerator Tube, and the Conveyer Belt moves them to the right, onto the Remote Control. This blows up the Explosives, causing all of the balls to be released. One of them will hit the Flint Rocks, lighting the Hot Air Balloon. The Hot Air Balloon takes off, which activates the other Remote Control, blowing up the other Explosives. DIFFICULT #24: FUNNY STUFF What To Do: Put a LASER MIXER to the far right of the two Lasers and put a MIRROR to its right. High above the Mirror, put a blue-green LASER-ACTIVATED PLUG and plug an ELECTRIC MOTOR into it. Put a JACK-IN-THE-BOX below Newton and connect it to the Electric Motor with a BELT. Put a horizontal PIPE WALL underneath the Fireworks. Put a "\" TEETER-TOTTER to the right of the lower Cheese (note that it is higher horizontally than that Cheese). Connect the lower end of that Teeter-Totter to the Phazer with ROPE. What Happens: The Blue Laser and Green Laser start shooting our their lasers. The Mels sometimes block them, but at intervals the lasers manage to go through them and into the Laser Mixer. The Laser Mixer produces a blue-green laser that is reflected from the Mirror to the Laser-Activated Plug, turning on the Electric Motor. Bit by bit, the Jack-in-the-box is activated, and Newton goes flying to the left. He runs towards the Cheese and falls onto the Teeter-Totter, flipping it. He then runs toward and eats the lower Cheese. The flipping of the Teeter-Totter activates the Phazer, which lights the Fireworks. DIFFICULT #25: MONKEY MISSION What To Do: Let's begin by putting a right-facing LASER above the Generator and another right-facing LASER below it. Both should be plugged in, of course. Put a horizontal YELLOW BRICK WALL underneath the Dynamite. Use two MIRRORS to reflect one laser to the Dynamite, and use the other two MIRRORS to reflect the other laser to the Candle. Put a "/" TEETER-TOTTER at the bottom of the screen, with its upper end underneath Newton. Put a MANDRILL MOTOR between the Large Pipes that are in the bottom-left corner of the screen. Use ROPE to connect the upper end of the Teeter-Totter to the Mandrill Motor. Using some GEARS and BELTS, connect the Mandrill Motor to the Generator. Connect an upwards-facing ACCELERATOR TUBE to the top of the right-most Large Pipe. Connect an up-left LARGE CURVED PIPE to the bottom of that Large Pipe, and an up-right LARGE CURVED PIPE to that Large Curved Pipe. Put a down-right LARGE CURVED PIPE just below the caution "ceiling". Note that it should be above the Accelerator Tube. Put an INCLINE of width two (sloping downward to the right) on the left side of the caution "floor" that's in the lower-right corner of the screen. You'll notice it "connects" to another caution "floor". On the left side of that, put another INCLINE of the same size and slope. What Happens: Newton is the one who starts it all. He falls and flips the Teeter-Totter, activating the Mandrill Motor, which in turn activates the Generator. Now that the Generator is on, it turns on (uh, turns on in an ELECTRICAL sense) the two Lasers, which light the Dynamite and Candle. The Dynamite blows up the Yellow Brick Walls and the Candle falls down, into the pipes. The Accelerator Tube shoots it up into the highest Large Curved Pipe, and falls to the right, onto the Incline. It slides to the right along the Inclines and horizontal Caution Walls, lighting the Fireworks. DIFFICULT #26: MEL'S WAFFLE HOUSE What To Do: Put the ELECTRICAL OUTLET to the upper-right of Newton and plug the VACUUM into it. The Vacuum should be a fair way above Newton and its "vacuum" end should be above him. Put the ELECTRIC SWITCH a bit above the Cheese and plug the ELECTRIC MOTOR into it. Put a GENERATOR a little to the right of the middle of the top of the screen and plug a VACUUM into its right side. Use the GEARS and BELTS to connect the Electric Motor to the Generator. What Happens: The left Vacuum automatically starts up. As Mel walks to the right, it vacuums him upward, but it's high enough that he doesn't end up getting vacuumed into it. Meanwhile, the Cheese has been flipped by the Pinball Flipper and turns on the Electric Motor, which in turn activates the Generator. This activates the Vacuum. Mel walks underneath that Vacuum, which sucks him upward, allowing him to get past the gaps in the "floor", so he reaches the cabin. DIFFICULT #27: BAD KITTY! What To Do: Put a MOUSE MOTOR between the Small Gear and the ledge Curie is on. Put a SMALL GEAR beneath that Small Gear and a LARGE GEAR beneath the lower Small Gear. Use a BELT to connect the Mouse Motor to the Large Gear. To the left of the upper Small Gear, put a CONVEYER BELT and connect it to the upper Small Gear with a BELT. Put a right-facing TIMER to the left of the "marble" that's beneath Newton and a right-facing BOXING GLOVE to the right of the "marble". Connect the Teeter-Totter to the Hot Air Balloon with ROPE. Put a GENERATOR beneath the Hot Air Balloon and plug the ELECTRIC MOTOR into it. Put two adjacent SMALL GEARS to the lower left of the bottom Mouse Motor. Connect one to the Mouse Motor with a BELT and the other to the Generator with a BELT. Connect the Conveyer Belt to the Electric Motor with a BELT. Put a CONVEYER BELT beneath the yellow and green marbles. Plug a VACUUM into the Solar Panel and put a LAVA LAMP next to the Solar Panel. Put a "\" TEETER-TOTTER underneath the red ball and connect it to the Lava Lamp with STEEL CABLE. What Happens: Curie sees Newton and walks towards him. This sets off the Mouse Motor, and the Conveyer Belt (due to the arrangement of the Large and Small Gears) thrusts her to the right. Newton runs away from her and lands on the Timer. Curie hits the platform Newton was on and falls down in front of the Boxing Glove. The Timer by this point activates, pushing the marble into the Boxing Glove, which pushes Curie all the way to the right, and she lands on the Teeter-Totter. The flipping of the Teeter-Totter pulls the Hot Air Balloon to the right, where it blows up when it touches the Nitroglycerine. The Mouse Motor starts up because of that, which activates the Generator, which activates the Electric Motor, which activates the Conveyer Belt. Bah, need to be more imaginative than "activate"...let's see, what does the thesaurus say? Stimulate, initiate, arouse, and actuate. Hmmm. Guess I'll have to stick with activate. Now, where was I? Ah, yes. The Conveyer Belt moves Mel to the right. HE lands on the Generator and walks to the right (note that the Generator is far enough to the left that the orange ball falls off the bottom of the screen). He continues walking right until he reaches the place Curie is. Oh, yeah, and the Vacuum turns on because the Lava Lamp has turned on, and the Vacuum vacuums up the yellow and green balls. DIFFICULT #28: CHEESE RUN What To Do: Put a PINBALL above the Electric Switch. Put a MOUSE MOTOR underneath the Conveyer Belt and a "/" TEETER-TOTTER underneath the Mouse Motor. Connect the Mouse Motor to the Conveyer Belt with a BELT. Attach STEEL CABLE to the lower end of the upper Teeter-Totter and connect it to the lower end of the other Teeter-Totter. Put a down-right LARGE CURVED PIPE far above the Anti-Gravity Pad (it should be just to the left of the Teeter-Totter). See that place where the "Beethoven" head is in the background? Well, to the right of it put a right-facing ACCELERATOR TUBE (it's just to the right of the floor that the "Beethoven" is on). Put a left-up LARGE CURVED PIPE to the right of the Accelerator Tube and put a down-right LARGE CURVED PIPE a bit above that Large Curved Pipe (its right exit should be just above the "floor" the House is on). What Happens: The Pinball falls and flips the switch, turning on the Vacuum. Mel runs to the left, but he is saved from Doom By Alligator because the Vacuum vacuums him upward. Mel then runs down the pillars onto the Anti-Gravity Pad, which levitates him into the Large Curved Pipe. He emerges and flips the Teeter-Totter, which causes the other Teeter-Totter to flip, activating the Mouse Motor and causing the Conveyer Belt to move the Cheese over to Newton. Meanwhile, Mel falls down onto the corner with the background "Beethoven head" and runs into the Accelerator Tube. He's thrust upward out of the Large Curved Pipe and into the above Large Curved Pipe, which he falls out of and goes back into the lower Large Curved Pipe. He's shot out again, he then exits, then runs to the right and enters his house. DIFFICULT #29: DEEP SCHLEMMING SLEEP Can you say the name of this puzzle five times fast? What To Do: Put a right-facing BIKE PUMP to the upper-left of the top of the middle pedestal. The placement of the Bike Pump is critical to this puzzle, so you'll have to play around with it. Put a right-facing MOUSE MOTOR to the lower left of the Pinwheel and put a HOT AIR BALLOON underneath it. Put a right-facing PHAZER to the left of the Hot Air Balloon. Put a ROTO-TRANS CONVERTER above and to the left of the Phazer. Connect the Pinwheel to the Roto-Trans Converter with a BELT and the Phazer to the Roto-Trans Converter with ROPE. Put an adjacent LARGE GEAR and SMALL GEAR to the lower right of the Mouse Motor. Connect the Large Gear to the Mouse Motor with a BELT. See that "gap" in the right-most pedestal? Put a CONVEYER BELT (stretched out as far as possible) just above the lower part of that pedestal. Put three adjacent SMALL GEARS between the Conveyer Belt and the other two Gears. Connect one of Gears on the edge of the three Small Gears to the Small Gear that's next to the Large Gear, and connect the other "edge" gear to the Conveyer Belt with a BELT. What Happens: Mel falls through the Accelerator Tube and onto the Pinball Bumper. It bumps him back into the Accelerator Tube, and at this point he falls asleep. The Accelerator Tube shoots him out again, and this time the Pinball Bumper bumps him to the upper right. He hits the Bike Pump, which both moves him to the right and activates the Pinwheel. The Pinwheel, via the Roto-Trans Converter, turns on the Phazer which lights the Hot Air Balloon, activating the Mouse Motor. The Mouse Motor turns on the Gears and the Conveyer Belt. Mel lands on the Conveyer Belt and is moved into the basket. DIFFICULT #30: STORE THE BASKETBALL Something annoying about this puzzle is that sometimes the Basketball will just get "stuck" between the two Inclines above the box. I don't know why, it just does. What To Do: Well, might as well go with the game's official solution. Put a "/" TEETER-TOTTER a bit below the Basketball. The Basketball needs to fall onto the very right side of the Teeter-Totter for the Basketball to bounce to the right, by the way. The position of the Inclines are a bit tricky, so I'll explain where to put them in proximity from where the other two Inclines already are. Ahem. Take an INCLINE that's the same as the right Incline. Hold that Incline right on top of that Incline (that is, right where the Incline is). Yes, you can't put it there, that's why you're only holding it there. Move it six spaces left and one up. Okay, now make an INCLINE just like the left of the two Inclines that are above the box. Move it five spaces left and one up from that left Incline. Now attach another identical INCLINE to the left side of it. Put a ROCKET underneath those Inclines, between them. That is, the Rocket is between those two trees you see in the background. Put a MOUSE MOTOR underneath and to the left of the left Inclines and put a right-facing TIMER to the left of it. Put a CONVEYER BELT underneath the Rocket and put a CANDLE on its left end. Put a MAGNIFYING GLASS to the left of the Candle and a LAVA LAMP to the left of the Magnifying Glass. Put a PULLEY underneath the Lava Lamp and a PULLEY to the left of that Pulley. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulleys, and connect it to the Lava Lamp. Oh, I nearly forgot. Connect the Mouse Motor and Conveyer Belt with a BELT. What Happens: The Basketball falls and flips the Teeter-Totter, then bounces over to the right. It lands on the Timer, activating it, and then bounces onto the Inclines. The Lava Lamp has turned on, and lights the Candle. The Timer hits the Mouse Motor, which starts the Conveyer Belt and moves the Candle to the right, lighting the Rocket. The Rocket launches and pushes the Basketball upward. The Basketball bounces over to the right and falls into the basket. Or, if you haven't set everything up exactly right, it gets stuck between the Inclines. Don't blame me for that, I didn't make the puzzle. Just try moving things (most notably the Rocket) around a small amount to see if it makes it work. DIFFICULT #31: NOW THAT'S A CONTRAPTION! Well, there are two choices for me to explain how to solve this puzzle. There is the Excessively Complicated Way That Uses Every Single Part That Is the Official Solution or there is the Less Complicated Solution That I'm Giving You. I guess I'll give you the second. What To Do: Put a down-right LARGE CURVED PIPE to the left of the Large Curved Pipe that's already on the screen. Put an ACCELERATOR TUBE underneath the new one. Put a MATCH (pink side facing left) next to the fuse of the Cannon. Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Match. Put a CONVEYER BELT to the left of the Trap Door (it should be stretched out all the way and should JUST fit between the Trap Door and the Sand Wall). The positioning of the MOUSE MOTOR is important here, so here's exactly where to put it: With its left side aligned with the left side of the Electrical Outlet, put it two spaces lower than where it would be if it was just underneath the Outlet. Put a left-facing BIKE PUMP underneath the Mouse Motor and a PINWHEEL to the left of it. Put a JACK-IN-THE-BOX underneath the Bike Pump and connect it to the Mouse Motor with a BELT. Connect the Pinwheel to the Conveyer Belt with a BELT. What Happens: The Bowling Ball bounces and enters the Accelerator Tube. It leaves the Large Curved Pipes and flips the Teeter-Totter, launching the Cannon. The Pinball that comes out of it will hit the Mouse Motor and fall onto the Conveyer Belt. The Mouse Motor activates the Jack-in-the-box, which hits the Bike Pump, blowing onto the Pinwheel and turning the Conveyer Belt, moving the Pinball into the Trap Door, where it falls onto the Trimmers. This releases the Laundry Basket, which lands on Newton. DIFFICULT #32: BLIMP BLASTA' This puzzle vaguely reminds me of Rocket Man, a puzzle from The Return Of The Incredible Machine: Contraptions. And now on to something that isn't a pointless rambling. What To Do: Plug a downwards-facing LASER into the Electric Switch (it should be on its left side). Put a DYNAMITE on the left side of the narrow passageway that's in the middle (horizontally) of the screen. Just to make sure you understand what I'm talking about: Look at the Fireworks. Now look upward until you see an "opening" to your left. I'm referring to THAT passageway. Anyway, the Dynamite should be on its left side (as I said before), with its fuse sticking a little outward. Put a TENNIS BALL above the Electric Switch and put a POOL CUE to the lower left of the Dynamite. The Pool Cue should be at a diagonal; its red side is at the bottom and its white side is upward and to the right. What Happens: The Tennis Ball falls and flips the switch. The Laser activates and lights the Dynamite. While the Dynamite is in the middle of lighting (that is, once it's lit, but before it explodes), the Tennis Ball hits the lower end of the Pool Cue, which pushes the Dynamite to the right. The Dynamite blows up and takes the Blimp along with it. The Blimp goes down in flames, lighting the Fireworks. DIFFICULT #33: UNDERGROUND LAIR What To Do: Put CHEESE on the platform to the right of Newton. Put a "/" TEETER-TOTTER underneath the floor he's on (its left side should be about vertically aligned with Newton). Put a GEAR underneath the Cheese (or at least as high up as it can get) and put a GEAR to the left of that Gear. Put two adjacent GEARS to the upper right of the Mandrill Motor. To the upper right of those Gears, place three Adjacent Gears and connect the middle one to the left of the upper two Gears with a BELT. Connect the Mandrill Motor to one of the lower two Gears with a BELT, then connect the other of the Gears to one of the remaining Gears on the adjacent three Gears with a BELT. Put a JACK-IN-THE-BOX above the lower-left platform and put two Gears between it and the three adjacent Gears. Connect the remaining of the three adjacent Gears to one of those Gears, and then connect the other Gear to the Jack-in-the-box, using BELTS each time for the connections. Put a PULLEY underneath the Mandrill Motor. Attach STEEL CABLE to the Mandrill Motor, put it through the Pulley, and attach it to the lower end of the Teeter-Totter. Put a TIN SNIPS above the Laundry Basket. What Happens: Newton sees the Cheese and runs right, landing on the Teeter-Totter and flipping it, which activates the Mandrill Motor. He then slides to the right and lands on the rotating Gear, which pushes him over to the left, onto the Jack-in-the-box. The Jack-in-the-box opens and launches Newton to the right, where he lands on the Tin Sips, which cut the Steel Cable, and release the Laundry Basket onto Mel. DIFFICULT #34: ENERGY TRANSFER What To Do: Put a ROCKET underneath the Hot Air Balloon. Put an up-right LARGE CURVED PIPE somewhere near the Jack-in-the-box and put the SUPER BALL above it. Put a TRANS-ROTO-MATIC to the right of the Large Curved Pipe, with its spring side facing the Large Curved Pipe. Connect the Trans-Roto-Matic to the Jack-in-the-box with a BELT. Now take a GRECO-ROMAN WALL and make it really, really tall. Now move it to the right of the Cheese (note that a good portion of it is sticking upward, off screen). What Happens: The Laser turns on and lights the Rocket, which launches and hits the Hot Air Balloon off the screen. Meanwhile, the Super Ball has fallen into the Large Curved Pipe. It leaves and hits the Trans-Roto-Matic, then is bounced back in. It exits again, hitting it again, then is bounced back yet again. It continues in this way until the Jack-in-the-box launches Newton to the left. He hits the Wall and falls down (come to think of it, the Rocket wasn't really necessary for this puzzle. Oh well), and Curie eats him. You know, I'd find it more entertaining if it were Al eating Sid, but oh well...and that was a reference to The Incredible Toon Machine. DIFFICULT #35: MORE CHEESE, PLEASE! What To Do: Put a PINBALL FLIPPER in the "corner" below the Cheese. Put a MOUSE MOTOR on the left side of the screen. It should be in front of the left cloud. Now put a LARGE GEAR below it and a SMALL GEAR below that. To the left of Curie Cat (just to the right of the left wall) put two adjacent SMALL GEARS. Put three CONVEYER BELTS to the right of Curie Cat, all stretched out as far as they can go. Put another CONVEYER BELT to the right of that one, but this one is two sizes smaller than as wide as it can get. Now put an ANTI-GRAVITY PAD to the right of that one. Using a BELT, connect the Mouse Motor to the Large Gear, and connect the adjacent Small Gear to one of the lower Small Gears. Connect the remaining Small Gear to the left-most Conveyer Belt. Now put a PINBALL FLIPPER far above the Anti-Gravity Pad. Put TRIMMERS in the lower-right corner of the screen, next to the Rope. Put a REMOTE CONTROL in the "gap" on the bottom of the screen and its EXPLOSIVES next to the Cinder Block Wall. If necessary, put a "\" TEETER-TOTTER to the right of the Remote Control, with its upper end above the Remote Control. What Happens: The Cheese falls and lands no the Pinball Flipper, which flicks it over to the left. It hits the Mouse Motor, which starts up the Conveyer Belt. The Cheese then falls onto the Conveyer Belt. The position of the Flipper and Mouse Motor are critical here--there probably will be some tweaking involved. Anyway, the Conveyer Belt moves the Cheese to the right. It travels over the other Conveyer Belts and is levitated upward by the Anti-Gravity Pad. The Pinball Flipper functions like an Incline and moves it to the right. In case you forgot, "it" is the cheese. Anyway, the Cheese lands on the Trimmers, which cut the rope and the Laundry Basket falls onto Curie Cat. The Cheese moves to the left and activates the Remote Control, then slides a bit to the left. The Explosives blow up and Newton sees the Cheese, then runs to it and eats it. DIFFICULT #36: CONTRAPTIONS ISLAND What To Do: Put a CONVEYER BELT just to the right of the Incline and stretch it out as far as you can. Move it three spaces down and one to the right. Put another CONVEYER BELT, this time just underneath the Pinball, with the Pinball on its left side. Put a left-facing MOUSE MOTOR just to the right of the upper Conveyer Belt (the top part of the Mouse Motor is horizontally aligned with the top part of the Conveyer Belt). Now push it two spaces to the right. Now put a right-facing MOUSE MOTOR just to the left of that Mouse Motor (it is underneath the upper Conveyer Belt). Connect the lower Mouse Motor to the lower Conveyer Belt with a BELT. Put a ROTO-TRANS CONVERTER above the other Mouse Motor and connect them with a BELT. Connect the Roto-Trans Converter to the MATCH with a Rope. Put a CANDLE to the right of the Match and put a CONVEYER BELT underneath it. Put a SMALL GEAR above the Small Gear already on the screen. Connect the upper Mouse Motor to the upper Small Gear with a BELT and connect the other Small Gear to the Conveyer Belt with a BELT. Lastly, put an ANTI-GRAVITY PAD in the gap to the right of the wood floor. Wait, did I say lastly? Whoops. Put a "/" TEETER-TOTTER far above the Anti-Gravity Pad, with its right side above the Mouse Motor. What Happens: The Baseball rolls to the right and lands on the Conveyer Belt. It continues rolling to the right and hits both Mouse Motors. The upper Mouse Motor activates the Roto-Trans Converter and opens the Match, lighting the Candle. The other Mouse Motor activates the Conveyer Belt, moving the Pinball to the right. The Pinball rolls onto the Anti-Gravity Pad, which levitates it upward. It flips the Teeter-Totter, activating the upper Mouse Motor, which moves the Candle to the left, which lights and launches the Rocket. Now that the Teeter-Totter is flipped, it serves as an Incline, and the Pinball moves to the left, into the basket. DIFFICULT #37: MOUSETRAP What To Do: Put a right-facing BOXING GLOVE to the left of the mice. Put a TOASTER underneath and to the left of the lower Baseball and put a right-facing FLASHLIGHT to the right of the Toaster. Put an ANTI-GRAVITY PAD just to the right of the highest Anti-Gravity Pad, then move it two spaces down. Put a left-facing BIKE PUMP above the Toaster. Put a PINWHEEL to the left of it and connect it to the right Conveyer Belt with a BELT. Lastly, put an INCLINE (of width one) to the upper-left of Mel. Some tweaking may be necessary. What Happens: The Baseball hits the Toaster handle and activates the Flashlight. The Toaster activates and pops out the toast, which makes the Bike Pump spin the Pinwheel. The Baseball moves to the right and is levitated upward. The Incline moves it to the left and it's levitated high into the air. It moves to the left and hits the Incline, then falls downward. The Incline bounces it to the right and it bounces over Mel, then hits the Boxing Glove, blowing up the Nitroglycerine and sending the mice off the screen. Or, alternatively, the Baseball hits Mel, and he walks to the right and hits the Boxing Glove, causing the same thing to happen. DIFFICULT #38: SOCCER Isn't it interesting that Mel is SMALLER than a soccer ball? Then again, he's also actually smaller than a cat. So either Mel is an incredibly small midget, or pretty much everything else is super-sized. Or maybe this is just a freaking game and it doesn't matter. What To Do: Put a BOXING GLOVE between the Soccer Ball and the upper Mel. Put a left-up LARGE CURVED PIPE to the right of the Soccer Ball and a down-right LARGE CURVED PIPE above that Large Curved Pipe. Put a PINWHEEL to the left of the Fan and connect it to the Conveyer Belt with a BELT. What Happens: The Boxing Glove pushes the Soccer Ball to the right. It comes out of the Accelerator Tube. It does a fair amount of bouncing and ends up hitting the Remote Control and turning on the Fan. It eventually falls onto the Conveyer Belt, and bounces to the right over Mel, ending up in the basket. DIFFICULT #39: LUNAR LANDING What To Do: Put a CONVEYER BELT to the right of the Pool Cue and put a POOL BALL at the top of the "chamber" the lower Nitroglycerine is in. And, yes, this may take some tweaking. Anyway, put a MOUSE MOTOR underneath the Conveyer Belt and connect them with a BELT. Put an ELECTRIC SWITCH underneath the lower Nitroglycerine and plug a right-facing LASER into it (the Laser should be on its left side). Put a MISSILE to the right of the Electric Switch. Make a very long horizontal CINDER BLOCK WALL and put it underneath the Missile, Laser, and Electric Switch. What Happens: Mel lands on the Pool Cue, which blows up the Nitroglycerine, which moves the Pool Ball downward AND starts up the Mouse Motor. Mel falls to the right, onto the Conveyer Belt, which moves him far to the right. Meanwhile the Pool Ball goes downward, blowing up the Nitroglycerine and flipping the switch, turning on the Laser and launching the Missile. The Missile blows up the wall to the left of the Cheese. Meanwhile, Mel falls and walks left. He falls to where the Electric Switch it and walks right. There's a "gap" in the floor now, but because of the low gravity, he walks over to the right and manages to reach the Cheese. DIFFICULT #40: TITLE BOUT What To Do: Put a HOT AIR BALLOON above the Flint Rocks and put a BUCKET between the two small pillars. Connect the Bucket to the Hot Air Balloon with a ROPE and put an Incline (sloping upward to the left) underneath the Flint Rocks. Put a right-up LARGE CURVED PIPE to the left of the lower-left Incline and put a down-right LARGE CURVED PIPE above it. Now put a "\" TEETER-TOTTER to the right of the Flint Rocks, with its upper end above them. Put a left-up LARGE CURVED PIPE to the left of the lower-right Incline and put a down-left LARGE CURVED PIPE above it. Put a "\" TEETER-TOTTER to the left of the Incline that's to the left of the just-placed Large Curved Pipe. Put a PINWHEEL to the left of the Bike Pump and put a ROTO-TRANS CONVERTER above it. Connect the Pinwheel to the Roto-Trans Converter with a BELT and then connect the upper end of the Teeter-Totter to the Roto-Trans Converter with ROPE. Put an ANTI-GRAVITY PAD to the lower left of the Bike Pump. What Happens: Both Mels run to the sides after they get hit by the Boxing Gloves. The right Mel goes into the pipes and runs onto the Teeter-Totter, activating the Bike Pump. The Anti-Gravity Pad then levitates him into the Pool Table Pocket. Meanwhile, the left Mel enters the pipes to his left and falls into the Bucket. The Flint Rocks are lit when the Teeter-Totter is flipped due to the Roto-Trans Converter, and the Hot Air Balloon takes off. The Bucket is slowly moved to the left by the Incline, and once it clears it, the Hot Air Balloon raises the Bucket (with Mel inside) up, off the screen. DIFFICULT #41: PIPE SURFING What To Do: Put an up-right LARGE CURVED PIPE to the lower-right of Newton. Put two ACCELERATOR TUBES to its right and then put a left-down LARGE CURVED PIPE to the right of the Accelerator Tubes. Put a "/" TEETER-TOTTER beneath it (upper side being underneath the pipe) and a "\" TEETER-TOTTER to the left of that Teeter-Totter, with its right side above the other Teeter-Totter's right side. Put a PULLEY at the bottom of the screen. Attach ROPE to the lower end of the left Teeter-Totter, put it through the Pulley, and connect it to the Remote Control. A bit to the lower-right of the right Teeter-Totter, put an up-right LARGE CURVED PIPE (it should be a little above the right side of the Alligator). Put two ACCELERATOR TUBES to its right, and then connect a left-up LARGE CURVED PIPE to the right Accelerator Tube. High above them (above the Explosives) put a down-left LARGE CURVED PIPE and a left-facing ACCELERATOR TUBE to its left. What Happens: Newton sees the Cheese and runs towards it like a good little rodent. He falls into the pipes and comes out, flipping the Teeter-Totter. This flips the other Teeter-Totter, activating the Remote Control and blowing up the Explosives. Meanwhile, Newton slides to the right off of the Teeter-Totter and falls into the lower pipes. He's thrust out of them into the upper-right pipes, where's he's thrust out again, but this time to his beloved Cheese. DIFFICULT #42: MERE GEAR What To Do: Begin by putting a LARGE GEAR underneath Mel. Now put another LARGE GEAR, this one to the right of that Large Gear. These should be as close together as possible WITHOUT TOUCHING (that is, one space apart). Put the remaining five LARGE GEARS in this arrangement, so that they're all close together but none are touching. Now use a BELT to connect the Mouse Motor to any of the Gears near it. Plug an upwards-facing LASER into the Generator and connect the Generator to a Gear with a BELT. Put a BLUE LASER-ACTIVATED SWITCH far above the Laser (just below the "gap" in the pipe floor). Plug two ELECTRIC MOTORS into it. Connect one Electric Motor with a BELT to the first of the upper Large Gears, and then connect the other Electric Motor to the third of the upper Large Gears using a BELT. Put a GENERATOR just above the left Newton and connect it to one of the lower Gears with a BELT. Plug two ELECTRIC MOTORS into it. Connect one of the Electric Motors to the fifth of the upper Gears, and the other to the seventh (and last) of the upper Gears, each time using a Belt. What Happens: The Super Ball hits the Mouse Motor, and it starts up all the Gears in the "gear robot". This in turn activates all of the Electric Motors. The Gear Mel is on moves him to the right. He lands on the next Gear and slides onto the third Gear. This one moves him onto the next Gear, and he slides onto the fifth Gear. It continues in this way until he reaches the final Gear, which pushes him to the right, over onto the right platform. DIFFICULT #43: PROJECTILE PARTY What To Do: Put a PULLEY just below the Mandrill Motor and a PULLEY just above the Laundry Basket. Attach STEEL CABLE to the Mandrill Motor and put it through the lower and upper Pulleys, respectively, and then connect it to the Laundry Basket. Put a GENERATOR to the upper-right of the Mandrill Motor and connect the two with a BELT. Plug two ELECTRIC MOTORS into the Generator and put a JACK-IN-THE-BOX beneath Newton. Connect one of the Electric Motors to the Jack-in-the-box with a Belt, then put a ROTO-TRANS CONVERTER behind the Missile and connect the other Electric Motor to it with a BELT. Put a PHAZER to the left of the Balloon and connect it to the Roto-Trans Converter with a ROPE. Put a MATCH next to the Missile and connect it to the Hot Air Balloon with a ROPE. What Happens: The Laundry Basket starts up the Mandrill Motor. The two Electric Motors turn on, and one hurtles Newton to the left (off-screen) using the Jack-in-the-box. The other one, via the Roto-Trans Converter, triggers the Phazer, which lights the Hot Air Balloon. The Hot Air Balloon goes upward, activating the Match and launching the Missile, which promptly blows up the walls around the right Mel, who falls off the screen. Meanwhile, the Hot Air Balloon flips the Teeter-Totter and heads off the top of the screen. The flipping of the Teeter-Totter activates the Explosives, which blow the other Mel off the screen. DIFFICULT #44: BOWLING Let's see...do we give my messy-yet-less-complicated way for solving the puzzle, or the game's less-messy-but-more-complicated solution? Let's see, let's flip a coin...well, it's the more complicated but more clean solution, apparently. What To Do: Put an ELECTRIC SWITCH to the right of the Teeter-Totter and plug an upwards-facing LASER into it. At the top of the screen, above the left Mirror, put a BLUE LASER-ACTIVATED PLUG. Plug a left-facing ELECTRIC MOTOR into it and connect it to the left-most of the three Gears with a BELT. Put a CONVEYER BELT above the three Gears, just wide enough to cover all three (actually, all of the Conveyer Belts in this solution are of that length). Put a SMALL GEAR beneath the middle of the three Gears and put a CONVEYER BELT beneath it, just above the caution floor. This should be vertically aligned with the other Conveyer Belt. Connect it to the lowest Gear with a BELT. Connect the right-most of the three upper Gears to the upper Conveyer Belt. Connect the remaining Gear to the right Conveyer Belt with a BELT. Now put an ELECTRIC SWITCH beneath that Conveyer Belt, with its upper side being aligned with the caution floor's upper side. Plug a right-facing ELECTRIC MOTOR into it and have the Electric Motor be to the upper-right of the Electric Switch. Now take a CONVEYER BELT and put it six spaces below the right-most Conveyer Belt (that is, hold it so it overlaps with the upper one, then move it six spaces down). Put three adjacent GEARS below it, and then put a GEAR below the middle of those three. Connect the right-most of those Gears to the Electric Motor. Now put a CONVEYER BELT five spaces below the lower of the right-most Conveyer Belts and connect it to the lowest of the Gears with a BELT. Connect the left-most of the Gears to the middle Conveyer Belt. Now put a CONVEYER BELT six spaces down from the lower of the left Conveyer Belts and connect it to the remaining Gear. What Happens: Mel flips the Teeter-Totter, turning on the Laser, which lights the Missile. The Missile blows up all the Dynamite, and the laser now reaches the Laser-Activated Plug and turns on the Electric Motor. The Baseball rolls to the right, then left, then back right again due to the Conveyer Belts. It falls down and flips the switch, turning on the Electric Motor. The Baseball is moved to the left, then the right again, and then to the left again. It lands on the Timer, which pushes the Bowling Ball to the right, blowing up the Nitroglycerine. Hey, wait a minute...that was a trick coin! I did all that typing for nothing! CURSE YOU, SIERRA, FOR MAKING ME USE A TRICK COIN, EVEN THOUGH YOU HAD NOTHING TO DO WITH IT! DIFFICULT #45: SECRET SAUCE What To Do: Put a left-facing ALLIGATOR underneath the Pinball. Put a left-up LARGE CURVED PIPE to the lower-right of the Alligator and connect a left-facing ACCELERATOR TUBE to its left side. Connect an upwards-facing ACCELERATOR TUBE to the down-right Large Curved Pipe, then connect a left-up LARGE CURVED PIPE to that, and then a right-up LARGE CURVED PIPE to that. See that "pit" to the right of the pipes? Put a SPRINGBOARD on the bottom. You'll notice that there's a place with a two grass walls and a wooden wall in between them. Put a right-facing MOUSE MOTOR just above them, then move it one space upward. Put two GEARS beneath it and connect the left of the Gears to the Mouse Motor with a BELT. Put two adjacent GEARS beneath Curie and connect the left of those Gears to the right of the other two Gears. Put a GENERATOR below the two right Gears and connect it to the remaining Gear with a BELT. Plug the CAN OPENER into the Generator (put the Can Opener below it). Lastly, put a MOUSE MOTOR to the left of the Jack-in-the-box and connect the two with a BELT. What Happens: The Pinball is flipped to the right by the Alligator. It lands in the Large Curved Pipe and is moved to the left by the Accelerator Tube. It falls down into the other pipes and is thrust outward, hitting the Mouse Motor. The Gear Curie is on moves her to the right and she lands in the lower-right corner of the screen. This also activates the Can Opener. Meanwhile, the Pinball is bouncing on the Springboard. It hits the Incline and moves to the right. It falls onto the other Mouse Motor and activates it. The Jack-in-the-box springs open, sending Newton to the right, right onto Curie. DIFFICULT #46: SLEEPY SCHLEMMINGS What To Do: The exact positioning of the parts depend on your exact positioning of the other parts. Nevertheless, this is the configuration to follow: Put a SPRINGBOARD to the right of the caution platform Newton is above. Put an INCLINE (sloping upward to the left) of length four above it. This Incline should be one space BELOW the highest it can be. Put a SPRINGBOARD on the left side of the platform the Cheese is on and plug a VACUUM into the Electrical Outlet (in the game's official solution, it is facing right and is just to the left of the outlet). Put TIN SNIPS, facing left, at the bottom of the Steel Cable. Put an ELECTRIC SWITCH a bit below the Leaky Bucket and plug a right-facing LASER into it. What Happens: Newton runs towards the Cheese and lands on the Springboard. He bounces upward and is moved left by the Incline. He lands on the other Springboard and is bounced left. He doesn't fall because the Vacuum holds him up. Newton lands on the Tin Snips and they cut the Steel Cable. The Leaky Bucket falls and flips the switch, turning on the Laser. The laser then lights all of the Missiles, which take off and explode. DIFFICULT #47: LASER MANIA, PART 4 Wait, when was part 2, 3, and 4? I remember the original Lasermania from The Incredible Machine 3 and The Return Of The Incredible Machine: Contraptions, but where was part two and three? What To Do: Put a right-facing LASER MIXER to the left of the Purple Laser-Activated Plug. Put a MIRROR above the left Mirror so that it reflects the blue laser into the Laser Mixer. Plug an upwards-facing GREEN LASER into the Purple Laser-Activated Plug and put a MIRROR above it so that it reflects into the Green Laser-Activated Plug. Plug a downwards-facing BLUE LASER into the Green Laser-Activated Plug. Put a MIRROR far below it so that it reflects into the Blue Laser-Activated Plug. Plug an upwards-facing GREEN LASER into the Blue Laser-Activated Plug and put a MIRROR above it so it reflects into the Laser Sensor. If the Laser Mixer blocks it, move the Laser Mixer up slightly (it should still activate the Purple Laser-Activated Plug) to make room. What Happens: The Red Laser hits the Laser Mixer. The Blue Laser reflects through the Mirrors and enters it also. The Laser Mixer emits a purple beam into the Purple Laser-Activated Plug. The now-activated Green Laser is reflected into the Green Laser-Activated Plug, causing the Blue Laser to turn on and reflect into the Blue Laser-Activated Plug. Next, the Green Laser-Activated Plug reflects into the Laser Sensor. DIFFICULT #48: ELEGANT MACHINE What To Do: Put a TENNIS BALL on the left side of the Teeter-Totter and a MATCH next to the Solar Panel. Connect the Match to the lower end of the Teeter-Totter with a ROPE. Plug a RED LASER and BLUE LASER (both facing right) into the Solar Panel and put a LASER MIXER in front of them. In the corner to the right of the right Balloon, put a GEAR, then put two GEARS just above it. Connect the lowest of the Gears to the Electric Motor with a BELT. Connect the lowest of the Gears to the Roto-Trans Converter with a BELT and connect the highest of the Gears to the Jack-in-the-box with a BELT. Put a CONVEYER BELT, stretched out as far as possible, to the left of the yellow brick platform. Plug a left-facing GREEN LASER into the Electric Switch. Use two MIRRORS to reflect the Green Laser so it lights the upper Candles. Put a MIRROR to the left side of the right Balloon and put a GREEN LASER-ACTIVATED PLUG above it. Plug a left-facing BLUE LASER into it and put two ALADDIN'S LAMPS to its left (between the two Balloons). What Happens: The Tennis Ball flips the Teeter-Totter, activating the Match and starting up the Mouse Motor. The Candle is moved to the right and is lit by the Match. The Match also turns on the two Lasers, which combine in the Laser Mixer and turn on the Electric Motor. This turns on the Lava Lamp and the Jack-in-the-box. The Lava Lamp lights and launches the Rocket, which takes off and flips the switch, turning on the Green Laser. The laser reflects and lights the two Candles, then reflects again and activates the Green Laser-Activated Plug, and the Blue Laser turns on, popping the Balloons and lighting the Aladdin's Lamps. DIFFICULT #49: STIR CRAZY What To Do: Put a POOL CUE with its white side facing upward at the bottom of the Incline that's beneath the Candle. Put a HOT AIR BALLOON underneath it and then put a MAGNIFYING GLASS and FLASHLIGHT to the left of it, then put CURIE above the Flashlight. Put a CONVEYER BELT to the right of the upper Mouse Motor and connect them with a BELT. Put a MIRROR to the right of the upper Blue Laser. Connect the other Mouse Motor to the Generator with a BELT. Put a JACK-IN-THE-BOX below Newton and plug an ELECTRIC MOTOR into the Solar Panel. Connect the Electric Motor and Jack-in-the-box with a BELT. What Happens: Curie turns on the Flashlight, which lights the Hot Air Balloon. The Hot Air Balloon goes upward and activates the Pool Cue, which pushes the Candle upwards and to the right, where it lands on the Mouse Motor and slides to the right, onto the Conveyer Belt, which moves it to the right, where it flips the switch, turning on the first Mixer and the Laser. It stops just below the Mirror, and it's lit by the laser, activating the Solar Panel. The Electric Motor activates the Jack-in-the-box, which springs Newton to the left. He hits the Mouse Motor, turning on the second Mixer. Newton then lands on the Toaster and slides downward. The bread goes into the Toaster and Newton falls down and flips the bottom switch, turning on the third Mixer and the Toaster. The Toaster pops out the toast, and it flips the other switch, turning on the final Mixer. DIFFICULT #50: T.I.M. What To Do: Put an ANTI-GRAVITY PAD below the left Newton. In the upper-left corner of the screen, put an INCLINE of length two (sloping upward to the right). Put a "/" TEETER-TOTTER to the right of the right side of the upper part of the wooden walls that form the "T". Put a REMOTE CONTROL underneath its upper side and put the EXPLOSIVES next to the Cinder Block Wall. Use a ROPE to connect connect the lower ends of the two Teeter-Totters. Put the JACK-IN-THE-BOX below the right Newton. Take SMALL GEAR and LARGE GEAR and put them above the Mandrill Motor. Connect the Mandrill Motor to the SMALL Gear with a BELT and connect the other Gear to the Jack-in-the-box with a BELT. What Happens: Newton is levitated by the Anti-Gravity Pad and moved to the right by the Incline. He lands on the right side of the Teeter-Totter, triggering the Remote Control and flipping the other Teeter-Totter, which activates the Mandrill Motor. The Teeter-Totter then flips again when the Leaky Bucket falls back on the lower Teeter-Totter, flipping Newton onto the Jack-in-the-box with the other Newton. By now the Jack-in-the-box will open, sending both Newtons to the right, and they fall into the Mouse Hole. DIFFICULT #51: TOASTY What To Do: Put a right-facing BLIMP to the left of the Balloon. You'll notice there are two "shelves" to the left of the upper Generator. Put a COFFEE POT on the top one and a CANDLE in the lower one. Put a MANDRILL MOTOR above the lowest Generator and put four adjacent GEARS to the right of it and a PULLEY below it. Attach ROPE to the Balloon, put it through the Pulley, and connect it to the Mandrill Motor. Connect the Mandrill Motor to one of the Gears with a BELT. Using BELTS, connect the other three Gears to the three Generators that are close by. Plug a right-facing LASER into the lowest Generator. On the far right, put a MIRROR, and then put a MIRROR above that one (high enough so that it's aligned with the Dynamite). Put a MOUSE MOTOR to the left of the Mouse Hole and connect it to the Generator with a BELT. What Happens: The Blimp pushes the Balloon to the right, activating the Mandrill Motor. All three Generators turn on, supplying power to the Toasters. Also, the Laser reflects through the Mirrors and lights the Dynamite, which explodes. The Blimp goes down in flames and lights the Candle, causing the Coffee Pot to percolate. Meanwhile, Newton falls down and slides down all of the Toasters, activating all of them. He lands on the Teeter-Totter, which flips him up, over to the right, where he slides down the next two Toasters, activating them and causing them to shoot out the toast. He falls into the Mouse Hole, starting up the Mouse Motor on the way, supplying power to the remaining two Toasters, which then throw out the toast. DIFFICULT #52: TROPICAL TRIALS This level does not belong in Difficult. It is too hard. In fact, I think it's among the hardest of the EXPERT levels. This level certainly does not belong in Difficult; it should be Expert. And if they were going to make this in the Difficult puzzles, they should have at least made it the LAST Difficult puzzle. And now for the solution. What To Do: Put a left-facing PHAZER to the right of the Hot Air Balloon. Put a PULLEY behind and underneath it. Attach STEEL CABLE to the Phazer, put it through the Pulley, and attach it to the lower end of the Teeter-Totter. Put a "\" TEETER-TOTTER in the bottom-left of the screen and connect its upper end to the upper Remote Control with a ROPE. Put a CONVEYER BELT of length three just underneath the Tennis Ball (the Tennis Ball should be above the middle of the Conveyer Belt). Put two SMALL GEARS beneath the Mandrill Motor. Connect one Small Gear to the Mandrill Motor with a BELT, and the other to the Conveyer Belt with a BELT. Put a "\" TEETER-TOTTER to the right of the Trimmers. Put a PULLEY underneath the bottom Remote Control. Attach ROPE to the bottom Remote Control, put it through the Pulley, and attach it to the lower end of the right-most Teeter-Totter. Put a right-facing TIMER to the left of Newton; it should be set so there are "two counts" (but "three counts" might be necessary, depending on your situation) before it activates. Put an ANTI-GRAVITY PAD in the lower-right corner of the screen. Put a SPRINGBOARD to the right (and a little lower than) the lower Remote Control. Put another SPRINGBOARD to the left of the Anti-Gravity Pad. Put an INCLINE of length one (sloping upward to the left) at the upper-right corner of the screen. What Happens: Mel falls and flips the Teeter-Totter, triggering the Phazer and making the Hot Air Balloon launch and activating the Mandrill Motor. This moves the Tennis Ball to the left, where it hits the Scissors (ONLY the Scissors! IT DOESN'T HIT THE RIGHT-MOST TEETER-TOTTER!), causing the Hot Air Balloon to float off of the screen. The Tennis Ball continues to the left and flips the lower-left Teeter-Totter, blowing up the right Explosives. The Tennis Ball then rolls to the right, off the screen. Meanwhile, with the Hot Air Balloon out of the way, Mel walks to the right and falls onto the Timer. He continues walking to the right and lands on the Teeter-Totter, flipping it and blowing up the other Explosives. By this time the Timer will have activated, pushing Newton all the way to the right, where he bounces from the right Springboard to over the Anti-Gravity Pad, where he's levitated into his Mouse Hole. Meanwhile, Mel walks off the Teeter-Totter and falls onto the left Springboard. He bounces until he hits the Conveyer Belt, which moves him all the way to the right, and he's levitated upward. The Incline moves him to the left, and he flies all the way over to his House, which he enters. DIFFICULT #53: MAKIN' PERCOLATION What To Do: Put an ELECTRIC SWITCH below the Baseball and plug a downwards-facing LASER into it. Put a left-down LARGE CURVED PIPE beneath the Bucket. Play around with it until the Pinball (fired from the Cannon) is shot into its left end. Anyway, once you have it positioned correctly, put an up-right LARGE CURVED PIPE beneath it, a right-facing ACCELERATOR TUBE to the right of that, and a left-up LARGE CURVED PIPE to the right of that. Put FLINT ROCKS below the Rocket. Put a MATCH below the Coffee Pot and connect it to the lower end of the Teeter-Totter with ROPE. What Happens: The Baseball flips the switch and turns on the Laser, which lights the Cannon. The Cannon shoots out a Pinball, which goes into the pipes. It's launched out of them and is moved to the right by the Incline, and hits the Flint Rocks. This lights the Rocket, which flips the Teeter-Totter, activating the Match, and makin' percolation. DIFFICULT #54: THE THREE PRINCES What To Do: Put a right-facing TIMER to the left of the Aladdin's Lamp, with its pointer at "3 o'clock". Put a right-facing ACCELERATOR TUBE to the right of the Aladdin's Lamp. Put a LAVA LAMP next to the background sun, put a SOLAR PANEL between it and the Mirror, and plug a left-facing LASER to the left of the Solar Panel. Connect the upper Balloon to the Boat Cleat with a STEEL CABLE. Put a "/" TEETER-TOTTER above the upper Balloon, with its lower end above the Balloon. Put a right-facing TIN SNIPS above the lower Balloon and put an INCLINE of length two (sloping downward to the left) in the bottom-right corner of the screen. Attach a downward-facing ACCELERATOR TUBE to the Large Pipe. Put a MISSILE below the right Mel and a MISSILE below the middle Mel. Note both Missiles should be aligned horizontally with the Mels above them. What Happens: The lower Balloon hits the Tin Snips and releases the upper Balloon. The upper Balloon flips the Teeter-Totter, turning on the Lava Lamp. The Laser turns on and lights the Aladdin's Lamp, which is then pushed to the right by the Timer. The Aladdin's Lamp gets a boost of speed from the Accelerator Tube and pops the upper Balloon before entering the pipes. It slides to the left due to the Incline, which pops the lower Balloon and lights the Missiles. The Missiles launch and blow up the floors beneath the Mel. The Mels all fall and walk to the right, going by the doorway and completing the puzzle. DIFFICULT #55: A NEW DAY What To Do: Put a "\" TEETER-TOTTER to the left of Newton. Its "post" should be just to the left of the left half of the "hole" to the left of him. Put a right-facing MANDRILL MOTOR in the lower-left corner of the "bunker" and put a PULLEY underneath it. Attach ROPE to the Mandrill Motor, put it through the Pulley, and connect it to the lower end of the Teeter-Totter. Put an ANTI-GRAVITY PAD in the other "hole" and put CHEESE a little up and to the left of it (it needs to be on the left side of the floor or else Newton won't see it). Put an INCLINE (it should be one space lower than the highest it can be above the Anti-Gravity Pad without going over the ceiling above it) sloping upward to the right above the Anti-Gravity Pad. To explain it in other terms, put it just above the left side of the Anti-Gravity Pad, then move it up six spaces. By the way, this is an Incline of length two. Anyway, put three adjacent GEARS to its left. Connect one of the edge Gears to the Mandrill Motor with a BELT. Put a CONVEYER BELT (stretched out as much as possible) just to the right of the Incline, then move it three spaces to the right. Connect the Conveyer Belt to the middle Gear with a BELT. Put a SPRINGBOARD to the right of the Conveyer Belt and an INCLINE to the right of the Springboard. Above the left side of the Springboard, put an INCLINE of length one, sloping upward to the left. Look at the Conveyer Belt. You'll notice that above it is a yellow brick floor. Just above that floor, and vertically aligned with the other Conveyer Belt, place a CONVEYER BELT. Connect it to the remaining Gear with a BELT. A bit to the left of the upper Conveyer Belt (and one space above), put an INCLINE (sloping upward to the left). What Happens: Newton sees the Cheese and runs towards it, flipping the Teeter-Totter as he goes. The Mandrill Motor activates and starts the Conveyer Belts. Newton is moved upward by the Anti-Gravity Pad and is moved to the right by the Incline. He lands on the Conveyer Belt, which moves him to the right. He's stopped by the Incline and lands on the Springboard. He bounces up and hits the upper Incline, which makes him move to the left, but not enough to get him off the Springboard. However, he continues bouncing to the left, and eventually lands on the Conveyer Belt and is moved to the left, and is stopped by the Incline. The Anti-Gravity Pad then moves him upward, off the screen. v. Expert EXPERT #1: BOX-IT BALL What To Do: Put a WOODEN BARRIER underneath the Basketball and a BIKE PUMP to its left. Put a "\" TEETER-TOTTER to the left of the Springboard and connect its upper side to the Balloon with ROPE. Put a MATCH near one of the Blimps and connect it to the lower end of the Teeter-Totter with ROPE. Put a "/" TEETER-TOTTER to the right of the Springboard (it's underneath the Nitroglycerine) and put a right-facing PHAZER to the right of it, then connect it to the Teeter-Totter with ROPE. Put a SPRINGBOARD in the "hole" that's to the right of the Phazer. What Happens: The Soccer Ball falls and flips the Teeter-Totter, which then re-flips due to the Balloon, sending the Soccer Ball to the right and activating the Match. The Match's activating burns up one of the Blimps, which destroys the others and all of the explosives. The Pinball falls to the right of the Phazer. The Soccer Ball bounces upward and is moved to the right by the Curved Pipe Wall. It falls down onto the Teeter-Totter, and the Phazer shoots at the Pinball, and it moves to the right, onto the Springboard. It bounces higher and higher until it hits the Trimmers, which release the Bucket. The Bucket falls and hits the Bike Pump, which blows the Basketball into the box. EXPERT #2: ROPE-A-DOPE What To Do: Put a "\" POOL CUE (its red side being on the top) to the upper-left of the Dynamite. Put FLINT ROCKS underneath the Rocket. Put a SOLAR PANEL underneath the lowest Bucket and plug a right-facing FAN into it. Put a MATCH next to the Blimp and connect it to the upper end of the Teeter-Totter with ROPE. Put a CANNON beneath the Blimp (it doesn't matter which way it's facing, as long as its fuse will be lit by the Blimp). Put a JACK-IN-THE-BOX in the lower-left corner of the screen and a MOUSE MOTOR above the Bucket. Note the Mouse Motor is as high as it can go (that is, only the bottom fourth or so is actually on the screen). Use the usual technique to connect the Mouse Motor to the Jack-in-the-box: That is, use GEARS and BELTS to bridge the gap. What Happens: Newton falls and hits the Pool Cue, then slides to the left. The Pool Cue hits the Dynamite, which goes to the right and activates the Flint Rocks. The Flint Rocks briefly activate the Solar Panel, and the Fan blows the right Newton to the right, to his Cheese. The Flint Rocks also light the Rocket, which hits the Bucket, sending the Bucket to the right, where it flips the Teeter-Totter and burns up the Blimp. The Blimp goes down in flames and lights the Cannon, which fires. Meanwhile, the Rocket hits the Mouse Motor, starting it. All of the Gears connecting the Mouse Motor and Jack-in-the-box rotate, and the Jack-in-the-box activates, sending Newton into his Mouse Hole. EXPERT #3: ROCKET RESCUE What To Do: Put a MOUSE MOTOR underneath the right Newton and connect it to the Generator with a BELT. To the upper-right of the Generator, put a left-facing VACUUM (plugged in to the Generator, of course). Put a right-facing FLASHLIGHT underneath the left Missile and a left-facing FLASHLIGHT underneath the right Missile. Put a left-facing MAGNIFYING GLASS between the two Flashlights. Put FLINT ROCKS underneath the left Missile and CHEESE underneath the right Missile. Put a PINWHEEL to the left of the Small Gear and flip it. Put a LARGE GEAR above the Small Gear and connect it to the Pinwheel with a BELT. Put a CONVEYER BELT beneath the upper Curie and put two SMALL GEARS above that Curie. Connect the left of those two gears to the other Small Gear next to the Pinwheel with a BELT. Connect the other of the two Small Gears to the Conveyer Belt with a BELT. Now for the tricky part. Put a right-facing BIKE PUMP to the left of the Pinwheel, a SPRINGBOARD below Newton, and a SPRINGBOARD to the left of the bottom Curie. You will probably have to fiddle around with their placement. What Happens: The right Newton lands on the Mouse Motor, which turns on the Generator and activates the Vacuum, which sucks up the bottom Curie. The left Missile lights the right Missile, and Newton hits the Flint Rocks (lighting the left Missile) when he runs towards the Cheese. The Missiles both blow up the walls, freeing the right Mels. Meanwhile, the left Newton bounces upward on the Springboard and hits the Bike Pump, which spins the Pinwheel and moves Curie to the left, off the screen. That Newton then moves a bit to the right, lands on the other Springboard. It bounces him to the right, but he bounces very high this time, and lands on the Remote Control, detonating the Explosives and freeing the left Mel. EXPERT #4: PERPETUAL MACHINE What To Do: Put a POOL CUE to the left of the Blimp, with its red side facing the Blimp. Put a BIKE PUMP to the left of the upper Pool Ball and a PINWHEEL to the left of the Bike Pump. Put a GENERATOR underneath the left Jack-in-the-box and connect it to the Pinwheel with a BELT. Plug a right-facing LASER into it (it faces the Blue Laser-Activated Plug). Plug a right-facing GREEN LASER into the Blue Laser-Activated Plug. The Green Laser should be ABOVE the Laser-Activated Plug. Also, plug an ELECTRIC MOTOR into the Blue Laser-Activated Plug and connect it to the Jack-in-the-box with a BELT. Put a MIRROR above the Green Laser-Activated Plug so the Green Laser reflects into it. Plug a left-facing BLUE LASER into the Green Laser-Activated Plug, so that it will activate the Blue Laser-Activated Plug. Also plug an ELECTRIC MOTOR into the Green Laser-Activated Plug, and connect it to the Jack-in-the-box with a BELT. What Happens: The Blimp hits the Pool Cue, which hits the Pool Ball and makes it hit the Bike Pump. The Bike Pump hits the Pinwheel and starts up the Generator. The left Blue Laser activates the Blue Laser-Activated Plug. And here's where the "perpetual" part comes from: The Green Laser activates the Green Laser-Activated Plug. This turns on the right Blue Laser, which activates the Blue Laser-Activated Plug, keeping the Green Laser turned on! The Lasers are powering each other! Anyway, since the Laser-Activated Plugs are now perpetually turned on, the Electric Motors activate the Jack-in-the-boxes, launching both of the Mels off the screen. EXPERT #5: BREAKFAST IN BED What To Do: Put an INCLINE of width three beneath the Bowling Ball. It should be sloping downward to the left and its right side should be level with the yellow brick floor. Put a MATCH beneath the Missile and connect it to the Hot Air Balloon with ROPE. Plug a left-facing LASER into the Generator. Put a LEAKY BUCKET to the right of the Mandrill Motor and connect them with a ROPE. The Mandrill Motor can't directly reach the Generator, so put a ROTO-TRANS CONVERTER above its right side and a TRANS-ROTO-MATIC to the right of the Roto-Trans Converter. Using BELTS, connect the Mandrill Motor to the Roto-Trans Converter and the Trans-Roto-Matic to the Generator. Connect the Trans-Roto-Matic and the Roto-Trans Converter with STEEL CABLE. Put a "/" TEETER-TOTTER underneath the left Electric Switch with its left end above Curie. Put a "/" TEETER-TOTTER above the Hot Air Balloon and connect the lower sides of the two Teeter-Totters with STEEL CABLE. In the middle-bottom of the screen, there are two Caution Walls that are near each other (the right one is next to the Mandrill Motor). Put an INCLINE of width three to the right of the right of the two Caution Walls, sloping downward to the left and with its left side at the same height as that Caution Wall. If there isn't room because of the Roto-Trans Converter, move the Roto-Trans Converter (and Trans-Roto-Matic if necessary) to the right. Put an ACCELERATOR TUBE between those two Caution Walls and put an ACCELERATOR TUBE above that one, and put an INCLINE of width two above that (this Incline is just to the left of the upper Caution Wall and is sloping upward to the left). In terms of height, only a small part of the Incline is off the top of the screen. The lower Accelerator Tube's top should be just a little higher than the top of the background "door" to its left, and the middle Accelerator Tube should be roughly in the middle of the other Accelerator Tube and the upper Incline. Oh, and the middle Accelerator Tube shouldn't be in the laser's path, of course. Hopefully this information should help you place them correctly more easily. What Happens: The Bowling Ball falls onto the Incline and rolls to the left. Meanwhile, the Leaky Bucket connected to the Mandrill Motor falls and starts the Mandrill Motor, which in turn starts up the Generator. The Laser, however, at the moment is blocked. The Bowling Ball has meanwhile fallen onto the lower Incline and has rolled into the lower Accelerator Tube. This shoots it upward into the other Accelerator Tube, which shoots it onto the Incline, which pushes it to the left. If the Accelerator Tube and Incline are correctly placed, it'll go just far enough to fall onto the right Leaky Bucket. That Leaky Bucket falls while the other rises, which then stops blocking the laser, which lights the Hot Air Balloon. The Hot Air Balloon rises, activating the Match and flipping the upper Teeter-Totter. The flipping of the upper Teeter-Totter flips the lower one, turning on the Can Opener. The Match lights the Missile and it blows up when it hits the Balloons, popping them. The explosion hurtles Mel to the left, into the Accelerator Tubes. The Incline moves him to the left. He falls onto the right Electric Switch, flipping the Switch, activating the Toaster, all before falling into Edison's mouth and getting eaten. The Toast pops out of the Toaster and this level is done. EXPERT #6: YUM YUM Note: The "middle Conveyer Belts" refers to the Conveyer Belts the Newtons are on. What To Do: Put an ELECTRIC SWITCH with the switch down far above the left Balloon. Plug an ELECTRIC MOTOR into it and put a CONVEYER BELT above the upper Balloon and connect it to the Electric Motor with a BELT. Put two adjacent LARGE GEARS between the Mouse Motor and the upper-right of the four middle Conveyer Belts. Connect the Mouse Motor to one of them with a BELT and the other Large Gear to the upper-right of the middle Conveyer Belts with a BELT. Connect the lowest Mouse Motor to the lower-left of the middle Conveyer Belts with a BELT and connect the remaining Mouse Motor to the upper-left of the middle Conveyer Belts with a BELT. Put a MOUSE MOTOR just to the left of the Teeter-Totter and connect it to the remaining Conveyer Belt with a BELT. Put an INCLINE of width one (sloping upward to the left) just above Newton. On the "floor" above the Incline, put a left-facing ROCKET. Put a MATCH next to it, with its pink side facing the left. The placement of the Pulleys is tricky, but here's where the official solution puts them: Put a PULLEY under the right side of the left-most Mouse Motor. Attach ROPE to the Match, put it through the Pulley, and connect it to the Balloon. Now, to the upper-right of the Electric Motor is a "corner". Put a PULLEY there, then attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, and connect it to the Bucket. What Happens: The left Balloon rises up and flips the Electric Switch. The Electric Motor turns on and the Conveyer Belt moves the Balloon to the right. The Balloon hits the Mouse Motor, moving the upper-right Newton down (who runs after the Cheese) and also activates the Match, which lights the Rocket. The Rocket takes off and hits the Bucket. The Bucket falls and flips the Teeter-Totter. The right-most Newton is flipped to the left, and runs after the Cheese. The flipping of the Teeter-Totter also affects the Mouse Motor, which moves the lower-right Newton down, who then chases after the Cheese. Meanwhile the Rocket has hit the remaining two Mouse Motors, which move the remaining Newtons onto the ground, who also go after the Cheese. EXPERT #7: HEAVENLY CHEESE What To Do: Let's begin with the obvious: Put a CONVEYER BELT beneath the lower Newton and connect it to the lower Mouse Motor with a BELT. Put a JACK-IN-THE-BOX underneath the upper Newton and connect it to the nearby Mouse Motor with a BELT. Now for the trickier part. Put a BUCKET underneath the Trans-Roto-Matic and connect the two with a ROPE. Put FLINT ROCKS on the platform that's to the left of the Cheese. Put a right-facing ROCKET above the lower Cheese, with its fuse above the Flint Rocks. Put a CANDLE above the left side of the Flint Rocks. What Happens: The Bucket pulls on the Trans-Roto-Matic so it pushes the Coffee Pot to the left. Meanwhile, the Candle falls and activates the Flint Rocks, which light the Rocket. The Rocket is supposed to take off JUST when the Coffee Pot is just in front of it, so tweaking of the Bucket or Candle may be necessary to get this to work. Anyway, the Rocket pushes the Coffee Pot to the right. The Coffee Pot hits the Flint Rocks, which propel the Coffee Pot far upward. As it's going upward and to the right, it hits the upper Mouse Motor, making the Jack-in-the-box throw the upper Newton to the left, where it lands next to the Cheese and it starts eating it. Meanwhile, the Rocket hits the lower Mouse Motor, which moves the lower Newton to the left, where it spots the Cheese and runs towards it, then starts eating it. EXPERT #8: STRANDED IN SPACE! What To Do: Put a LASER MIXER to the right of the Blue Laser, lined up with the Mirror that's to the right. Plug a left-facing RED LASER into the Electrical Outlet. Put it as high up as it can go. Put a left-facing LASER MIXER to the right of the left-most Mirror. Plug an ELECTRIC MOTOR into the Laser-Activated Plug and put a CONVEYER BELT (stretched out as far as it can be) underneath Mel. Connect the Electric Motor and Conveyer Belt with a BELT. Note that Mel will probably be above the right side of the Conveyer Belt, because otherwise you'll be unable to connect them. Far to Mel's right, put a down-left LARGE CURVED PIPE. Put FLINT ROCKS underneath the Rocket. What Happens: The Lasers turn on. The Blue Laser goes into the Laser Mixer. The Laser Mixer shoots a laser out, but due to the Laser Mixer it's aligned with the Mirrors and reflects into the other Laser Mixer. Meanwhile the right Red Laser turns on also and its laser goes into the Laser Mixer. The Laser Mixer emits a purple laser, which activates the Laser-Activated Plug. The Electric Motor turns on the Conveyer Belt, which moves Mel to the right. He enters the Large Curved Pipe, then falls down to the right of the Rocket. Due to the low gravity, he doesn't sustain any injury. He walks over and hits the Flint Rocks, which activate and light the Rocket, which launches. EXPERT #9: HOT MAGMA What To Do: Put a GENERATOR to the far left of the Laser Mixer and plug a LASER (doesn't matter which one) into it, facing to the right and towards the Laser Mixer. Use two MIRRORS to reflect the laser from the Laser Mixer to the Cannon's fuse. Put a MOUSE MOTOR above the Generator and connect the two with a BELT. Plug an ELECTRIC MOTOR into the Generator. Put a GENERATOR somewhere near that Electric Motor and connect them with a BELT. Plug a LASER into the Generator (doesn't matter which way it's facing, as long as it's plugged in) and also plug an ELECTRIC MOTOR into the Generator. Put a JACK-IN-THE-BOX somewhere near the Electric Motor and connect them with a BELT. What Happens: Mel walks over to the left on the Blimp and falls onto the Mouse Motor. This turns on the Generator, which makes the Laser reflect through the Mirrors and light the Cannon, which fires and the Pinball hits the Mandrill Motor. Meanwhile, the Electric Motor plugged into the Generator turns on also, and activates the other Generator. The other Laser now turns on, along with the remaining Electric Motor, which activates the Jack-in-the-box. EXPERT #10: SKY SKIPPER This is a level that is hard to put together because of the precise nature. The hardest part is putting the Blimp into just the right place. What To Do: Put a BLIMP left-facing underneath Mel. Precise placement of the Blimp is critical. It should be covering up at least part of all of the stars in the background. It needs to be low enough for Mel to be able to walk underneath the horizontal Greco-Roman Wall. Mel needs to be just a little to the right of the Blimp's yellow back fins. Hopefully this piece of information will allow you to correctly place it. Okay, next up, put an upwards-facing ACCELERATOR TUBE to the right of the Blimp. Plug a left-facing LASER into the Electric Switch. The Laser needs to be low enough to not interfere with the BLIMP. Put a MIRROR to the right of the Anti-Gravity Pad. Put another MIRROR above that Mirror. Putting that Mirror at the level of the background cloud is fine. Put a GEAR to the left of the Anti-Gravity Pad and put a CANDLE on the Gear. Put a MIRROR above the Candle. This Mirror should, of course, be aligned with the other Mirror. High above the Anti-Gravity Pad, put a right-facing BIKE PUMP. Put a CONVEYER BELT underneath the left Pinball and put a PINWHEEL to the right of the Bike Pump. Connect the Pinwheel and Conveyer Belt with a BELT. To the upper right of the Can Opener, put an up-right LARGE CURVED PIPE and put a left-up LARGE CURVED PIPE just to the right of that Large Curved Pipe. Put an ACCELERATOR TUBE above that Large Curved Pipe, and put a right-facing BIKE PUMP a bit above it. Put a PINWHEEL to its right, then connect the Pinwheel to the Conveyer Belt. What Happens: Mel lands on the Blimp. The Blimp flies to the left, Mel walking on it. When they pass the Electric Switch, it's flipped and the Laser turns on. The laser reflects through the Mirrors and lights the Candle. The Blimp continues on its way. When it reaches the Anti-Gravity Pad, Mel is levitated upward. Then the Blimp goes to the left and is burned by the lit Candle. Mel is levitated upward and hits the Bike Pump, which moves him to the right (it acts as an Incline) and blows on the Pinwheel, activating it. This makes the Conveyer Belt move the Pinball to the right, which flips the Electric Switch and hits the switch on the Toaster. Thus the Toaster and Can Opener turn on. Meanwhile, Mel has been moved to the right by the Bike Pump and falls into the up-right Large Curved Pipe. The Accelerator Tube thrusts him upward, and he hits the other Bike Pump. The Pinwheel spins and moves the Pinball to the right. The Pinball rolls down the Inclines and hits the Mandrill Motor on the head. Meanwhile Mel again is moved to the right by the Bike Pump, and continues falling to the right until he lands in the Accelerator Tube that's in the lower-right corner of the screen. It pushes him high and he hits the Incline above the House. This moves him to the right, onto the Incline beneath the House. Mel walks to the right, into his house. EXPERT #11: BOWLING ALLEY BLAST What To Do: Put a "/" TEETER-TOTTER to the left of the upper Conveyer Belt, with its upper end beneath the Bowling Ball. Put an upwards-facing MISSILE to the left of the Solar Panel. Put a MATCH underneath the Missile. It needs to be placed so that it will light the Missile AND activate the Solar Panel. Use ROPE to connect it to the lower end of the Teeter-Totter. Plug an ELECTRIC MOTOR into the Solar Panel and connect it to the Large Gear with a BELT. Put a SMALL GEAR to the left of the Large Gear. Put two adjacent SMALL GEARS just above the highest "floor". Connect the left to the upper Conveyer Belt with a BELT and the right to the other Small Gear with a BELT. Put an up-right LARGE CURVED PIPE in the "corner" that's to the left of the lower Conveyer Belt. Connect a right-facing ACCELERATOR TUBE to the right side of the Large Curved Pipe. Put a FLIPPER in the lower-right corner of the screen. What To Do: The Bowling Ball flips the Teeter-Totter, which activates the Match and moves the Bowling Ball to the right. The Solar Panel is activated by the Match and the Missile is lit. The Missile blows a hole in the walls and the Solar Panel turns on the Electric Motor. The Electric Motor, via the Gears, activates the Conveyer Belt, which moves the Bowling Ball to the right. The Bowling Ball "jumps" over the Small Gears that are just above the floor, and hits the small part of the Caution Wall. This moves it to the left, and it rolls into the Large Curved Pipe. The Accelerator Tube thrusts it to the right, where it hits the Hot Air Balloon. The Hot Air Balloon moves to the right and hits the Trans-Roto-Matic, activating the Remote Control and making the Explosives, uh, explode, destroying the Hot Air Balloon in the process. The Bowling Ball (which has until now been following the pattern of being pushed out, then bouncing back, then being pushed out again) enters the new hole and moves to the right. It hits the Flipper, which flips it to the left, and it hits the Nitroglycerine, blowing them up. Note that tweaking of the Teeter-Totter and Flipper may be necessary to make this work. EXPERT #12: SHUT THAT CAT UP! What To Do: Put a left-facing BOXING GLOVE to the right of Curie. Put a PULLEY to the right of the Boat Cleat and a PULLEY to the right of that one. Attach ROPE to one of the Buckets, put it through the Pulleys, and connect it to the other Bucket. Put FLINT ROCKS underneath the Rocket. Put a left-facing BIKE PUMP above the Rocket. Put a left-facing TRIMMERS on the Rope that's connecting the Boat Cleat and the Bucket. Put a CONVEYER BELT of width three underneath the Soccer Ball and connect it to the Pinwheel with a BELT. Plug a left-facing BLUE LASER into the Electric Switch. It should be far enough to the left that it prevents the Bucket above it from falling onto the wooden platform. Put a MIRROR to the Laser's left and a MIRROR above that one. The second Mirror should be higher than the Buckets. To the far right of that Mirror (above the Blue Laser-Activated Plug), put another MIRROR. Put a right-facing LASER MIXER to the left of the Yellow Laser-Activated Plug. Plug a downwards-facing GREEN LASER and RED LASER into the Blue Laser-Activated Plug and put a MIRROR underneath both of them so they'll reflect into the Laser Mixer. Plug a right-facing BLUE LASER into the Yellow Laser-Activated Plug and put a MIRROR to its right so it'll reflect onto the Cannon's fuse. What Happens: Mel hits the Flint Rocks, which activate and light the Rocket. The Rocket launches and hits the Bike Pump, which spins the Pinwheel. The Pinwheel activates the Conveyer Belt, and the Soccer Ball moves to the right. It lands in the right-most of the Buckets, which begins to fall. This has the other one rise up, and it hits the Trimmers, which cut the Rope and cause the left-most Bucket to fall. It flips the switch and is stopped by the Laser. Anyway, the Laser emits an, um, laser, which reflects into the Blue Laser-Activated Plug. The Green Laser and Red Laser start up, combining in the Laser Mixer and turning into a yellow laser. Then the Blue Laser turns on, and its laser is reflected at the Cannon's fuse. The Cannon fires, and the Pinball hits the Boxing Glove, knocking Curie off the screen. EXPERT #13: EXCUSES What To Do: Put a horizontal RED BRICK WALL underneath the Coffee Pot. Put an up-left LARGE CURVED PIPE underneath the Tennis Ball. It should be a about as high as the Remote Control; that is, in terms of their lowest point. Put a left-facing ACCELERATOR TUBE to the left of the Large Curved Pipe. Put a MATCH just below the Rocket. Put a "\" POOL CUE to the left of the Accelerator Tube, with its red side being the lower side. Put a HOT AIR BALLOON to its left and connect it to the Match with ROPE. Put a SOLAR PANEL above the Flint Rocks and plug a MIXER into it. Put a MOUSE MOTOR in the upper part of the "gap" between the Caution Wall. Its placement is crucial, so here's exactly where it goes: Put it just underneath the highest Caution Wall. The Mouse Motor should extend to the right just as far as the Caution Wall does. That is, their right sides are aligned. Now put a JACK-IN-THE-BOX underneath the Flint Rocks and connect it to the Mouse Motor with a BELT. What Happens: The Tennis Ball falls into the Large Curved Pipe. The Coffee Pot DOESN'T fall because of the horizontal Red Brick Wall. The Tennis Ball comes out of the Accelerator Tube and hits the Pool Cue, which pushes the Hot Air Balloon away. This activates the Match, which lights the Rocket. The Rocket launches and moves the Bowling Ball to the left. The Bowling Ball hits the Mouse Motor, starting up the Jack-in-the-box, which hits the Flint Rocks and thus turns on the mixer. The Bowling Ball then falls onto the Nitroglycerine, which explodes, freeing Mel. Mel falls and then walks into his house. EXPERT #14: FALL DOWN GO BOOM! What To Do: Put a left-facing TIMER underneath the Pinball with the amount of time before it activates set to maximum. Put a LEAKY BUCKET in front of it. To the left of the Leaky Bucket (in the left "corner" of the brick walls), put a "/" TEETER-TOTTER. Connect the right side of the Teeter-Totter to the Leaky Bucket with ROPE. Connect the other side to the Match with ROPE. Plug an ELECTRIC MOTOR into the Solar Panel and connect it to the Generator with a BELT. Finally, plug an upwards-facing LASER into the Generator. What Happens: The Pinball falls onto the Timer and starts it up. Once the Timer finishes counting down, it pushes the Leaky Bucket to the left, down the hole. The Leaky Bucket is prevented from falling too far by the Rope, and it flips the Teeter-Totter. This activates the Match. The Match lights the Aladdin's Lamp and turns on the Solar Panel. The Electric Motor turns on and then turns on the Generator. The Laser reflects through the Mirror and lights the Cannon AND the Missile. The Missile lights the Candle and blows a hole in the brick wall that's near it. The Cannon fires and its Pinball hits the wall, rebounds, and hits the Candle, pushing it to the left and downward. The Candle lights the Missile, which launches and blows up the Blimp. EXPERT #15: SANCTUARY SKIES What To Do: Put a right-facing TIMER to the left of Newton. Now, you'll notice there's a "floor" to the upper right of the Timer. There's a floor above there. Put an upwards-facing ROCKET above the second floor (it's on the left side of the pillar). Put FLINT ROCKS below the Rocket. To Newton's right (about 2/5 of the way across the "gap") put a "/" TEETER-TOTTER. It's at the bottom of the screen, remember. Put a right-facing MISSILE above the Mouse Hole. Put a right-facing PHAZER to its left and connect it to the upper end of the Teeter-Totter with ROPE. To the right of the Teeter-Totter put a CONVEYER BELT (stretched out all the way). The Conveyer Belt should have its left end be BENEATH the right end of the Teeter-Totter. You'll notice there's an indentation to the right of the Conveyer Belt. Put an ANTI-GRAVITY PAD there, though it doesn't completely go underneath it. That is, put it so that it fits completely under it, then move it one space to the left. Now, to the right of the Pinball, put a right-facing BIKE PUMP. Put a PINWHEEL to the right of the Bike Pump. To the right of the Pinwheel, put three adjacent GEARS. Connect the Pinwheel to one with a BELT. Put a CONVEYER BELT to the right of the Gears. It's at the top of the screen and is above the Anti-Gravity Pad. Now connect it to one of the Gears with a BELT. Put a ROTO-TRANS CONVERTER underneath the Gears and connect it to one with a BELT. Finally, connect it to the Lava Lamp with ROPE. What Happens: The Pinball falls. It hits the Flint Rocks, which light the Rocket. The Rocket launches and hits the Bike Pump, which activates the Pinwheel. The Pinwheel spins and activates the upper Conveyer Belt and the Lava Lamp. Meanwhile, the Pinball lands on the Timer. After hitting it, the Pinball bounces over to the right and hits the Mouse Motor, which turns the lower Conveyer Belt. Newton is pushed onto the Teeter-Totter (flipping it and firing the Phazer, causing the Missile to launch and blow up a path to the Mouse Hole). Newton then slides onto the Conveyer Belt, which moves Newton to the right, onto the Anti-Gravity Pad. The Anti-Gravity Pad levitates Newton up until he hits the Conveyer Belt. The Conveyer Belt moves him to the right, and he falls into his Mouse Hole. EXPERT #16: CAT TRAP What To Do: Plug a CAN OPENER into the Generator. Attach ROPE to the Bucket, put it through the Pulleys, and then connect it to the Laundry Basket. Put a left-facing TIMER underneath the Trap Door. Put a left-facing BOXING GLOVE to the right of the Basketball. Put a left-facing BIKE PUMP above the Toaster and put a flipped PINWHEEL to its left. Put a CONVEYER BELT (stretched out all the way) underneath the Basketball, then connect it to the Pinwheel with a BELT. Put an ANTI-GRAVITY PAD to the left of the Conveyer Belt. Put a MOUSE MOTOR to the left of the Basketball and put a ROTO-TRANS CONVERTER to the left of that, then convert the two with a BELT. Put a GEAR to the right of the Gear already on the screen and connect one of the Gears to the Generator with a BELT. Put a TRANS-ROTO-MATIC to the left of the Gears with its spring side facing the right. Connect the Trans-Roto-Matic to the Roto-Trans Converter with a ROPE. Connect the Roto-Trans Converter to the other gear with a BELT. What Happens: Mel falls and runs to the left. He's sucked upward by the Vacuum but keeps going left and flips the Electric Switch. Then he flips the switch on the Toaster and Toast pops out. The Toaster spits up its toast and it hits the Bike Pump. The Bike Pump turns the Pinwheel and it moves the Conveyer Belt. The Conveyer Belt moves the Basketball to the left and hits the Pinball Bumper. The Pinball Bumper bumps the Basketball upward and to the right. It lands in the Bucket and makes it fall. This raises the Basket that's on Curie and turns on the Timer. The Timer pushes the Pinball to the left and hits the Boxing Glove. The Boxing Glove hits the Baseball, which hits the Mouse Motor. The Mouse Motor, via the Roto-Trans Converter, Trans-Roto-Matic, and Gears, turns on the Generator, which turns on the Can Opener. Curie sees the opened can and walks towards the Can Opener. She falls onto the Pinball Bumper and it bumps her upward and to the right. With the help of the Anti-Gravity Pad, she lands in the cage. EXPERT #17: ROCKETS AND POCKETS Despite its name, strangely enough, this level does NOT require the Rocket to solve. Are they trying to mislead you with the title or something? Man, now THAT'S a new kind of decoy. What To Do: Put a right-facing ACCELERATOR TUBE underneath the Accelerator Tube that's next to the 8-Ball. Put a "/" INCLINE of width one to the upper left of the 8-Ball and put a "\" INCLINE of width one to the left of the Accelerator Tube you placed. Now put a "\" TEETER-TOTTER to the right of the Flint Rocks and connect its upper side to the REMOTE CONTROL. Put an ANTI-GRAVITY PAD underneath the Laundry Basket. To the right of the Greco-Roman platform that's underneath the Accelerator Tube you placed, put a downwards-facing ACCELERATOR TUBE. To the lower-right of that, put a right-facing ACCELERATOR TUBE. You'll notice there's a very small Greco-Roman platform to the lower-right of the Explosives. Put an upwards-facing ACCELERATOR TUBE to the right of it (it should be just underneath it). Just underneath the Explosives, put a "\" INCLINE of width one just underneath the Explosives. And, hey, just to make the level's name makes sense, put a ROCKET above the Flint Rocks. What Happens: The Baseball rolls into the Accelerator Tube, and is thrown at the 8-Ball. The Baseball falls onto the Teeter-Totter and triggers the Remote Control, which blows up the Brick Wall. Meanwhile, the 8-Ball has gone into the Accelerator Tube and is subsequently thrown out of it. The Incline moves it downward, and the 8-Ball hits the lower Incline, and is moved into the lower Accelerator Tube. However, it's stuck there...until the Explosives blow up. Once they have, it's moved to the right and hits the Incline that you placed. It goes down, into the Accelerator Tube, is moved to the right by the Incline, and enters the next Accelerator Tube. It hits another Incline and is moved upwards, then enters the above Accelerator Tube. THAT Accelerator Tube keeps it moving upward and it hits ANOTHER Incline, which moves it to the right, into the next Accelerator Tube. I know this is predictable, but the Inclines move it downward, to the left, then downward again. It hits the final Incline and is moved to the right. The Laundry Basket is no longer blocking the way due to the Anti-Gravity Pad, and the 8-Ball enters the Pocket. All without the Rocket. Ah well, I suppose the title is at least catchy. "Rockets and Pockets", come on, you can't tell me that doesn't sound catchy. EXPERT #18: TEMPLE OF GLOOM What To Do: Put a REMOTE CONTROL to the left of Mel and put its EXPLOSIVES to the right of the right-most Brick Wall. Put DYNAMITE on the left side of that Brick Wall. Also, above the Explosives is a horizontal Greco-Roman Wall. Above that (just above the Explosives), put DYNAMITE. Now it's time for the Dynamite-placing bonanza! About in the middle of the screen there are two small Brick Walls near each other. Put one DYNAMITE between them, and then another DYNAMITE just above that one. To the upper left of those Dynamites is another Brick Wall. Put a DYNAMITE to the left of it. Put DYNAMITE under the right side of the Teeter-Totter left. Now, that Dynamite is above a Brick Wall. Note that there are two Brick Walls to the right of that one. Put two DYNAMITES between those two Brick Walls; one to the left of the right Brick Wall, the other two the right of the left Brick Wall. Oh, a little above those Dynamites there's a gap in the horizontal Greco-Roman Wall. Put a SPRINGBOARD there to fill up the gap. Well, that's it for the Dynamite, and maybe this sentence should be just a little earlier. Oh well. Anyway, put a "/" TEETER-TOTTER underneath the Remote Control Explosives and connect its lower end to the lower end of the Teeter-Totter below it with ROPE. Above the lowest Teeter-Totter is a floor with a column on it. On the right side of the column, put a REMOTE CONTROL. Remember that place on the bottom of the screen where you put the two Dynamites? Well, to the LEFT of those Dynamites (between the left and center Brick Walls), put the EXPLOSIVES. To the left of that, put a PINBALL FLIPPER. To the right of the upper Bowling Ball, put a "/" TEETER-TOTTER and connect its lower end to the lower end of the left-most Teeter Totter with ROPE. What To Do: Mel walks to the left and triggers the Remote. This blows up the upper Explosives, which blows up all the Dynamite around it, including the walls around the Dynamite. Mel falls down and continues to the left. He lands on the Teeter-Totter and flips it. This flips the left-most Teeter-Totter and makes the Bowling Ball fall through the Trap Door and roll off the screen. The upper Bowling Ball is flipped to the left, and it rolls into the pit. Mel falls again and walks over the Bowling Ball. As the walls are gone due to the Dynamite, he continues his walk to the right. He walks onto the Teeter-Totter and flips it, flipping the lower one as well. He walks right again and falls on the Remote Control, triggering it and blowing up the rest of the Dynamite. He falls down again, walks to the left, over the now-flipped Teeter-Totter. He walks left until he walks into the Pinball Flipper, which flips him upward and to the right. Sadly, he hits the wall and falls down again. He walks towards the Pinball Flipper again, and it flips him yet again. THIS time, though, it flips him all the way over to the Springboard. Mel bounces on the Springboard until it makes him hit the Inclines, which move him to the left. Mel walks to the left, falls into the now-open Trap Door, and enters his house. EXPERT #19: MONDAYS... What To Do: Put a REMOTE CONTROL underneath the Pinball and put its EXPLOSIVES underneath the Candle. Put TRIMMERS on the Rope and put a PINBALL just above them. Put a left-facing LASER MIXER to the left of the Blue Laser. There should be a fair distance between the two. Put a MIRROR above the Red Laser. In terms of height, it should be either a little above or a little below the Green Laser. Put a right-facing LASER MIXER to the right of the Green Laser and put a MIRROR to its right. Now put a MIRROR far beneath that Mirror, to the left of the lower Laser Mixer. What Happens: The Pinballs fall. One turns on the Remote Control, which triggers the Explosives and causes the Candle to fall, flipping the lower Electric Switch and turning on the Blue Laser. The other Pinball hits the Trimmers, which cut the Rope and make the Bucket fall. The Bucket flips the upper Electric Switch, turning on the Green Laser. The Red Laser reflects to the right due to the Mirror, and the Red and Green lasers both enter the upper Laser Mixer. The Laser Mixer emits a yellow Laser, which reflects through the Mirrors into the lower Laser Mixer. This Laser Mixer gets the Yellow Laser AND the Blue laser, which is the same as getting Blue, Green, and Red Lasers, so it emits a White laser. The White laser turns on the Laser-Activated Plug, turning on the Blue Laser, which lights the Missile. EXPERT #20: ARENA What To Do: Put a MISSILE on the platform that's underneath the Tin Snips. Put a MAGNIFYING GLASS to the left of the Missile's fuse and a FLASHLIGHT to the left of the Magnifying Glass. Put an ALADDIN'S LAMP above the Flashlight. You'll notice to the left of the Tin Snips there's a place where a Mouse Motor would fit perfectly. So, hey, let's put a MOUSE MOTOR there! Connect it to one of the Small Gears to its left with a BELT. Put a ROTO-TRANS CONVERTER to the right of all the Newtons and connect it to the other Small Gear with a BELT. Put a MATCH underneath the Dynamite and connect it to the Roto-Trans Converter with ROPE. Put a CONVEYER BELT (stretched out all the way) at the bottom of the Inclines that are beneath the Newtons. Put an adjacent LARGE GEAR and SMALL GEAR underneath the Mandrill Motor. Connect the Large Gear to the Mandrill Motor with a BELT, and the Small Gear to the Conveyer Belt with a BELT. Use ROPE to connect the upper end of the Teeter-Totter to the Mandrill Motor. To the right of the Conveyer Belt, put a left-up LARGE CURVED PIPE. Put an upwards-facing ACCELERATOR TUBE just above the Large Curved Pipe, and put a down-right LARGE CURVED PIPE just above the Accelerator Tube. What Happens: The Aladdin's Lamp lands on the Flashlight and turns on it. This lights the Missile, which takes off and hits the Tin Snips. The Missile then explodes, busting a hole in the wall. The Tin Snips cut the Rope and lower the two Buckets. The left Bucket flips the Teeter-Totter, turning on the Mandrill Motor, which turns on the Conveyer Belt. Oh, I almost forgot; the Missile's explosion activates the Mouse Motor, which activates the Roto-Trans Converter. The Roto-Trans Converter in turn activates then Match, which makes the Dynamite blow up. The Newtons fall through the now-destroyed floors, slide down the Incline, and then fall onto the Conveyer Belt. The Conveyer Belt moves them into the pipes, and due to their increased speed due to the Accelerator Tube, they go all the way to the right side of the screen and fall into the Mouse Hole. EXPERT #21: FOOD FOR THOUGHT What To Do: Put a "/" TEETER-TOTTER underneath the Aladdin's Lamp. You'll notice there's a platform above the Cheese. Put a MATCH there and connect it with ROPE to the lower end of the Teeter-Totter. Put a right-facing TIMER (it should have the maximum time before it activates) to the left of the Cheese. Put a JACK-IN-THE-BOX underneath the right Newton. Put a MOUSE MOTOR high above the Rocket and connect it to the right Jack-in-the-box with a BELT. Now, there's a "column" to the right of the Alligator. On the right side of that "column" is a platform. Put a ROCKET on the right side of it and NITROGLYCERINE underneath it, to the left of the Rocket. Put a MOUSE MOTOR to the right of the left Jack-in-the-box and connect the two with a BELT. Note that the Mouse Motor needs to be to the RIGHT of the left Rocket. What Happens: The Aladdin's Lamp falls and flips the Teeter-Totter and activates the Match. The weight of the "pin" from the Match flips the Teeter-Totter and flips the Aladdin's Lamp to the left. It falls onto the platform where the Match is and is light. It continues sliding to the left and activates the Timer. The Aladdin's Lamp continues its slide to the left and lights the left Rocket. Then it hits the Nitroglycerine and is blown to the right. The Nitroglycerine also blows the Rocket to the right, and it hits the Mouse Motor, turning on the Jack-in-the-box, which moves the left Newton to the Cheese. The Aladdin's Lamp continues its slide to the right, and it lights the other Rocket. This Rocket takes off and hits the other Mouse Motor, which makes the other Jack-in-the-box move the other Newton to the Cheese. By now the Timer will have activated and pushed the Cheese to the right. It falls onto the bottom of the screen, and the lowest Newton sees it and runs over to it. EXPERT #22: HELLO FROM PLANET EARTH! What To Do: Put a CONVEYER BELT above Newton and connect it to the Electric Motor with a BELT. Put a LASER MIXER to the left of the Laser-Activated Plug. Put CHEESE underneath the right Electric Switch. Plug a downwards-facing GREEN LASER and a downwards-facing RED LASER into it. One should be on the right side and the other should be on the left side. Put a downwards-facing ACCELERATOR TUBE above the Electric Switch. Put two MIRRORS to the right of the Laser Mixer so that the Lasers will reflect into it. Put an ANTI-GRAVITY PAD at the bottom of the screen, underneath the Basketball. What Happens: The Cheese rises due to the strange environment and enters the Accelerator Tube. The Accelerator Tube shoots the Cheese downward, and it flips the Electric Switch. The Green and Red Lasers turn on and reflect into the Mirrors. The two both enter the Laser Mixer and combine to make a Yellow laser, which turns on the Electric Motor. This moves Newton to the left. Meanwhile, the Basketball has fallen due to the Anti-Gravity Pad, so it's not blocking the way. Newton is moved to the left and hits the left Caution Wall, then floats upward, right to where Curie is. EXPERT #23: IN THE JUNGLE What To Do: Put an upwards-facing MISSILE below the Laundry Basket and put a FLINT ROCKS below that. Put a left-facing ROCKET to the far right of the Flint Rocks, then put a MAGNIFYING GLASS and FLASHLIGHT to the right of it. Put an ALADDIN'S LAMP above the Flashlight. Put a right-facing PHAZER to the left of the Hot Air Balloon and connect it to the Laundry Basket with ROPE. Now, to the left of the Alligator is a Grass Floor that has a Pulley on it. Just to the left of the Grass Floor, put a "\" GRASS INCLINE of width one, and then attach another "\" GRASS INCLINE of width one to it. To the left of that Incline, put a CONVEYER BELT stretched out all the way. Put a LARGE GEAR underneath the Mandrill Motor and put a SMALL GEAR next to it. Connect the Mandrill Motor to the Large Gear with a BELT and the Conveyer Belt that Mel is on to the Small Gear with a BELT. Put a left-facing ALLIGATOR above the other alligator. Its left side should be just to the left of the Grass Floor. Put a "\" TEETER-TOTTER below and to the left of Newton. Connect its lower end to the lower end of the other Teeter-Totter with ROPE. What Happens: The Aladdin's Lamp falls and turns on the Flashlight, lighting the Rocket. The Rocket takes off and hits the Flint Rocks, which light the Missile. The Missile blows up the platform the Laundry Basket is on, and the Laundry Basket falls, firing the Phazer. The Hot Air Balloon is lit by the Phazer, and is moves upward, or at least tries to. This activates the Mandrill Motor, which moves Mel to the left. He falls onto the Alligator, walks to the right, hits the wall, and then turns back. He walks over Newton, onto the Teeter-Totter. He walks over it, flipping it and the other Teeter-Totter. Mel walks over the Grass Floor, Grass Inclines, Conveyer Belt, and now-flipped Teeter-Totter until he reaches his House, which he enters. EXPERT #24: TANK BUSTER This puzzle may seem overwhelming at first, but it's actually quite straightforward. What To Do: Put a MOUSE MOTOR underneath Curie. Connect the Mouse Motor to the Roto-Trans Converter with a BELT. Put a right-facing PHAZER just to the left of the Nitroglycerine and connect it to the Roto-Trans Converter with ROPE. Put a left-facing MOUSE MOTOR to the right of the Nitroglycerine and connect it to the nearby Conveyer Belt with a BELT. You'll notice there's a "pit" to the right of the Cheese. Put a SPRINGBOARD there. Finally, put a left-facing BOXING GLOVE to the left of the Fish Tank. What Happens: The Mouse Motor that Curie is on starts running and triggers the Phazer via the Roto-Trans Converter. This blows up the Nitroglycerine, which activates the nearby Mouse Motor. The Mouse Motor makes the Conveyer Belt move the Leaky Bucket to the left. It flips the Teeter-Totter, which allows the Baseball to fall onto the Springboard. The Springboard makes the Baseball bounce upward and it hits the Incline, moving it to the left. It falls onto the Teeter-Totter, flipping it and activating the Mandrill Motor. The Mandrill Motor activates the Generator, which turns on the Can Opener. Curie sees the open can and walks towards it. She falls and Newton runs to the left, away from her. He lands on the Remote Control, which triggers the Explosives and frees the Baseball. The Baseball falls and hits the back of the Boxing Glove, which breaks the Fish Tank. EXPERT #25: CHEESE RESCUE This is, at least in my opinion, one of the hardest puzzles in the game. It was the very last one that I managed to solve. However, you won't need to go crazy trying to solve it, because you've got me! What To Do: Put a left-facing THUMB TACK far to the right of the upper Blimp. Put a right-facing THUMB TACK far to the left of lower Blimp. Connect the left-most Balloon to the Boat Cleat directly below it with a ROPE. Put a SPRINGBOARD to the right of the platform that the lowest Newton is on. Use ROPE to connect the right Balloon to the Boat Cleat that's directly below it. Put a "/" TEETER-TOTTER to the right of the platform that's to the right of that Balloon. Its right side should be above the Remote Control. Put a FLASHLIGHT below the Missile and connect the lower end of the Teeter-Totter to the Match with STEEL CABLE. What Happens: The two Blimps go to the right. The blimp Mel is on goes faster. It hits the Thumb Tack and pops, and Mel falls onto the lower Blimp. He goes to the left along with the Blimp, which then hits the Thumb Tack and pops. Mel falls onto the Balloon. He walks right and left on it for a few moments, moving it around, before he falls through it. He walks to the right and bounces on the Springboard. The first bounce keeps him going to the right, but after that it will cause him to bounce directly upward. Mel is supposed to hit the Bumper and then be "bumped" to the right, onto the Balloon. If it doesn't work, try moving the Springboard around a little. Anyway, after Mel lands on the Balloon, he walks around on it for a short time before falling off of it, onto the platform to the right. He walks to the right on it, and then onto the Teeter-Totter. While doing so, he flips it, activating the Match and the Remote Control. The Missile and Explosives blow up, causing the Cheese to fall onto the Flashlight and also blowing up the Wall blocking Mel's way. When Mel is on the right side of the Teeter-Totter, the pin from the Match causes it to flip, bouncing Mel upwards and to the right. He lands on the platform and walks to the right, and goes to where the Cheese is. EXPERT #26: CHORES What To Do: Put a horizontal LASER underneath the right Leaky Bucket. Put a left-facing TRIMMERS on the Rope that's above that Leaky Bucket. Put a left-facing ALLIGATOR on the "door" that's in the background. Its head should be just touching the left side of the door (the door itself, not the surrounding bricks). It should also be one level higher than the lowest it can be. Put an ANTI-GRAVITY PAD at the bottom of the screen, about in the middle in terms of verticalness. Put another ANTI-GRAVITY PAD in the lower-right corner of the screen. What Happens: The right Leaky Bucket falls a little, and the left Leaky Bucket moves to the right and hits the Basketball, and the Basketball enters the pipes. It emerges and lands on the Alligator. The Alligator flips it to the right and it hits the pipes and bounces back. It lands on the Alligator's tail and bounces to the right. The Anti-Gravity Pad stops it from falling, and the Basketball activates the Message Computer just before it gets above the other Anti-Gravity Pad. The Anti-Gravity Pad levitates the Basketball up. The Basketball hits the Trimmers and breaks the Fish Tank. The Trimmers cut the Rope, which releases the left Leaky Bucket. The Leaky Bucket lands on the Mouse Motor, which moves the Baseball to the right, where it activates the other Message Machine. EXPERT #27: SWITCHEROO What To Do: Put a right-down LARGE CURVED PIPE to the left of the Large Pipe. Below that Large Curved Pipe, put an up-right LARGE CURVED PIPE. To the right of that, put a left-down LARGE CURVED PIPE, and below that put an up-right LARGE CURVED PIPE. To the right of that put a right-facing ACCELERATOR TUBE. To the lower-right of that, put a "/" INCLINE of width two. Connect another "/" INCLINE of width two to that one. To their right, below the gap in the Inclines above it, put an upwards-facing ACCELERATOR TUBE. To the lower-right of the Large Pipe, put a "/" INCLINE of width two. Now, look at where the balls are. Underneath them are some Inclines. To the lower right of those Inclines are some more Inclines. Attach a "\" INCLINE of width three to the left side of those Inclines. Now, there's a horizontal Wood Wall to the right of those Inclines. Just underneath the right side of it, put a "\" INCLINE of width two. Half of it is underneath the horizontal Wood Wall, and the other half is extending beneath its right side. What Happens: The balls are roll to the right. The Programmable Wall falls down and rolls into the pipes due to the Incline. The Soccer Ball also falls down into the hole, but rolls to the right instead of into the pipes. The Basketball, however, bounces over the hole and continues to the right. The Soccer Ball rolls down and to the right and is the first to fall into the "bin". The Basketball takes a little longer, as it bounces to the right, then slides down to the left, and then goes back to the right. The Programmable Ball goes through the pipes and enters the right Accelerator Tube. The Programmable Ball is thrust out and moves to the left due to the Incline. It hits the Inclines that are on the left. It rolls back to the right and bounces over the hole, and is then the very last one to fall into the bin. EXPERT #28: HOW DOES IT WORK? What To Do: Put a BUCKET to the right of the Trans-Roto-Matic and connect them with ROPE. Put three adjacent GEARS to the right of the Bucket. It doesn't matter if they're large or small, though the small ones are easier to fit. Connect one to the Trans-Roto-Matic with a BELT. Connect one to the Roto-Trans Converter with a BELT. Put a GENERATOR to the right of the Roto-Trans Converter (it's a little below the Laser-Activated Plug) and connect it to the remaining Gear with a BELT. Plug a right-facing RED LASER into it. Put a PULLEY underneath the Lava Lamp. Attach ROPE to the Lava Lamp, put it through the Pulley, and connect it to the Roto-Trans Converter. What Happens: The Bucket falls and continually pulls on the Trans-Roto-Matic, which makes it turn over and over. This makes the Roto-Trans Converter turn on the Lava Lamp. Also, the Generator is activated, making the Red Laser turn on. The laser enters the Laser-Activated Plug, turning the Fan on. EXPERT #29: CAT IN THE BOX What To Do: Put a right-facing MISSILE underneath the Explosives and put a MATCH next to the fuse. Put a BUCKET underneath the upper-left Pulley. Attach ROPE to the Bucket, put it through the Pulley, and then connect it to the Match. Put a SPRINGBOARD in the pit that's to the lower right of Curie Cat (it should just barely fit). What Happens: The Bucket falls and activates the Match. This lights the Missile, which blows up when it hits the Brick Wall. This moves the Baseball to the right, and it hits Curie. She starts bouncing on the Springboard. She hits the horizontal Brick Wall that's near the Cheese. Because she hits the edge of it, she's moved to the right and lands in the cardboard box. EXPERT #30: MORNING SNACK What To Do: Put an ALADDIN'S LAMP above (and a little to the left) of the Coffee Pot. Put a MATCH in the bottom-right corner of the screen. Put a BALLOON below (and a little to the left) of the middle Electric Switch and connect it to the Match with a BELT. Put DYNAMITE with its fuse on its left side just to the left of the Pinball and put a downwards-facing LASER MIXER above its fuse. Put a left-down CURVED PIPE WALL to the right of the Pinball. There is a Mirror at the very top of the screen. Put a MIRROR to its right so that the Laser that goes into that mirror will reflect into the new Mirror and enter the Laser Mixer. Plug an upwards-facing BLUE LASER and RED LASER (or it could be any of the lasers, it doesn't really matter, but I'm going with Blue and Red for the explanations) into the top Electric Switch. Both should be above the switch. The Red Laser is on the left and the Blue Laser is on the right. The Red Laser is pointing towards the Mirror that's already on the screen. Put a MIRROR above the Blue Laser so it reflects into the Laser Mixer. Plug an upwards-facing GREEN LASER into the middle Electric Switch. Put a MIRROR above it so that it'll reflect into the Laser Mixer. Okay, to review, this is how it's set up: A Green Laser is plugged into the middle Electric Switch. There is a Mirror above it that will reflect it into the upper Laser Mixer. There is a Red Laser and a Blue Laser plugged into the highest Electric Switch. The Blue Laser will reflect into a Mirror above it and enter the Electric Switch. The Red Laser reflects into a Mirror, which reflects it into another Mirror, which reflects it into the lower Laser Mixer. What Happens: The Balloon starts to rise. Due to the fact it's connected to the Match, it also goes to the right. It flips both Electric Switches and activates the Match. Meanwhile, the Aladdin's Lamp has bumped the Coffee Pot to the right, and it falls onto the Match. The Match heats it up and the Coffee Pot percolates. Meanwhile, the Lasers have turned on. The Green Laser reflects into the upper Laser Mixer, as does the Blue Laser. So the upper Laser Mixer emits a Blue/Green laser, which reflects into the lower Laser Mixer. The Red Laser reflects into the lower Laser Mixer, which, as it has all the colors, emits a White laser. This blows up the Dynamite AND activates the White Laser-Activated Plug, supplying power to the Toaster. The Pinball is blown to the right by the Dynamite but is stopped by the Curved Pipe Wall, so it falls onto the Toaster and flips its switch, activating it. EXPERT #31: SEWER SURFERS Are you ready for an incredibly annoying level? Are you ready for an incredibly annoying level with great music? Are you ready for the solution to an incredibly annoying level with great music? Are you ready for me to stop babbling and give you the solution already? What To Do: Put CHEESE above the Alligator's head. Put a CONVEYER BELT of width two in the upper-left corner of the "room" that the Alligator is in. Put three MOUSE MOTORS to the right of the Alligator. Put a CONVEYER BELT (stretched out all the way) underneath Newton and connect it to the left Mouse Motor with a BELT. Put a CONVEYER BELT of width three to the right of it. Put a full-size CONVEYER BELT to the right of that Conveyer Belt and connect it to the center Mouse Motor with a BELT. Put another CONVEYER BELT of width three to the right of that, and then put an ANTI-GRAVITY PAD just to the right of that. Put a "\" INCLINE of width one above the Anti-Gravity Pad. In terms of its horizontal position, it should be just above the pipe column that's just to the right of the Mouse Motors. Put an ANTI-GRAVITY PAD far to the right of that Incline; that is, in the lower-left "corner" of that "room". It's above the Conveyer Belt that's above the Cheese? Oh, whatever, I'm sure you figured out where it goes anyway. Anyway, put a "/" INCLINE of width one above it, at the top of the screen. Now, you see that Newton that's to the right? Well, put a CONVEYER BELT of width two near the top of the screen to the upper-left of the upper Mouse Hole. That is, it's not at the top of the screen; it's one level lower than the top of the screen. To be even more unnecessarily specific, it's horizontally aligned with the highest horizontal Pipe Wall. Put CHEESE above that Conveyer Belt. Put a CONVEYER BELT of width two to the upper right of the lowest Anti-Gravity Pad. It's just to the right of the Pipe Wall and is just above the horizontal Pipe Wall that's connected to the Pipe Wall. Hey, it's the same length as that horizontal Pipe Wall. Connect that Conveyer Belt to the right Mouse Motor with a BELT. Put a MOUSE MOTOR to the right of the Conveyer Belt; the Mouse Motor is just above the lower horizontal Pipe Wall. Put a left-facing JACK-IN-THE-BOX to the right of the Mouse Motor and connect them with a BELT. Now, put a "/" TEETER-TOTTER underneath the right Newton. It should be just above the horizontal Pipe Wall that's beneath that Newton. What Happens: The Cheese falls onto the Alligator and it bounces it to the right. It's moved more to the right when it hits the edge of the Conveyer Belt, and it activates all three Mouse Motors when it slides across them. Newton is moved to the right by the Conveyer Belts until he reaches the Anti-Gravity Pad. It levitates him up and he's moved to the right by the Incline. He lands on the other Anti-Gravity Pad, which moves him upward, and he hits another Incline, which moves him to the right. Newton sees the Cheese and runs towards it, then falls onto the Conveyer Belt which is still being moved by the Mouse Motor. He's moved to the right, passed the Mouse Motor and onto the Jack-in-the-box. The Mouse Motor opens the Jack-in-the-box, and Newton goes flying to the upper left. He flips the Teeter-Totter by hitting the bottom of it just before falling into the lower Mouse Hole. The upper Newton goes flying upward and slides to the right on the Teeter-Totter. While doing so, he half-flips it (so both sides are level). Then it flips the other way and he's moved to the right and lands in the Mouse Hole. No, don't ask me how that works, it just does. EXPERT #32: MEL'S COMPUTERS What To Do: Put a SPRINGBOARD under the Large Pipe the Baseball is above. A bit above the Large Pipe, put a down-right LARGE CURVED PIPE. Underneath the middle Large Pipe, put a right-facing JACK-IN-THE-BOX. Plug a left-facing LASER into the Electrical Outlet. Put a BOAT CLEAT to the lower-left of the Hot Air Balloon. It should be vertically aligned to the right end of the Solar Panel. It's just underneath the "corner" that's to the upper-left of the House. Connect the Boat Cleat to the Hot Air Balloon with ROPE. Plug an ELECTRIC MOTOR into the Solar Panel. The Electric Motor should be above the Solar Panel. Put an ANTI-GRAVITY PAD underneath the floor that's to the lower-right of the right Large Pipe. Put a CONVEYER BELT underneath the right of the two upper Large Curved Pipes and connect it to the Electric Motor with a BELT. Put a left-up LARGE CURVED PIPE to the lower right of the Electrical Outlet. Put a REMOTE CONTROL to the lower right of the lowest Message Machine and put its EXPLOSIVES to the left of Mel. What Happens: The Baseball falls and bounces on the Springboard. It bounces up into the Large Curved Pipe and is moved to the right. It hits the Mouse Motor and falls into the middle Large Pipe. The Jack-in-the-box activates and pushes it upward and to the right. The Baseball then falls into the right Large Curved Pipe. The Anti-Gravity Pad levitates it up into the Large Curved Pipe. This is made easier due to the Electric Motor, which prevents it from going too far to the right when it's near the Large Curved Pipe. Meanwhile, the Laser has lit the Hot Air Balloon, which goes up and to the left due to the Boat Cleat. It activates the Solar Panel. The Electric Motor turns on by the time the Baseball falls onto the Conveyer Belt. The Baseball is moved to the right, into the Large Curved Pipe. It falls out of that and into the next. After rolling to the left, it falls and rolls to the right, activating all the Message Machines before triggering the Remote Control and then blowing up the Explosives. The Explosives make Mel walk over to the right, into his House. EXPERT #33: OUTPOST What To Do: Put an upwards-facing ACCELERATOR TUBE underneath the Aladdin's Lamp. There are only two positions you can put it in that will cause it to launch the Aladdin's Lamp upward; put it in the lower of those two positions. Put a SOLAR PANEL underneath (or to the left of) Newton and plug a right-facing FAN into it. Connect the Hot Air Balloon to the upper end of the Teeter-Totter with ROPE. Put a "/" TEETER-TOTTER to the left of the Mouse Hole. Put a PULLEY underneath the Remote Control. Attach STEEL CABLE to the lower end of the upper Teeter-Totter, put it through the Pulley, and connect it to the Remote Control. What Happens: The Aladdin's Lamp falls into the Accelerator Tube, which launches it upward. It's moved to the right by the Incline and is off the top of the screen. When it comes back, it's falling downward to the left (I assume it hit part of the right wall that's off screen and then came back), and lands on the lower Teeter-Totter, flipping it and activating the Flint Rocks. Mel is moved to the right by the flipping, and the Hot Air Balloon is brought to the left. The Aladdin's Lamp is lit by the Flint Rocks, and it lights the Hot Air Balloon. The Hot Air Balloon rises and moves over to the left, but then goes back to the right. The end result is that it's next to the Solar Panel and it activates it. The Fan then blows Newton to the right, into his Mouse Hole, and on the way he flips the upper Teeter-Totter, activating the Remote Control. This blows up the Explosives and clears Mel's path to his House, which he walks over to and enters. EXPERT #34: GIMME FIVE What To Do: Put a BOAT CLEAT between the happy face Balloon and big-nosed Balloon. Connect it to the right white/brown Balloon with ROPE. Put a left-facing JACK-IN-THE-BOX underneath the Nitroglycerine and connect it to the right Trans-Roto-Matic with a BELT. Connect the two Trans-Roto-Matics with ROPE. Put a BOAT CLEAT at the bottom of the screen, underneath the left white/brown Balloon and connect the two with ROPE. Put a MATCH above the purple Balloon. Attach ROPE to it, put it through the Pulley near the lower-right corner of the screen, and connect it to the happy face Balloon. Put a MOUSE MOTOR to the left of the right white/brown Balloon. Below it, put a ROTO-TRANS CONVERTER and connect the two with a BELT. Connect the Phazer to the Roto-Trans Converter with a ROPE. Put a full-length CONVEYER BELT with its left end underneath the Baseball and connect it to the left Roto-Trans Converter with a BELT. The positioning of the two Boat Cleats is VERY important to the solution of the puzzle. The left one should be just a little to the right of the Balloon it's connected to; that is, the rope only bends a small amount to the right. The other Boat Cleat just barely touches the Rope that's connected to the happy face Balloon. What Happens: The right white/brown Balloon moves to the right and continually presses the spring side of the right Trans-Roto-Matic. This begins to wind up the Jack-in-the-box and also triggers the left Trans-Roto-Matic, making it move the Baseball to the right. The Baseball hits the white/brown Balloon and pushes it into the middle Thumb Tack, and it pops. Also, the big-nosed Balloon pulls on the Match and activates it. When the Jack-in-the-box activates, the Nitroglycerine blows up and destroys the happy face Balloon and the right white/brown Balloon. This moves the Tennis Ball to the left and it hits the Mouse Motor, which, via the Roto-Trans Converter, makes the Phazer fire and destroy the big-nosed Balloon. This releases the purple dog Balloon, which comes in contact with the Match and thus blows up. EXPERT #35: CURIE CAGE Note in this puzzle it is not enough to trap Curie on the Laundry Basket, despite what the puzzle description says. You need to trap Curie in the laundry Basket in the lower-left corner of the screen. What To Do: Put NEWTON on the platform that's to the left of Curie. Put a REMOTE CONTROL underneath the Super Ball and put its EXPLOSIVES above the horizontal Yellow Brick Wall that's underneath the Laundry Basket. Note the Explosives need to be on the RIGHT side of it. That is, it's above it, but is on its right side. Put a left-facing PHAZER in the lower-right corner of the screen. Set it to 11; that's what worked for me, but you might need something different. Anyway, put a PULLEY to the right of the Phazer. Put a BUCKET underneath the upper Pulley. Attach ROPE to the Bucket, put it through the Pulleys, and connect it to the Phazer. Put a TRIMMERS on the Rope that's holding onto the Laundry Basket. Put a JACK-IN-THE-BOX underneath it and put a MOUSE MOTOR to the Jack-in-the-box's right. Put CHEESE on the Mouse Motor and connect the Mouse Motor to the Jack-in-the-box with a BELT. What Happens: The Super Ball hits the Remote Control and blows up the Explosives, clearing a way for the Laundry Basket. However, it leaves the left side of the "floor" intact. Curie sees Newton and runs towards him, and both fall. After they fall, Curie continues going towards Newton while the Phazer fires. Meanwhile, the Mouse Motor has turned on the Jack-in-the-box, which then hits the Trimmers and cuts the Rope holding onto the Laundry Basket. The Laundry Basket bounces around on the left side of the "floor" before falling. Curie continues her chase of Newton, but unfortunately stops just short of falling into the lower-left corner of the screen. Fortunately, the Phazer fires its last blast at this point and Curie moves over there. Just then, the Laundry Basket falls on her. EXPERT #36: NEVER EVER This is yet another "precisely placed" puzzle. Things, most importantly the Pulley, must be placed EXACTLY in the correct places to obtain the desired result. Yes, yes, I know we all hate precisely placed puzzles, but let's just get it over with, shall we? I just wish I knew why they gave this puzzle the name they did...maybe because we'll never ever know why they gave it this name? What To Do: Put an ANTI-GRAVITY PAD underneath Mel. Connect the left Mouse Motor to the left Jack-in-the-box with a BELT. Connect the Trans-Roto-Matic to the right Jack-in-the-box with a BELT. Put a left-facing ACCELERATOR TUBE just to the right of the Trans-Roto-Matic. Its left side is JUST to the right of the Trans-Roto-Matic's spring. To the lower-right of the Accelerator Tube, put a "\" INCLINE of width one. To the right of that, put a full-length CONVEYER BELT. Note that the Conveyer Belt is one level higher than the lower end of the Incline. Put a SMALL GEAR to the left of the Large Gear. Connect the Mandrill Motor to the Large Gear with a BELT and the Small Gear tot he Conveyer Belt with a BELT. Put a left-facing BIKE PUMP to the right of the Pinwheel and a ROTO-TRANS CONVERTER to the left of the Pinwheel. Connect it to the Pinwheel with a BELT and connect it to the Lava Lamp with ROPE. You'll notice that beneath the Lava Lamp there's a gray blotch in the background. Put a PULLEY there. Attach ROPE to the Laundry Basket, put it through the Pulley, and connect it to the Mandrill Motor. The placement of this Pulley must be precise in order for this puzzle to work. I can't help you any more than to tell you that it's around that background "blotch", but try putting it in the upper part of it. What Happens: Mel is levitated by the Anti-Gravity Pad. The Mandrill Motor has been activated and is making the Gears (and Conveyer Belt) spin. Mel hits the Small Gear and is moved to the left, onto the Conveyer Belt. He's moved to the left by it and lands on the Incline, and then enters the Accelerator Tube. He continually walks out its left side and hits the spring on the Trans-Roto-Matic over and over. Meanwhile, the Laundry Basket hits the Cheese and it goes to the left, then hits the left Mouse Motor. It opens the left Jack-in-the-box, and the left Newton is hurtled to the left, off screen. After knocking the Cheese to the left, the Laundry Basket hits the Bike Pump. The Bike Pump turns the Pinwheel and the Roto-Trans Converter. This activates the Lava Lamp, turning it on. Now, there are two possibilities as to where the Laundry Basket ends up that will let you finish the puzzle: Levitated due to the Anti-Gravity Pad and is "stuck" between the two rotating Gears. When the right Newton is moved to the right by the Jack-in-the-box, it's stopped by the Laundry Basket and is levitated upward, off the screen. There's another chance, that the Laundry Basket doesn't get in Newton's way, meaning that he is moved all the way to the right side of the screen, and disappears off screen. EXPERT #37: SAVE THE CANDLE What To Do: Put a horizontal YELLOW BRICK WALL to the left of the platform Curie is on. It stretched all the way to the Red Brick Wall to its left. Put an ANTI-GRAVITY PAD underneath its left side. Connect the Mouse Motor to the Conveyer Belt with a BELT. Now, there's a platform to the lower-right of the platform curie is on. Put a ROCKET above it and FLINT ROCKS underneath it. Put a SMALL GEAR just to the lower left of the lower Cheese. What Happens: All the Newtons run towards the Cheese and fall. Some fall right onto Curie. One Newton, though, gets to Curie's left and runs to the left, and is then levitated upward by the Anti-Gravity Pad and breaks the Fish Tank. Another Newton goes to Curie's right and falls, hitting the Flint Rocks and lighting the Rocket. The Rocket is moved to the right by the Inclines and hits the Mouse Motor. The Mouse Motor activates the Conveyer Belt, moving the Candle to the left. It lands on the platform the Rocket was on and continues sliding to the left. It lands on the left side of the Small Gear, which increases its speed as it slides to the left, into the metal cage. EXPERT #38: MEL'S CABIN What To Do: Put a right-facing TIMER underneath the Baseball. Have the arrow point directly downward. Put a "\" above Newton. Its left side is just to the right of the wall that's to the left of Mel, and it's just under the Inclines. Put a REMOTE CONTROL above it and puts its EXPLOSIVES to the lower left of the upper Cheese. Connect the Teeter-Totter's upper end to the Remote Control with a ROPE. Put an ANTI-GRAVITY PAD to the right of the Accelerator Tube; it's just to the left of the pipe floor. Put a right-facing POOL CUE to the left of the Cheese left. Put a CONVEYER BELT underneath the cloud. Here's where it's positioned: Put it just to the right of the highest part of the wall that's to the lower left of the cloud, then move it three spaces down. Okay, now put a MOUSE MOTOR to its lower right and connect them with a BELT. Only the left third of the Mouse Motor is underneath the Conveyer Belt. Anyway, put a right-facing TIMER (set to the maximum time before it activates) to the left of the Bucket. Put an ANTI-GRAVITY PAD in the gap that's at the bottom of the screen; that is, the gap between the two horizontal Cinder Block Walls. Put a BASKETBALL above the glass container. What Happens: Newton falls and is continually moved back upward by the Accelerator Tube. The Timer hits him when he's in front of it and moves him to the right. He's levitated by the Anti-Gravity Pad. On his way up, he hits the Pool Cue, which moves the Cheese to the right, which activates the Mouse Motor and pushing the Baseball onto the Timer. Newton then flips the Teeter-Totter, triggering the Remote Control. The Explosives explode and move the upper Cheese to the right, and it falls to the right of the Mouse Hole. Newton is moved to the right by the Incline and lands on the Conveyer Belt, which moves to the right. Newton lands to the right of the Cheese. He runs towards the Cheese and falls into the Bucket. The Timer pushes the Bucket to the right, and it's levitated by the Anti-Gravity Pad. The Bucket can't make it through, but Newton can, so he's levitated while the Bucket remains behind. He moves to the right due to the Incline (remember the Explosives have blown up the wall that would stop him). He "overshoots" it (so to speak), and lands on the Basketball. He runs back towards the Cheese and falls. He runs towards the Cheese that's now in the lower-right corner of the screen and enters his Mouse Hole. EXPERT #39: THE GEMINI MACHINE What To Do: Put a JACK-IN-THE-BOX underneath the lower Newton and connect it to the Mouse Motor with a BELT. Put a "/" INCLINE of maximum length and connect it to the right end of the highest platform. Put a right-facing ROCKET on the right side of that platform, with its "tip" being above the Incline. Put FLINT ROCKS on the left side of the upper platform; note that they should be a bit lower than it. Put an ALADDIN'S LAMP on their left side. Put a right-facing ROCKET on the left side of the upper platform, with its fuse being above the Flint Rocks. Put a CONVEYER BELT underneath the upper Newton. To the right of it, put a SMALL GEAR and to the right of that put a LARGE GEAR. Connect the upper Mouse Motor to the Large Gear with a BELT and the Small Gear to the Conveyer Belt with a BELT. What Happens: The Aladdin's Lamp hits the Flint Rocks and activate them. They light the left Rocket, which takes off. It hits the other Rocket and pushes that Rocket backward. Meanwhile the lit Rocket hits the Mouse Motor, which makes the Conveyer Belt move Newton to the left, and he falls into the Mouse Hole. Meanwhile, the unlit Rocket slides back to the left and is lit by the Flint Rocks. HOWEVER, it continues its slide back and doesn't actually launch until it starts falling. While falling, it moves to the right and hits the lowest Mouse Motor. This turns on the Jack-in-the-box, which launches the lower Newton to the left, and he falls into the Mouse Hole. EXPERT #40: CLEAN SWEEP What To Do: Put an ANTI-GRAVITY PAD underneath the right-most Nitroglycerine. There is a "shelf" to the left of the Soccer Ball. Put DYNAMITE there with its fuse sticking out. Put another DYNAMITE on the shelf above it in the same configuration. Plug a right-facing LASER into the Electric Switch. Note that it should be just under the Mouse Motor and as far to the right as possible. Put a left-down LARGE CURVED PIPE above the left Large Pipe. To the left of the lower Nitroglycerine, place a "\" INCLINE of width one. Put a horizontal LARGE PIPE of width three below the Rocket. It should be the height of a Large Pipe beneath the right side of the T-Connector. That is, if a Large Pipe was connected to the right end of the T-Connector, the Large Pipe is right beneath where it would be. What Happens: The Baseball bounces to the right and flips the Electric Switch, turning on the Red Laser. The Baseball falls onto the Conveyer Belt and the Red Laser lights the Rocket and Dynamite. The Dynamite blows up and moves the Soccer Ball to the right, off the screen. Oh, by the way, meanwhile the right Nitroglycerine has been levitated and blows up the upper brick platform. The Tennis Ball moves upward. The Rocket fires and hits the Nitroglycerine, activating the Mouse Motor. The Mouse Motor turns the Conveyer Belt and the Baseball moves to the left. It hits the lower Nitroglycerine and rolls off the screen. The Rocket also hits the Basketball and knocks it off screen. That leaves the Programmable Ball and the Tennis Ball. The Programmable Ball was moved to the left by the Dynamite's explosion and ends up on the Conveyer Belt after being levitated. The Tennis Ball comes back into the T-Connector but is levitated again. It hits the Mouse Motor and lands on the Conveyer Belt. The Conveyer Belt starts up again, and it moves the Programmable Ball and Tennis Ball to the left, and both are moved to the right by the Incline, off the screen. So, to recap: The Soccer Ball went off the right of the screen, the Basketball went off the left of the screen, and the Baseball, Tennis Ball, and Programmable Ball all fell off the bottom of the screen. EXPERT #41: SON OF A ROCKET What To Do: Put a SOLAR PANEL to the right of the Flashlight. Plug an ELECTRIC MOTOR into it. Put a left-facing JACK-IN-THE-BOX underneath the Flint Rocks. Put a RED BRICK WALL to the left of the brick platform that's underneath the Rocket. Put two adjacent GEARS between the Jack-in-the-box and the Electric Motor. Connect one to the Electric Motor with a BELT and the other to the Jack-in-the-box with a BELT. What Happens: The Flashlight turns on and activates the Solar Panel. The Electric Motor turns on and activates the Jack-in-the-box. The Jack-in-the-box activates and activates the Flint Rocks. Unfortunately, this also moves the Rocket to the left, but it's stopped by the Brick Wall. The Flint Rocks light the Rocket and it takes off. EXPERT #42: VOODOO-U What To Do: Put a MAGNIFYING GLASS to the right of the Lava Lamp and put a HOT AIR BALLOON to the right of the Magnifying Glass. Put a REMOTE CONTROL underneath the Aladdin's Lamp and its EXPLOSIVES over the small brick part of the floor. Put a left-facing PHAZER to the right of the Aladdin's Lamp. Connect the Phazer to the Hot Air Balloon with STEEL CABLE. Put a right-facing TIMER to Mel's left (underneath Newton). Put TRIMMERS to the far left of the Phazer, on the Rope that's connected to the Balloon. What Happens: The Aladdin's Lamp falls onto the Remote Control. The Explosives blow up, blowing a hole in the floor. Meanwhile, the Lava Lamp turns on and it lights the Hot Air Balloon. This triggers the Phazer. The Phazer lights the Aladdin's Lamp (they must be of the exact correct height for this to work). The energy beam continues to the left and hits the Trimmers, which cut the Rope. This allows the Balloon to float off the top of the screen. Also, Newton has fallen onto the Timer, and it moves Mel to the right. Mel falls onto the floor and, after walking to it, falls down the hole. EXPERT #43: DEMOLITION TIME What To Do: Put a BALLOON to the left of the Nitroglycerine. Put a BOAT CLEAT below the Baseball and connect it to the Balloon with ROPE. Put a CANDLE on the Match and put a left-facing BOXING GLOVE to its right. Put an upwards-facing ROCKET on the platform that's to the left of the Candle. Tweaking of the Rocket may be necessary. What Happens: The Balloon moves to the right due to the Boat Cleat and hits the Nitroglycerine, which promptly explodes. The Pinball falls and hits the Baseball, which moves to the left and flips the Teeter-Totter, triggering the Match, which lights the Candle. The Baseball falls and rolls down the Inclines, hitting the Boxing Glove, which moves the Candle to the right. The Candle lights the Rocket, which launches. The Rocket moves to the right due to the Incline and lights the Dynamite. When it clears the "ceiling" it goes upward again, and is moved to the left due to the Incline. It lights the rest of the Dynamite before flying off the top of the screen. EXPERT #44: COME AND GET IT What To Do: Attach ROPE to the Bucket, then put it through the above Pulley, then put it through the Pulley that's far to the right of it, then the Pulley beneath that one, and then attach it to the Phazer. Attach ROPE to the Hot Air Balloon, put it through the Pulley directly beneath it, put it through the Pulley on the very right side of the screen, and connect it to the Match. Attach ROPE to the upper end of the right Teeter-Totter, put it through the remaining Pulley, and connect it to the lower end of the left Teeter-Totter. Put a TRANS-ROTO-MATIC to the right of the Generator (with its spring side to the right) and connect it to the Generator with a BELT. Put a SPRINGBOARD in the lower-right corner of the screen. Put a MIRROR (facing to the lower-left) above the Baseball; it should be about level with the right-most Pulley. Above the toaster, put a right-facing TRIMMERS. Put a CONVEYER BELT underneath the Coffee Pot. It should be stretched out all the way and be just to the left of the Electric Switch. There's a Gear near the right of the screen. Put a GEAR above it, a GEAR below it, and a GEAR below the Gear below it. Connect the second-lowest Gear to the Pinwheel with a BELT. Put a full-size CONVEYER BELT underneath the Mixer. I'll explain its positioning more exactly: It is just above the background square pattern. It stops just short of the purple "dish" of the Phazer. Anyway, connect it to the lowest Gear with a BELT. Put two adjacent GEARS between the upper Conveyer Belt and the highest of the four adjacent Gears. Connect the remaining of the four adjacent Gears to one of those two Gears with a BELT, and connect the other one of those Gears to the Conveyer Belt with a BELT. Put a SPRINGBOARD between the Trans-Roto-Matic and Hot Air Balloon. Finally, plug a right-facing FAN into the Electric Switch. For some reason, different positioning of it can affect if the success of the puzzle. At least in my solution, its "base" is below the Electric Switch and the Fan itself is to the right of it. What Happens: The Bucket falls and triggers the Phazer. The Phazer starts firing shot after shot after shot after shot. It lights the Hot Air Balloon. All of its blasts hit the Trans-Roto-Matic's spring and keep making it turn, activating the Generator and supplying power to the Toaster. Now, the Hot Air Balloon rises now that it's lit. This activates the Match. The Hot Air Balloon is moved to the right by the Teeter-Totter, and it flips the Electric Switch, turning on the Fan. The Fan activates the Pinwheel, which turns on the Generator (starting up the Mixer) AND both Conveyer Belts. The Coffee Pot is moved to the left but is stopped after its fall by the Teeter-Totter. Meanwhile, the Baseball has been bouncing on the Springboard. On its SECOND bounce (on its first it won't move to the left enough; move the Mirror or Springboard around if necessary) it lands on the Conveyer Belt and is moved to the right. It lands on the other Springboard and bounces to the left, then falls onto the Toaster and activates it. The Toaster's toast pops up, which hit the Trimmers, which cut the rope and release the Balloon. The Balloon rises and flips the Teeter-Totter. This flips the other Teeter-Totter, allowing the Coffee Pot to slide to the right. The Match heats it up and it percolates. The Coffee Pot, during its slide, has moved the Cheese to the right. It falls down to the left of the Phazer. If the Phazer's blasts hit the Cheese and moves it to the left, try adjusting the Fan's position some. Don't ask me how it affects the puzzle, it just does. Anyway, when the Cheese hits the ground, Newton sees it and runs towards it, then enters the Mouse Hole. EXPERT #45: WATCH OUT! What To Do: Put an upwards-facing ACCELERATOR TUBE just above the lower Large Curved Pipe and put an ALADDIN'S LAMP above it. Plug an upwards-facing LASER into the Electric Outlet. The Laser needs to be on the right and preferably up a bit so it doesn't block the Aladdin's Lamp. Now, put a right-facing MOUSE MOTOR to the left of the Conveyer Belt. The Mouse Motor should have its upper half be above the Conveyer Belt and its lower half is level with it. Put a BUCKET above the Mouse Motor. Put a horizontal BRICK WALL to the right of the Conveyer Belt. It should be two spaces to the right of the Conveyer Belt and should be of width four. To the right of that, put a right-facing TIMER. It should be just high enough to prevent the Rocket from being pushed off the Brick Wall when it's moved to the right by the Conveyer Belt. What Happens: Aladdin's Lamp falls into the Accelerator Tube and is moved upward. It flips the switch and turns on the Laser. Fortunately, it never gets high enough to unflip it. Now, the Rocket is moved to the left by the Incline and lands on the Conveyer Belt. The Conveyer Belt moves it to the right due to the Mouse Motor, which is being activated by the Bucket. The Timer prevents the Rocket from falling off of the horizontal Brick Wall and bounces it back. It encounters the Conveyer Belt again, which moves it to the right, and it is again bounced back. Throughout all of this, the Laser hits the Rocket's fuse whenever they line up. Eventually this lights up the Rocket's fuse. The Rocket takes off. When it's launched, it's able to clear the Timer's top with its increased speed, and exits the right side of the screen. EXPERT #46: ROLL 'EM OUT What To Do: Put a BUCKET just underneath the Lava Lamp and connect them with a ROPE. Put a REMOTE CONTROL just underneath the Bucket (but underneath its right side) and put its EXPLOSIVES to the left of the Bowling Ball. Put a SMALL GEAR underneath the Baseball. There is a "room" to the lower left of the Tennis Ball. In the lower-right corner of that room, put a "/" FLIPPER and in the lower-left corner of that room (just to the left of the Flipper), put a "\" FLIPPER. Put a MISSILE in the thin "compartment" that's to the left of the Trap Door. Put a full-size CONVEYER BELT just underneath the Basketball and put a CONVEYER BELT one size lower than that just above the Basketball. Beneath the lower Conveyer Belt, put a LARGE GEAR and then put two SMALL GEARS to the left of the Large Gear. Use a BELT to connect the Electric Motor to the Large Gear. Use a BELT to connect the right of the two Small Gears to the lower Conveyer Belt and connect the remaining Gear to the upper Conveyer Belt with a BELT. What Happens: The Pinball rolls down the Inclines and falls through the Trap Door, then off the screen. The Bucket falls and hits the Remote Control. The falling also turns on the Lava Lamp. The Remote Control makes the Explosives explode, and the Bowling Ball rolls to the left and also falls off the bottom of the screen. The Baseball hits the nearby Nitroglycerine, is blown out of the place it's in, and ALSO falls off the bottom of the screen. The Lava Lamp activates the Solar Panel, and the Laser starts up. It lights the Missile, which blows up when it hits the horizontal Brick Wall. The Programmable Ball almost falls into where the Missile was, but bounces over to the left and falls off the screen. The Blue Laser has also activated the Laser-Activated Plug, and the Electric Motor turns on. The Conveyer Belt moves the Basketball to the left. It hits the Incline and bounces upward, onto the other Conveyer Belt. That Conveyer Belt moves the Basketball to the right. It bounces off of another Incline, then off the screen. Meanwhile, the Tennis Ball has fallen to the left. The Flippers flip it around until it finally makes it out of the room (it may take a while to do so, but if it seems it's truly getting nowhere, tweak the Flippers a little). Although it's possible for it to hit the Remote Control and fall down where most of the balls did, in my puzzle, at least, it hits the Remote Control, bounces back to the left, and falls down, off the screen, where the Programmable Ball did. EXPERT #47: THRONE ROOM What To Do: Connect the Mouse Motor to the Roto-Trans Converter with a BELT. Connect the Roto-Trans Converter to the Laundry Basket with a BELT. At the bottom of the screen, just to the right of the bricks that the Laundry Basket is on, put an ANTI-GRAVITY PAD. Put a left-facing MOUSE MOTOR to Newton's lower-right and put CHEESE above the right side of it. Put three adjacent GEARS just underneath the Mouse Motor and put one GEAR underneath the right-most Gear. Connect the Mouse Motor to the left-most Gear. Put a right-facing JACK-IN-THE-BOX just to the left of the Conveyer Belt, then put a CONVEYER BELT of width four just to the left of the Jack-in-the-box. Connect the right Conveyer Belt to the upper-right Gear with a BELT, the left Conveyer Belt to the middle Gear with a BELT, and the Jack-in-the-box to the remaining Gear with a BELT. Put an upwards-facing ACCELERATOR TUBE underneath the column Newton is on. Part of it should be underneath it but most should be to the left of it. Put an up-right LARGE CURVED PIPE just underneath it. To the right of it, put a left-facing ACCELERATOR TUBE. There should be a gap between the two of about the length of an Accelerator Tube. Just to the right of the newest Accelerator Tube, put a left-up LARGE CURVED PIPE. What Happens: The Cheese falls onto the Mouse Motor, and then falls to the right. Newton sees the Cheese and runs toward it, then falls also. Both Newton and the Cheese fall onto the left Conveyer Belt and are moved to the right by it. However, the right Conveyer Belt moves them back to the left, right onto the Jack-in-the-box, which pops up and moves them to the right. The Cheese is thrown off the right side of the screen, but Newton hits the right Mouse Motor and falls into the aquarium. Newton hitting the Mouse Motor makes the Roto-Trans Converter pull the Laundry Basket to the right. This bumps Mel and he walks to the right. The Laundry Basket is safely out of the way to the right, so Mel is levitated by the Anti-Gravity Pad. He is moved a little to the left by the Incline at the top (what? You didn't think they were just for decoration, did you?). He falls onto the Teeter-Totter and slides to the right. This large fall makes Mel fall asleep. The Anti-Gravity Pad levitates him again and he's moved to the left, but this time goes farther, lands on the left side of the Teeter-Totter, and slides into the right Large Curved Pipe. The Accelerator Tubes push Mel forward, and he hits the Incline at the top of the screen, and the Incline moves him to the right, and he falls onto the pedestal. EXPERT #48: MONKEYMATION What To Do: Put a NITROGLYCERINE to the right upper of the left Bucket. Note that it's still in the same "room" the Bucket, it just is to the upper right of it. Connect the Bucket to the left Mandrill Motor with a ROPE. Plug a MIXER into the Generator. Put a "/" TEETER-TOTTER to the left of Curie; though note that the Teeter-Totter is BELOW Curie. Connect its upper side to the Mandrill Motor above it. Put a GENERATOR underneath the right of the two right-facing MANDRILL MOTORS and connect them with a BELT. Also connect that Mandrill Motor to the remaining Bucket with ROPE. Plug a right-facing FAN into the Generator. Put a MOUSE MOTOR underneath the Baseball. Put CHEESE underneath it and a ROTO-TRANS CONVERTER to the right. Attach the Roto-Trans Converter to the Mouse Motor with a BELT and connect the remaining Mandrill Motor to the Roto-Trans Converter with ROPE. Put CHEESE underneath the Red Laser. What To Do: Newton sees the Cheese and runs towards it, then falls. He falls onto the Nitroglycerine and blows it up. Then he sees the lower Cheese and runs towards it. However, he's stopped by the Blue Laser. Fortunately, he blocks the Blue Laser while doing so. Meanwhile, the left Nitroglycerine falls and blows up, moving the Bucket over and starting up the left Mandrill Motor. This activates the Generator, turning on the Green Laser and the Can Opener. The Green Laser goes into the Laser Mixer, and the Can Opener attracts Curie, who walks to the left and flips the Teeter-Totter, activating the next mandrill Motor. Now, the Red Laser and Green Laser both reflect into the Laser Mixer, producing a Yellow laser, and the lower Green Laser turns on, lighting the Cannon. The Cannon fires a Pinball, and it hits the Bucket, activating the next Mandrill Motor. This Mandrill Motor starts up its Generator, and the Fan blows the Baseball to the right. The Baseball lands on the Mouse Motor, which activates the Roto-Trans Converter. The Roto-Trans Converter pulls on the last Mandrill Motor, and it starts running. EXPERT #49: SQUARE DANCE WARNING! VICIOUSLY MEAN THAT IS SIGNIFICANTLY LESS VICIOUSLY MEAN DUE TO THIS SOLUTION PUZZLE AHEAD! What To Do: Put a left-facing MOUSE MOTOR just underneath the Tennis Ball. Put a CONVEYER BELT between the Mouse Motor and the Incline that's to its right. Put an adjacent LARGE GEAR and SMALL GEAR underneath the Conveyer Belt. Connect the Mouse Motor to the Large Gear with a BELT and connect the Small Gear to the Conveyer Belt with a BELT. Plug a right-facing FAN into the left Electric Switch. The Fan's, well, "fan" portion should be to the left of the bottom end of the Incline. There's an Incline to the left of the Soccer Ball. Put a CONVEYER BELT to its left (stretched out as far as possible, which isn't its full size due to the Baseball blocking it). Underneath the Electric Motor, put an adjacent LARGE GEAR and SMALL GEAR. Connect the Large Gear to the Electric Motor with a BELT and the Small Gear to the Conveyer Belt with a BELT. Put a left-facing BIKE PUMP above the Electric Switch. What Happens: The right Baseball rolls downward, onto the Remote Control. The left Basketball flips the Electric Switch and hits the Remote Control. Both Explosives explode and the Soccer Ball and Basketball are flung upward. The Fan and Bike Pump move them out of where they are. The Red Laser turns on due to the flipping of the switch. The Green Laser is blocked for a very short time by the Baseball, so only the Red Laser enters the Laser Mixer for just a moment, so the lower Blue Laser turns on and turns on the Blue Laser-Activated Plug. The Blue Laser plugged into it turns on and actually supplies power to the Blue Laser-Activated Plug. Isn't perpetual energy great? Anyway, the Electric Motor activates the Conveyer Belt, as does the Mouse Motor. The Soccer Ball is moved to the right by the Conveyer Belt and the Basketball is moved to the left. The two hit each other and the Soccer Ball falls back onto the Conveyer Belt and is moved into the place where the Basketball was at first. The Basketball is moved to the right by the other Conveyer Belt, into the place where the Soccer Ball was. EXPERT #50: A WALK IN THE PARK You know, this level actually reminds me quite a bit of the final level in The Even More Incredible Machine ("A Long Walk"). Although the levels are set up quite differently, both involve getting Mel home (though in this one you also have to set off the Fireworks) and both have "walk" in the title. The puzzles are different, but the idea behind them seems the same. I don't mean that the fact it's a "get Mel home puzzle" makes them similar, it's just the way you have to solve it. And now to stop talking and...well, resume talking, but this time about how to do the puzzle. What To Do: Put a left-facing JACK-IN-THE-BOX underneath the Candle. Put a MOUSE MOTOR to the lower right of Mel and connect it to the Jack-in-the-box with a BELT. Put a MATCH on the Candle and put a BALLOON above Mel, then connect the two with ROPE. Put FLINT ROCKS underneath the right Fireworks. Put a BALLOON above the lower-left Pulley. Attach ROPE to the Balloon, put it through the Pulley, and connect it to the Mandrill Motor. Attach ROPE to the lower end of the upper Teeter-Totter, put it through the Pulley that's far below it, put it through the Pulley to the right of that one, and then attach it to the Lava Lamp. Put a FIREWORKS on the platform that's to the right of the Lava Lamp. Plug a left-facing FAN into the Solar Panel. Put a left-facing JACK-IN-THE-BOX underneath the right side of the upper Teeter-Totter. Why does it have to be left-facing? I have no idea why, but if it isn't, for some reason the Basketball doesn't move far enough to the right. Anyway, put two adjacent GEARS between the Jack-in-the-box and the Mandrill Motor. Connect the Mandrill Motor to one of the Gears with a BELT and the other Gear to the Jack-in-the-box with a BELT. Put a right-facing BOXING GLOVE to the left of the upper Nitroglycerine. Put five downwards-facing THUMB TACKS above the Alligator. What Happens: The lower-left Balloon pulls on the Mandrill Motor, starting it up. It activates the right Jack-in-the-box, which flips the Teeter-Totter and activates the Lava Lamp. The right Fireworks are lit and lights the Solar Panel. The Fan turns on and blows the Basketball to the left and hits the Flint Rocks. The Fireworks are lit and is launched. While all of this has been happening, Mel walks to the right, over the Mouse Motor, activating it. Meanwhile the upper Balloon pulls on the Match, activating it and lighting the Candle. When the Jack-in-the-box activates, the Candle is moved to the left, but is bounced to the right when it hits the Mirror. It lights the remaining two Fireworks. Mel continues his walk to the right and walks over the now-flipped Teeter-Totter. He falls onto the Incline and walks to the left. He stops when he encounters the Basketball and goes back to the left. After hitting the Boxing Glove and blowing up the Nitroglycerine, he falls down. He moves to the right but turns around when he walks into the wall. He walks to the left, over the Thumb Tacks, and then into his House. EXPERT #51: FREE FREDDY FISH What To Do: Put an up-right LARGE CURVED PIPE underneath the highest Pinball. It needs to be sufficiently low to prevent the Laundry Basket from going up too high when the Bucket falls. Put an ANTI-GRAVITY PAD to the lower-right of the Large Curved Pipe. Put TRIMMERS above the Leaky Bucket and put a "\" TEETER-TOTTER beneath the Trimmers. Put a horizontal BRICK WALL underneath the Teeter-Totter that's below the Leaky Bucket. Put a SPRINGBOARD to the right of it the horizontal Brick Wall. Put a down-right LARGE CURVED PIPE above it. Put a very small CONVEYER BELT to the left of that Large Curved Pipe. It should just fit between it and the Teeter-Totter. Put a left-facing BOXING GLOVE to the right of the lowest Pinball. Put DYNAMITE to the right of the Red Laser. Put a MIRROR to the right of the Brick Wall that's next to the Dynamite.. Put a MIRROR to the right of the Green Laser, a MIRROR below that one, and a MIRROR to the left of that one so it reflects into the gap below it. Put a DYNAMITE to the left of the lower Bowling Ball. What Happens: The highest Pinball falls into the Large Curved Pipe and is thus moved to the right. The Anti-Gravity Pad moves it upward and it goes to the right due to the Incline. It lands on the left side of the Teeter-Totter, flipping it and activating the Trimmers. The Trimmers cut the Rope and make the Leaky Bucket falls. It flips the lower Teeter-Totter but doesn't fall due to the conveniently placed Conveyer Belt. The flipping of the lower Teeter-Totter allows the Pinball to fall down and it rolls to the right on the horizontal Brick Wall. The Pinball reaches the Springboard and bounces upward until it enters the Large Curved Pipe. The Pinball exits the other side and falls onto the Teeter-Totter, flipping it and allowing the Bowling Ball to fall into the Bucket. The increased weight makes the Trap Door open and the Bucket falls, pulling the Laundry Basket up. HOWEVER, the Bucket doesn't fall all the way down because the Laundry Basket is stopped by the Large Curved Pipe. Now, Mel is freed from his "imprisonment" and walks to the right. After he falls, he hits the Boxing Glove, which moves the Pinball to the left, and it falls, flipping the switch. The Red Laser turns on and blows up the Dynamite, which clears the path for the Red laser to activate the Red Laser-Activated Plug. The Green Laser turns on and reflects through the Mirrors, lighting the Dynamite and blowing it up. The explosion moves the Bowling Ball to the right, and it rolls into the Fish Tank, breaking it. EXPERT #52: SLAM DUNK What To Do: Put a BUCKET underneath the Soccer Ball. Attach ROPE to it, put it through the Pulleys, and connect it to the Leaky Bucket. Plug an upwards-facing LASER into the Electric Switch. It should be above the right side of it. Put a MOUSE MOTOR underneath the Electric Switch, but note it will be covering up part of it. Connect it to the Conveyer Belt with a BELT. Put a NITROGLYCERINE to the left of the Remote Control. Put a CONVEYER BELT of width two just to the left of the caution platform that's to the upper-left of the basket. The Conveyer Belt is one space below the Brick Wall. Put two GEARS just above the Large Gear; it doesn't matter if they're Large or Small. Connect the highest Gear to the Mouse Motor with a BELT, and then connect the Large Gear to the Conveyer Belt with a BELT. Put a BLIMP between the two Mouse Motors. Put an upwards-facing MISSILE to the left of the lowest Conveyer Belt. What Happens: The Bucket is initially brought up due to the fact the Leaky Bucket is heavier. The Nitroglycerine on the Inclines all blow up immediately, which also blows up the Nitroglycerine you put to the left of the Remote Control. This clears the way for the Basketball and it rolls to the right and falls. Meanwhile the Blimp has been bumping the two Mouse Motors, and the lower Conveyer Belt and the Laser are activating. The Laser lights the Missile, which launches and explodes, taking out the rest of the walls blocking the Basketball. However, the Basketball is still stuck to the left. By this time, though, the Leaky Bucket has leaked out a great deal, and it weighs less. The Bucket falls and flips the switch and turns on the Mouse Motor. The Mouse Motor activates and moves the Dynamite to the right with the Conveyer Belt. The Laser lights the Dynamite and it explodes, moving the Basketball to the right. It falls onto the right Conveyer Belt, and is moved to the right, into the wooden box. EXPERT #53: MEL'S WILD RIDE What To Do: There's a background "city" to the lower-left of Mel. Put a CONVEYER BELT of width three above it. Its right side is just above the right small Wood Wall. Put three SMALL GEARS beneath it. Connect the Conveyer Belt to an "edge" Small Gear with a BELT and connect the Mouse Motor to the other "edge" Small Gear with a BELT. Put a CONVEYER BELT underneath the Pinball and put two adjacent SMALL GEARS underneath the horizontal Wood Wall that's underneath that Conveyer Belt. Connect one of the new Small Gears to the remaining of the upper Small Gears with a BELT. Connect the remaining Small Gear to the Conveyer Belt with a BELT. At the bottom of the screen, underneath the left Anti-Gravity Pad, put a SPRINGBOARD. Now, to the right of the Mouse Motor you haven't connected, there are two adjacent Inclines. Put a left-down LARGE CURVED PIPE just to the right of the right of those Inclines. To the upper-left of that Large Curved Pipe, put a CONVEYER BELT stretched out as far as possible and connect it to the nearby Mouse Motor with a BELT. There are a few connected Wood Walls that look like a backwards E; or, I guess you could say it looks like a 3. Anyway, just below it, put an ANTI-GRAVITY PAD. Put an ANTI-GRAVITY PAD in the lower-right corner of the screen. To the left of it (on the other side of the small Wood Wall) put a right-facing JACK-IN-THE-BOX. There's an Incline to the left of it. On the left of that Incline, put a MOUSE MOTOR and connect it to the Jack-in-the-box. Put an ACCELERATOR TUBE above the Jack-in-the-box. Above that Accelerator Tube (above the Inclines that are above it), put an ANTI-GRAVITY PAD. What Happens: Mel walks to the right, onto the Conveyer Belt. He is levitated upward by the Anti-Gravity Pad, and move to the left of the Incline. He hits the Mouse Motor and falls onto the Conveyer Belt, which moves it to the left. Anyway, the Pinball moves to the left due the conveyer Belt, and the Pinball opens the Trap Door and lands into the small pit. Mel falls onto the Pinball and walks to the right. He goes onto the Springboard after a few bounces ends up above the Anti-Gravity Pad and is levitated upward. He moves to the right by the Incline. He falls down and then continues to the right. The Anti-Gravity Pad moves him upward and the Incline moves him to the left. The other Anti-Gravity Pad keeps him levitating and he hits the Mouse Motor. This makes the Conveyer Belt activate and he's moved to the right, into the Large Curved Pipe. He falls out of it and moves to the left. The Anti-Gravity Pad moves him upward and he's moved to the right by the Incline. He falls down and goes to the right. He falls, then walks to the left and falls again. He walks to the right, walking over and activating the Mouse Motor on the way. The Jack-in-the-box activates just when he walks onto it, and he's moved into the Accelerator Tube. He hits the Incline, which moves him to the right. The Anti-Gravity Pad levitates him upward. He hits yet another Incline, is moved to the left, and then is levitated by the other Anti-Gravity Pad. He hits the Incline nears the House, and he's moved to the left, into his House. EXPERT #54: GAUNTLET What To Do: Getting started is the hard part in this level; after the start, it's pretty straightforward. What To Do: Put a BASEBALL above the Curie below Newton. There's Cheese below that Curie. Put a full-size CONVEYER BELT underneath it. Put a MOUSE MOTOR to its lower-left and connect it to the Conveyer Belt with a BELT. To the right of the Conveyer Belt, put an ANTI-GRAVITY PAD. To the right of the horizontal Cinder Block Wall that's to the right of that, put a SPRINGBOARD. Put a REMOTE CONTROL to the lower left of the right-most Cheese and put its EXPLOSIVES to the right of the Brick Wall. Put a MOUSE MOTOR to the upper-right of the Jack-in-the-box and connect them with a BELT. Put an ANTI-GRAVITY PAD above the "encased" Cheese (it's below the second-highest Curie). Put a SMALL GEAR to the right of the one that the Generator is connected to. Connect that Small Gear to the nearby Small Gear with a BELT. Put a SMALL GEAR to the right of that one and connect it to the Conveyer Belt with a BELT. Put a full-size Conveyer Belt above the Electric Motor. Plug an ELECTRIC MOTOR into the Electrical Outlet. Put a GEAR next to the Gear near it. Connect one Gear to the Electric Motor with a BELT and the other to the Conveyer Belt with a BELT. What Happens: The Baseball hits the Curie below Newton in the back and she moves forward. The Baseball then falls down to the left. Meanwhile, Newton runs to the right, towards the Cheese, and falls down. Fortunately, Curie is now to his right. Newton runs to the left, away from Curie, and falls down. The Baseball has fallen onto the Mouse Motor and turned on the Conveyer Belt. Newton runs over the Baseball and after the Cheese, which is now moving to the right. Newton chases after the Cheese. The Cheese is levitated upward by the Anti-Gravity Pad, but Newton runs over the Anti-Gravity Pad. He lands on the Springboard and is bounced upward. Fortunately, Curie doesn't get him because she's too busy being levitated up and down. Newton runs towards the Cheese and falls onto the Remote Control, triggering it and blowing up the Explosives, which get rid of the Brick Wall. Newton runs towards the cheese on his left and falls. He runs to the left again, this time to get away from Curie, and lands on the Jack-in-the-box. He tries to go after the Cheese, but hits the Mouse Motor. The Jack-in-the-box he's on then pops out and he's moved to the left. The Conveyer Belt moves him to the left and he falls and flips the switch, turning on the Electric Motor, which moves the Cheese on the Conveyer Belt to the right. Anyway, Newton runs towards the Cheese and falls AGAIN. He runs over to the right, away from Curie. He gets away from Curie but continues running right, this time towards the Cheese, and enters the Mouse Hole. EXPERT #55: CONTRAPOLOGY FINAL EXAM This is it. The very last puzzle of the game; in fact, the very last puzzle of the series, unless they bring out a new game. You know, I've played The Even More Incredible Machine, The Incredible Toon Machine, The Incredible Machine 3, The Return Of The Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. In any The Incredible Machine game, I think that they should make the very last level memorable. Something that stands out. They did a decent job in The Even More Incredible Machine. The level was memorable. The problem was that it was WAY too easy. Of all of their "Expert" puzzles, it was undoubtedly the easiest. Okay, maybe it was a bit tricky, but it wasn't up to the difficulty you'd expect from the final puzzle. The final puzzle of The Incredible Toon Machine didn't feel anything like a final puzzle. In fact, I probably wouldn't even remember it distinctly if not for the fact it was the final puzzle. In The Incredible Machine 3, they had a perfect final puzzle. It was hard, it was memorable, and it stood out. The Return Of The Incredible Machine: Contraptions had an interesting final puzzle, but it didn't "feel" like a final puzzle. It stood out in the way it was set up, but it wasn't really a final puzzle. And that brings us to this puzzle. Just like in The Incredible Machine 3, this feels EXACTLY like a final puzzle should. It's hard. It's memorable. It's unique. Well, it's a bit like Switcheroo, but still. I think the final level of The Incredible Machine 3 was a better final level, but this is still a good final levels, as far as final levels go. Now, I found some of the other puzzles in this game to be harder than this. But none of them felt like final puzzles. Of all of the puzzles in this game, this easily was the best one to be the final puzzle; and it's a good final puzzle in its own right. As this is the last of all of the final puzzles (unless they bring out a new game), it's even more important this is memorable. And it is. Now that I'm done applauding this puzzle, let's get onto how to solve it! What To Do: What's necessary in this puzzle is to "trap" the lower three balls and then make sure they are let loose in the proper order, which the necessary time between them. Put a CONVEYER BELT of width two underneath the Pinball. Put three adjacent SMALL GEARS to the upper right of the Pinball. Connect the Mouse Motor you placed to one of the "edge" Small Gears with a BELT. Put a ROTO-TRANS CONVERTER to the right of the Small Gears. To be more specific, have it be to the right of the Timer's upper knob. Connect the Roto-Trans Converter to the middle of the three Small Gears with a BELT and to the left side of the Teeter-Totter with ROPE. Connect the last of the three Small Gears to the Conveyer Belt with a BELT. Put three adjacent Small Gears to the right of the Electric Motor and connect the Electric Motor to one of the "edge" Small Gears. Connect the middle Small Gear to the Jack-in-the-box...no, wait, you haven't placed the Jack-in-the-box yet, scratch that. Put a JACK-IN-THE-BOX underneath the lower Mouse Motor and connect it to the middle Small Gear with a BELT. Put a CONVEYER BELT of width two just to the right of the upper Small Gears. That is, if it were just one space higher, it would be next to the Incline. Connect one of the remaining lower Small Gears to one of the upper Small Gears with a BELT and connect the other Small Gear to the Conveyer Belt with a BELT. There's an Incline below the Programmable Ball. To its right, put a horizontal WOOD WALL. There is a space between the two (that is, the length of one Small Gear) and the horizontal Wood Wall is one length longer than its minimum size. Put a left-facing DYNAMITE next to it. Plug an upwards-facing LASER into the Generator. What Happens: The lower three balls are at the moment trapped. The Basketball can't move because of the Teeter-Totter, the Bowling Ball gets stuck on the Conveyer Belt, and the Programmable Ball is stuck between the Incline and horizontal Wood Wall. The Soccer Ball, however, rolls downward and hits the Mouse Motor, then rolls down the Inclines and into the "toy bin" (or at least that's what the puzzle goal calls it). The Mouse Motor activates the Roto-Trans Converter, which flips the Teeter-Totter and allows the Basketball to roll down into the "toy bin" as well. The Mouse Motor also moves the Pinball to the right. It's stopped by the Roto-Trans Converter and falls onto the Timer, activating it. The Timer (after the pause due to its setting) moves the Baseball to the right and it flips the switch, and the Electric Motor turns on. The Electric Motor moves the Conveyer Belt, causing the Bowling Ball to roll over the Gears and fall down. The Basketball "bounces" out of the "toy bin" but is moved back into it by the Bowling Ball, which enters it as well. Meanwhile the Jack-in-the-box has activated and the Mouse Motor starts up. The Generator turns on, and the Laser lights the Dynamite, blowing it up. The Programmable Ball is now free and rolls down into the "toy bin" with the rest of the balls. The balls are now, from left to right, Programmable Ball, Bowling Ball, Basketball, and Soccer Ball. And Newton is between the Basketball and Soccer Ball. Just like the balls beneath it. Congratulations! Assuming you did the puzzles in order, you have just won the game! You are now an official doctor of Contrapology! If only that actually helped you out in the actual world. And I have finally finished this guide! Supposedly after you win there's this part where you can put your name online to show you won, but unfortunately Sierra shut that part of the site down. VI. Thanks/Legal Stuff Thanks to GameFAQs for posting this (and if this is ever posted anywhere else, thanks to them for posting it, also). Thanks to Sierra for making this game. However, if any Sierra employees are reading this, hear my plea. PLEASE MAKE MORE INCREDIBLE MACHINE GAMES! Thanks to my brother for helping me with some of the puzzles. Thanks to Entharion for supplying a simpler solution to "What Goes Up..." than I originally had on this guide. Now for the legal stuff. You can't copy this and put it anywhere else without my permission. If you do put it somewhere, you must keep it UNALTERED. You also should preferably keep up with any updates I put out. At present, only these web sites can show this FAQ: gamefaqs.com supercheats.com Copyright 2005 Lord Seth.